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Bugs and Ninja Nerfing: lightning staff, Fighter's guild, speed, and pets... What else?

  • code65536
    code65536
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    Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.

    Since the AoE was unintended, then all I have to say is, this mistake of yours actually improved gameplay and helped improve combat balance.

    If I were @Wrobel I would backtrack and say, "We intended the current behavior on Live all along, and this change on the PTS was a mistake," and then bask in the kudos of improving combat balance.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
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    Media: YouTubeTwitch
  • smacx250
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    Toast_STS wrote: »
    Toast_STS wrote: »
    I have been using lightning staff for a while. They have changed the AoE damage the last couple patches and as far as I know they were never in the patch notes.

    There was also a patch a while ago where the patch notes said lightning and resto were fixed to proc the Mephala's set. For this they changed all ticks of a heavy attack to count as a heavy attack so other sets that also did extra damage to heavy attacks became usable with the lightning staff. I think this also caused all ticks of lightning staff to do AoE damage.

    then there were the ninja adjustments that I did not see in any patch notes:
    Update 10 lightning staff AoE damage was buffed from 15% to 170%
    Update 11 lightning staff AoE damage was nerfed from 170% to 140%
    Now on PTS the AoE damage is 104% and only procs off the last hit.

    I tested it on PTS and the AoE damage is the only nerf. vMA lightning staff was still boosting all the ticks on a lightning staff so I am hoping aether and the other sets are unaffected too.




    The issue is that the whole point of the staff was to be effective in AoE...

    I mean that's not what the OP was asking. But it's a little overtuned on live. I don't usually call for nerfs on my own builds but I can accept this.

    Here is a clip, at 10 seconds in I do 3 ticks of a single heavy attack and it does 200K aoe damage. Fully charged with 4 ticks on 6 closely grouped mobs and it's more like 300k-400k damage from one heavy attack.

    http://xboxdvr.com/gamer/Toast STS/video/21346584
    @Toast_STS , what kind of build do you have to get that kind of heavy attack damage?
  • Ankael07
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    This will be labeled as a known bug and in the current situation of the game it will be at the end of bug prioritization list. My lightning staff will gather dust in the bank until next big patch.
    If you want me to reply to your comment type @Ankael07 in it.
  • QuebraRegra
    QuebraRegra
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    sebban wrote: »
    I guess Lightning staff is back to being useless then.

    shut up and play the meta! ;)

    Seriously tho, yer right. So much is pretty much useless outside the current meta. ZOS needs some balance guidance.
  • Waffennacht
    Waffennacht
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    Sob! There goes that slim variety!

    It may not have been intended but actually made lightning staff on par with fire in some builds.

    Essentially I hear, "yeah, it's suppose to be fire staff only, derp"

    Oh well, time to make a stam PvE char now
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • RoyJade
    RoyJade
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    This is bad. Really bad. We are once again locked on a single element when choosing our staff.
    And even worst, apart for some rare build, magicka build are not welcome on raids. Stamina does more damage, magicka just loose one of it very few viable build…

    I want to play my magsorc in pve, ZOS. In endgame veteran raid, not only on the overland.
  • Minno
    Minno
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    code65536 wrote: »
    Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.

    Since the AoE was unintended, then all I have to say is, this mistake of yours actually improved gameplay and helped improve combat balance.

    If I were @Wrobel I would backtrack and say, "We intended the current behavior on Live all along, and this change on the PTS was a mistake," and then bask in the kudos of improving combat balance.

    I'm actually willing to bet the AOE was intended, but forgotten it was added. Then someone got fired, the change forgotten and now they think it was a bug lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Shadesofkin
    Shadesofkin
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    RoyJade wrote: »
    This is bad. Really bad. We are once again locked on a single element when choosing our staff.
    And even worst, apart for some rare build, magicka build are not welcome on raids. Stamina does more damage, magicka just loose one of it very few viable build…

    I want to play my magsorc in pve, ZOS. In endgame veteran raid, not only on the overland.

    This is exactly the problem.

    We -the effective end game community- are locked behind single builds, single weapons for overall effectiveness.

    We came up with one thing that happened to capitalize on a combo that hadn't been done yet, and instead of getting that praised by our overlords, we lose it.

    "play your way"

    Our way is competitive trials/dungeons/pvp and we're getting hosed on choices by changes made every darn update.

