If you want to beat heavy armor users, you need a Heal Debuff....I've had this argument multiple times with people...But that's really the way you fight them.
Most of the heals a Stamina user ends up getting is HOTS, not really burst healing..this even more so for a Heavy Armor user that doesn't make use of Dodge Roll as much. He's basically sustaining himself with Healing.....
So unless you can spit out some downright silly burst..you better have a heal debuff in your build.
If you want to beat heavy armor users, you need a Heal Debuff....I've had this argument multiple times with people...But that's really the way you fight them.
Most of the heals a Stamina user ends up getting is HOTS, not really burst healing..this even more so for a Heavy Armor user that doesn't make use of Dodge Roll as much. He's basically sustaining himself with Healing.....
So unless you can spit out some downright silly burst..you better have a heal debuff in your build.
Healing debuffs in this game are just sad, unless you running full debuff build.If you want to beat heavy armor users, you need a Heal Debuff....I've had this argument multiple times with people...But that's really the way you fight them.
Most of the heals a Stamina user ends up getting is HOTS, not really burst healing..this even more so for a Heavy Armor user that doesn't make use of Dodge Roll as much. He's basically sustaining himself with Healing.....
So unless you can spit out some downright silly burst..you better have a heal debuff in your build.
This thread... I swear.
So heavy armor wearing players are hard to kill. Would you call that... I dunno... tanky?
And if such players are hard to kill couldn't you... you know... leave them alone while you burn off other players? Once the group's down, you turn your attention to the tank. Tanks are supposed to be hard to kill and draw aggro. If you're having a hard time killing them and are completely focused on them in PVP... you're only helping them do their job. Heavy armor is supposed to make someone hard to kill. This is what drives me crazy when people complain about "cancer builds" (ie: Blazing Shield). It's only useful if people act like moths to a flame. Blazing Shield builds are weak AF if you don't go near them. High health, low DPS. C'mon guys!
Yes, some people wear 5 pieces of heavy armor for more survivability... but then they lack the weapon power (medium), crit (medium), penetration (light), and regen (med & light). All those people complaining about heavy armor sets are obviously not wearing them because they prefer the higher damage of medium or light. (and let's not forget about how these new uber penetration sets are about to come out!)
As for Black Rose... I think it would be fine to change one of the stamina bonuses to magicka. That way, it truly is a "hybrid" set. Black Rose is not just for PVP. It's very, very helpful for end-game trials and vDSA. If you're going to nerf it- don't kill the set. Just adjust it to where it benefits PVP and PVE equally without being overkill to one.
leepalmer95 wrote: »If you want to beat heavy armor users, you need a Heal Debuff....I've had this argument multiple times with people...But that's really the way you fight them.
Most of the heals a Stamina user ends up getting is HOTS, not really burst healing..this even more so for a Heavy Armor user that doesn't make use of Dodge Roll as much. He's basically sustaining himself with Healing.....
So unless you can spit out some downright silly burst..you better have a heal debuff in your build.
My heavy stam dk has 60% increased healing, 90% with a vit pots, 120% with malubeth.
Gl because your 25% healing reduction isn't going to do anything.
Also i think your forgetting rally.
leepalmer95 wrote: »This thread... I swear.
So heavy armor wearing players are hard to kill. Would you call that... I dunno... tanky?
And if such players are hard to kill couldn't you... you know... leave them alone while you burn off other players? Once the group's down, you turn your attention to the tank. Tanks are supposed to be hard to kill and draw aggro. If you're having a hard time killing them and are completely focused on them in PVP... you're only helping them do their job. Heavy armor is supposed to make someone hard to kill. This is what drives me crazy when people complain about "cancer builds" (ie: Blazing Shield). It's only useful if people act like moths to a flame. Blazing Shield builds are weak AF if you don't go near them. High health, low DPS. C'mon guys!
Yes, some people wear 5 pieces of heavy armor for more survivability... but then they lack the weapon power (medium), crit (medium), penetration (light), and regen (med & light). All those people complaining about heavy armor sets are obviously not wearing them because they prefer the higher damage of medium or light. (and let's not forget about how these new uber penetration sets are about to come out!)
As for Black Rose... I think it would be fine to change one of the stamina bonuses to magicka. That way, it truly is a "hybrid" set. Black Rose is not just for PVP. It's very, very helpful for end-game trials and vDSA. If you're going to nerf it- don't kill the set. Just adjust it to where it benefits PVP and PVE equally without being overkill to one.
Do you even pvp?
Incase you've failed to pvp in the last 6 months or you haven't even read the thred, you lose nothing while being in black rose....
Dmg = wraith
Sustain = 650 mag and stam regen in pvp - which is why people run 600 regen and sustain just fine.
More hp
More healing
More armour.
?
leepalmer95 wrote: »This thread... I swear.
So heavy armor wearing players are hard to kill. Would you call that... I dunno... tanky?
And if such players are hard to kill couldn't you... you know... leave them alone while you burn off other players? Once the group's down, you turn your attention to the tank. Tanks are supposed to be hard to kill and draw aggro. If you're having a hard time killing them and are completely focused on them in PVP... you're only helping them do their job. Heavy armor is supposed to make someone hard to kill. This is what drives me crazy when people complain about "cancer builds" (ie: Blazing Shield). It's only useful if people act like moths to a flame. Blazing Shield builds are weak AF if you don't go near them. High health, low DPS. C'mon guys!
Yes, some people wear 5 pieces of heavy armor for more survivability... but then they lack the weapon power (medium), crit (medium), penetration (light), and regen (med & light). All those people complaining about heavy armor sets are obviously not wearing them because they prefer the higher damage of medium or light. (and let's not forget about how these new uber penetration sets are about to come out!)
