Can the splash damage crit at least? Right now on live I believe it cannot crit.
ZOS_GinaBruno wrote: »Thanks for the screenshots! This is, indeed, a bug and not an intended change.
If you have bug reports or even want to give feedback, please make sure you're posting new threads instead of replying in existing threads with different topics. It's a lot harder for us to track when multiple topics are in a single thread. Thanks!
Edit: The issue with Necrotic Orb is also a bug.
asneakybanana wrote: »Can the splash damage crit at least? Right now on live I believe it cannot crit.
It shouldn't be able to crit since the staff attack that the damage is based on can crit. Similar to how the Funnel health heal could crit twice thus resulting in much larger than normal heals. If the splash could crit as well it would put the build a little over the top IMO. As it is you can get each tick of lightning staff critting for 15k+ if you could have the splash crit you could see 100k+ on the splash at the end of the channel.
That's right, you didn't."Doesn't explain any distance bonus as the player was further away from the targets on the initial tick." Sorry, I may not have explained it correctly. It has nothing to do with the player distance. It's the distance between the enemy you hit with the heavy attack and the enemies that will receive the splash damage. Tightly stacked mobs will take more damage.
Not true, check your sources.Pretty sure splash damage is based off distance from the main target. An updated tooltip would help clarify this.
Read OP, I clearly said...I refer to your own post #221, where you mention the lower health, without the full picture of that change that should include the changed "damage taken" limits of 45% and 10%.
My post does mention this additional change that does in fact strengthen the survivability of the pets. It was not a stealth nerf.
Which is exactly what I've done.Just letting those on PTS know lightning staff heavy attack AoE effect was reduced to only procs on the final hit.
Can someone point to me where it says this in the patch notes?
If anyone else comes across excluded changes please post on the forums, I am looking for more.
You're welcome.ZOS_GinaBruno wrote: »Thanks for the screenshots! This is, indeed, a bug and not an intended change.
If you have bug reports or even want to give feedback, please make sure you're posting new threads instead of replying in existing threads with different topics. It's a lot harder for us to track when multiple topics are in a single thread. Thanks!
Edit: The issue with Necrotic Orb is also a bug.
@Toast_STSI will still be using lightning staff next update. The sergeants mail fix is going to help me out a lot. Finally got my sergeants jewelry too. 5 light 2 heavy full aether and sergeants mail sets +vMA lightning staff and I got a 87k heavy attack http://xboxdvr.com/gamer/Toast STS/video/21425150 (last 10 seconds of clip). Probably going to get bored of this build soon though, makes the game too easy.
Get rektYou can forget your sergeants mail now.
You know why ? They completely overhauled lightning staff heavy attacks.
So far, every single tick profits from things like sergeants mail, undaunted weaver, molten weapons and all these things.
But now, only the last tick profits from them. So your damage will be pitiful. Sorry
@SirMewser
Is there a good source? This is just what I have observed from testing it myself.
I do not have any space on my PC for video capture. I had to delete everything just to fit the PTS. It's pretty easy to test [as you said you've done] with 30 seconds of using with a lightning staff. The post you referenced (https://forums.elderscrollsonline.com/en/discussion/comment/3357961#Comment_3357961) has been debunked by another tester. Just remove it from the OP.
They're un-nerfing the Lightning staves!
https://forums.elderscrollsonline.com/en/discussion/291949
They're un-nerfing the Lightning staves!
https://forums.elderscrollsonline.com/en/discussion/291949