Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160.
Most abilities will cost about the same, but cost reduction abilities should return more predictable results.
Running a 2handed pure stamina build my ability costs are significantly lower. I'm wearing full heavy armor and it is amazing.
Another change in the right direction. Back to skillful management of resources
Cost = BaseCost * EffectiveLevel / 56 + BaseCost * 3 / 28 BaseCost = Level 50 cost with 0 CP EffectiveLevel = 1-66 EffectiveLevel = Level + floor(CP/10) (to a cap of 66)
Do we play the same game? Do I really have to quote myself? I guess I have to quote myself.It could be that something went wrong at the ZOS desks and the cost increase is not intended.
But if it is intended,
for fights taking longer than a short burst, it will put players for the tough choice to either:
- keep up their present high DPS/HPS/Damage-mitigation builds, but suffer from resources and run dry after some time
- Invest more in Resource generation by Armor set/Jewlry enchants/etc choices and have less effective output.
You could also say that by putting strain on Resources, there comes a "natural soft cap" into being.
HoloYoitsu wrote: »The cost increase is huge, but all its going to do is push people into more burst oriented not sustain. Why? Because you can stack spell/wep dmg higher than ever before, this is not 1.5 and nothing is going to make that resource management meta come back while burst is stronger than ever. When you have the option of building for super high burst and being able to kill stuff, vs building tanky and having to sacrifice all dmg just to sustain through increased resource costs, the choice makes itself.
If you want the build diversity of 1.5, the first thing that needs to be done is caps on dmg stacking.
SuperbatSr wrote: »Before the update my regen was so high I could cloak indefinitely.
Saucy_Jack wrote: »SuperbatSr wrote: »Before the update my regen was so high I could cloak indefinitely.
And this is why it's a step in the right direction in terms of resource management. Everyone knew having 100% chameleon in single-player Oblivion was gamebreaking; not sure why it wouldn't be gamebreaking in multiplayer ESO.
Dagoth_Rac wrote: »Yes! My Stamplar struggles with stamina resource management as it is on live. It is absolutely brutal on PTS. This patch is going to be a serious nerf to my DPS because I am going to have to devote more glyphs or set items to cost reduction or stamina recovery. I was really looking forward to this patch that was supposed to have stamina improvements, but so far it looks to have made things noticeably worse, at least for my Stamplar. :-(
Princess_Asgari wrote: »The cost increase is too sever, even people with lich and 4K regen can't keep resources up at times. I can't even imagine doing vMA on a magplar now.
GreatWhite000 wrote: »Princess_Asgari wrote: »The cost increase is too sever, even people with lich and 4K regen can't keep resources up at times. I can't even imagine doing vMA on a magplar now.
I can't imagine doing it on a magplar last patch or the current live patch. That class has 0 resource management.
Princess_Asgari wrote: »The cost increase is too sever, even people with lich and 4K regen can't keep resources up at times. I can't even imagine doing vMA on a magplar now.
GreatWhite000 wrote: »Princess_Asgari wrote: »The cost increase is too sever, even people with lich and 4K regen can't keep resources up at times. I can't even imagine doing vMA on a magplar now.
I can't imagine doing it on a magplar last patch or the current live patch. That class has 0 resource management.
I hate to be the guy who says this because it's not entirely useful criticism, but. . . git gud. Plenty of people farm vMA on magplar - keep rune focus up and mix in some HA, you too can sustain resources. If you can't go full burst build, wear some seducer, pick up atro stone, do what you gotta do.
Princess_Asgari wrote: »GreatWhite000 wrote: »Princess_Asgari wrote: »The cost increase is too sever, even people with lich and 4K regen can't keep resources up at times. I can't even imagine doing vMA on a magplar now.
I can't imagine doing it on a magplar last patch or the current live patch. That class has 0 resource management.
I hate to be the guy who says this because it's not entirely useful criticism, but. . . git gud. Plenty of people farm vMA on magplar - keep rune focus up and mix in some HA, you too can sustain resources. If you can't go full burst build, wear some seducer, pick up atro stone, do what you gotta do.
So much ignorance in your statement. I'm speaking from trying to obtain the best end game vMA score, not farm stupid loot. Actual players who play magplar will tell you that magicka sustain in vMA is atrocious on live already and this update will just make it so many of the scores now aren't seen because people have to drop damage for sustain.
Princess_Asgari wrote: »GreatWhite000 wrote: »Princess_Asgari wrote: »The cost increase is too sever, even people with lich and 4K regen can't keep resources up at times. I can't even imagine doing vMA on a magplar now.
I can't imagine doing it on a magplar last patch or the current live patch. That class has 0 resource management.
I hate to be the guy who says this because it's not entirely useful criticism, but. . . git gud. Plenty of people farm vMA on magplar - keep rune focus up and mix in some HA, you too can sustain resources. If you can't go full burst build, wear some seducer, pick up atro stone, do what you gotta do.
So much ignorance in your statement. I'm speaking from trying to obtain the best end game vMA score, not farm stupid loot. Actual players who play magplar will tell you that magicka sustain in vMA is atrocious on live already and this update will just make it so many of the scores now aren't seen because people have to drop damage for sustain.
Sorry for my ignorance
Do we get another decrease of our resource recoveries with One Tamriel ???
Or is this discussion still based on the (necro) post regarding the resource recovery decreases of the Hist DLC ?