There was never any promise made to balance this game. Believe me i want it too but this was never the intent for this upcoming patch.
Discussion: Ability Cost Increase...Well @Aletheion , @mzapkeneb18_ESO ,
I checked out 20 abilities, both Magicka as Stamina, that had exactly the same costs in live as PTS
Base Recoveries are the same. Recoveries on the sets are the same.
The only difference I saw between live an PTS were the Fighters Guild abilities, that were all increased with 25%. In the patch notes only the Ultimate was mentioned.
So somebody using Trap Beast all the time will feel the difference.
ZOS_GinaBruno wrote: »Guild
- Fighters Guild
- Dawnbreaker: Increased the cost of this ability and its morphs to 125 Ultimate from 100.
hedna123b14_ESO wrote: »@ZOS_RichLambert you have spoken many times about player choice and build diversity. The build which involves the use of the lightning staff was one of these non-meta situational builds that worked wonders when run properly. Perhaps the AoE on each tick was unintended. If this is the case can you please let us know what IS the appropriate use for a lightning staff? Perhaps the community at large has been missing the intent behind this staff type. When I discovered how this build could revolutionize PvE gameplay i honestly thought that this was it. This was the original intent by the devs to provide us with uses for a lightning staff. There would be obvious drawbacks - lower single target damage, but over all it would be a build that is different and that works in appropriate situations. Perhaps I completely missed your intended point. Please enlighten us in some way regarding how we could adequately use a lightning staff without incurring a massive DPS loss, since there is a disproportionate amount of buffs to fire in the game.
A balance implies that there are negative aspects in addition to positive aspects from using a certain thing. What are drawbacks of using a fire staff over a lightning staff? And what about Ice???
Pleas reconsider this change as it would further pigeonhole us into a few select sets.
SublimeSparo wrote: »hedna123b14_ESO wrote: »@ZOS_RichLambert you have spoken many times about player choice and build diversity. The build which involves the use of the lightning staff was one of these non-meta situational builds that worked wonders when run properly. Perhaps the AoE on each tick was unintended. If this is the case can you please let us know what IS the appropriate use for a lightning staff? Perhaps the community at large has been missing the intent behind this staff type. When I discovered how this build could revolutionize PvE gameplay i honestly thought that this was it. This was the original intent by the devs to provide us with uses for a lightning staff. There would be obvious drawbacks - lower single target damage, but over all it would be a build that is different and that works in appropriate situations. Perhaps I completely missed your intended point. Please enlighten us in some way regarding how we could adequately use a lightning staff without incurring a massive DPS loss, since there is a disproportionate amount of buffs to fire in the game.
A balance implies that there are negative aspects in addition to positive aspects from using a certain thing. What are drawbacks of using a fire staff over a lightning staff? And what about Ice???
Pleas reconsider this change as it would further pigeonhole us into a few select sets.
Careful, knowing ZoS they'll just nerf inferno staff to be inline with lightning and ice lol
SublimeSparo wrote: »hedna123b14_ESO wrote: »@ZOS_RichLambert you have spoken many times about player choice and build diversity. The build which involves the use of the lightning staff was one of these non-meta situational builds that worked wonders when run properly. Perhaps the AoE on each tick was unintended. If this is the case can you please let us know what IS the appropriate use for a lightning staff? Perhaps the community at large has been missing the intent behind this staff type. When I discovered how this build could revolutionize PvE gameplay i honestly thought that this was it. This was the original intent by the devs to provide us with uses for a lightning staff. There would be obvious drawbacks - lower single target damage, but over all it would be a build that is different and that works in appropriate situations. Perhaps I completely missed your intended point. Please enlighten us in some way regarding how we could adequately use a lightning staff without incurring a massive DPS loss, since there is a disproportionate amount of buffs to fire in the game.
A balance implies that there are negative aspects in addition to positive aspects from using a certain thing. What are drawbacks of using a fire staff over a lightning staff? And what about Ice???
Pleas reconsider this change as it would further pigeonhole us into a few select sets.
Careful, knowing ZoS they'll just nerf inferno staff to be inline with lightning and ice lol
Drummerx04 wrote: »This is a big deal because it doesn't just affect one class. This affects all magicka characters build potential.
This is like ZOS looking at dual wielding and saying "steel tornado doesn't need to deal 100% extra damage to low health targets, let's change it to 20% extra damage. And while we are at it, let's reduce the slaghter passive to 3/5% down from 10/20% and let's not put any of that in the patch notes. I doubt anyone willnotice anyway."
If for some reason ZOS absolutely cannot accept AOE during the channel, I think we can all agree this would not be so bad iff the AOE simply got pushed to the shock pulse at the end of the channel (someone mentioned this earlier). So if each of 4 ticks deals 5k, then the aoe would deal 20k with the explosion at the end.
This would be a slight nerf because you can't melt mobs quite as effectively in maelstrom or other similar situations, but in long trial fights, the AOE would not be so horrendously impacted and lightning would remain a viable weapon.
It needed a nerf. Not sure how I feel about this yet but lightning staff can hit harder than fire single target and it could do crazy AoE.https://m.youtube.com/watch?v=yisP67coJGA
And then there's the lag it causes in pvp http://xboxdvr.com/gamer/Toast STS/video/21199858
ZOS_GinaBruno wrote: »We certainly never intend to purposely not include information in the patch notes. We'll follow up early next week and figure out what the deal here is.
ZOS_GinaBruno wrote: »We certainly never intend to purposely not include information in the patch notes. We'll follow up early next week and figure out what the deal here is.