    I am usually the first to say that I have high hopes for choices ZoS makes, quick to defend them (except bracing, that was just silly), but I'm having a hard time seeing the logic in this "fix" or this "adjustment" whichever you've decided to call it. Change. It. Back.
    Edited by Shadesofkin on September 8, 2016 10:44PM
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • hedna123b14_ESO
    hedna123b14_ESO
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    #LightningStaffMatters
  • RoyJade
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    It's so easy to give frost and thunder a niche :
    - give the 20% added damage to fire wall to the base skill, give fire a non damage particularity (heal debuff or something else which is good but not efficient in pve comparing to ice/thunder morph).
    - make ice medium attack more reliable. At this point, fire and ice should be equal, and only sets can give some advantage to one of them (sun/DK passive for fire, winterborn for ice…).
    - give back a nice aoe bonus to shock, in order to have fire/ice for single target and thunder for aoe.
    - boost impulse in order to make it competitive over thunder HA, and give to each elemental morph a nice (and equal for DPS) effect.

    And of course, boost magicka pve dps to be on par with stamina one (I don't speak about pvp now, too much to say).
  • hedna123b14_ESO
    hedna123b14_ESO
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    RoyJade wrote: »
    It's so easy to give frost and thunder a niche :
    - give the 20% added damage to fire wall to the base skill, give fire a non damage particularity (heal debuff or something else which is good but not efficient in pve comparing to ice/thunder morph).
    - make ice medium attack more reliable. At this point, fire and ice should be equal, and only sets can give some advantage to one of them (sun/DK passive for fire, winterborn for ice…).
    - give back a nice aoe bonus to shock, in order to have fire/ice for single target and thunder for aoe.
    - boost impulse in order to make it competitive over thunder HA, and give to each elemental morph a nice (and equal for DPS) effect.

    And of course, boost magicka pve dps to be on par with stamina one (I don't speak about pvp now, too much to say).

    Those sound like interesting, well thought out suggestions that make sense...and for that reason they will never be implemented...now if you said give DK banner a poison damage morph. Now we're talking...
  • Toast_STS
    Toast_STS
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    RoyJade wrote: »
    It's so easy to give frost and thunder a niche :
    - give the 20% added damage to fire wall to the base skill, give fire a non damage particularity (heal debuff or something else which is good but not efficient in pve comparing to ice/thunder morph).
    - make ice medium attack more reliable. At this point, fire and ice should be equal, and only sets can give some advantage to one of them (sun/DK passive for fire, winterborn for ice…).
    - give back a nice aoe bonus to shock, in order to have fire/ice for single target and thunder for aoe.
    - boost impulse in order to make it competitive over thunder HA, and give to each elemental morph a nice (and equal for DPS) effect.

    And of course, boost magicka pve dps to be on par with stamina one (I don't speak about pvp now, too much to say).

    Once upon a time frost reach had a .5 second stun. You could use it to freeze stamina characters as they gap closed on you and it was glorious. I wish they would bring that back.
    VR14 DK Leaps-in-keeps
  • Joy_Division
    Joy_Division
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    Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.

    Can you please hire developers who have a clue regarding balance and don't exclusively play stam builds?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Moltyr
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    Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.

    So how does stuff like this actually get approved? I am assuming you guys do some sort of competitive level testing before implementing changes (HM Vet trials, etc). Surely ZOS doesn't spend more time perfecting the crown store than making the GAME ITSELF balanced...right......?
  • Moltyr
    Moltyr
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    Toast_STS wrote: »
    It needed a nerf. Not sure how I feel about this yet but lightning staff can hit harder than fire single target and it could do crazy AoE.

    https://m.youtube.com/watch?v=yisP67coJGA

    And then there's the lag it causes in pvp http://xboxdvr.com/gamer/Toast STS/video/21199858

    Console. Ew.
  • dagonbeer
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    I think most everyone bemoaning the demise of lightning staves in this thread have maelstrom inferno staves and dw weapons. I hope ZOS takes it into consideration that we're not gripping over being nerfed, but for the loss of variety. And it's variety that keeps players coming back.
  • Shadesofkin
    Shadesofkin
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    dagonbeer wrote: »
    I think most everyone bemoaning the demise of lightning staves in this thread have maelstrom inferno staves and dw weapons. I hope ZOS takes it into consideration that we're not gripping over being nerfed, but for the loss of variety. And it's variety that keeps players coming back.

    It isn't that I can't do damage...it's that I'm losing a build I liked which wasn't just two inferno staves.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Moltyr
    Moltyr
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    #LightningStaffMatters

    It used to. Not any more.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Moltyr wrote: »
    #LightningStaffMatters

    It used to. Not any more.

