AzraelKrieg wrote: »Nope.
Giles.floydub17_ESO wrote: »AzraelKrieg wrote: »Nope.
Yes. Not really needed. Only one fight in the entire game would an AoE taunt really be nice but it woulld not last long enough to be really worthwhile.
So, still no.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
Be careful of slippery slope that because other games have it, that it should work here. There are various ways that this can be implemented but it's the design that the devs decided to go for. Preach to them.
It's really just Tanking 101. Tanks keep the danger off their allies and the more efficient the better.
NoMoreChillies wrote: »AOE taunt would remove any player skill from Tanks.
Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
Be careful of slippery slope that because other games have it, that it should work here. There are various ways that this can be implemented but it's the design that the devs decided to go for. Preach to them.
It's really just Tanking 101. Tanks keep the danger off their allies and the more efficient the better.
This game isn't played on rails like other games. In most situations tank doesn't need to tank everything, onky the big bad stuff. DPS have the responsibility to move or block when needed.
I cannot think of a trash pull in trials, even in vet trials where everything needs to be tanked.
UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
As for it being the 1h and Shield Ultimate it's fine if it isn't but they can make it the Undaunted Ultimate and tack on a synergy effect. For example...
Using this Ultimate puts a flag on your back for 10 seconds, and enemies within 28 meters will prioritize the flag bearer over the others and allies can activate a synergy that grants them a buff of some sort for 10 seconds.
I can understand why ZoS wouldn't want this, and to some degree I can see there point. That being said, as stated before, its in virtually every mmo and I can think of no reason it shouldn't be an option in this one.
UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
As for it being the 1h and Shield Ultimate it's fine if it isn't but they can make it the Undaunted Ultimate and tack on a synergy effect. For example...
Using this Ultimate puts a flag on your back for 10 seconds, and enemies within 28 meters will prioritize the flag bearer over the others and allies can activate a synergy that grants them a buff of some sort for 10 seconds.
And on other games the tank is usually the only who is ever taking damage or having to deal with an enemy's direct attack. That sounds contrary to the kind of gameplay the developers want on this game. So I don't understand why it is a cop out. What they say does make sense to me here.
As someone who does tank...
No, I don't want an AoE taunt, and there shouldn't be an AoE taunt in this game.
Some of the more fun content for a tank is the few fights where the tank keeps dragging the mob away from the boss so the rest of the group can whomp him. The final boss in Banished Cells is a good example of this especially if your DPS isn't really quick on the boss.
An AoE taunt would take all the fun out of that fight. There are a few other fights like that and my opinion is we need more like that where the tank doesn't just grab the boss.
That aside there are plenty of ways for a tank to control mobs. Tank goes in first range taunts a few evil doers to get the largest number coming in at him. Toss a talons down on them to keep them there then grab a few ranged evil doers with chains. And yeah I know not every tank has chains, but hey every healer doesn't have breath of life or repentence and they find another way to get the job done.
Again just opinion here but I think an AoE taunt would make some of the interesting fights boring.
And I know taunts are not the only way for a tank to crowd control and control is really what it is about.
An AOE taunt would be the death of the tank as a dynamic role that needs to make quick judgements about taunt priority and when CC abilities are more appropriate to use than taunts.
It would also be the death of the DPS as a dynamic role that needs to be able to react to and prioritize the threats the tank didn't grab.
In short, an AOE taunt would make group dungeons dead boring. Being attached to an ultimate doesn't change that, especially with many tank builds already being designed around how quickly they can build ultimate.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
As for it being the 1h and Shield Ultimate it's fine if it isn't but they can make it the Undaunted Ultimate and tack on a synergy effect. For example...
Using this Ultimate puts a flag on your back for 10 seconds, and enemies within 28 meters will prioritize the flag bearer over the others and allies can activate a synergy that grants them a buff of some sort for 10 seconds.
And on other games the tank is usually the only who is ever taking damage or having to deal with an enemy's direct attack. That sounds contrary to the kind of gameplay the developers want on this game. So I don't understand why it is a cop out. What they say does make sense to me here.
If they want other roles to be in just as much danger as tanks then why do they even want tanks in the game? Taking all the hits is the Tank's Job and Purpose.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
As for it being the 1h and Shield Ultimate it's fine if it isn't but they can make it the Undaunted Ultimate and tack on a synergy effect. For example...
