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AOE tuant should be added to...

old_mufasa
old_mufasa
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They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

Do you think it should have a AOE tuant effected added to it?
  • AzraelKrieg
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    Nope.
    Gold Dragons Guildmaster PC-NACR2000+
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  • DirtySmeegs33
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    No I prefer single target taunts because it fits the combat style I like in eso. I want the whole party to have to deal with mobs while tank handles boss and other key enemies. I do not want an easy mode. Especially with builds that focus on ultimate gen.
  • old_mufasa
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    Ok so having one aoe tuant that cant be spammed breaks the single target taunting?

    little lost on that logic...

    I was expecting the argument of "well what if I want the shield but don't want to tuant" and thats understandable..

    So maybe a morph for it.. one for dedicated tanking and one for more utility... If you want a QOL morph or a support morph... but to have ZERO, ZIP, NADA aoe tuant I feel is a glaring mistake for those that want to be pure tanks... even its just only 5 sec of tuant but something to assit that start of a pull where everything is spread to heck on gone.. I don't see the issue with that.
  • AzraelKrieg
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    The tank should take the biggest threat and move it from the DPS and healer. They shouldn't take everything onto the themselves. Most dungeons have a boss that just needs to be taunted and facing away from the rest of the group. Others, such as vet Banished Cells the boss can't be taunted and the adds spawn periodically so there is no need for an encompassing taunt that affects an area.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Qyrk
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    ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
  • UrQuan
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    An AOE taunt would be the death of the tank as a dynamic role that needs to make quick judgements about taunt priority and when CC abilities are more appropriate to use than taunts.

    It would also be the death of the DPS as a dynamic role that needs to be able to react to and prioritize the threats the tank didn't grab.

    In short, an AOE taunt would make group dungeons dead boring. Being attached to an ultimate doesn't change that, especially with many tank builds already being designed around how quickly they can build ultimate.
    Caius Drusus Imperial DK (DC)
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    Someone stole my sweetroll
  • UltimaJoe777
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    Qyrk wrote: »
    ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).

    You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!

    As for it being the 1h and Shield Ultimate it's fine if it isn't but they can make it the Undaunted Ultimate and tack on a synergy effect. For example...

    Using this Ultimate puts a flag on your back for 10 seconds, and enemies within 28 meters will prioritize the flag bearer over the others and allies can activate a synergy that grants them a buff of some sort for 10 seconds.
    Edited by UltimaJoe777 on September 6, 2016 4:37AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • jarradarab
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    AoE taunt would make tank ez mode. Especially with a fast ulti build. I already feel the AoE heals make healing ez mode, healing needs an over haul its just too easy to do.
  • Qyrk
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    Qyrk wrote: »
    ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).

    You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!

    Be careful of slippery slope that because other games have it, that it should work here. There are various ways that this can be implemented but it's the design that the devs decided to go for. Preach to them.
  • UltimaJoe777
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    Qyrk wrote: »
    Qyrk wrote: »
    ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).

    You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!

    Be careful of slippery slope that because other games have it, that it should work here. There are various ways that this can be implemented but it's the design that the devs decided to go for. Preach to them.

    It's really just Tanking 101. Tanks keep the danger off their allies and the more efficient the better.
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  • TiberX
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    NO. Just NO!
  • UltimaJoe777
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    You know, I see a lot of "no"s for this topic but no reasons why not. What do people have against AoE Taunting?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Liofa
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    Here is my propose for AOE Taunt fans :

    Let's say Puncture costs 1.3k

    For every enemy you taunt , you will spend 1.5k Stamina because that would be only fair . If you want easier gameplay , be ready to make some sacrifices . Do not touch the 1h/s ultimate . It is good for both PvP and PvE tanking . If a tank is using Puncture to get aggro one by one , you should spend more resources if you want to get them all with 1 button .

