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AOE tuant should be added to...

  • notimetocare
    notimetocare
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    old_mufasa wrote: »
    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE tuant effected added to it?
    Aoe taunt isnt needed. You dont have to taunt everything. Learn to taunt threats and ignore weak mobs

    This is such a stupid argument....

    With your logic.. AOE dps isn't needed... because you can single target kill targets....

    May as well say all AOE is not needed... right because you can do the same thing single target...

    It's not about needed, its not about easy mode.. its about giving more options for players to style there tanks.. instead of cookie cutter single target tanking....

    It allows options for fight mechanics as well to be added...

    Seems more we have a bunch of people that are scared of any sort of change... then looking at it objectively

    Technically speaking taunting is stupid to begin with. You're just magically make a mobs pay attention to the tankiest Target.

    Those aren't really equivalent arguments.

    I don't have a fear of change but I have played games thathave aoe taunt, and I found the mechanic abhorrently dull compared to what eso has.

    I can multi taunt the targets that I need just fine. Aoe taunts are just about people wanting an easy way out.

    Most games even have cooldowns for taunt and many have done away with aoe taunts all together.
    Edited by notimetocare on September 8, 2016 11:02AM
  • Mandragora
    Mandragora
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    Sometimes you have 3 bosses you need to handle, or some far away threat - like OP bow mobs.
    I didn't play WoW, but in LOTRO you have around 20 skills with weapon a shield and around 10 of them is with taunt. Not only with a weapon or shield, but also screams, which are great for a far away threats - you really feel like a tank. And you can choose single mobs scream/hit taunt or AoE. Nobody dictates you the way, how you should play your tank and that freedom is the most important for players to enjoy the game like LOTRO.

    In ESO - the skills looks like a joke - seriously it is OK for ordinary PVE (if you don't need too much of RP :p ), but for a serious variability and fun? I can understand if you have to use 5/10 skills only - but shouldn't I be able to choose which one I prefer for my style?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Rykmaar
    Rykmaar
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    No. AoE taunt should not be added to this game.

    This is not WoW where the tank gets everything. You need to taunt the biggest threats and the others need to be CC'd and killed.

    AoE taunt would make this game more of a joke in PvE than it already is.
  • NewBlacksmurf
    NewBlacksmurf
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    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE taunt effected added to it?

    Actually...if they don't change the Ultimate...which i agree does need changing, here is what I believe makes better sense @ZOS_GinaBruno (even tho its not in the PTS feedback, please consider this as feedback)

    they should scrap the whole line of skills.
    1. The very first thing unlocked should be an AOE taunt that does a significant increased amount of dmg. The morph should cause a choice between a longer taunt radius and length of time for aggro. The other morph should lessen the time and enhance the DMG in a cone in front of the tank with
    2. AOE shield slam stun for targets within 5 paces or less.... yes this is actually needed and this with morphs for slowing speed after stun and the other morph making them take more phy dmg

    *REASON WHY AOE is MPORTANT and necessary for tanking....

    -Healing is done on a radius basis and not a targeting basis, so to keep consistency and logic, tanking should follow this same direction. People constantly complain about bad tanks but the game does nothing to encourage, equip or direct players on how to be good. This typically leads to kicking, arguments, or greater social issues upon interactions.

    3. keep the shield charge but have one morph with no stun and increase phy dmg, the other should stun shorter and taunt one target
    4. Increase armor, resistances and add a buff for a short period like shield stacking. Morphs...open to other ideas from community input
    5. Ultimate.....Perhaps the best opportunity if the above is considered, is to drop a radius of HoT in one morph and a reduction of all DoT in the other

    The constant issue with all of this is one constant feedback i provide. PvE has to be different from PvP
    Different as in the skills for PvE should not be the skills and effects for PvP. What we see now are changes in effort not to create balance issues but its reducing or negating the PvE effectiveness desired and short changing the PvP feedback given.

    No one at this point is getting what they desire and often times, those who strictly play one class, feel penalized or left out.
    This practice has got to cease if the game is going to get better and encourage players to use this weapon tree outside of a tank role.

    You also will want to make major adjustments to the passives in relation to the above skills.
    Not only tanks want to use a sword and shield so every weapon should be designed for DPS and Healers but this weapon line has to address all three with stress on DPS and Tanks. The reason it has to address all three is because dual swords and tank and shield are often used for getting another set bonus due to having two items in hand.

    To me this is an obvious design direction, even if the devs in charge want to do otherwise, as the players in the game are constantly playing different than wha the devs intend or project actions to be.

    Listen to some of the other very vocal community members who have detailed out a much better criticism that mine but who are raising very valid concerns and opportunities.
    Edited by NewBlacksmurf on September 8, 2016 1:19PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • xRIVALENx
    xRIVALENx
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    AOE Taunt really is not necessary at all. The sword and board skill along with the undaunted skill is more than enough to handle the wide variety of battles we run into. Have higher expectations of your dps, they should be able to burn down trash mobs effectively.
  • Nermy
    Nermy
    ✭✭✭✭✭
    Caltrops.
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  • old_mufasa
    old_mufasa
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    old_mufasa wrote: »
    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE tuant effected added to it?
    Aoe taunt isnt needed. You dont have to taunt everything. Learn to taunt threats and ignore weak mobs

    This is such a stupid argument....

    With your logic.. AOE dps isn't needed... because you can single target kill targets....

    May as well say all AOE is not needed... right because you can do the same thing single target...

    It's not about needed, its not about easy mode.. its about giving more options for players to style there tanks.. instead of cookie cutter single target tanking....

    It allows options for fight mechanics as well to be added...

    Seems more we have a bunch of people that are scared of any sort of change... then looking at it objectively

    Technically speaking taunting is stupid to begin with. You're just magically make a mobs pay attention to the tankiest Target.

