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We really need to address heavy armor

  • leepalmer95
    leepalmer95
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    Sharee wrote: »
    With heavy you don't have to do that, you gain both mag and stamina sustain, those 3 bonuses are usually filled with wpn/spell dmg or max stats.

    That's a myth.

    With 5 heavy BR armor pieces, you get 650 regen. If your skill costs 2000 resources to use, this regen will allow you to use it once every 6 seconds.

    If you completely ignore regen, rely only on constitution returns, and fill those 3 bonuses with wpn/spell dmg like you said, you will spend the majority of your time using heavy attacks to get resources back. And that still assumes you are getting hit once every 4 seconds. You can forget about doing any kind of burst damage, try spamming an ability for a few seconds and your resources are dry.

    I've been using 7 heavy armor(same constitution returns as 5 heavy with black rose) for a long time on a mag DK, and i have only one jewelry piece enchanted with spell damage, the other two are spell regen and cost reduction. I also use seducer weapons on the 2nd bar, and the 5-piece set is kagrenac for more sustain. And i constantly have to watch my magicka pool and rely a lot on cheap skills like embers, because if i let myself carried away spamming flame lash, i will run dry in a few seconds of fighting.

    Mag dk is a whole other problem.

    Though if your using heavy i'd go another cost reduction over that regen, spec full into cost reduction, mag dk's sustain via ult's and tri-pots.

    It's when heavy is combined with things like Redguard which i assume people naturally do and didn't think i needed to state that, then the mag recovery that comes with it allows utility spamming such as dark deal, etc..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Alucardo
    Alucardo
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    Sharee wrote: »
    I've been using 7 heavy armor(same constitution returns as 5 heavy with black rose) for a long time on a mag DK, and i have only one jewelry piece enchanted with spell damage, the other two are spell regen and cost reduction. I also use seducer weapons on the 2nd bar, and the 5-piece set is kagrenac for more sustain. And i constantly have to watch my magicka pool and rely a lot on cheap skills like embers, because if i let myself carried away spamming flame lash, i will run dry in a few seconds of fighting.

    mDK skills are so expensive (with the exception of embers). I never understood why surprise attack was cheaper than flame lash. I really wish they would assess the DK costs at some point
  • Sharee
    Sharee
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    Sharee wrote: »
    With heavy you don't have to do that, you gain both mag and stamina sustain, those 3 bonuses are usually filled with wpn/spell dmg or max stats.

    That's a myth.

    With 5 heavy BR armor pieces, you get 650 regen. If your skill costs 2000 resources to use, this regen will allow you to use it once every 6 seconds.

    If you completely ignore regen, rely only on constitution returns, and fill those 3 bonuses with wpn/spell dmg like you said, you will spend the majority of your time using heavy attacks to get resources back. And that still assumes you are getting hit once every 4 seconds. You can forget about doing any kind of burst damage, try spamming an ability for a few seconds and your resources are dry.

    I've been using 7 heavy armor(same constitution returns as 5 heavy with black rose) for a long time on a mag DK, and i have only one jewelry piece enchanted with spell damage, the other two are spell regen and cost reduction. I also use seducer weapons on the 2nd bar, and the 5-piece set is kagrenac for more sustain. And i constantly have to watch my magicka pool and rely a lot on cheap skills like embers, because if i let myself carried away spamming flame lash, i will run dry in a few seconds of fighting.

    Mag dk is a whole other problem.

    Though if your using heavy i'd go another cost reduction over that regen, spec full into cost reduction, mag dk's sustain via ult's and tri-pots.

    Believe me, i've been trying to make a magicka DK work for a long time. I tried a lot of different setups. Going full reduction will allow you to keep up burst for a few seconds longer, but once you run dry, cost reduction does nothing. You have to run with at leas 1200-ish regen, in addition to the heavy armor constitution returns, to function. And you will still run dry when you are trying to kill someone who does not hit you back(usually because he is hitting the squishy teammate next to you)
    It's when heavy is combined with things like Redguard which i assume people naturally do and didn't think i needed to state that, then the mag recovery that comes with it allows utility spamming such as dark deal, etc..

