ZOS_GinaBruno wrote: »We certainly never intend to purposely not include information in the patch notes. We'll follow up early next week and figure out what the deal here is.
Joy_Division wrote: »Drummerx04 wrote: »@Wrobel I will try to refrain from any unnecessary name calling but I can't stay silent on this one.
If this is going to stay in the live update then PUT IT IN THE PATCH NOTES please. This is not a bug fix unless it is acknowledged in the patch notes as a bug or otherwise stated by a dev in the forums to be a bug. It is a malicious stealth nerf as previously mentioned in the thread.
The lightning AOE isn't OP. It's a tradeoff like many other builds in this game. Compared to other AOE options it comes with some additional risks/downsides.
- You cannot move at maximum speed, so moving out of red is more difficult
- You cannot block during the channel (dangerous AF in pvp)
- The target can move out of the group and it can be difficult to target an ideal center mob.
- The radius of the AOE isn't really that big. I would guess about 4-5m.
I think the real question though: Why is this a problem that needed fixing?
Do you get complaints from pvpers? I've never been even close to outright killed by a lightning channel or the splash damagel, and when I do see it on my death recap the tick is for < 1k. I tried using a sharpened lightning with 3k spell damage 40k magicka and it still hit for less than a single tick of vigor every time.
Do you get complaints from pve players? I legitimately cannot imagine ANY pve players complaining that mag dps is too high. Quite literally every single end game pve guild parrots the massive dps superiority of stamina.
You don't want to directly boost magicka dps? Fine. But please stop killing it. Thank you.
It's a problem because it enabled magicka users to be competitive with stam in a few specific PvE instances.
No kidding. Elder Stam Online is real.
Staves need a redesign!
Tell you what, they're good about working on the cash shop though.
ZOS_GinaBruno wrote: »We certainly never intend to purposely not include information in the patch notes. We'll follow up early next week and figure out what the deal here is.
The Magicka staff lines do need a review on how they perform in both pvp and pve. The "nerf" on lighting staff attacks is a bit weird considering the following:
- heavy attack goes through dodge
- directly combats zergs tactics
- splash dmg did not seem OP (maybe if build specifically for heavy attack dmg but very niche builds)
We probably need skill balance for this patch instead of next.
Drummerx04 wrote: »The Magicka staff lines do need a review on how they perform in both pvp and pve. The "nerf" on lighting staff attacks is a bit weird considering the following:
- heavy attack goes through dodge
- directly combats zergs tactics
- splash dmg did not seem OP (maybe if build specifically for heavy attack dmg but very niche builds)
We probably need skill balance for this patch instead of next.
I tried a lightning staff for that exact reason... and let me tell you, if you channel a lightning staff attack at a zerg, you might as well place a neon sign over your head that reads, "HEY THERE, I'M NOT BLOCKING AND I HAVE LOW STAMINA POOL, SO ANY CC/HARD HITTING SKILLS SHOULD BE DIRECTED MY WAY!"
Also, hitting through dodge doesn't mean too much when vigor+rally heals twice as much health as your staff takes away.
KingYogi415 wrote: »The VMA lighting staff proced whole mobs with aethr. This is clearly a fix for that cheese!
Drummerx04 wrote: »The Magicka staff lines do need a review on how they perform in both pvp and pve. The "nerf" on lighting staff attacks is a bit weird considering the following:
- heavy attack goes through dodge
- directly combats zergs tactics
- splash dmg did not seem OP (maybe if build specifically for heavy attack dmg but very niche builds)
We probably need skill balance for this patch instead of next.
I tried a lightning staff for that exact reason... and let me tell you, if you channel a lightning staff attack at a zerg, you might as well place a neon sign over your head that reads, "HEY THERE, I'M NOT BLOCKING AND I HAVE LOW STAMINA POOL, SO ANY CC/HARD HITTING SKILLS SHOULD BE DIRECTED MY WAY!"
Also, hitting through dodge doesn't mean too much when vigor+rally heals twice as much health as your staff takes away.
KingYogi415 wrote: »The VMA lighting staff proced whole mobs with aethr. This is clearly a fix for that cheese!
KingYogi415 wrote: »The VMA lighting staff proced whole mobs with aethr. This is clearly a fix for that cheese!
I have been using lightning staff for a while. They have changed the AoE damage the last couple patches and as far as I know they were never in the patch notes.
There was also a patch a while ago where the patch notes said lightning and resto were fixed to proc the Mephala's set. For this they changed all ticks of a heavy attack to count as a heavy attack so other sets that also did extra damage to heavy attacks became usable with the lightning staff. I think this also caused all ticks of lightning staff to do AoE damage.
then there were the ninja adjustments that I did not see in any patch notes:
Update 10 lightning staff AoE damage was buffed from 15% to 170%
Update 11 lightning staff AoE damage was nerfed from 170% to 140%
Now on PTS the AoE damage is 104% and only procs off the last hit.
I tested it on PTS and the AoE damage is the only nerf. vMA lightning staff was still boosting all the ticks on a lightning staff so I am hoping aether and the other sets are unaffected too.
On second thought the vMA staff boost light and heavy attack damage and aether is heavy attack damage only. I do not know if this set was affected, I do not have it on PC to test.
Has anyone tested the aether set yet?
hedna123b14_ESO wrote: »I have been using lightning staff for a while. They have changed the AoE damage the last couple patches and as far as I know they were never in the patch notes.
There was also a patch a while ago where the patch notes said lightning and resto were fixed to proc the Mephala's set. For this they changed all ticks of a heavy attack to count as a heavy attack so other sets that also did extra damage to heavy attacks became usable with the lightning staff. I think this also caused all ticks of lightning staff to do AoE damage.
then there were the ninja adjustments that I did not see in any patch notes:
Update 10 lightning staff AoE damage was buffed from 15% to 170%
Update 11 lightning staff AoE damage was nerfed from 170% to 140%
Now on PTS the AoE damage is 104% and only procs off the last hit.
I tested it on PTS and the AoE damage is the only nerf. vMA lightning staff was still boosting all the ticks on a lightning staff so I am hoping aether and the other sets are unaffected too.
The issue is that the whole point of the staff was to be effective in AoE...
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
WhiskeyJac wrote: »If zenimax does not want lightning or frost based builds to be competitive, why even have them ?
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We can confirm that the change to the Lightning Staff AoE proc was intended.
Channeled staves should do damage throughout the channel instead of just some at the end, you know? Sort of like channeled abilites. The "bugged" version was actually better design than the new "fixed" version.