    Well I guess its back to subpar single target AND AoE damage as opposed to subpar singlet target damage and OP AoE damage.
  • Hymzir
    Hymzir
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    Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.

    Intended change you say... well this is what I think about that then:

    BWAHAHAHHAHAHAHAHAHHAHAHHAAAHAHHHAHHAAAHHAHAHHAAAHHAAAHHHAAHHAAAAHAAAA!
    HAHAHAHAHHAHHHAHHAHHAHAHAHHAHHAHHAHAHAHHHAHHAAAHAHHAHAHAHHAHAHAHAHAHAA!
    BAHAHAHAHHAHAHAHAHAAHAHAHAHAHAAHAHHAHAHAHHAHAHAHAAHHAAHAHHAAHHAAAHAHAHA!

    Well, at least Wrobel and his team manage to keep me amused with their utter and total incompetence and cluelessness. It's about the only thing I feel confident about ESO - that with every patch and update you guys manage to screw things up even more, and always find a novel way to make the game even worse.

    So happy I finally wiped my but with my magicka build and moved on to stamina - am running just purple gear and mostly purple enchants too, and am still kicking more but than I ever managed with my finely tuned lightning staff magicka build with all gear legendary.

    You can be happy and proud about yourselves, you have successfully eradicated magicka from ESO. When this update goes live, magicka builds will follow the path of the dodo. Congrats on a job well done..
  • Iselin
    Iselin
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    dagonbeer wrote: »
    I think most everyone bemoaning the demise of lightning staves in this thread have maelstrom inferno staves and dw weapons. I hope ZOS takes it into consideration that we're not gripping over being nerfed, but for the loss of variety. And it's variety that keeps players coming back.

    It isn't that I can't do damage...it's that I'm losing a build I liked which wasn't just two inferno staves.

    It's particularly bad also for low level magicka classes that don't get their good class AOE until much later... that's pretty well everyone except biting jabbers.
  • Erasure
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    WTB vSO clear video with Vigor healers and self sustain builds, just to drive the point in. No magicka pools above 15k allowed.
  • jhharvest
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    D:

    Not sure.
  • Cronopoly
    Cronopoly
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    This was only High AOE damage on the 5 people that have VMA lightning staves. The rest of us NEVER saw that typ of damage. The broader populace will suffer because of the few. Sad.

    What I find odd is that instead of toning down the "rare" VMA weapon proc (with WOE) that caused this to get out of alignment with damage figures, they NERF the base weapon affecting everyone.

    And we are told by ZOS there is no Stamina bias. I think that's a clear lie. Not by what they say but what they have done. I'm entitled to my opinion of course. Magicka classes are definitely not tearing it up in PVP which is end game for some of us, apparently forgotten by ZOS. We spend money in the #$%^damn cash shop too...
  • jwboudreau1b16_ESO
    jwboudreau1b16_ESO
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    Yup, this pretty much neutralizes the benefits of choosing this staff over fire.

    Sure, the last tick causes damage to those around and it can still proc disintegrate, but it really doesn't compare to the sustained damage of the fire staff.

    Back to fire staff, I guess...
  • Shadesofkin
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    Cronopoly wrote: »
    This was only High AOE damage on the 5 people that have VMA lightning staves. The rest of us NEVER saw that typ of damage. The broader populace will suffer because of the few. Sad.

    What I find odd is that instead of toning down the "rare" VMA weapon proc (with WOE) that caused this to get out of alignment with damage figures, they NERF the base weapon affecting everyone.

    And we are told by ZOS there is no Stamina bias. I think that's a clear lie. Not by what they say but what they have done. I'm entitled to my opinion of course. Magicka classes are definitely not tearing it up in PVP which is end game for some of us, apparently forgotten by ZOS. We spend money in the #$%^damn cash shop too...

    I want to know exactly what "alignment" you think exists. The numbers Stamina is capable of pulling are far and above an AOE attack.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Nifty2g
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    I am all for bug fixing, but when a bug makes gameplay better than the intended design, I don't think you should change it,

    perhaps we could get lightning staves back to how they were? It offered some pretty cool diversity between staves, cause now ice and lightning are pretty much useless
    #MOREORBS
  • SleepyTroll
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    Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.

    Anyone news on the movement speed nerf?
  • SirMewser
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    Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
    For what reason other than it being inadvertently balanced?
    Edited by SirMewser on September 9, 2016 4:29AM
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    I too find this beef confusing.

    Why not just delete the Frost and Lughtning staffs? So we can all use Fire staffs.

    I'm a Fire staff user myself and find it funny they nerf the lightning staff. Lightning staff OP lol.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
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