    That's basically it. Its the whole mix of different factors that makes (seemingly) unlimited sustain, and heavy armor is just a small part of it. As i keep saying on every occasion - the redguard racial bonus alone gives twice more stamina regen than the black rose 5-piece bonus(on a stamina build).
  • Rilmarshim
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    jaburns wrote: »
    If a 3-4 hit combo is acceptable for a stealthy, ganky build. Then perhaps a damn near unkillable build with low DPS is acceptable for a tank build.
    Problem is that their DPS is not low.
  • Vangy
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    If anything, its things like redguard passive that makes HA do so well... Im running 5 BR on my imperial and I cant run ridiculous things like 600 regen in PvP... Id be oos in about 10 seconds lol.....
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • shrb
    shrb
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    @All those comparing Regens:
    Isn't regen / 2 sec?

    So your math isn't "a bit" off, it's "a ton" off:

    28% off 1500 regen is not 420/sec, it's 210
    Vs 1304/4*1.5= 490

    More than 3ple the bonus.

    Or basically:
    1500 regen and 28% from passive is 960/sec
    900 regen and black rose is also 1000/sec

    That is a huge difference
    Edited by shrb on September 19, 2016 11:08AM
  • Rex-Umbra
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    This post is so inaccurate. HA has terrible sustainability except for the black rose and even then it's only good if your getting constantly hit. In HA your ability's cost more and you hit like a hit noodle because you have no crit. As for tankiness elite gamers have been bragging since launch jow HA is useless and they can get Hardcapped defense in light armour. Let's get real is this a troll post to distract from the OP stamina weapon ults or what?
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • hrothbern
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    shrb wrote: »
    @All those comparing Regens:
    Isn't regen / 2 sec?

    So your math isn't "a bit" off, it's "a ton" off:

    28% off 1500 regen is not 420/sec, it's 210
    Vs 1304/4*1.5= 490

    More than 3ple the bonus.

    Or basically:
    1500 regen and 28% from passive is 960/sec
    900 regen and black rose is also 1000/sec

    That is a huge difference

    The advantage of LA & MA is not so much in Constitution vs the % increase of Recovery,
    but in the cost reduction that LA & MA have.

    The short version:
    Because Constitution gives a flat amount of Resources and LA/MA give a % cost reduction,
    Constitution is better for cheap abilities and LA/MA is better for expensive abilities.
    My estimated Break Even between Constitution and LA/MA is a base ability cost of 2,100 (before any cost saving bonus).

    The TLTR math:
    Old post in the spoiler, to estimate the Break Even, was from April this year, with the HA changes on the PTS at that time.
    hrothbern wrote: »
    Constitution needs in my opinion still a further buff:

    Comparing Resource sustain between HA and LA,MA:

    The Constitution passive gives a flat recovery, whereas LA/MA give mainly a percentual cost reduction and a smaller flat recovery.
    In order to make a comparison, this wall of Math is therefore aimed at calculating for what amount of ability costs there is a break even between HA and LA,MA.
    For abilities higher than that break even, the percentual cost reduction of LA and MA will always favor LA and MA above HA.
    Bear also in mind that the ability costs have been increased in PTS.

    Important note:
    The HA Constitution passive gives both Magicka as Stamina restoration.
    IF you use only Magicka or only Stamina abilities, the hybrid recovery purpose of Constitution will NEVER be really valuable for you !



    The first assumption to be made is how to handle the hybrid resource regain of Constitution (Mag + Stam) so that we get a "like for like" with the mono Resource sustain of LA or MA.

    The easiest way to do that is by conforming to the already by ZOS used method for hybrid features.
    Those are Food (tri-stat, two-stat and one-stat), Drinks (same) and for example the bonus for Spell & Weapon Damage used in the Black Rose set.

    If we normalise the values of Food and Drinks, and put the one-stat value at 100,
    you get for Food:
    one-stat: 100/---/---
    two-stat: 80/80/---
    tri-stat: 67/67/67
    The same ratios are used for Drinks.
    So the total stat increase effect for Food is for tri-stat 200, compared to 160 of the two-stat and 100 of the one-stat.
    Hybrid and tanky-Tank builds use tri-stat. Focussed/stacking DPS/HPS builds use two-stat.
    And apparently ZOS and everybody of the playerbase is comfortable with this method of giving BOTH dimishing returns PER stat for the more Hybrid Food, but also giving a higher overall total.

