inb4 people who have never and will never tank give their opinion on how an AOE taunt is so damaging to the game
inb4 people who have never and will never tank give their opinion on how an AOE taunt is so damaging to the game
How about people that have had a tank since launch, currently has two, and has tanked pretty much everything, agreeing that it's not needed. Aggro isn't a problem as is. Also, no tank worth their salt would use an ultimate for a taunt. Huge waste.
inb4 people who have never and will never tank give their opinion on how an AOE taunt is so damaging to the game
How about people that have had a tank since launch, currently has two, and has tanked pretty much everything, agreeing that it's not needed. Aggro isn't a problem as is. Also, no tank worth their salt would use an ultimate for a taunt. Huge waste.
I said people who have never and will never tank... not people who've had a tank since launch. Typical tank mentality right here...
inb4 people who have never and will never tank give their opinion on how an AOE taunt is so damaging to the game
How about people that have had a tank since launch, currently has two, and has tanked pretty much everything, agreeing that it's not needed. Aggro isn't a problem as is. Also, no tank worth their salt would use an ultimate for a taunt. Huge waste.
I said people who have never and will never tank... not people who've had a tank since launch. Typical tank mentality right here...
You made it out like people who don't tank don't see why an aoe taunt is needed, abd if they did tank they'd see why. Just saying, I don't think it's needed.
I also have a healer and 2 dps that have done about pretty much everything too, so I don't just have a tank mentality.
TheDarkRuler wrote: »Fear No Death
Costs: 300 Ultimate Power
Range: None
Radius: 15 Meters
Duration: 10 seconds
While slotted heal yourself by X each time you activate an allies synergy.
Surround yourself by an aura of absolute neglect for death. The first time within this abilities duration if you would die become incapacitated instead. An ally can then use the 'Undaunted Forever' Synergy for 5 seconds to pick you up.
Morph #1: I'm back Muhahah
When being picked up gain Major Berserk for 20 seconds increasing your damage done by 25%.
Morph #2: Avenging Death
If dying while being incapacitated rally your allies granting them Minor Berserk for 20 seconds, increasing their damage dealt by 8 percent.
failkiwib16_ESO wrote: »Why exactly is AoE taunt a bad idea? I'm curious...
AOE taunt ultimate is possible if it lasts 4 seconds with 10 seconds cooldown.
I'm already Undaunted 10.
Yes
Maybe...but you can always use Caltrops as an AoE taunt.
Ugh. All this AoE taunt nonsense. It's so unimaginative for people to even suggest that the Undaunted Ultimate, which is something that should be benefit the entire group and castable by anyone in the group, would be best wasted on a useless ability designed for a single role, usable by only one (or sometimes two) group members. Humbug.
People really should stop this narrow-minded obsession with AoE taunts--ESO combat is not like combat in other games, and thus it doesn't make sense to blindly copy mechanics from other games without any consideration to whether it even makes any sense in the broader context.
Anyway, putting that aside, let's try something like this instead:
Battle Cry, 250 Ultimate, provides a synergy that any number of group members can use (to join in the caster's cry)
The caster and any group member activating the synergy is granted Undaunted Resolve for 10s, with the following effects:
- Bolster your force of will, increasing damage dealt by X%.
- Sap the resolve of your enemies: each blocked hit increases your resistance by Y while decreasing the attacker's resistance by Y, stacking up to 5 times.
- Invigorate your healing, increasing healing done by Z% and increasing the weapon and spell damage of allies healed by you by W, stacking up to 5 times.
Everyone who synergizes gets all 3 buffs, so every role will get some kind of use out of the synergy. The numbers should be tuned such that it's a bit better than War Horn for group DPS (since Undaunted is the skill line for Group PvE, after all, and War Horn is from the Alliance War) and so that it doesn't pigeonhole the ultimate to something that only support roles use (which is the case for War Horn). This could be done by increasing the potency of the effect for the caster (perhaps duration of the buff for the caster is increased by 1s for each person who activates the synergy), so a DPS might actually consider running it instead of a pure DPS ultimate.
UltimaJoe777 wrote: »Ugh. All this AoE taunt nonsense. It's so unimaginative for people to even suggest that the Undaunted Ultimate, which is something that should be benefit the entire group and castable by anyone in the group, would be best wasted on a useless ability designed for a single role, usable by only one (or sometimes two) group members. Humbug.
People really should stop this narrow-minded obsession with AoE taunts--ESO combat is not like combat in other games, and thus it doesn't make sense to blindly copy mechanics from other games without any consideration to whether it even makes any sense in the broader context.
Anyway, putting that aside, let's try something like this instead:
Battle Cry, 250 Ultimate, provides a synergy that any number of group members can use (to join in the caster's cry)
The caster and any group member activating the synergy is granted Undaunted Resolve for 10s, with the following effects:
- Bolster your force of will, increasing damage dealt by X%.
- Sap the resolve of your enemies: each blocked hit increases your resistance by Y while decreasing the attacker's resistance by Y, stacking up to 5 times.
- Invigorate your healing, increasing healing done by Z% and increasing the weapon and spell damage of allies healed by you by W, stacking up to 5 times.
Everyone who synergizes gets all 3 buffs, so every role will get some kind of use out of the synergy. The numbers should be tuned such that it's a bit better than War Horn for group DPS (since Undaunted is the skill line for Group PvE, after all, and War Horn is from the Alliance War) and so that it doesn't pigeonhole the ultimate to something that only support roles use (which is the case for War Horn). This could be done by increasing the potency of the effect for the caster (perhaps duration of the buff for the caster is increased by 1s for each person who activates the synergy), so a DPS might actually consider running it instead of a pure DPS ultimate.
We get it, you're against AoE Taunts.