@ZOS_GinaBruno
This set just killed my ranged funnel health NB
Stupidest set ever. Cool down is way to short. Now I'm stuck in a pamanent melee fight with no escape...cloak is not reliable enough yo implement this kind of set. Why do we need this set when everyone has a gap closers?
What is the logic behind this? Ranged attacks were so op that melee characters needed an automatic 2 piece armor counter? Gap closers aren't good enough? Wtf. I rely 100% on staying out of range for survival. Now I'm pulled in every 2 seconds when I cast a funnel health? Not fair...
@ZOS_GinaBruno
This set just killed my ranged funnel health NB
Stupidest set ever. Cool down is way to short. Now I'm stuck in a pamanent melee fight with no escape...cloak is not reliable enough yo implement this kind of set. Why do we need this set when everyone has a gap closers?
What is the logic behind this? Ranged attacks were so op that melee characters needed an automatic 2 piece armor counter? Gap closers aren't good enough? Wtf. I rely 100% on staying out of range for survival. Now I'm pulled in every 2 seconds when I cast a funnel health? Not fair...
I don't think melee stamina will use this set/ It's basically just for Sorc in my opinion with the CC immunity it gives out.
DocFrost72 wrote: »@ZOS_GinaBruno
This set just killed my ranged funnel health NB
Stupidest set ever. Cool down is way to short. Now I'm stuck in a pamanent melee fight with no escape...cloak is not reliable enough yo implement this kind of set. Why do we need this set when everyone has a gap closers?
What is the logic behind this? Ranged attacks were so op that melee characters needed an automatic 2 piece armor counter? Gap closers aren't good enough? Wtf. I rely 100% on staying out of range for survival. Now I'm pulled in every 2 seconds when I cast a funnel health? Not fair...
I don't think melee stamina will use this set/ It's basically just for Sorc in my opinion with the CC immunity it gives out.
You've got a great counter to this as a magblade. Your ranged shade whom you can swap places with. Probably the only class that won't have to worry aboot this set, imo.
DocFrost72 wrote: »@ZOS_GinaBruno
This set just killed my ranged funnel health NB
Stupidest set ever. Cool down is way to short. Now I'm stuck in a pamanent melee fight with no escape...cloak is not reliable enough yo implement this kind of set. Why do we need this set when everyone has a gap closers?
What is the logic behind this? Ranged attacks were so op that melee characters needed an automatic 2 piece armor counter? Gap closers aren't good enough? Wtf. I rely 100% on staying out of range for survival. Now I'm pulled in every 2 seconds when I cast a funnel health? Not fair...
I don't think melee stamina will use this set/ It's basically just for Sorc in my opinion with the CC immunity it gives out.
You've got a great counter to this as a magblade. Your ranged shade whom you can swap places with. Probably the only class that won't have to worry aboot this set, imo.
DocFrost72 wrote: »@ZOS_GinaBruno
This set just killed my ranged funnel health NB
Stupidest set ever. Cool down is way to short. Now I'm stuck in a pamanent melee fight with no escape...cloak is not reliable enough yo implement this kind of set. Why do we need this set when everyone has a gap closers?
What is the logic behind this? Ranged attacks were so op that melee characters needed an automatic 2 piece armor counter? Gap closers aren't good enough? Wtf. I rely 100% on staying out of range for survival. Now I'm pulled in every 2 seconds when I cast a funnel health? Not fair...
I don't think melee stamina will use this set/ It's basically just for Sorc in my opinion with the CC immunity it gives out.
You've got a great counter to this as a magblade. Your ranged shade whom you can swap places with. Probably the only class that won't have to worry aboot this set, imo.
That's not very practical. For one, then range of the teleport is a lot shorter than the range a magblade can attack from. So if you cast shade at a target more than 15m away, then funnel him, you are going to be pulled and won't be able to teleport back.
Then, the teleport only works once, so even if you are fighting from within the 15m teleport range, you would have to recast the shade every 2 seconds to be able to keep teleporting away. Worst case would be shade -> funnel -> teleport -> shade -> funnel -> teleport. Only 1/3 of your actions is spent on doing damage, that DPS will be awful.
So....I have a question?
Can you be pulled to the top of an outpost or the top of keeps walls with this Monster set?
Like..for example...if I throw a Javelin at someone wearing this set, will it pull me up top? And if so, will the Monster helm wearer get banned for exploiting me into a keep? The same as I would if I used a charge ability to exploit up there?
Or...can a guild member hop onto an opposing faction toon and pull me inside a keep? That way I won't have to seige the walls down?
Of course I would never do this. And I haven't tested this set. So maybe none of this works. Does anyone know?