    The same happens more or less with the hybrid Black Rose set if we compare that for example with the Kagrenac's hope set.
    Black Rose has a 5 piece bonus for a damage effect of 154 more Spell AND Weapon Power, besides a second effect of increasing Constitution.
    Kagrenac's hope has a 5 piece bonus for a Damage effect of 224 more Spell Power, besides a second effect of the 25% rezz time and the Magicka regain when an ally is rezzed.
    If you divide the 154 by the 224 you get 68%.
    So if you normalise that, you either get the one-stat bonus of 100 or two times 68 for Mag and Stam. (there is no Health Power)

    So....
    Ignoring Health and Health recovery aspects of Food and Drinks, because Constitution is about Magicka and Stamina only, 2x67 should be converted in 1x100
    ZOS has done the same with the Black Rose set. They applied 2x68 in Black Rose instead of 1x100 in Kagenac.

    Applying this to convert the two-stat Constitution bonus to a one stat, I think it is justified to say that we must take 67-68 as base to convert Constitution to a one stat recovery.
    So if Constitution gives 186 per piece per 4 seconds of Stamina AND Magicka.
    Then the converted value is (100/67*186) = 279 Magicka OR Stamina per piece per 4 seconds.
    That is: Converted to one-stat Constitution this gives during combat per piece of HA Armor 70 Magicka per second OR 70 Stamina per second.

    If you take for example one piece of LA, you get 4% Magicka Recovery, during combat and out of combat and you get 3% Cost reduction.
    When your base Magicka Recovery would be around 700, the 4% per piece deliver 28 Magicka Recovery. When you have 71 CP in Arcanist for 20% more recovery, you get 34 Magicka Recovery per piece of LA, which is 17 Magicka per second.

    Assuming for the sake of simplicity that you cast 1 ability per second:
    If the 3% Cost reduction from one piece of LA gives (70 -17) = 53 Magicka Cost reduction, you have a break even between Constitution and LA passives.
    1 divided by 3% = 33.3. So we have this break even, when abilities used have an average cost of 1766.
    Assuming that you have put 100 CP, the rest of your 171 CP, in Magician for 16% Cost reduction:
    The break even takes place at (1766/84%) = 2102.

    Concluding:
    LA or MA are better in Resource sustain than HA, if the average base value costs of your abilities per second casted are higher than 2102 !



    In my opinion that break even point has to be shifted up from 2102 to 2700 minimal.
    That means that the to one-stat converted Constitution must deliver 86 Magicka or Stamina per second.
    Or that the unconverted two-stat Constitution must deliver 57.6 Magicka AND Stamina per second.
    This is 230 per piece instead of the PTS value of 186 per piece, or a 24% increase of the PTS value.

    But my suggestion to increase the PTS Constitution value is ofc a personal opinion and open for debate, where the break even ability costs used in practice are pivotal.

    Here below the PTS base costs of some abilities, which are BTW increased compared to live !

    Puncturing Sweeps: 2952
    Reflective Light: 2700
    BOL: 4590
    Grand Healing: 3510
    Regeneration: 2160
    Force Shock:2700
    Uppercut: 3240
    Strife: 1367
    Assassins Blade morphs: 1890 Magicka or 1511 Stamina
    Veiled Strike morphs: 2700 Magicka or 2160 Stamina
    Sap Essence: 3240
    Burning Embers: 1350 Magicka
    Lava Whip: 2700
    Dragon Blood/Inhale/Earthen Heart: >4000
    CrystalFragments: 4050 (2025)
    Liquid Lightning: 3510
    Conjured Ward: 3510

    EDIT:
    although this post is aimed at analysing the comparable viability of the three Armor types.
    You can also boil it down to a very practical conclusion that if you love to walk around in HA, you just have to make a build that is using on average cheap enough abilities in the basic rotations, whereby the PTS buff of Constitution gives you already more Resource sustain and allows for a wider choice of sets.


    At this moment I am of the opinion that:
    A. The increased Resource regain of HA is compensating for the "only" 2,100 break even when in PVE. It does not help a mDK in PVP.
    B. The 40% of Black Rose is generous.