    Those aren't really equivalent arguments.

    I don't have a fear of change but I have played games thathave aoe taunt, and I found the mechanic abhorrently dull compared to what eso has.

    I can multi taunt the targets that I need just fine. Aoe taunts are just about people wanting an easy way out.

    Most games even have cooldowns for taunt and many have done away with aoe taunts all together.

    Most games have cooldowns.. what do you think having to regen your ultimate is... its a cool down.. but one you can build up...

    Also most mmos games do not do away with taunts... Trinity system is in most mmos.. there are a few that have tried to remove the trinity game play.. and in the pve realm have not done well for it.. such as GW2 there starting content just turned into a dps zerg do to no tank/healer system in the game.

    please don't try to bring up realism.. Magically make mobs attack you.. well gee how about you magically have raining arrows, or weapons that cleave through enemy but don't cut them in half or slow you weapon down... everything we do is "magical" it's a game...

    as far easy way out.. one button clickers for tank taunting are the easy way out players.. knowing when to use what skills, when to aoe pull or to use that ultimate to prevent a wipe.. those are the option that skilled players use.. its the ill push one button on one mob to tank them that are the easy way out players.

  • idk
    idk
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    old_mufasa wrote: »
    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE tuant effected added to it?
    Aoe taunt isnt needed. You dont have to taunt everything. Learn to taunt threats and ignore weak mobs

    This is such a stupid argument....

    With your logic.. AOE dps isn't needed... because you can single target kill targets....

    May as well say all AOE is not needed... right because you can do the same thing single target...

    It's not about needed, its not about easy mode.. its about giving more options for players to style there tanks.. instead of cookie cutter single target tanking....

    It allows options for fight mechanics as well to be added...

    Seems more we have a bunch of people that are scared of any sort of change... then looking at it objectively

    The comparison of taunting to DPS is without logic. Very different skills and purposes. Especially considering all enemies must die but not all need to be taunted.
  • idk
    idk
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    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE taunt effected added to it?

    Actually...if they don't change the Ultimate...which i agree does need changing, here is what I believe makes better sense @ZOS_GinaBruno (even tho its not in the PTS feedback, please consider this as feedback)

    they should scrap the whole line of skills.
    1. The very first thing unlocked should be an AOE taunt that does a significant increased amount of dmg. The morph should cause a choice between a longer taunt radius and length of time for aggro. The other morph should lessen the time and enhance the DMG in a cone in front of the tank with
    2. AOE shield slam stun for targets within 5 paces or less.... yes this is actually needed and this with morphs for slowing speed after stun and the other morph making them take more phy dmg

    *REASON WHY AOE is MPORTANT and necessary for tanking....

    -Healing is done on a radius basis and not a targeting basis, so to keep consistency and logic, tanking should follow this same direction. People constantly complain about bad tanks but the game does nothing to encourage, equip or direct players on how to be good. This typically leads to kicking, arguments, or greater social issues upon interactions.

    3. keep the shield charge but have one morph with no stun and increase phy dmg, the other should stun shorter and taunt one target
    4. Increase armor, resistances and add a buff for a short period like shield stacking. Morphs...open to other ideas from community input
    5. Ultimate.....Perhaps the best opportunity if the above is considered, is to drop a radius of HoT in one morph and a reduction of all DoT in the other

    The constant issue with all of this is one constant feedback i provide. PvE has to be different from PvP
    Different as in the skills for PvE should not be the skills and effects for PvP. What we see now are changes in effort not to create balance issues but its reducing or negating the PvE effectiveness desired and short changing the PvP feedback given.

    No one at this point is getting what they desire and often times, those who strictly play one class, feel penalized or left out.
    This practice has got to cease if the game is going to get better and encourage players to use this weapon tree outside of a tank role.

    You also will want to make major adjustments to the passives in relation to the above skills.
    Not only tanks want to use a sword and shield so every weapon should be designed for DPS and Healers but this weapon line has to address all three with stress on DPS and Tanks. The reason it has to address all three is because dual swords and tank and shield are often used for getting another set bonus due to having two items in hand.

    To me this is an obvious design direction, even if the devs in charge want to do otherwise, as the players in the game are constantly playing different than wha the devs intend or project actions to be.

    Listen to some of the other very vocal community members who have detailed out a much better criticism that mine but who are raising very valid concerns and opportunities.

    By your logic as to why an aoe taunted is required (not) all DPS skills should only be AoE just like the heals you use as a comparison.

    I've tanked a lot in the game and have found zero need for an AoE taunt, except on fight (maybe) and everything can be done well with only the single target taunt.

    Skilled tanks do not need an aoe taunt and tanks still learning or are less experienced would likely develope bad habits that would prevent them from becoming decent skilled tanks.

    Just a bad idea overall. Glad it is not in game. Glad the Devs have stated they do not want an aoe taunt.
  • ThePaleItalian
    ThePaleItalian
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    Coming from a tank....nope. Never, don't need or want it.

    The game is so much more fun without tank and spank through trash and bosses. Having the other members of your group having to defend themselves and move makes combat that much more dynamic.
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  • notimetocare
    notimetocare
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    old_mufasa wrote: »
    old_mufasa wrote: »
    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE tuant effected added to it?
    Aoe taunt isnt needed. You dont have to taunt everything. Learn to taunt threats and ignore weak mobs

    This is such a stupid argument....

    With your logic.. AOE dps isn't needed... because you can single target kill targets....

    May as well say all AOE is not needed... right because you can do the same thing single target...

    It's not about needed, its not about easy mode.. its about giving more options for players to style there tanks.. instead of cookie cutter single target tanking....

    It allows options for fight mechanics as well to be added...