    Note : I don't want AOE Taunt . I think playing style of a tank in ESO is special and should stay that way .
  • Brrrofski
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    Nah, rather use warhorn on my Dk and Veil of blades/shooting star on my saptank.
  • WillhelmBlack
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    It's easily done with caltrops, just make sure you get it the fight first and range taunt the stragglers. The game doesn't need more easy buttons.
    PC EU
  • UltimaJoe777
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    It's easily done with caltrops, just make sure you get it the fight first and range taunt the stragglers. The game doesn't need more easy buttons.

    Tanks are meant to take aggro, all of it. Can YOU taunt over a dozen enemies before they slaughter your squishy DPS comrades without running out of resources? Sure, it's doable but there are so many ways it could either end up making you look useless or fail completely. Having an Ultimate that serves as an AoE Taunt is the perfect compromise for those that want it and those that think it's easy mode, because you can only use it once. Again, not saying it has to be the 1h and Shield Ultimate, because that ship has already sailed, but there is still hope for Undaunted!
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • TiberX
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    You know, I see a lot of "no"s for this topic but no reasons why not. What do people have against AoE Taunting?

    I understand that u might need some explanation after i said :smile:
    TiberX wrote: »
    NO. Just NO!

    Here it is:
    I tanked every single veteran dungeon and trial in this game, except last boss in vMOL and i think that an AOE taunt is not needed, it is very manageable without it , if u cant its a LTP issue. Sure u might chose the wrong priority sometimes, resulting in the death of a DD in your group, but at least you try to sort out the melee , high damage mobs first and struggle to keep everyone safe, that is adding to the fun, the occasional death of a dd or healer also.
    The current tanking style allows tanks to show some skills and throw away boredom .

    With an AOE taunt the tank should what? throw an AoE taunt bomb , CC after and keep blocking? By the same measure then the healers should have an all Heal abillity, pres X to heal everyone for 20k health/ sec for 20 seconds :D


    TY
  • Hashtag_
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    Isn't this like the only MMO with an AOE taunt? 'Nuff said.
  • bronski
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    id just be happy with something like chain on either the 1h/shield or maybe undaunted skill line so i can pull mobs withoub being a dk
  • TiberX
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    bronski wrote: »
    id just be happy with something like chain on either the 1h/shield or maybe undaunted skill line so i can pull mobs withoub being a dk

    Thats a legit point of wiew, the lack of chains cripple others clases chance to tank all content just as easy as DKs.
  • Woeler
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    No, there should never be an AoE taunt. I have cleared ALL content in this game. You do not need an AoE taunt, you just need a brain and a little bit of timing.

    Fortunately they already said on ESOlive a while ago that they will not be adding an aoe taunt.
  • raviour
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    i just want a werewolf taunt morph for the fun of tanking in wolf form..
  • Beardimus
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    Crazy, my groups tank was suggesting this just earlier

    And taunts to work in PvP
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  • Nysara
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    Well everyone goes tank if it added.

    Press AoE Taunt, Block, sit back and profit!

    Healers already having no problem with targeting and so but needs micromanaging and of course constant running and looking for HP bars and DD does their job.

    But tank is already easy. A very decent tank can do better in anywhere since most bosses has same tactic. You have single targer 15 sec taunt can spammable. Keep boss on you and charge on some adds to relieve stress from your healer and DD's.

    Almost all the tanks in this game does not keeping an eye on healers. Getting hit means overheal healers themselves so out of magicka quickly and you say "no heals" to healer will leave the group and you wait for a PuG dude.

    AoE taunt makes this above statements is useless. Spam it and profit. Healer is happy and heal you all the time you feel immortal. Spam Ward + HoT means you cant die.

    Thats why ZoS not adding AoE taunt to the game. Keeping the action and flow of the battle. You need to do keep and eye on boss and some dangerous adds to make your party safe.
  • UrQuan
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    You know, I see a lot of "no"s for this topic but no reasons why not. What do people have against AoE Taunting?
    You don't see anyone giving any reasons why not? So I guess you didn't read my post above your first post in this thread:
    UrQuan wrote: »
    An AOE taunt would be the death of the tank as a dynamic role that needs to make quick judgements about taunt priority and when CC abilities are more appropriate to use than taunts.