    Edited by hrothbern on September 19, 2016 12:02PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Dubhliam
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    RoyJade wrote: »
    In my opinion, the main problem is Black Rose : on top of the 40% bonus to constitution and the other HA passive, it give one health bonus, two stamina bonus and one weapon/spell damage bonus. Change it to give only health or health regen but no offensive bonus, and it will be less problematic.

    I would second this.

    Don't remove the sustain from Heavy Armor users, remove their damage.
    I mean why should Black Rose be killed for PvE tanking just because it overperforms in PvP?
    >>>Detailed Justice System Concept thread<<<
  • DUTCH_REAPER
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    Can we stop with the nerfs plz.

    Can ZOS provide better magic sets?

    Can all you players complaining stack physical penetration via weapons and CP?

    #done
  • Minno
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    Strength of heavy armor:
    - bonus to healing received power heavy armor slotted
    - bonus to spell/physical resistance per heavy armor slotted
    - gain extra ways to gain resources (heavy attack and constitution)

    The wraith passive only works if you gain the full stack (of like 10 hits.). And even then it doesn't match the instant dmg potential of medium armor.

    What makes heavy armor viable is the bonus healing. Magicka users can gain a boost to their heals plus gain some much needed resistance to not get one shotted by stam builds. If built just right, the collective sources of Regen can keep you going in a fight on par with running light/medium. Only problem is dmg, and most Magicka builds cannot achieve the dmg potential people are complaining about.

    For stam users, they never should have received a powerful heal that scaled off weapon dmg/crit in the first place :( (and if healing should remain for stamina then it's only fair Magicka gain access to similar dmg balance.)
    This is why heavy armor appears OP. Stamina can achieve powerful dmg and decent heals outside of HA but with it then can still overshadow Magicka with dmg and gain better heals plus tanky stats. Therefore stamina needs their healing reviewed.
    Minno - DC - Forum-plar Extraordinaire
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  • Asgari
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    Ffastyl wrote: »
    I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)
    "What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"

    Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.

    Current armor bias of ALL players on NA PC:
    w2tkk.jpg

    Current armor bias of ONLY PVP players on NA PC
    308utdy.jpg

    .. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
    2qwjwux.jpg

    So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)


    Rich has a great point here, I think the large issue is players are watching a few youtube / streamers and thinking this is a main stream concept that everyone is using. But the vast majority of players are not small scale or even solo playstayles.

    The vast majority of players, play in large groups that are organized/unorganized and arent pigeonholed into specific build types. There is no reason for a 24 man group to run Black Rose, they would get no benefit from it. Sets like this only help small groups and solo players and this is where the confusion comes into play.

    This isn't about 1 armor type or 1 set that is imbalanced. This is a much broader issue of the game not being balanced at all in many aspects when it comes to PVP.
    Formerly @Persian_Princess .. Now @Asgari
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  • Armitas
    Armitas
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    The reason why HA appears so powerfull and with so much sustain is the fact that stamina abilities are naturally cheap to account for dodgeing which is not being used in HA and the fact that armor penetration is tied to stam weapons allowing you to have damage and penetration in one.

    Don't nerf HA, just be mindul of HA set stats and restrain them in regards to stamina builds. For example swap one stamina for magicka on Blackrose.
    Edited by Armitas on September 19, 2016 5:41PM
    Retired.
    Nord mDK
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    buff light armor
  • kojou
    kojou
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    jaburns wrote: »
    jaburns wrote: »
    This thread... I swear.

    So heavy armor wearing players are hard to kill. Would you call that... I dunno... tanky?

    And if such players are hard to kill couldn't you... you know... leave them alone while you burn off other players? Once the group's down, you turn your attention to the tank. Tanks are supposed to be hard to kill and draw aggro. If you're having a hard time killing them and are completely focused on them in PVP... you're only helping them do their job. Heavy armor is supposed to make someone hard to kill. This is what drives me crazy when people complain about "cancer builds" (ie: Blazing Shield). It's only useful if people act like moths to a flame. Blazing Shield builds are weak AF if you don't go near them. High health, low DPS. C'mon guys!