    Seems more we have a bunch of people that are scared of any sort of change... then looking at it objectively

    Technically speaking taunting is stupid to begin with. You're just magically make a mobs pay attention to the tankiest Target.

    Those aren't really equivalent arguments.

    I don't have a fear of change but I have played games thathave aoe taunt, and I found the mechanic abhorrently dull compared to what eso has.

    I can multi taunt the targets that I need just fine. Aoe taunts are just about people wanting an easy way out.

    Most games even have cooldowns for taunt and many have done away with aoe taunts all together.

    Most games have cooldowns.. what do you think having to regen your ultimate is... its a cool down.. but one you can build up...

    Also most mmos games do not do away with taunts... Trinity system is in most mmos.. there are a few that have tried to remove the trinity game play.. and in the pve realm have not done well for it.. such as GW2 there starting content just turned into a dps zerg do to no tank/healer system in the game.

    please don't try to bring up realism.. Magically make mobs attack you.. well gee how about you magically have raining arrows, or weapons that cleave through enemy but don't cut them in half or slow you weapon down... everything we do is "magical" it's a game...

    as far easy way out.. one button clickers for tank taunting are the easy way out players.. knowing when to use what skills, when to aoe pull or to use that ultimate to prevent a wipe.. those are the option that skilled players use.. its the ill push one button on one mob to tank them that are the easy way out players.

    Most games have begun to do away with -aoe taunts- and i was specifically speaking on that. Normal taunts tend to have a cooldown.

    So you want an aoe taunt (single button push) but insult single buttons n tanks? This makes no sense
  • NewBlacksmurf
    NewBlacksmurf
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    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE taunt effected added to it?

    Actually...if they don't change the Ultimate...which i agree does need changing, here is what I believe makes better sense @ZOS_GinaBruno (even tho its not in the PTS feedback, please consider this as feedback)

    they should scrap the whole line of skills.
    1. The very first thing unlocked should be an AOE taunt that does a significant increased amount of dmg. The morph should cause a choice between a longer taunt radius and length of time for aggro. The other morph should lessen the time and enhance the DMG in a cone in front of the tank with
    2. AOE shield slam stun for targets within 5 paces or less.... yes this is actually needed and this with morphs for slowing speed after stun and the other morph making them take more phy dmg

    *REASON WHY AOE is MPORTANT and necessary for tanking....

    -Healing is done on a radius basis and not a targeting basis, so to keep consistency and logic, tanking should follow this same direction. People constantly complain about bad tanks but the game does nothing to encourage, equip or direct players on how to be good. This typically leads to kicking, arguments, or greater social issues upon interactions.

    3. keep the shield charge but have one morph with no stun and increase phy dmg, the other should stun shorter and taunt one target
    4. Increase armor, resistances and add a buff for a short period like shield stacking. Morphs...open to other ideas from community input
    5. Ultimate.....Perhaps the best opportunity if the above is considered, is to drop a radius of HoT in one morph and a reduction of all DoT in the other

    The constant issue with all of this is one constant feedback i provide. PvE has to be different from PvP
    Different as in the skills for PvE should not be the skills and effects for PvP. What we see now are changes in effort not to create balance issues but its reducing or negating the PvE effectiveness desired and short changing the PvP feedback given.

    No one at this point is getting what they desire and often times, those who strictly play one class, feel penalized or left out.
    This practice has got to cease if the game is going to get better and encourage players to use this weapon tree outside of a tank role.

    You also will want to make major adjustments to the passives in relation to the above skills.
    Not only tanks want to use a sword and shield so every weapon should be designed for DPS and Healers but this weapon line has to address all three with stress on DPS and Tanks. The reason it has to address all three is because dual swords and tank and shield are often used for getting another set bonus due to having two items in hand.

    To me this is an obvious design direction, even if the devs in charge want to do otherwise, as the players in the game are constantly playing different than wha the devs intend or project actions to be.

    Listen to some of the other very vocal community members who have detailed out a much better criticism that mine but who are raising very valid concerns and opportunities.

    By your logic as to why an aoe taunted is required (not) all DPS skills should only be AoE just like the heals you use as a comparison.

    I've tanked a lot in the game and have found zero need for an AoE taunt, except on fight (maybe) and everything can be done well with only the single target taunt.

    Skilled tanks do not need an aoe taunt and tanks still learning or are less experienced would likely develope bad habits that would prevent them from becoming decent skilled tanks.

    Just a bad idea overall. Glad it is not in game. Glad the Devs have stated they do not want an aoe taunt.
    @Giles.floydub17_ESO

    So if only skilled tanks as yourself can do....pretty much that sums up there is a need for some changes.
    Doesn't have to be mine but the overwhelming feedback is changes to taunt more than one target

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • code65536
    code65536
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    the overwhelming feedback is changes to taunt more than one target

    You mean how virtually every person in this thread who actively tanks don't want an AoE taunt?
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  • CP5
    CP5
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    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE taunt effected added to it?

    Actually...if they don't change the Ultimate...which i agree does need changing, here is what I believe makes better sense @ZOS_GinaBruno (even tho its not in the PTS feedback, please consider this as feedback)

    they should scrap the whole line of skills.
    1. The very first thing unlocked should be an AOE taunt that does a significant increased amount of dmg. The morph should cause a choice between a longer taunt radius and length of time for aggro. The other morph should lessen the time and enhance the DMG in a cone in front of the tank with
    2. AOE shield slam stun for targets within 5 paces or less.... yes this is actually needed and this with morphs for slowing speed after stun and the other morph making them take more phy dmg

    *REASON WHY AOE is MPORTANT and necessary for tanking....

