Sneak, roll dodge, bash, break free all stamina based abilities. The more stamina you have the more capable you are defensively. Couple this with how strong stamina sets, vigor/rally, shuffle and poisons are, it literally makes stamina almost unkillable.
You literally have to put out enough damage to kill a stamina build twice over to kill one. Vigors tics are extremely strong and rally is a guaranteed instant heal the empowers your attacks. No other heal in the game is as strong as these 2.
The only magicka skill that is powerful enough to overcome Vigors tics, on low health targets, is radiant. That is why people mainly die to radiant. If stamina wasn't soo op then these players would die to other skills.
leepalmer95 wrote: »Sneak, roll dodge, bash, break free all stamina based abilities. The more stamina you have the more capable you are defensively. Couple this with how strong stamina sets, vigor/rally, shuffle and poisons are, it literally makes stamina almost unkillable.
You literally have to put out enough damage to kill a stamina build twice over to kill one. Vigors tics are extremely strong and rally is a guaranteed instant heal the empowers your attacks. No other heal in the game is as strong as these 2.
The only magicka skill that is powerful enough to overcome Vigors tics, on low health targets, is radiant. That is why people mainly die to radiant. If stamina wasn't soo op then these players would die to other skills.
1. Just no...
2. Apart from breath of life and healing ward.
3. Every other magicka class build seems to get just fine without radiant, maybe just baddies need to start executing someone at 50% and think thats ok.
neville_bart0s wrote: »it makes sense that radiant hits like a truck and takes no skill because magika templars are the beginner class so they need some easy skills. you dont see NBs running around hitting killers blade on people with full health, you dont see stamplars running around hitting people with reverse slice while they have full health, but go into PVP and I guarantee you will get hit with radiants at full health all the time because magika templars are mostly new to the game and the ones that arent are just people that got sick of dying to radiant so they decided to make a magplar and troll for a bit.
give the magplars a break guys not everyone can be good at the game.
Dk_needs_a_buff wrote: »No data to back up your claims? LOL
Prove it or don't call for a nerf. /thread
As soon as I got 50% health rd got me for 10k and procs again in hardly no time for another 12k. And it xant be dodged. Make it dodgeable. Don't get me wrong it does just as much damage as other finishers but eavry other finisher is dodgeable. They should also make the range less
FloppyTouch wrote: »L2P instead of dodge rolling bc it's all Stam relies on try block ffs or how about gap close the Templar noooooo ur so use to ur god like dodging that when u get hit by this ur brain can't think of anything else but to keep rolling.
This skill hit my mdk like a wet noodle bc I hold block then cc them it's not hard to do. I love seeing Stam builds get destroyed by this skill bc they can't stop rolling around on the ground and think for a sec.
Before RD gets nerf Stam needs a hard nerf lower vigor heal and take away shuffle then we can take about RD until then when I pvp I'm going to keep loling hard when I see u rolling around with RD on you. One noob killing another is always funny

Everyone who says all it needs is its range decreased to 15 meters, I agree with you. Let's look at a pretty standard death recp on Truebeamflame
These guys were over near the tree where you see that yellow. We're talking twice as far as my gap closer goes. If the range was 15 meters, I could have gap closed and at least stopped one of them spamming laser beams on me.
However, while I was snared and way out of range, there was absolutely nothing I could have done against that barrage of crap. People like this literally stand in the back just hitting that one button until something dies and then change target. There needs to be some risk in using this execute, just like every other execute. That's all I'd like to see done - just put the range to 15 meters. Damage can stay how it is for all I care.
Dk_needs_a_buff wrote: »Strenuously. This Jesus been bad to stop. People always play the flavour of the month. And all they do is spam Jesus beam. At least make it dodgeable
Waffennacht wrote: »I foolishly think I can dodge roll outta range, some times streak isn't enough to get outta range....
BUT I remember... oh... over a years worth of bugged, unuseable, abilities that even if did work were laughable.
Temps finally have some ground to stand on...
I don't want to see them lose it, i feel for the templars of old.
WillhelmBlack wrote: »Waffennacht wrote: »I foolishly think I can dodge roll outta range, some times streak isn't enough to get outta range....
BUT I remember... oh... over a years worth of bugged, unuseable, abilities that even if did work were laughable.
Temps finally have some ground to stand on...
I don't want to see them lose it, i feel for the templars of old.
The Templars of old re-rolled to other classes because Magicka Templar is without doubt, over buffed in every single way. Making it extremely easy and boring to play.
The people who still play Magplar in PvP are either shite forumplars that will never be good at PvP, healers, Fotm'rs or just don't care how easy it is to play, have no shame and are enjoying being OP AF.