Using this Ultimate puts a flag on your back for 10 seconds, and enemies within 28 meters will prioritize the flag bearer over the others and allies can activate a synergy that grants them a buff of some sort for 10 seconds.
And on other games the tank is usually the only who is ever taking damage or having to deal with an enemy's direct attack. That sounds contrary to the kind of gameplay the developers want on this game. So I don't understand why it is a cop out. What they say does make sense to me here.
If they want other roles to be in just as much danger as tanks then why do they even want tanks in the game? Taking all the hits is the Tank's Job and Purpose.
Well obviously the tank will be in the most danger as they are going to dealing with the most dangerous threat. So I don't understand your point.
The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them.. That sort of combat gets old fast and limits the strategic depth of the combat itself.
I feel as if defensive characters should be used to neutralize high-offensive threats. That alone would make them invaluable to a group. You don't have to take it to the extreme and make them shield the entire group 100% of the time from any and all direct attacks.
The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them. That sort of combat gets old fast and limits the strategic depth and potential of the gameplay itself.
The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them. That sort of combat gets old fast and limits the strategic depth and potential of the gameplay itself.
This. Tank and spank is boring. Just because other games do it doesn't mean this one should. There is a reason I play this game and not those games.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
As for it being the 1h and Shield Ultimate it's fine if it isn't but they can make it the Undaunted Ultimate and tack on a synergy effect. For example...
Using this Ultimate puts a flag on your back for 10 seconds, and enemies within 28 meters will prioritize the flag bearer over the others and allies can activate a synergy that grants them a buff of some sort for 10 seconds.
And on other games the tank is usually the only who is ever taking damage or having to deal with an enemy's direct attack. That sounds contrary to the kind of gameplay the developers want on this game. So I don't understand why it is a cop out. What they say does make sense to me here.
If they want other roles to be in just as much danger as tanks then why do they even want tanks in the game? Taking all the hits is the Tank's Job and Purpose.
Well obviously the tank will be in the most danger as they are going to dealing with the most dangerous threat. So I don't understand your point.
The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them.. That sort of combat gets old fast and limits the strategic depth of the combat itself.
I feel as if defensive characters should be used to neutralize high-offensive threats. That alone would make them invaluable to a group. You don't have to take it to the extreme and make them shield the entire group 100% of the time from any and all direct attacks.
It's not an opinion, that is literally what tanks exist for. The more aggro they pull the more they do their job. It's all about keeping allies safe so said allies can do THEIR jobs! I really do get how people want the challenge of having to do it 1 at a time and no "easy mode" from AoE Taunts but at the same time isn't that just forcing most Tanks to be exactly the same? It's like how there's the whole argument that healers need to be Templars... Problem with taunting though is there are only 3 ways to do it, 1 of which is a set bonus. At the very least an AoE taunt gives us another means to it.
Perhaps if Zenimax actually gave us a trial worthy of such a necessity many would re-think their stance on this concept, but until then all we that actually want it can do is continue to hope we get it someday...
By the way AoE Taunts still technically have a radius, so they won't ALWAYS pull EVERY mob in the fight.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
As for it being the 1h and Shield Ultimate it's fine if it isn't but they can make it the Undaunted Ultimate and tack on a synergy effect. For example...
Using this Ultimate puts a flag on your back for 10 seconds, and enemies within 28 meters will prioritize the flag bearer over the others and allies can activate a synergy that grants them a buff of some sort for 10 seconds.
And on other games the tank is usually the only who is ever taking damage or having to deal with an enemy's direct attack. That sounds contrary to the kind of gameplay the developers want on this game. So I don't understand why it is a cop out. What they say does make sense to me here.
If they want other roles to be in just as much danger as tanks then why do they even want tanks in the game? Taking all the hits is the Tank's Job and Purpose.
Well obviously the tank will be in the most danger as they are going to dealing with the most dangerous threat. So I don't understand your point.
The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them.. That sort of combat gets old fast and limits the strategic depth of the combat itself.
I feel as if defensive characters should be used to neutralize high-offensive threats. That alone would make them invaluable to a group. You don't have to take it to the extreme and make them shield the entire group 100% of the time from any and all direct attacks.