    -Healing is done on a radius basis and not a targeting basis, so to keep consistency and logic, tanking should follow this same direction. People constantly complain about bad tanks but the game does nothing to encourage, equip or direct players on how to be good. This typically leads to kicking, arguments, or greater social issues upon interactions.

    3. keep the shield charge but have one morph with no stun and increase phy dmg, the other should stun shorter and taunt one target
    4. Increase armor, resistances and add a buff for a short period like shield stacking. Morphs...open to other ideas from community input
    5. Ultimate.....Perhaps the best opportunity if the above is considered, is to drop a radius of HoT in one morph and a reduction of all DoT in the other

    The constant issue with all of this is one constant feedback i provide. PvE has to be different from PvP
    Different as in the skills for PvE should not be the skills and effects for PvP. What we see now are changes in effort not to create balance issues but its reducing or negating the PvE effectiveness desired and short changing the PvP feedback given.

    No one at this point is getting what they desire and often times, those who strictly play one class, feel penalized or left out.
    This practice has got to cease if the game is going to get better and encourage players to use this weapon tree outside of a tank role.

    You also will want to make major adjustments to the passives in relation to the above skills.
    Not only tanks want to use a sword and shield so every weapon should be designed for DPS and Healers but this weapon line has to address all three with stress on DPS and Tanks. The reason it has to address all three is because dual swords and tank and shield are often used for getting another set bonus due to having two items in hand.

    To me this is an obvious design direction, even if the devs in charge want to do otherwise, as the players in the game are constantly playing different than wha the devs intend or project actions to be.

    Listen to some of the other very vocal community members who have detailed out a much better criticism that mine but who are raising very valid concerns and opportunities.

    By your logic as to why an aoe taunted is required (not) all DPS skills should only be AoE just like the heals you use as a comparison.

    I've tanked a lot in the game and have found zero need for an AoE taunt, except on fight (maybe) and everything can be done well with only the single target taunt.

    Skilled tanks do not need an aoe taunt and tanks still learning or are less experienced would likely develope bad habits that would prevent them from becoming decent skilled tanks.

    Just a bad idea overall. Glad it is not in game. Glad the Devs have stated they do not want an aoe taunt.

    And if less experienced tanks had an aoe taunt they would also be prone to just keep getting themselves killed. Sure I hear guildies say things like they stopped tanking because there is no aoe taunt, but in this game there is not a need for it. The masses of trash mobs should be killed in aoe's, and you don't need an aoe taunt for bosses.
  • newtinmpls
    newtinmpls
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    Jeremy wrote: »
    The idea that only tanks should be getting hit is just an opinion. Others (including it seems the developers of this game) don't see it that way. I prefer a style of combat that more accurately reflects the kind of medieval warfare the game is trying to convey instead of everyone hiding behind a single character without having to worry about anything coming after them.

    I cannot conceive of a situation where "only the tank is getting hit"; yes the focus of the major bosses/mobs (in a fight with a well-skilled tank who understands and uses taunts and agro) will be getting most of the focus but that is a far cry from all ot it.

    The in-game AI is intelligent enough to target healers and high DPS's regardless of the most wonderful tanking.
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  • NewBlacksmurf
    NewBlacksmurf
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    code65536 wrote: »
    the overwhelming feedback is changes to taunt more than one target

    You mean how virtually every person in this thread who actively tanks don't want an AoE taunt?

    Virtually everyone who tanks isn't saying no to aoe taunts. You can't look at one or two threads and consider that what's best for the millions of others who play.

    If only the experienced can do it and make it work....if people don't want to tank unless they are "tanks" update 12 is going to be a nightmare for dungeon groups other than guild groups or friends list groups.

    If you normally tank, roll an alt and play only levels 10-45 pugs and randoms as a healer or dps with no CPs assigned.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    CP5 wrote: »
    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE taunt effected added to it?

    Actually...if they don't change the Ultimate...which i agree does need changing, here is what I believe makes better sense @ZOS_GinaBruno (even tho its not in the PTS feedback, please consider this as feedback)

    they should scrap the whole line of skills.
    1. The very first thing unlocked should be an AOE taunt that does a significant increased amount of dmg. The morph should cause a choice between a longer taunt radius and length of time for aggro. The other morph should lessen the time and enhance the DMG in a cone in front of the tank with
    2. AOE shield slam stun for targets within 5 paces or less.... yes this is actually needed and this with morphs for slowing speed after stun and the other morph making them take more phy dmg

    *REASON WHY AOE is MPORTANT and necessary for tanking....

    -Healing is done on a radius basis and not a targeting basis, so to keep consistency and logic, tanking should follow this same direction. People constantly complain about bad tanks but the game does nothing to encourage, equip or direct players on how to be good. This typically leads to kicking, arguments, or greater social issues upon interactions.

    3. keep the shield charge but have one morph with no stun and increase phy dmg, the other should stun shorter and taunt one target
    4. Increase armor, resistances and add a buff for a short period like shield stacking. Morphs...open to other ideas from community input
    5. Ultimate.....Perhaps the best opportunity if the above is considered, is to drop a radius of HoT in one morph and a reduction of all DoT in the other

    The constant issue with all of this is one constant feedback i provide. PvE has to be different from PvP
    Different as in the skills for PvE should not be the skills and effects for PvP. What we see now are changes in effort not to create balance issues but its reducing or negating the PvE effectiveness desired and short changing the PvP feedback given.

    No one at this point is getting what they desire and often times, those who strictly play one class, feel penalized or left out.
    This practice has got to cease if the game is going to get better and encourage players to use this weapon tree outside of a tank role.

    You also will want to make major adjustments to the passives in relation to the above skills.
    Not only tanks want to use a sword and shield so every weapon should be designed for DPS and Healers but this weapon line has to address all three with stress on DPS and Tanks. The reason it has to address all three is because dual swords and tank and shield are often used for getting another set bonus due to having two items in hand.