    It would also be the death of the DPS as a dynamic role that needs to be able to react to and prioritize the threats the tank didn't grab.

    In short, an AOE taunt would make group dungeons dead boring. Being attached to an ultimate doesn't change that, especially with many tank builds already being designed around how quickly they can build ultimate.
    Tanks are meant to take aggro, all of it.
    No, they're not. Maybe in other games where the group content is incredibly boring point and click they are, but not in ESO. ESO is specifically designed so that the tank can't grab all of the aggro. It's specifically designed so that the tank needs to be smart and grab the aggro that he can, making quick judgement calls about what targets he needs to prioritize to taunt. That's a huge part of what makes the combat in ESO group content dynamic.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Joy_Division
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    I don't know why people keep asking for this. Such a power might be convenient for a tank, but it's incredibly lazy and makes it such that non tanks never have to worry about ever being attacked.

    It's precisely the sort of power that would dumb down a game and is one of the few things I'm glad the devs stuck to their guns.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • UltimaJoe777
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    TiberX wrote: »
    You know, I see a lot of "no"s for this topic but no reasons why not. What do people have against AoE Taunting?

    I understand that u might need some explanation after i said :smile:
    TiberX wrote: »
    NO. Just NO!

    Here it is:
    I tanked every single veteran dungeon and trial in this game, except last boss in vMOL and i think that an AOE taunt is not needed, it is very manageable without it , if u cant its a LTP issue. Sure u might chose the wrong priority sometimes, resulting in the death of a DD in your group, but at least you try to sort out the melee , high damage mobs first and struggle to keep everyone safe, that is adding to the fun, the occasional death of a dd or healer also.
    The current tanking style allows tanks to show some skills and throw away boredom .

    With an AOE taunt the tank should what? throw an AoE taunt bomb , CC after and keep blocking? By the same measure then the healers should have an all Heal abillity, pres X to heal everyone for 20k health/ sec for 20 seconds :D


    TY

    You know Templars have Rite of Passage and Lingering Ritual right? Also Restoration Staff is getting a new heal, but I'm gonna wait to see how that works before I pass judgment on it. Either way, kinda blowing things out of proportion. Also everything in this game is "unneeded" by certain people, but not all. Also a lot of what we ask for is NOT out of necessity, but that we simply want it. That is all.
    UrQuan wrote: »
    You know, I see a lot of "no"s for this topic but no reasons why not. What do people have against AoE Taunting?
    You don't see anyone giving any reasons why not? So I guess you didn't read my post above your first post in this thread:
    UrQuan wrote: »
    An AOE taunt would be the death of the tank as a dynamic role that needs to make quick judgements about taunt priority and when CC abilities are more appropriate to use than taunts.

    It would also be the death of the DPS as a dynamic role that needs to be able to react to and prioritize the threats the tank didn't grab.

    In short, an AOE taunt would make group dungeons dead boring. Being attached to an ultimate doesn't change that, especially with many tank builds already being designed around how quickly they can build ultimate.
    Tanks are meant to take aggro, all of it.
    No, they're not. Maybe in other games where the group content is incredibly boring point and click they are, but not in ESO. ESO is specifically designed so that the tank can't grab all of the aggro. It's specifically designed so that the tank needs to be smart and grab the aggro that he can, making quick judgement calls about what targets he needs to prioritize to taunt. That's a huge part of what makes the combat in ESO group content dynamic.

    I'm not saying Tanks should have it made, and quite frankly mine is normally busy with the boss and cannot bother with the adds, so it'd be nice to have the OPTION to get the adds along WITH the boss, even if it's an Ultimate that does it.
    Nysara wrote: »
    Well everyone goes tank if it added.