    Yes, some people wear 5 pieces of heavy armor for more survivability... but then they lack the weapon power (medium), crit (medium), penetration (light), and regen (med & light). All those people complaining about heavy armor sets are obviously not wearing them because they prefer the higher damage of medium or light. (and let's not forget about how these new uber penetration sets are about to come out!)

    As for Black Rose... I think it would be fine to change one of the stamina bonuses to magicka. That way, it truly is a "hybrid" set. Black Rose is not just for PVP. It's very, very helpful for end-game trials and vDSA. If you're going to nerf it- don't kill the set. Just adjust it to where it benefits PVP and PVE equally without being overkill to one.

    Do you even pvp?

    Incase you've failed to pvp in the last 6 months or you haven't even read the thred, you lose nothing while being in black rose....

    Dmg = wraith
    Sustain = 650 mag and stam regen in pvp - which is why people run 600 regen and sustain just fine.
    More hp
    More healing
    More armour.

    ?




    Okay... let's see...

    Wrath's damage, more HP, more healing, and more armor are all just heavy armor passives. That has nothing to do with Black Rose. So, you're complaining that Black Rose has a 5pc bonus "regenerative" effect comparable to other medium and light armor sets that have high regen? Seriously? !?!

    Fine, then. Vicious Serpent is waaaaaay OP because you get the medium armor passives of regen, reduced stamina costs, extra crit, 12% extra damage, AND the actual set bonuses of: Reduce the cost of Stamina abilities by 8%. When you kill an enemy, you restore 2075 Stamina and gain Major Expedition, increasing your Movement Speed by 30% for 20 seconds. Adds 124 Weapon Damage.

    Look at that!!! Wow... when you name the everyday passives with an armor's 5pc bonus... it suddenly looks crazy.

    OMG!!! Let's try it with a light armor set:

    Scathing Mage is sooooooo OP because it gets light armor passives of reduced magicka costs, magicka regen, spell resistance, huge spell crit, huge spell penetration, AND 10% chance when causing Critical Damage to increase your Spell Damage by 516 for 6 seconds. 516 spell damage?!?! WOW... that certainly outshines a set that gets a 154 damage bonus.

    Whew... I'm glad we talked this one out.

    That's why I wear Black Rose and Vicious Ophidian on my Stam DK in PvP... :smile:
    Playing since beta...
  • olsborg
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    Heavy armor is so much stronger then light or medium. Balance pls.
    blabafat wrote: »
    The wrath passive(damage) , COMBINED with the tankiness (more health, resistances, healing), COMBINED with the constitution passive (resource sustain) is what makes heavy armor way stronger. It has everything. It has very insignificant drawbacks, and having the best of all areas of the game makes it overperform.

    Black Rose on top of that? Health, Stam, Stam (more damage for stamina). 150 Spell damage and weapon damage, buff to constitution....

    What this guy said, spot on. Its the combination that makes it overperform.

    PC EU
    PvP only
  • Calboy
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    Heavy isn't overpowered. People just haven't adjusted to fighting against it since it was buffed and mad their 3 hit combo no longer works and they have to think a bit for a kill.

    Also these forums are full of sheep.
  • Sharee
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    olsborg wrote: »
    blabafat wrote: »
    The wrath passive(damage) , COMBINED with the tankiness (more health, resistances, healing), COMBINED with the constitution passive (resource sustain) is what makes heavy armor way stronger. It has everything. It has very insignificant drawbacks, and having the best of all areas of the game makes it overperform.

    Black Rose on top of that? Health, Stam, Stam (more damage for stamina). 150 Spell damage and weapon damage, buff to constitution....

    What this guy said, spot on. Its the combination that makes it overperform.

    Nah.

    Where heavy armor has wrath passive, medium armor has 12% damage bonus and higher crit.
    Where heavy armor has tankiness, medium armor has dodge cost reduction.
    And where heavy armor has constitution for resource sustain, medium has cost reduction and regen bonus.

    If that combination makes heavy armor overperform, it makes medium armor overperform all that much more(because roll dodge is a much better defense than armor which suffers from penetration).
    Edited by Sharee on September 19, 2016 8:41PM
  • bowmanz607
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    black rose set does not equal a problem with heavy armor.

    additionally, without black rose you lose a good chunk of sustain and the other armor types are superior. Not to mention, the crit bonuses from wearing other armor. O and lets not forget that to get the damage to compete with the other armor you have to be consistently hit. there are also the other perks you lose out on such as reduce dodgeroll cost etc.