    To me this is an obvious design direction, even if the devs in charge want to do otherwise, as the players in the game are constantly playing different than wha the devs intend or project actions to be.

    Listen to some of the other very vocal community members who have detailed out a much better criticism that mine but who are raising very valid concerns and opportunities.

    By your logic as to why an aoe taunted is required (not) all DPS skills should only be AoE just like the heals you use as a comparison.

    I've tanked a lot in the game and have found zero need for an AoE taunt, except on fight (maybe) and everything can be done well with only the single target taunt.

    Skilled tanks do not need an aoe taunt and tanks still learning or are less experienced would likely develope bad habits that would prevent them from becoming decent skilled tanks.

    Just a bad idea overall. Glad it is not in game. Glad the Devs have stated they do not want an aoe taunt.

    And if less experienced tanks had an aoe taunt they would also be prone to just keep getting themselves killed. Sure I hear guildies say things like they stopped tanking because there is no aoe taunt, but in this game there is not a need for it. The masses of trash mobs should be killed in aoe's, and you don't need an aoe taunt for bosses.

    @CP5

    Do you understand AOE taunt?
    Realistically what happens is the healer or ranged is getting targeted while the tank is on another NPC. While many tanks run from NPC to NPC and taunt here and there, many dps aren't only using single target dps all on one target as the tank. Even in very coordinated groups that's not the case so an aoe taunt provides opportunities to pull an NPC off maybe both a healer and a caster while tanking another target. Let's say it's limited to two or three NPCs, or in a cone or what not.

    The intent even if it taunts everything in a radius isn't going to keep all on one person because unless it's a boss fight, ppl tend to dps all over the place so Aggro is lost right away this the benefit of an aoe taunt.

    Typically ppl aren't stupid so they understand it's not something to spam over and over as well as by design ZOS is going to continue the Aggro tables which are lost very quickly. This is just a request for efficiency that doesn't exist which oddly only applies to tanks.

    Healers and DPS all use and have aoe viable role specific skills.

    Edited by NewBlacksmurf on September 8, 2016 11:16PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    CP5 wrote: »
    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE taunt effected added to it?

    Actually...if they don't change the Ultimate...which i agree does need changing, here is what I believe makes better sense @ZOS_GinaBruno (even tho its not in the PTS feedback, please consider this as feedback)

    they should scrap the whole line of skills.
    1. The very first thing unlocked should be an AOE taunt that does a significant increased amount of dmg. The morph should cause a choice between a longer taunt radius and length of time for aggro. The other morph should lessen the time and enhance the DMG in a cone in front of the tank with
    2. AOE shield slam stun for targets within 5 paces or less.... yes this is actually needed and this with morphs for slowing speed after stun and the other morph making them take more phy dmg

    *REASON WHY AOE is MPORTANT and necessary for tanking....

    -Healing is done on a radius basis and not a targeting basis, so to keep consistency and logic, tanking should follow this same direction. People constantly complain about bad tanks but the game does nothing to encourage, equip or direct players on how to be good. This typically leads to kicking, arguments, or greater social issues upon interactions.

    3. keep the shield charge but have one morph with no stun and increase phy dmg, the other should stun shorter and taunt one target
    4. Increase armor, resistances and add a buff for a short period like shield stacking. Morphs...open to other ideas from community input
    5. Ultimate.....Perhaps the best opportunity if the above is considered, is to drop a radius of HoT in one morph and a reduction of all DoT in the other

    The constant issue with all of this is one constant feedback i provide. PvE has to be different from PvP
    Different as in the skills for PvE should not be the skills and effects for PvP. What we see now are changes in effort not to create balance issues but its reducing or negating the PvE effectiveness desired and short changing the PvP feedback given.

    No one at this point is getting what they desire and often times, those who strictly play one class, feel penalized or left out.
    This practice has got to cease if the game is going to get better and encourage players to use this weapon tree outside of a tank role.

    You also will want to make major adjustments to the passives in relation to the above skills.
    Not only tanks want to use a sword and shield so every weapon should be designed for DPS and Healers but this weapon line has to address all three with stress on DPS and Tanks. The reason it has to address all three is because dual swords and tank and shield are often used for getting another set bonus due to having two items in hand.

    To me this is an obvious design direction, even if the devs in charge want to do otherwise, as the players in the game are constantly playing different than wha the devs intend or project actions to be.

    Listen to some of the other very vocal community members who have detailed out a much better criticism that mine but who are raising very valid concerns and opportunities.

    By your logic as to why an aoe taunted is required (not) all DPS skills should only be AoE just like the heals you use as a comparison.

    I've tanked a lot in the game and have found zero need for an AoE taunt, except on fight (maybe) and everything can be done well with only the single target taunt.

    Skilled tanks do not need an aoe taunt and tanks still learning or are less experienced would likely develope bad habits that would prevent them from becoming decent skilled tanks.

    Just a bad idea overall. Glad it is not in game. Glad the Devs have stated they do not want an aoe taunt.

    And if less experienced tanks had an aoe taunt they would also be prone to just keep getting themselves killed. Sure I hear guildies say things like they stopped tanking because there is no aoe taunt, but in this game there is not a need for it. The masses of trash mobs should be killed in aoe's, and you don't need an aoe taunt for bosses.

    CP5

    Do you understand AOE taunt?
    Realistically what happens is the healer or ranged is getting targeted while the tank is on another NPC. While many tanks run from NPC to NPC and taunt here and there, many dps aren't only using single target dps all on one target as the tank. Even in very coordinated groups that's not the case so an aoe taunt provides opportunities to pull an NPC off maybe both a healer and a caster while tanking another target. Let's say it's limited to two or three NPCs, or in a cone or what not.

