ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
@Toast_STS , what kind of build do you have to get that kind of heavy attack damage?hedna123b14_ESO wrote: »I have been using lightning staff for a while. They have changed the AoE damage the last couple patches and as far as I know they were never in the patch notes.
There was also a patch a while ago where the patch notes said lightning and resto were fixed to proc the Mephala's set. For this they changed all ticks of a heavy attack to count as a heavy attack so other sets that also did extra damage to heavy attacks became usable with the lightning staff. I think this also caused all ticks of lightning staff to do AoE damage.
then there were the ninja adjustments that I did not see in any patch notes:
Update 10 lightning staff AoE damage was buffed from 15% to 170%
Update 11 lightning staff AoE damage was nerfed from 170% to 140%
Now on PTS the AoE damage is 104% and only procs off the last hit.
I tested it on PTS and the AoE damage is the only nerf. vMA lightning staff was still boosting all the ticks on a lightning staff so I am hoping aether and the other sets are unaffected too.
The issue is that the whole point of the staff was to be effective in AoE...
I mean that's not what the OP was asking. But it's a little overtuned on live. I don't usually call for nerfs on my own builds but I can accept this.
Here is a clip, at 10 seconds in I do 3 ticks of a single heavy attack and it does 200K aoe damage. Fully charged with 4 ticks on 6 closely grouped mobs and it's more like 300k-400k damage from one heavy attack.
http://xboxdvr.com/gamer/Toast STS/video/21346584
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
Since the AoE was unintended, then all I have to say is, this mistake of yours actually improved gameplay and helped improve combat balance.
If I were @Wrobel I would backtrack and say, "We intended the current behavior on Live all along, and this change on the PTS was a mistake," and then bask in the kudos of improving combat balance.
This is bad. Really bad. We are once again locked on a single element when choosing our staff.
And even worst, apart for some rare build, magicka build are not welcome on raids. Stamina does more damage, magicka just loose one of it very few viable build…
I want to play my magsorc in pve, ZOS. In endgame veteran raid, not only on the overland.
It's so easy to give frost and thunder a niche :
- give the 20% added damage to fire wall to the base skill, give fire a non damage particularity (heal debuff or something else which is good but not efficient in pve comparing to ice/thunder morph).
- make ice medium attack more reliable. At this point, fire and ice should be equal, and only sets can give some advantage to one of them (sun/DK passive for fire, winterborn for ice…).
- give back a nice aoe bonus to shock, in order to have fire/ice for single target and thunder for aoe.
- boost impulse in order to make it competitive over thunder HA, and give to each elemental morph a nice (and equal for DPS) effect.
And of course, boost magicka pve dps to be on par with stamina one (I don't speak about pvp now, too much to say).
It's so easy to give frost and thunder a niche :
- give the 20% added damage to fire wall to the base skill, give fire a non damage particularity (heal debuff or something else which is good but not efficient in pve comparing to ice/thunder morph).
- make ice medium attack more reliable. At this point, fire and ice should be equal, and only sets can give some advantage to one of them (sun/DK passive for fire, winterborn for ice…).
- give back a nice aoe bonus to shock, in order to have fire/ice for single target and thunder for aoe.
- boost impulse in order to make it competitive over thunder HA, and give to each elemental morph a nice (and equal for DPS) effect.
And of course, boost magicka pve dps to be on par with stamina one (I don't speak about pvp now, too much to say).
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
It needed a nerf. Not sure how I feel about this yet but lightning staff can hit harder than fire single target and it could do crazy AoE.https://m.youtube.com/watch?v=yisP67coJGA
And then there's the lag it causes in pvp http://xboxdvr.com/gamer/Toast STS/video/21199858
I think most everyone bemoaning the demise of lightning staves in this thread have maelstrom inferno staves and dw weapons. I hope ZOS takes it into consideration that we're not gripping over being nerfed, but for the loss of variety. And it's variety that keeps players coming back.
hedna123b14_ESO wrote: »#LightningStaffMatters
It used to. Not any more.
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
Shadesofkin wrote: »I think most everyone bemoaning the demise of lightning staves in this thread have maelstrom inferno staves and dw weapons. I hope ZOS takes it into consideration that we're not gripping over being nerfed, but for the loss of variety. And it's variety that keeps players coming back.
It isn't that I can't do damage...it's that I'm losing a build I liked which wasn't just two inferno staves.
This was only High AOE damage on the 5 people that have VMA lightning staves. The rest of us NEVER saw that typ of damage. The broader populace will suffer because of the few. Sad.
What I find odd is that instead of toning down the "rare" VMA weapon proc (with WOE) that caused this to get out of alignment with damage figures, they NERF the base weapon affecting everyone.
And we are told by ZOS there is no Stamina bias. I think that's a clear lie. Not by what they say but what they have done. I'm entitled to my opinion of course. Magicka classes are definitely not tearing it up in PVP which is end game for some of us, apparently forgotten by ZOS. We spend money in the #$%^damn cash shop too...
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
For what reason other than it being inadvertently balanced?ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.