    I would also not conclude that the survivability is astronomical better. with all of the ways to reduce resistance in this game. Resource managment is also not superior. Again, it requires constant combat to get the benefit where the other types do not. Viable resource management does not equal superior resource management. The issue here comes with champ points anyway not heavy armor.

    Basically, in your opinon OP, you would like to see heavy armor reduced to nothing again and further reduce the diversity that this game is finally getting back on track to solve,
  • Savos_Saren
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    Calboy wrote: »
    Heavy isn't overpowered. People just haven't adjusted to fighting against it since it was buffed and mad their 3 hit combo no longer works and they have to think a bit for a kill.

    Also these forums are full of sheep.

    Exactly my point. This is why they had to buff Heavy Armor in the first place. HA wearers were getting plowed by Light and Medium armor wearers. No tankiness at all. Now the light and medium armor people are complaining that it's hard to kill a tank??? Poor ZoS... It's a lose/lose situation in this forum for you guys.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Doctordarkspawn
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    Calboy wrote: »
    Heavy isn't overpowered. People just haven't adjusted to fighting against it since it was buffed and mad their 3 hit combo no longer works and they have to think a bit for a kill.

    Also these forums are full of sheep.

    And people who are tired of geting nerfed for your PVP gankfest, thank you very much.

    More talking to the rest of the thread, but still. BRING BACK BRACING.
    Edited by Doctordarkspawn on September 20, 2016 5:59AM
  • SublimeSparo
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    jaburns wrote: »
    @leepalmer95

    Sarcasm isn't meant to be mature, dingleberry. Bring your sense of entitlement down a few notches.

    And see, here's the problem with all of this. All of these complaints come from PVPers who can't seem to see past PVP. There is more to the game that ZOS has to try to balance than just PVP. So, they make these sets with PVP and PVE in mind. PVE needed heavy armor buffs, too. The only "go-to" PVE tank build HAD to have Footman's Fortune. ZoS is trying to give both PVP and PVE more options. But, for some reason... you can't seem to grasp that. Every aspect of this game has to revolve around PVP to some of you.

    Earlier this year, PVPers and PVEers alike were screaming for a heavy armor buff. ZoS kindly gives us one. Now, suddenly, these guys wearing heavy armor are harder to kill in PVP. What happens? People start complaining. So what? Nerf heavy armor so tanks are easy to kill? Sure, they could do that... but then it would unbalance PVE tanks. Actually... it looks like ZoS is about to buff DPSers (both in PVE and PVP) with these max stam/mag and max penetration sets.

    Heavy is the head that wears the crown. I wouldn't want to sit below ZoS's Sword of Damocles. They're constantly trying to adjust the game to give it "balance" for both PVP and PVE. And they have to try to satisfy two different parties who'll never get exactly what they want.

    But there is one thing I think we can both agree on, @leepalmer95. Whether you're PVP or PVE... ERPers are weird. ;)

    I think you'll find that although pve'rs wanted some tweaks to heavy armour we were very much against the changes that were made.
    Footmans was replaced before the HA changes were made, due to alkosh, ebon, Tava's etc and noone i know of uses black rose in endgame pve content.
    PS4 EU CP900. PS4 NA CP600,
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  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    I love HA and in terms of stats and passives it's balanced. I agree with @Minno it's stamina's innate bonuses that helps it overperform in HA.

    Simple fix, make the spell critical passive also increase critical damage. Most LA builds are crit anyways, and this would balance out HA, MA and LA in terms of damage increase and be unique to the other too.

    Also really agree with sets like BR having max magicka instead of max stamina. It would support magicka builds more because as of right now it is sooooooo easy to stack stamina and weapon damage that everything synergizes with stamina whereas magicka says "well I guess that would help me do ___something I don't build my toon around_____ better with this ___non-magicka stat___".