    The intent even if it taunts everything in a radius isn't going to keep all on one person because unless it's a boss fight, ppl tend to dps all over the place so Aggro is lost right away this the benefit of an aoe taunt.

    Typically ppl aren't stupid so they understand it's not something to spam over and over as well as by design ZOS is going to continue the Aggro tables which are lost very quickly. This is just a request for efficiency that doesn't exist which oddly only applies to tanks.

    Healers and DPS all use and have aoe viable role specific skills.

    CC, a tank can root mobs, range taunt them in, but in real groups each member doesn't need to be carried that badly. Aoe dps is a thing, aoe heals are a thing, but this game was not built around any need for an aoe taunt. Each member in a group needs to be able to do some things on their own, it isn't a simple Tank take all damage, dps do nothing but dps, healers do nothing but heal, all need to actually do things on their own.
  • NoMoreChillies
    NoMoreChillies
    ✭✭✭✭✭
    if there is AOE taunt then it nullifies DK chains.
    Insulting people on the internet is cowardly.
  • UltimaJoe777
    UltimaJoe777
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    ✭✭✭
    code65536 wrote: »
    What I run or don't run has nothing to do with me wanting an AoE Taunt.
    It does. Because it means you view tanking very differently than most endgame tanks, and you have a fundamentally different view of what the tank's job should be and how it fits into the combat dynamic. That view is why you want an AoE taunt and why you don't run War Horn.

    but that will never change the fact AoE Taunts are wanted
    By you and a few others, you mean. Most tanks in this game, particularly endgame tanks, neither need nor want an AoE taunt. And we fully support ZOS's stance that there shouldn't be one.

    Well that is all your opinion and you are entitled to it, but it is not factual. Your definition of "a few" is either misplaced or you do not know how many people are involved in said "few". Also generalization does not make facts ie "most endgame tanks don't want it". Besides, since when has the majority of the playerbase "not wanting something" stopped Zenimax from adding it? To prove that point I point out Crown Store Crates.
    Liofa wrote: »
    @UltimaJoe777

    1- Actually , it does . As far as I understand you are ok with using your Ultimate for AOE taunting which means you don't have any idea how important Warhorn is . If you knew , you would use it over pretty much everything .

    2- If you really need to taunt everything , it is a better option than an AOE Taunt since it makes your blocks free as well as your taunts .

    3- As I said before , I would not mind if ZOS implement an AOE Taunt . It would be pretty important while observing a tank to understand how good he/she is .

    1. Wrong. I know full well what War Horn is capable of. My decision not to use it does not change that nor is it based on it. It's my decision to run or not run something, regardless of its worth to others, because to me something ELSE may be MORE worth it.

    2. I actually read in another thread that Shield Wall does not stop CC. Considering my Tank barely loses Stamina while blocking and runs full Heavy Armor and therefore has no real problems sustaining Stamina he really doesn't need it. Besides, Puncture is a low-cost ability anyway.

    3. That is a valid point. The only possible flaw with an AoE Taunt involves anyone else among the one using it also using a Taunt as Taunts seem to be a bit flawed mechanically speaking. They should REALLY make it so someone Taunting the same enemy after someone else already did makes the previous person unable to Taunt that enemy until the most recent person's Taunt expires...
    AOE taunt would remove any player skill from Tanks.

    You barely need skill in this game to tank to begin with.

    Why make it even easier then. An AoE taunt would make it completely lazy. Absolutely not justification for an AoE taunt in this game other than pure laziness.

    There is also absolutely zero reason a tank needs to taunt everything to begin with unless they are running with players with poor skill and have no interested in seeing them improve.

    Just say no to what is not needed. Just say no to an AoE taunt

    Truthfully, Taunting is just the opening act. Your true skill as a Tank is in how you deal with the acquired aggro, not how you acquire it. I mean hell anyone can Taunt an enemy but your build and abilities determine how well you deal with that afterward.
    code65536 wrote: »
    Yeah, that explains nothing except your own stance on it, which is quite clear by everyone that has said so. I mean really, I have yet to hear a good reason why AoE Taunts should not be in this game.

    "I don't want it"
    "It's easy mode"
    "It's not needed"

    That's pretty much all I'm hearing, and it just isn't good enough. In fact, those same reasons can apply to literally EVERYTHING in or not in this game. Good arguments, they don't make.
    Just throwing my vote in with the no crowd. No need to repeat the reasons that others have already stated.

    But since you insist on a degree of verbosity, have you even tanked serious endgame content in this game? If you have, then I doubt this would be such a controversial topic for you. You're not supposed to hold aggro on everything. And a lot of enemies will deal damage indiscriminately, regardless of aggro. This is the intended design. In this game, the DPS are supposed to have a degree of self-responsibility--everyone has a substantial arsenal of defenses: blocks, dodges, self-heals, etc. And healers have to heal everyone, not just the tank. The tank's job isn't to taunt everything. Prioritization of taunt is important. Their job is to provide support, through positioning, debuffing, etc.

    In short, adding an AoE taunt means changing the entire dynamic of the game. It doesn't fit with a game where everyone has a high degree of self-sufficiency. It simply does not belong.

    Of course you're not SUPPOSED to, but the more aggro you take the less pressure on your allies so they can do what they're supposed to. Taunting is mitigating aggro, which is something more guaranteed to work than trying other means, like outright damage.

    Self-sufficiency in what way? If the tank doesn't keep the aggro off the Damagers and Healer they just die under normal circumstances. Even the meta here disapproves of being self-sufficient.

    If you agree that one is not supposed to have aggro on everything then why do you agrue that an AoE taunt should be added for unnecessary reasons?