    Press AoE Taunt, Block, sit back and profit!

    Healers already having no problem with targeting and so but needs micromanaging and of course constant running and looking for HP bars and DD does their job.

    But tank is already easy. A very decent tank can do better in anywhere since most bosses has same tactic. You have single targer 15 sec taunt can spammable. Keep boss on you and charge on some adds to relieve stress from your healer and DD's.

    Almost all the tanks in this game does not keeping an eye on healers. Getting hit means overheal healers themselves so out of magicka quickly and you say "no heals" to healer will leave the group and you wait for a PuG dude.

    AoE taunt makes this above statements is useless. Spam it and profit. Healer is happy and heal you all the time you feel immortal. Spam Ward + HoT means you cant die.

    Thats why ZoS not adding AoE taunt to the game. Keeping the action and flow of the battle. You need to do keep and eye on boss and some dangerous adds to make your party safe.

    If everyone went Tank then tanking would be pointless because no one would be Damaging and Healing lol

    Seriously ya'll are making it out like adding an AoE taunt would destroy the game... Overreacting much?
    Edited by UltimaJoe777 on September 6, 2016 8:17PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Daemons_Bane
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    Having aoe taunt would seem weird.. How would the tank be the biggest threat when he's in a fight meters away from you.. I like it the way it is, where he has to focus on the biggest threat, instead of the whole fight
    Edited by Daemons_Bane on September 6, 2016 8:16PM
  • UltimaJoe777
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    Woeler wrote: »
    No, there should never be an AoE taunt. I have cleared ALL content in this game. You do not need an AoE taunt, you just need a brain and a little bit of timing.

    Fortunately they already said on ESOlive a while ago that they will not be adding an aoe taunt.

    I should point out that Zenimax HAS changed their stance on things they said they would not do, so there is always the likelihood this will change too. Besides, we're not asking for much: An ULTIMATE to AoE Taunt for several seconds. Nothing gamebreaking, just a crutch type of thing if we want to use it. Also we'd have to give up use of ANOTHER Ultimate to slot it so seriously what the problem is?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • old_mufasa
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    For people that are saying that other games have AOE taunts and it makes those games easy mode are A: people who never tanked in other games B: Or are trolling.

    I Raided for 8 years in wow don't tell me tanking was "easy mode" with aoe tanking.. Vanilla wow you needed Taunts, AoE taunts and CC for end game runs. That was just to get past trash mobs. Tanks had to interrupt, know when to do certain positioning, tank swaping in raids, off tank, main tanking all to keep the healer and dps alive to do their job...

    What happened people found it to hard.. so they dumbed it down expansion after expansion for 5 man content.. to the point that all the tank had to do was tank the biggest threat to the room.. sound familiar.. ESO tanking.. grab the biggest threat and hit one key.. congrats to ESO tanking. Many times it feels the healers tanks more then tanks do.

    Raid tanking in WoW though the tank had a role that was more then tank and spank.. group management was more complex and the need to know when to pull adds on to you, taunt, interrupt and such..

    Claiming ESO tanking is challenging because it has only single target taunts is ridiculous.. all a single target taunt has done is make tanking easy mode as so many tanks pick there one target and that's it.. leaving the healer and dps to deal with everything else... its a flaw of the design of the fights and system.. and has nothing to do with single target tanking vs aoe tanking..

    On the flip side.. having a non spam able aoe taunt can help the one area that you epeen of the elite seem to forget... the lower level players.. try making a new toon with basic gear and no champion points and run dungeons with pugs.. its a reminder of how flawed the tank system is.

    Another is taunts should effect players in pvp.. much like Warhammer, SWTOR, Wildstar and such.. A player taunts another player if said player attacks any other player then the one it taunted they do less damage while the taunt lasts.. of course it wouldn't last as long vs players... this would give a roll for tanks in pvp they lack.
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