    I think the biggest change is to make every set for stamina for magicka, and vice-versa, unless the play style doesn't exist. Then the next question should be why, and then should that gap exist?
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Rex-Umbra
    Rex-Umbra
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    ✭✭
    HA is not OP stam is OP.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Teridaxus
    Teridaxus
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    Maybe we should treat reactive, black rose and fassala as own and different problem maybe?
    Ha itself is actually in a nice spot now since the first time after the beta but i do miss bracing ...
  • Vitaely
    Vitaely
    ✭✭✭
    Here's my personal experience for the armor weights in PVP. You are free to agree or disagree.

    The main issue with the assumed "heavy armor meta" is that a lot of people in the game are complaining if their opponents can hold their ground for more than a minute. Look at the uproar on the recent healbot thread (on Alliance War forums), it's ridiculous. A tank build is supposed to tank, a healbot is supposed to heal. There's nothing wrong there. Just because some people started moving towards heavy armor after a stupidly bursty/high penetration meta doesn't mean heavy armor is OP. It means your expectations of burst is completely biased towards expecting people to die sooner.

    Another common complaint: "Heavy armor is meant for tanking, not DD". Any kinda heavy armor set that you put on that gives you some amount of damage (fury, black rose, etc) has to be combined with some good damage dealing jewelry/weapons to make them DDs. (Agility, VMA weapons, Viper, Velidreth etc.) Viper and Velidreth are the definition of burst. On a heavy armor set they will give you the missing small burst. However if you were to run those sets in medium armor, any opponent would melt in front of you. So by giving up killing your opponents under a second and donning heavy armor, you gain survivability against such builds. There's nothing wrong there, it's a counter-meta for burst builds.

    I find @ZOS_RichLambert 's findings most accurate, at least for PC/NA Trueflame. A lot of people in PVP don't run heavy armor. You will find that those people usually run in "larger groups". My group have been fighting against so many larger groups recently. And you will see that groups like this, that can take on your average zerg for a few rounds, all heavily run heavy armor. Why? Because you need to be able to face tank/outheal some damage while bursting down your numerous light/medium armored opponents.

    It's all about size and group composition. You will still get facerolled by a trained, organized group if they catch you off-guard and you don't have enough defensive structures. But heavy armor will also give you a chance to thrawt group 3-5 times your size.

    Past patches we've been talking/complaining about how much ZOS seems to favor "the zerg" (see: AOE caps). Any smaller scale player should take heavy armor as a blessing, not a curse. It should also be noted heavy armor gives you a higher margin of error. You won't die immediately just because you broke CC half a second slower (due to a broken CCs, bad ping, player ineptness). I think the larger margin of player error is what most people are complaining about.

    Having said that, despite the fact that heavy armor has its place in the current pvp meta, I still prefer medium armor on my nightblade since it gives me more chance for subterfuge. Heavy is god-given to any stam sorc, stam dk and stamplar. Good luck taking your heavy armored opponents on with medium or light armor.

    With equal odds, any heavy armor build will outperform their bursty equivalents. If you're dueling them, chances are you will miss a killing blow time and time again, and then die from the smallest error. Two solutions: A-You should go full derp and build on damage, so you can burst 30k+ health much more easily. B-Balance your damage and recovery, but don't made mistakes (git gud).

    Light armor on the other hand needs a complete rework. The amount of light armor magplars (save zerg healers), light armor mdks or sorcs is depleting fast. This is partially related to the amount of buffs stamina received, which caused all magicka builds to fall behind, forcing more and more of them to have no choice but run heavy armor. (I'm looking at you reactive magplars, negatebot sorcs.)

    One final point, Black Rose constitution passive is ridiculous under pressure (note the under pressure part). If you know how to handle your health, you won't run out of resources until a bursty nightblade or two gank you from stealth. It's certainly imba at times, and might require some looking into.



    TL;DR: Heavy armor meta is just a counter to the bursty b***s*** meta. Also helps the small man groups to perform better against larger groups in pvp. Black Rose might overperform at times.
    Edited by Vitaely on September 20, 2016 8:40PM
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  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vitaely wrote: »
    Here's my personal experience for the armor weights in PVP. You are free to agree or disagree.

    The main issue with the assumed "heavy armor meta" is that a lot of people in the game are complaining if their opponents can hold their ground for more than a minute. Look at the uproar on the recent healbot thread (on Alliance War forums), it's ridiculous. A tank build is supposed to tank, a healbot is supposed to heal. There's nothing wrong there. Just because some people started moving towards heavy armor after a stupidly bursty/high penetration meta doesn't mean heavy armor is OP. It means your expectations of burst is completely biased towards expecting people to die too sooner.