As for Black Rose... I think it would be fine to change one of the stamina bonuses to magicka. That way, it truly is a "hybrid" set. Black Rose is not just for PVP. It's very, very helpful for end-game trials and vDSA. If you're going to nerf it- don't kill the set. Just adjust it to where it benefits PVP and PVE equally without being overkill to one.
Do you even pvp?
Incase you've failed to pvp in the last 6 months or you haven't even read the thred, you lose nothing while being in black rose....
Dmg = wraith
Sustain = 650 mag and stam regen in pvp - which is why people run 600 regen and sustain just fine.
More hp
More healing
More armour.
?
Okay... let's see...
Wrath's damage, more HP, more healing, and more armor are all just heavy armor passives. That has nothing to do with Black Rose. So, you're complaining that Black Rose has a 5pc bonus "regenerative" effect comparable to other medium and light armor sets that have high regen? Seriously? !?!
Fine, then. Vicious Serpent is waaaaaay OP because you get the medium armor passives of regen, reduced stamina costs, extra crit, 12% extra damage, AND the actual set bonuses of: Reduce the cost of Stamina abilities by 8%. When you kill an enemy, you restore 2075 Stamina and gain Major Expedition, increasing your Movement Speed by 30% for 20 seconds. Adds 124 Weapon Damage.
Look at that!!! Wow... when you name the everyday passives with an armor's 5pc bonus... it suddenly looks crazy.
OMG!!! Let's try it with a light armor set:
Scathing Mage is sooooooo OP because it gets light armor passives of reduced magicka costs, magicka regen, spell resistance, huge spell crit, huge spell penetration, AND 10% chance when causing Critical Damage to increase your Spell Damage by 516 for 6 seconds. 516 spell damage?!?! WOW... that certainly outshines a set that gets a 154 damage bonus.
Whew... I'm glad we talked this one out.
Joy_Division wrote: »Heavy armor would be fine if light armor wasn't such a joke.
I don't mind heavy armor players having sustain and being able to kill somebody every now and then. It should be good and offer options other than just being for PvE trial tanks.
Light armor ATM is all glass and no cannon. Buffing it would make heavy armor not the autmatic best choice for everything and thus would go a long way to alleviating many people's concerns.
?
Wearing 5 pc black rose means not building into regen and running 600 regen? ***....
For heavy armour
Constitution with 7 heavy pieces = 1305 return resource. Most heavy armour builds run 5 heavy and 1/1 or 2.
That means 1305 x 1.4 x (5/7) x (1/4) = 326 regen per second.....
Total heavy armour bonus damage;
200 from wrath if u get spanked every 6 seconds. Assuming u get spanked once every second would take 10 seconds of getting spanked to build up.
154 from black rose.
Most heavy armour builds run SnB therefore they get the passive which increases weapon damage by 5%. Even if I assume this goes off ur buffed weapon damage (I dont think it does) this would maybe amount to 150 weapon damage.
Total bonus for using black rose in 5 heavy with SnB = 500-ish weapon power on ur SnB bar.
Now for mitigation, on a semi-dps build you would run about 20k-ish physical resist which means u get (20k-100)/(66*10) = 30%-ish mitigation.
Lets not forget everyone is running sharpened in PvP which means out of the 20-25k u alr lose a flat out 5k. Maces = another 10% gone per mace. Assuming only 1 mace is used,
20k -5k *0.9 = 13.5k resists. = 20% mitigation.
Also 8% healing received and 8% health recovery. 8% healing received is good while health recovery is meh except in niche builds.
For medium armour
Huge crit bonus, 12% weapon damage bonus for wearing medium. Assuming you are a new toon with a gimped 3.5k weapon damage only, 12% = 420 with lots of crit more than heavy armour.
20% stam recovery and 15% stam cost reduction. With 1.5k regen base not counting racial passives etc which scale very well with this passive --> 1.5k * .2 = 300 regen. Slighty worse off than heavy in terms of regen but dont forget all the neat bonuses like dodge roll cost reduction and 15% stam cost reduction which are MASSIVE differences. Try rolling in a heavy armour build.
Mitigation wise,
15k - 5k *.9 =9k resits = 13% damage mtigation. Only 7% worse than its counterpart heavy armour build.
So to break it down;
Heavy vs Medium
500 weapon power (SnB) vs 420 + 10-15% crit? I cant rmb the conversion.
20% mitigation vs 13% mitigation
650-ish regen when getting spanked vs 300 forever with 15% cost reduction
note: for both stam and mag
8% healing received. vs dodge roll cost reduction etc
Looks balanced to me. Heavy armour favours sustain and rewards getting spanked while medium focuses more on damage and 1 stat. If u are a burst build ud want medium cos of the cost reduction + more crit + more damage up front. While heavy favours long fights with slightly better mitigation and much better sustain if u use both resource pools.
Pardon if my math is a bit off. But I still dont see what the big hoo-hah is about black rose. Ive spent a good deal of time on my SnB DK with BR as well as my 5 medium gankblade and they both do their jobs well. I cant imagine running BR on NB. It would gimp my damage potential....
What's the point in crouching and doing SA->Incap when this combo will not take even half HP? -_-
What's the point in crouching and doing SA->Incap when this combo will not take even half HP? -_-
I would like to see spell damage added into the light armor line.
i don't really think heavy needs a nerf tho. only thing that needs a freaking nerf is reactive/malubeth templars. that's just pure cancer.
but other than. meh.
leepalmer95 wrote: »With heavy you don't have to do that, you gain both mag and stamina sustain, those 3 bonuses are usually filled with wpn/spell dmg or max stats.
Also, I prefer Dizzying->Incap->Executioner :P