It's not an opinion, that is literally what tanks exist for. The more aggro they pull the more they do their job. It's all about keeping allies safe so said allies can do THEIR jobs! I really do get how people want the challenge of having to do it 1 at a time and no "easy mode" from AoE Taunts but at the same time isn't that just forcing most Tanks to be exactly the same? It's like how there's the whole argument that healers need to be Templars... Problem with taunting though is there are only 3 ways to do it, 1 of which is a set bonus. At the very least an AoE taunt gives us another means to it.
Perhaps if Zenimax actually gave us a trial worthy of such a necessity many would re-think their stance on this concept, but until then all we that actually want it can do is continue to hope we get it someday...
By the way AoE Taunts still technically have a radius, so they won't ALWAYS pull EVERY mob in the fight.
No it's an opinion because not everyone sees the role of a tank in the same way. You can recognize them as being defensive characters whose role is to protect and shield allies without automatically believing that means it must be their job to to keep entire armies of monsters taunted on them instead of attacking anyone else.
It was not unusual in old school MMORPGs for classes other than the tank to have to deal with incoming enemies. This idea that just one player in the group is suppose to be attacked and it's that person's job to keep huge crowds of monsters taunted is a relatively new one. In many of the older games other classes had to use CC abilities and spells to keep themselves safe - or for other melee characters to off-tank them while the main tank dealt with the boss. This makes the combat more interesting and fun instead of everyone just hiding behind a single character while spamming their favorite dps or healing rotation.
UltimaJoe777 wrote: »The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them. That sort of combat gets old fast and limits the strategic depth and potential of the gameplay itself.
This. Tank and spank is boring. Just because other games do it doesn't mean this one should. There is a reason I play this game and not those games.
By this logic Tanks should not be in the game at all. But then how would all those pure DPS builds manage? They'd have to protect themselves on top of do damage. And healers would be hard-pressed to do THEIR jobs.
Sure a small minority might get by without a Tank around to lighten the load, but not every group, especially PUGs, can clear certain content without a Tank.
UltimaJoe777 wrote: »The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them. That sort of combat gets old fast and limits the strategic depth and potential of the gameplay itself.
This. Tank and spank is boring. Just because other games do it doesn't mean this one should. There is a reason I play this game and not those games.
By this logic Tanks should not be in the game at all. But then how would all those pure DPS builds manage? They'd have to protect themselves on top of do damage. And healers would be hard-pressed to do THEIR jobs.
Sure a small minority might get by without a Tank around to lighten the load, but not every group, especially PUGs, can clear certain content without a Tank.
The way I understand the developer's vision is that other classes need to develop ways to protect themselves from the lesser threats. This can be done without sacrificing their individual roles as either damage dealers or healers. Tanks are there for the larger threats - such as going mano e mano with the boss.
Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
Be careful of slippery slope that because other games have it, that it should work here. There are various ways that this can be implemented but it's the design that the devs decided to go for. Preach to them.
It's really just Tanking 101. Tanks keep the danger off their allies and the more efficient the better.
This game isn't played on rails like other games. In most situations tank doesn't need to tank everything, onky the big bad stuff. DPS have the responsibility to move or block when needed.
I cannot think of a trash pull in trials, even in vet trials where everything needs to be tanked.
mildlylucid wrote: »@UltimaJoe777 I have to say you are doing a far better job at arguing your point than everyone else in this thread. However, I disagree with you and believe that an AoE taunt should not be added to this game.
AFAIK in most MMOs the majority of heals are single target. This means it's most efficient for the healer to only heal one player, so the tank tries to take all the damage.
In ESO the majority of heals are AoE (I know this because when I annoy my pocket healer he stops healing me and dies because he can't heal himself). So having only one person take all the damage is actually harder on the healer than having multiple people take damage. Tanks in this game can take more damage but only require the same amount of healing, and can survive without a healer (as is necessary in certain fights). Hence why they exist to take the hardest damage dealers. (Sometimes this will include taunting everything such as the Ash Titan fight).
If an AoE taunt was implemented into this game I would say it would actually be a disadvantage to PUGs and low level tanks. Currently there are likely many new tanks that try to taut all mobs, however because of the single target taunts, it is impossible. With an AoE taunt they would likely succeed in taunting everything to the detriment of the group as a whole.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
As for it being the 1h and Shield Ultimate it's fine if it isn't but they can make it the Undaunted Ultimate and tack on a synergy effect. For example...