    Another common complaint: "Heavy armor is meant for tanking, not DD". Any kinda heavy armor set that you put on that gives you some amount of damage (fury, black rose, etc) has to be combined with some good damage dealing jewelry/weapons to make them DDs. (Agility, VMA weapons, Viper, Velidreth etc.) Viper and Velidreth are the definition of burst. On a heavy armor set they will give you the missing small burst. However if you were to run those sets in medium armor, any opponent would melt in front of you. So by giving up killing your opponents under a second and donning heavy armor, you gain survivability against such builds. There's nothing wrong there, it's a counter-meta for burst builds.

    I find @ZOS_RichLambert 's findings most accurate, at least for PC/NA Trueflame. A lot of people in PVP don't run heavy armor. You will find that those people usually run in "larger groups". My group have been fighting against so many small man groups recently. And you will see that these groups, that can take on your average zerg for a few rounds, all heavily run heavy armor. Why? Because you need to be able to face tank/outheal some damage while bursting down your numerous light/medium armored opponents.

    It's all about size and group composition. You will still get facerolled by a trained, organized group if they catch you off-guard and you don't have enough defensive structures. But heavy armor will also give you a chance to thrawt group 3-5 times your size.

    Past patches we've been talking/complaining about how much ZOS seems to favor "the zerg" (see: AOE caps). Any smaller scale player should take heavy armor as a blessing, not a curse. It should also be noted heavy armor gives you a higher margin of error. You won't die immediately just because you broke CC half a second slower (due to a broken CCs, bad ping, player ineptness). I think the larger margin of player error is what most people are complaining about.

    Having said that, despite the fact that heavy armor has its place in the current pvp meta, I still prefer medium armor on my nightblade since it gives me more chance for subterfuge. Heavy is god-given to any stam sorc, stam dk and stamplar. Good luck taking your heavy armored opponents on with medium or light armor.

    With equal odds, any heavy armor build will outperform their bursty equivalents. If you're dueling them, chances are you will miss a killing blow time and time again, and then die from the smallest error. Two solutions: A-You should go full derp and build on damage, so you can burst 30k+ health much more easily. B-Balance your damage and recovery, but don't made mistakes (git gud).

    Light armor on the other hand needs a complete rework. The amount of light armor magplars (save zerg healers), light armor mdks or sorcs is depleting fast. This is partially related to the amount of buffs stamina received, which caused all magicka builds to fall behind, forcing more and more of them to have no choice but run heavy armor. (I'm looking at you reactive magplars, negatebot sorcs.)

    One final point, Black Rose constitution passive is ridiculous under pressure (note the under pressure part). If you know how to handle your health, you won't run out of resources until a bursty nightblade or two gank you from stealth. It's certainly imba at times, and might require some looking into.



    TL;DR: Heavy armor meta is just a counter to the bursty b***s*** meta. Also helps the small man groups to perform better against larger groups in pvp. Black Rose might overperform at times.

    In Skyrim, one of the skill points let's you punch the same dmg of the armor value of your gloves. Lol so I always laugh when players say no HA user should do any dmg.
    Minno - DC - Forum-plar Extraordinaire
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  • Sureshawt
    Sureshawt
    ✭✭✭✭
    DHale wrote: »
    Or you could just wear heavy armor... If it was so good. Also I think you need to read the actual data put out early last week. Heavy armor not so much. There has not been one nerf in this game in 2.4 years that have made anything better. Can you name one.

    Dodge rolling, and bolt escape.

    No, the game is much worse now because of those.

    Lol...what? I'm glad you are not on the development team.
  • Armitas
    Armitas
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    Good example of why people are wearing it and why HA should not be nerfed.
    https://youtu.be/xrCsfvTM7_0

    Edited by Armitas on September 22, 2016 10:35AM
    Retired.
    Nord mDK
  • actosh
    actosh
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    Dont start to nerf heavy armor when the issue is just a set, not the armor line as a whole.

    Same goes for the perma crying about classes and the need to nerf them when the real issue are just sets, cp´s and such.

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