    BTW, pointless convo since the devs have specifically said the game is designed to agro will go to different players and do not intend tanks to taunt everything.

    In reality, the design is for SMART tanking. Smart tanking the tank chooses the more important targets to tank and lets the group handle the rest. An AoE taunt is not for smart tanking. It is for game like Final Fantasy.

    "Supposed to" and "doing it" are 2 different things. Is a Tank SUPPOSED to Taunt? No, but DOING it DOES help them do their job.

    Also, as I have stated before, Zenimax is prone to changing their stance at any given time in the future. Them saying they will never add AoE Taunts is a CURRENT stance, and their FUTURE stance can easily change with little to no reason.
    code65536 wrote: »
    Yeah, that explains nothing except your own stance on it, which is quite clear by everyone that has said so. I mean really, I have yet to hear a good reason why AoE Taunts should not be in this game.

    "I don't want it"
    "It's easy mode"
    "It's not needed"

    That's pretty much all I'm hearing, and it just isn't good enough. In fact, those same reasons can apply to literally EVERYTHING in or not in this game. Good arguments, they don't make.
    Just throwing my vote in with the no crowd. No need to repeat the reasons that others have already stated.

    But since you insist on a degree of verbosity, have you even tanked serious endgame content in this game? If you have, then I doubt this would be such a controversial topic for you. You're not supposed to hold aggro on everything. And a lot of enemies will deal damage indiscriminately, regardless of aggro. This is the intended design. In this game, the DPS are supposed to have a degree of self-responsibility--everyone has a substantial arsenal of defenses: blocks, dodges, self-heals, etc. And healers have to heal everyone, not just the tank. The tank's job isn't to taunt everything. Prioritization of taunt is important. Their job is to provide support, through positioning, debuffing, etc.

    In short, adding an AoE taunt means changing the entire dynamic of the game. It doesn't fit with a game where everyone has a high degree of self-sufficiency. It simply does not belong.

    Of course you're not SUPPOSED to, but the more aggro you take the less pressure on your allies so they can do what they're supposed to. Taunting is mitigating aggro, which is something more guaranteed to work than trying other means, like outright damage.

    Self-sufficiency in what way? If the tank doesn't keep the aggro off the Damagers and Healer they just die under normal circumstances. Even the meta here disapproves of being self-sufficient.
    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE tuant effected added to it?
    Aoe taunt isnt needed. You dont have to taunt everything. Learn to taunt threats and ignore weak mobs

    Yeah and those weak mobs add up over time, becoming a real threat.
    Would also point put that no good tank would waste ult for a taunt.

    I would use an Ultimate AoE Taunt, considering it is literally the only way we'd get it at this point. My tank loses nothing by doing so anyway.

    You lose norhing, but your group loses tons of damage for a lack of warhorn. However I did specify good tanks.

    Yes the small mobs do it up but if they're not dying you have more problems than the fact that they're killing DPS.

    First of all, way to be a jerk. Second of all, ONE PERSON not having War Horn is not the end of the world when it's possible for any of the others among you to have it. It's a BUFF, and Tanks are NOT the only ones that can apply buffs. Healers can too.
    Nermy wrote: »
    Caltrops.

    Does no good for a Tank because they are not optimized for the highest damage. If they are then the Damagers are not up to snuff.
    code65536 wrote: »
    the overwhelming feedback is changes to taunt more than one target

    You mean how virtually every person in this thread who actively tanks don't want an AoE taunt?

    Once again, assumption. Just because a lot of you don't want it doesn't mean you're the only ones that actually run Tanks. That's honestly just jerkwad logic. If anything, replace the word "tanks" in your post to "dissing people that want AoE Taunts" because, honestly, that's what this seems to be coming to.
    CP5 wrote: »
    old_mufasa wrote: »
    They should added a AOE tuant to the one hand and shield ultimate... it would of been so perfect... Tuants all mobs with in x meters while blocking all attacks... its fills a gap that's been missing as well fits the ultimate's ability perfectly and its not spam able like a normal tuant....

    Do you think it should have a AOE taunt effected added to it?

    Actually...if they don't change the Ultimate...which i agree does need changing, here is what I believe makes better sense @ZOS_GinaBruno (even tho its not in the PTS feedback, please consider this as feedback)

    they should scrap the whole line of skills.
    1. The very first thing unlocked should be an AOE taunt that does a significant increased amount of dmg. The morph should cause a choice between a longer taunt radius and length of time for aggro. The other morph should lessen the time and enhance the DMG in a cone in front of the tank with
    2. AOE shield slam stun for targets within 5 paces or less.... yes this is actually needed and this with morphs for slowing speed after stun and the other morph making them take more phy dmg

    *REASON WHY AOE is MPORTANT and necessary for tanking....

    -Healing is done on a radius basis and not a targeting basis, so to keep consistency and logic, tanking should follow this same direction. People constantly complain about bad tanks but the game does nothing to encourage, equip or direct players on how to be good. This typically leads to kicking, arguments, or greater social issues upon interactions.

    3. keep the shield charge but have one morph with no stun and increase phy dmg, the other should stun shorter and taunt one target
    4. Increase armor, resistances and add a buff for a short period like shield stacking. Morphs...open to other ideas from community input
    5. Ultimate.....Perhaps the best opportunity if the above is considered, is to drop a radius of HoT in one morph and a reduction of all DoT in the other

    The constant issue with all of this is one constant feedback i provide. PvE has to be different from PvP
    Different as in the skills for PvE should not be the skills and effects for PvP. What we see now are changes in effort not to create balance issues but its reducing or negating the PvE effectiveness desired and short changing the PvP feedback given.