Using this Ultimate puts a flag on your back for 10 seconds, and enemies within 28 meters will prioritize the flag bearer over the others and allies can activate a synergy that grants them a buff of some sort for 10 seconds.
And on other games the tank is usually the only who is ever taking damage or having to deal with an enemy's direct attack. That sounds contrary to the kind of gameplay the developers want on this game. So I don't understand why it is a cop out. What they say does make sense to me here.
If they want other roles to be in just as much danger as tanks then why do they even want tanks in the game? Taking all the hits is the Tank's Job and Purpose.
Well obviously the tank will be in the most danger as they are going to dealing with the most dangerous threat. So I don't understand your point.
The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them.. That sort of combat gets old fast and limits the strategic depth of the combat itself.
I feel as if defensive characters should be used to neutralize high-offensive threats. That alone would make them invaluable to a group. You don't have to take it to the extreme and make them shield the entire group 100% of the time from any and all direct attacks.
It's not an opinion, that is literally what tanks exist for. The more aggro they pull the more they do their job. It's all about keeping allies safe so said allies can do THEIR jobs! I really do get how people want the challenge of having to do it 1 at a time and no "easy mode" from AoE Taunts but at the same time isn't that just forcing most Tanks to be exactly the same? It's like how there's the whole argument that healers need to be Templars... Problem with taunting though is there are only 3 ways to do it, 1 of which is a set bonus. At the very least an AoE taunt gives us another means to it.
Perhaps if Zenimax actually gave us a trial worthy of such a necessity many would re-think their stance on this concept, but until then all we that actually want it can do is continue to hope we get it someday...
By the way AoE Taunts still technically have a radius, so they won't ALWAYS pull EVERY mob in the fight.
No it's an opinion because not everyone sees the role of a tank in the same way. You can recognize them as being defensive characters whose role is to protect and shield allies without automatically believing that means it must be their job to to keep entire armies of monsters taunted on them instead of attacking anyone else.
It was not unusual in old school MMORPGs for classes other than the tank to have to deal with incoming enemies. This idea that just one player in the group is suppose to be attacked and it's that person's job to keep huge crowds of monsters taunted is a relatively new one. In many of the older games other classes had to use CC abilities and spells to keep themselves safe - or for other melee characters to off-tank them while the main tank dealt with the boss. This makes the combat more interesting and fun instead of everyone just hiding behind a single character while spamming their favorite dps or healing rotation.
Ok I gotcha now. Classic case of people confusing tanking with being bulky. That happens a lot in this game's community lol
Don't know why people believe being bulky makes you a tank though... If that were true I'd basically have 3 tanks instead of just the 1 actual tank I have. I guess definitions have gotten vague over the years and they just don't mean what they used to to people anymore.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »ZOS has already made a stance on this. They will not be adding aoe taunt as from their perspective, tank should really take care of the biggest threat as it comes whereas the rest of the party try to take care of the ones that the tank cannot look after. They have mentioned this in previous ESO LIVE (not sure which one, but go and have a look).
You know what's funny though? Other games do AoE Taunting, and have Tank builds and roles and stuff. Sounds like a cop out to me. In fact, anime about MMOs do this, like Log Horizon!
As for it being the 1h and Shield Ultimate it's fine if it isn't but they can make it the Undaunted Ultimate and tack on a synergy effect. For example...
Using this Ultimate puts a flag on your back for 10 seconds, and enemies within 28 meters will prioritize the flag bearer over the others and allies can activate a synergy that grants them a buff of some sort for 10 seconds.
And on other games the tank is usually the only who is ever taking damage or having to deal with an enemy's direct attack. That sounds contrary to the kind of gameplay the developers want on this game. So I don't understand why it is a cop out. What they say does make sense to me here.
If they want other roles to be in just as much danger as tanks then why do they even want tanks in the game? Taking all the hits is the Tank's Job and Purpose.
Well obviously the tank will be in the most danger as they are going to dealing with the most dangerous threat. So I don't understand your point.
The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them.. That sort of combat gets old fast and limits the strategic depth of the combat itself.
I feel as if defensive characters should be used to neutralize high-offensive threats. That alone would make them invaluable to a group. You don't have to take it to the extreme and make them shield the entire group 100% of the time from any and all direct attacks.
