Princess_Asgari wrote: »Princess_Asgari wrote: »GreatWhite000 wrote: »Princess_Asgari wrote: »The cost increase is too sever, even people with lich and 4K regen can't keep resources up at times. I can't even imagine doing vMA on a magplar now.
I can't imagine doing it on a magplar last patch or the current live patch. That class has 0 resource management.
I hate to be the guy who says this because it's not entirely useful criticism, but. . . git gud. Plenty of people farm vMA on magplar - keep rune focus up and mix in some HA, you too can sustain resources. If you can't go full burst build, wear some seducer, pick up atro stone, do what you gotta do.
So much ignorance in your statement. I'm speaking from trying to obtain the best end game vMA score, not farm stupid loot. Actual players who play magplar will tell you that magicka sustain in vMA is atrocious on live already and this update will just make it so many of the scores now aren't seen because people have to drop damage for sustain.
Sorry for my ignorance
Do we get another decrease of our resource recoveries with One Tamriel ???
Or is this discussion still based on the (necro) post regarding the resource recovery decreases of the Hist DLC ?
No there is something up on pts. Myself and many I play with have all expressed feeling it. Resources through regen or cost increases has changed intended or unintended and it's a problem.
themdogesbite wrote: »The dissapointment when people realise that people will just build for even more burst then whats already present.
Personofsecrets wrote: »can any1 check block cost please?
Well, on CP iit was much needed. But on Azura noone will use new sets and still will stick to old sustain sets like Amberplasm otherwise they will run out of resources = instawipe.
Hope this isn't intened. Class balance wise templars already have way more resource problems then other classes. Race balance wise this would push even more towards sustain races. No more imperial magplars eg.
WreckfulAbandon wrote: »So is my sustain going to go down every patch now because of the insane power creep ZOS continues to implement??
Princess_Asgari wrote: »Princess_Asgari wrote: »GreatWhite000 wrote: »Princess_Asgari wrote: »The cost increase is too sever, even people with lich and 4K regen can't keep resources up at times. I can't even imagine doing vMA on a magplar now.
I can't imagine doing it on a magplar last patch or the current live patch. That class has 0 resource management.
I hate to be the guy who says this because it's not entirely useful criticism, but. . . git gud. Plenty of people farm vMA on magplar - keep rune focus up and mix in some HA, you too can sustain resources. If you can't go full burst build, wear some seducer, pick up atro stone, do what you gotta do.
So much ignorance in your statement. I'm speaking from trying to obtain the best end game vMA score, not farm stupid loot. Actual players who play magplar will tell you that magicka sustain in vMA is atrocious on live already and this update will just make it so many of the scores now aren't seen because people have to drop damage for sustain.
Sorry for my ignorance
Do we get another decrease of our resource recoveries with One Tamriel ???
Or is this discussion still based on the (necro) post regarding the resource recovery decreases of the Hist DLC ?
No there is something up on pts. Myself and many I play with have all expressed feeling it. Resources through regen or cost increases has changed intended or unintended and it's a problem.
Wait.. so have resources costs gone up again or is this OP from April just confusing people?
-Aletheion
mzapkeneb18_ESO wrote: »...does someone else expect that everytime they increase the cp cap, ability costs increases too by now?
The only difference I saw between live an PTS were the Fighters Guild abilities, that were all increased with 25%. In the patch notes only the Ultimate was mentioned.
So somebody using Trap Beast all the time will feel the difference.
Dagoth_Rac wrote: »The only difference I saw between live an PTS were the Fighters Guild abilities, that were all increased with 25%. In the patch notes only the Ultimate was mentioned.
So somebody using Trap Beast all the time will feel the difference.
Are you on a template character? Did you put a skill point in Intimidating Presence? That lowers costs of Fighters Guild skills.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.