    No one at this point is getting what they desire and often times, those who strictly play one class, feel penalized or left out.
    This practice has got to cease if the game is going to get better and encourage players to use this weapon tree outside of a tank role.

    You also will want to make major adjustments to the passives in relation to the above skills.
    Not only tanks want to use a sword and shield so every weapon should be designed for DPS and Healers but this weapon line has to address all three with stress on DPS and Tanks. The reason it has to address all three is because dual swords and tank and shield are often used for getting another set bonus due to having two items in hand.

    To me this is an obvious design direction, even if the devs in charge want to do otherwise, as the players in the game are constantly playing different than wha the devs intend or project actions to be.

    Listen to some of the other very vocal community members who have detailed out a much better criticism that mine but who are raising very valid concerns and opportunities.

    By your logic as to why an aoe taunted is required (not) all DPS skills should only be AoE just like the heals you use as a comparison.

    I've tanked a lot in the game and have found zero need for an AoE taunt, except on fight (maybe) and everything can be done well with only the single target taunt.

    Skilled tanks do not need an aoe taunt and tanks still learning or are less experienced would likely develope bad habits that would prevent them from becoming decent skilled tanks.

    Just a bad idea overall. Glad it is not in game. Glad the Devs have stated they do not want an aoe taunt.

    And if less experienced tanks had an aoe taunt they would also be prone to just keep getting themselves killed. Sure I hear guildies say things like they stopped tanking because there is no aoe taunt, but in this game there is not a need for it. The masses of trash mobs should be killed in aoe's, and you don't need an aoe taunt for bosses.

    You make a fair point, but at the same time EVERYTHING in this game requires the learning curve to get it right.


    Gonna say this now and ignore anyone who does otherwise because, frankly, I'm sick of the Negative Nancys: Those opposed to AoE Taunts, stop trying to act like you are supreme in Tanking just because you disapprove of AoE Taunts, because that's just smack talk and makes you look foolish. Argue AoE Taunts with civility or don't argue it at all. Ain't nobody got time for your garbage. I'm all for a fair and civil debate but the bashing is just childish.
    Edited by UltimaJoe777 on September 11, 2016 2:10AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    There's just no need for aoe taunts, the only places i can think of a use for them are places like a) the axes in vAA hm, but you could accidentally pull an Atronach so not that useful, b) trash pulls in vSO and vMoL, where you generally have 2 tanks and need to not stack the adds/ keep certain adds away. Many of these adds have random attacks that ignore taunt anyway.
    The ranged taunt exists for when a loose mob is attacking a healer etc and you need to get them off them.
    They won't likely help new tanks, as they'll end up with too many adds on them run out of stamina and die.
    Edited by SublimeSparo on September 11, 2016 3:02AM
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭✭
    An AOE taunt alone would be much better than the currently planned S&B ult.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    There's just no need for aoe taunts, the only places i can think of a use for them are places like a) the axes in vAA hm, but you could accidentally pull an Atronach so not that useful, b) trash pulls in vSO and vMoL, where you generally have 2 tanks and need to not stack the adds/ keep certain adds away. Many of these adds have random attacks that ignore taunt anyway.
    The ranged taunt exists for when a loose mob is attacking a healer etc and you need to get them off them.
    They won't likely help new tanks, as they'll end up with too many adds on them run out of stamina and die.

    Exactly this, its just not needed.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
    ✭✭✭✭✭
    While I wouldn't mind an AoE taunt on the 1H/S ultimate, I still kind of like the way the taunt system is now in that it forces the tank to prioritize and the DPS to play a bit more strategically.

    However, I am STILL bitter that the Werewolf skill line doesn't have a taunt rolled into one of its morphs.

    BITTER, ZOS. You hear me?

    :|
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    While I wouldn't mind an AoE taunt on the 1H/S ultimate, I still kind of like the way the taunt system is now in that it forces the tank to prioritize and the DPS to play a bit more strategically.

    However, I am STILL bitter that the Werewolf skill line doesn't have a taunt rolled into one of its morphs.

    BITTER, ZOS. You hear me?

    :|

    Get yourself the tormentor set from WGT, - charge abilities taunt an enemy, pounce is technically a charge ability, in fact did anyone ever test tormentor with an aoe charge ability... explosive charge, brutal pounce, lotus fan etc, there may already be an aoe taunt
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
    ✭✭✭✭✭
    Get yourself the tormentor set from WGT, - charge abilities taunt an enemy, pounce is technically a charge ability
    Already working on it, Boss! o:)
    In fact did anyone ever test tormentor with an aoe charge ability... explosive charge, brutal pounce, lotus fan etc, there may already be an aoe taunt
    That's actually quite brilliant if it works.
  • Doctordarkspawn
    Doctordarkspawn
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    ✭✭✭✭✭
    An AOE taunt alone would be much better than the currently planned S&B ult.

    Truth.

    But quite frankly if your DPS are dying to trash if their that fragile, their bad DPS. Kick them. Find new DPS.
    While I wouldn't mind an AoE taunt on the 1H/S ultimate, I still kind of like the way the taunt system is now in that it forces the tank to prioritize and the DPS to play a bit more strategically.

    However, I am STILL bitter that the Werewolf skill line doesn't have a taunt rolled into one of its morphs.

    BITTER, ZOS. You hear me?

    :|

    Honestly I'd like to get a undead/revenant skill line in order to get friggin' tank bonuses. I'd love it.
    Edited by Doctordarkspawn on September 11, 2016 5:54AM
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Nope.

    Yep.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    TiberX wrote: »
    NO. Just NO!

    YES. Just YES!
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    ✭✭✭
    Yes! We need an AOE taunt. For PVE, obviously. Most of these negative repliers are PVPers. Who uses a damn taunt in PVP?!?! No one.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
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