It's not an opinion, that is literally what tanks exist for. The more aggro they pull the more they do their job. It's all about keeping allies safe so said allies can do THEIR jobs! I really do get how people want the challenge of having to do it 1 at a time and no "easy mode" from AoE Taunts but at the same time isn't that just forcing most Tanks to be exactly the same? It's like how there's the whole argument that healers need to be Templars... Problem with taunting though is there are only 3 ways to do it, 1 of which is a set bonus. At the very least an AoE taunt gives us another means to it.
Perhaps if Zenimax actually gave us a trial worthy of such a necessity many would re-think their stance on this concept, but until then all we that actually want it can do is continue to hope we get it someday...
By the way AoE Taunts still technically have a radius, so they won't ALWAYS pull EVERY mob in the fight.
No it's an opinion because not everyone sees the role of a tank in the same way. You can recognize them as being defensive characters whose role is to protect and shield allies without automatically believing that means it must be their job to to keep entire armies of monsters taunted on them instead of attacking anyone else.
It was not unusual in old school MMORPGs for classes other than the tank to have to deal with incoming enemies. This idea that just one player in the group is suppose to be attacked and it's that person's job to keep huge crowds of monsters taunted is a relatively new one. In many of the older games other classes had to use CC abilities and spells to keep themselves safe - or for other melee characters to off-tank them while the main tank dealt with the boss. This makes the combat more interesting and fun instead of everyone just hiding behind a single character while spamming their favorite dps or healing rotation.
Ok I gotcha now. Classic case of people confusing tanking with being bulky. That happens a lot in this game's community lol
Don't know why people believe being bulky makes you a tank though... If that were true I'd basically have 3 tanks instead of just the 1 actual tank I have. I guess definitions have gotten vague over the years and they just don't mean what they used to to people anymore.
My post was not about being bulky. So I believe you may have misunderstood me.
I was basically describing a difference in perspective. You seem to see it as the job of a tank to gain aggro on all monsters and keep them fighting you instead of others. I see the role of a tank as being more about neutralizing the high-damaging attacks of major enemies rather than keeping other players from having to fight against their own enemies.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them. That sort of combat gets old fast and limits the strategic depth and potential of the gameplay itself.
This. Tank and spank is boring. Just because other games do it doesn't mean this one should. There is a reason I play this game and not those games.
By this logic Tanks should not be in the game at all. But then how would all those pure DPS builds manage? They'd have to protect themselves on top of do damage. And healers would be hard-pressed to do THEIR jobs.
Sure a small minority might get by without a Tank around to lighten the load, but not every group, especially PUGs, can clear certain content without a Tank.
The way I understand the developer's vision is that other classes need to develop ways to protect themselves from the lesser threats. This can be done without sacrificing their individual roles as either damage dealers or healers. Tanks are there for the larger threats - such as going mano e mano with the boss.
I can dig that, Akatosh knows my Sorcerer does it. In fact, he could honestly double as a Tank if he weren't so squishy that sheer numbers render his shields useless lol but not everyone has the mindset to do so because they don't want to "sacrifice" their DPS to protect themselves.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them. That sort of combat gets old fast and limits the strategic depth and potential of the gameplay itself.
This. Tank and spank is boring. Just because other games do it doesn't mean this one should. There is a reason I play this game and not those games.
By this logic Tanks should not be in the game at all. But then how would all those pure DPS builds manage? They'd have to protect themselves on top of do damage. And healers would be hard-pressed to do THEIR jobs.
Sure a small minority might get by without a Tank around to lighten the load, but not every group, especially PUGs, can clear certain content without a Tank.
The way I understand the developer's vision is that other classes need to develop ways to protect themselves from the lesser threats. This can be done without sacrificing their individual roles as either damage dealers or healers. Tanks are there for the larger threats - such as going mano e mano with the boss.
I can dig that, Akatosh knows my Sorcerer does it. In fact, he could honestly double as a Tank if he weren't so squishy that sheer numbers render his shields useless lol but not everyone has the mindset to do so because they don't want to "sacrifice" their DPS to protect themselves.
I won't disagree with that. There is a mindset out there that perpetuates this kind of thinking. It's a harmful mindset though, and has succeeded in dumbing down the combat in many other MMORPGs to boring proportions. And I would hate to see that happen on this game.