They have something like that in Final Fantasy. Hall of the Novice. A series of solo challenges that require you to use class role skills, correct positioning, avoid AOE, etc. With some decent lowbie gear as reward.
Imo this game needs an official in-game tutorial at the beggining, for everyone to explain clearly the basics and requirements for all classes in certain activities like dungeons/trials. Something to restrain inexperienced players running alone without guild (thus nobody who can learn them) from doing their tank/healer/dd roles in a way that can ruin the others' fun.
My 50cents.
BalticBlues wrote: »Tanks have the most difficult role in this game.
If a tank does not understand mechanics, the group often wipes.
However, most DDs have no idea about this, seeing tanks as stupid blockers.
As a healer, I have a complex task.
But I would not dare to play this game as a tank.
Thank you, good tanks. It is a pleasure to play with you guys!
I just read somewhere on the forum that warhorn is a healer's supporting domain - it seems the opinions vary a lot sometimes.Peekachu99 wrote: »A good tank:
-Provides group wide buffs: warhorn, igneous weapons, etc.
Schemering wrote: »clocksstoppe wrote: »OP just because tanks are fun to BUILD doesn't mean they are fun to play.
In the end, all tanks just have a cheese tanking skill or 2 and hold block while taunting the boss. Tank GAMEPLAY is garbage.
Nah, not really. Go try that in a vet trial and see how far just holding block gets you.
In fact, make a tank and go tank ICP with no healer. Record and post please.
It is rather easy to tank prison without healer unfortunately, with 3dd everthing is dead really fast. Same with no tank, 3dd and 1 healer. And without healer and tank it becomes only faster and easier; with 4 dd everything melts almost instantly
Fortunately vet trials are different:) they need skilled tanks
Schemering wrote: »clocksstoppe wrote: »OP just because tanks are fun to BUILD doesn't mean they are fun to play.
In the end, all tanks just have a cheese tanking skill or 2 and hold block while taunting the boss. Tank GAMEPLAY is garbage.
Nah, not really. Go try that in a vet trial and see how far just holding block gets you.
In fact, make a tank and go tank ICP with no healer. Record and post please.
It is rather easy to tank prison without healer unfortunately, with 3dd everthing is dead really fast. Same with no tank, 3dd and 1 healer. And without healer and tank it becomes only faster and easier; with 4 dd everything melts almost instantly
Fortunately vet trials are different:) they need skilled tanks
I agree, if you know what you're doing. The guy I quoted claimed it was just Ransack and block. You won't get far doing that.
I think the issue is that if you have a tank build you like you are only gonna have 1 toon tank and like my tank has all his undaunted and all dungeon achievements. So I don't run pledges But all other toons are more likely to be dps and maybe a healer thrown in there. So that leaves everyone looking for a tank all the time.

Silver_Strider wrote: »There are a few reasons no one plays tanks, outside of trials..
- They aren't necessary. Outside of Trials, most players nowadays don't really feel the need for tanks in Dungeons when 4 DPS, or 3 DPS + Healer can complete most other content without much hassle.
Balticthunder wrote: »Silver_Strider wrote: »There are a few reasons no one plays tanks, outside of trials..
- They aren't necessary. Outside of Trials, most players nowadays don't really feel the need for tanks in Dungeons when 4 DPS, or 3 DPS + Healer can complete most other content without much hassle.
You "high and mighty super awesome players" with posts about how you breeze through vWGT, you, people, assume that everyone is maxed CP in this game, but guess what - there is still many low level players, who straggle in dungeons because no good tank around! I still see and witness myself how groups split up and cannot continue because of bad tanks, dps as tanks, dps with low damage, bad healers, dps healers etc. I mean - outside your awesome guild, there are many other people playing this game in their own pace and skill, so we need good tanks!
https://youtu.be/yaUK_zvF4oUWe've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.
The thing is... tanks are so rare nowadays outside of trials!
Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.
So sign up today folks, create a tank and you'll actually see how fun it is! :')
subtlezeroub17_ESO wrote: »Honestly, I would tank if we had double roles. Right now I have built my blood mage (MagNB) as a DPS/utility. I would love to make a tanking spec for the occasional Vet dungeon but we cannot and I have not leveled tank oriented skills because of the lack of double spec.
I could easily create a blood magic/spider theme. Using all these spider web sets plus the trapping webs skill. I love themed but functional characters. My own blood mage is getting geared for high end trials.
Maybe my next stam NB will be a tank of that theme if we cannot have double specs.
damtotb16_ESO wrote: »We've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.
The thing is... tanks are so rare nowadays outside of trials!
Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.
So sign up today folks, create a tank and you'll actually see how fun it is! :')
We've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.
The thing is... tanks are so rare nowadays outside of trials!
Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.
So sign up today folks, create a tank and you'll actually see how fun it is! :')
Balticthunder wrote: »Silver_Strider wrote: »There are a few reasons no one plays tanks, outside of trials..
- They aren't necessary. Outside of Trials, most players nowadays don't really feel the need for tanks in Dungeons when 4 DPS, or 3 DPS + Healer can complete most other content without much hassle.
You "high and mighty super awesome players" with posts about how you breeze through vWGT, you, people, assume that everyone is maxed CP in this game, but guess what - there is still many low level players, who straggle in dungeons because no good tank around! I still see and witness myself how groups split up and cannot continue because of bad tanks, dps as tanks, dps with low damage, bad healers, dps healers etc. I mean - outside your awesome guild, there are many other people playing this game in their own pace and skill, so we need good tanks!