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Sorcerers can heal too!

  • snakester320
    snakester320
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    sorry but templars have better healing skills full stop how many of you so called greatest sorc healers heal runs with characters that dont have some sort of self heals?? not a big fan of sorcs healing and tanking cause the majority ive seen through PUGS has been less that impressive compared to a dedicated templar healer!! that said i have seen a few do great jobs but very VERY far and few between!!

    every single sorc tank I have ever seen ever was a pet build, no taunt, and basically cheated to get into a group. Never seen one actually tank so much as a bone collossus without getting creamed.

    This is what annoys me i like to get in as a dps do my job and get my reward 1 or 2 wipes on a boss etc yeah sure but ive seen wipes on trash even first 1/2 mobs wipe..ZOS made a big mistake with the classes ( cant wait for the abuse ill get over this ) making really only 4 classes gave it no variety dk tank templar heals and 2 dps classes !! there should have been 2 tank 2 healer and 4 dps classes giving ppl variety that way instead... i think the put a resto staff on a NB /sorc and call your self a healer is stupid !! This idea while ( dont get me wrong ) is fresh and a way to distance themselves from the common mmo format but also presented far more issues than expected they had to allow you to queue as any class which is abused all the time with NB and sorcs queueing as tanks/healers to get fast queues resulting in alot of failed groups more so than normal mmo format.. i play with my stamplar my fav class for the damn good self heal BUT i dont que as a healer because im not a healer nor should i have to heal becasue some jerk thinks he can heal with a sorc/nb with a staff and pet!!.. ive also had to resort to using heavy armour peices to have stay alive ( i dont like tank class in this game) other games tanks have better aoe aggro to pull and hold mobs while dps kills them... simple! then after that they put a 15min penalty timer does ZOS want ppl to get fustrated with the game and leave??? lmao

    What self heal on a stamplar? Vigor? That is available to everyone. Rally? That is also available to everyone. All heals that you have available to you as a Templar are magic and all worth nothing on a stam build.

    Stamplars are the perfect example of play how you want. You say zos made a big mistake. then go on to say you like playing stamina based Templar dps but you want templars to be the only healers? You make no sense.
    lmao clearly you half read the post i love my stamplar and i had to use templar heals to keep my self alive and i often still do because the sorc healers quite often are usless .. i could explain the rest but but its not worth it!!
    Edited by snakester320 on September 2, 2016 4:04PM
  • exeeter702
    exeeter702
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    Sorcerers can heal. I think as a utility/support in most cases, or normal runs.

    As many have stated before, Templars do it best from "their house". Shards and Repentance are quite useful to a group.

    I find I have to use more potions to accommodate most hybrid Sorcerer Healer builds.

    ? there is no such thing as a hybrid sorc healer.....
  • Apherius
    Apherius
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    I test the Sorc healer , he is very good ! infinite heal with the dark conversion . he Have the heal and the recorvery for heal people for 7 min if he use the dark conversion . BUT he have pets , you can keep pets but they take 2 places .
    But people d'ont take sorc healer or other ..; why ... ? BECAUSE they don't help for Stam ! and WE need this ,a unaundet skill ( unauded , don't remember the right word ) who help Stamina for there stamina . or No templar healer will be kick of all group and HL raid for always
    Edited by Apherius on September 2, 2016 5:31PM
  • Bigevilpeter
    Bigevilpeter
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    its not just the healing, its the stamina support templars have with shards and repentance.

    I really want to make a DK healer, but dont want to spend so much time on him only to do the easy stuff
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    SolarCat02 wrote: »
    And there's no rule saying the Templar throwing shards has to be the healer! In fact, in high damage instances in Trials, if the tank needs shards to keep block up, it's best if the healers are healing and someone else is doing the shards every ten seconds.
    I run both a Nightblade and a Templar healer.

    If I EVER hear a teammate say, "Shards, please", then the odds of that player dying in a random damage spike just went up 100%.

    Don't pull digital poor-mouthing with me.

    o:)
  • Asardes
    Asardes
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    "They asked for shards? I'll give them shards!" - The Possessed Mantikora
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • exeeter702
    exeeter702
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    its not just the healing, its the stamina support templars have with shards and repentance.

    I really want to make a DK healer, but dont want to spend so much time on him only to do the easy stuff

    there is NEVER a situation where more than one templar is needed to provide shards unless the stam dps are seriously un-optimized.

    Even then, a magplar dps can easy afford both the slot for shards and the time to cast it without harming his/her dps.

    Dont be surprised when zos implements a different skill that nets the same result as shards or repentance but is achieved in a different way and is universally available to all classes.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Asardes wrote: »
    Well, in order to proc Tava's Favor you have to run evasion, meaning you have a 20% chance of not being hit, on each hit. If you evade you gain 9 ultimate over 6 seconds (bonus identical to minor heroism). Which is fine, because some things (ex. bosses in the new dungeons, Manticora) hit really hard, and take a big chunk of your health even while you are blocking. The problem is that when you combine a set that procs on avoiding hits with one that procs on being hit, like Bloodspawn or Scourge Harvester, you actually reduce the latter's overall effectiveness, because you are getting hit on average 20% less than you would without the evasion needed to proc Tava's. Bloodspawn gives you 15 ultimate right away, with a 6 second resistance boost and another 6 seconds cooldown - which is not that important, since I'm right at the cap anyway if healer is using combat prayer and gives me minor ward & protection. So in the end you trade 20% of a 6% chance of gaining 15 ultimate on each hit for a 20% of gaining 9 ultimate on each hit. The actual ultimate gain may depend on scenario.

    In practice, with my current setup, I can blow the horn every 45-50s , but gain ultimate from other sources as well, which are more reliable: heavy attacks, light attacks, heroic slash, mountain's blessing passive (ingenous weapons, ingenous shields). In practice I blow the horn at longer intervals, because most boss fights have phases, and using other ults, like magma shell, are more opportune in certain fights where the group takes huge damage from AoEs. I've seen videos and other sources claiming similar utlimate refill times for Tava's Favor + Bloodspawn combination. That's why I say it's "marginally better". If I were to craft Tava's Favor I would probably combine it with something else, in order to bring more utility to the group. Ex. Ebon Armory (more health), Roar of Alkosh (resistance debuff), Akaviri Dragonguard (ultimate cost reduction).

    You are looking at it wrong, with tavas and shuffle and BS, you are gaining alt no matter what happens, getting hit or missed.

    Tavas stacks with heroic slash. Also tavas is 9 ultimate over 3 seconds and minor heroism is 1 Ultimate every 1.5 seconds for 9 seconds, so not even close to the same.

    So all in all, when using tavas you tanking 20% less damage and when you do, you have bs proc for 6k armor, which is like 13% less damage with that proc up. With the set up I have, I have like 29k spell resist and 27k physical, so that 6k armor actually means something.

    Shuffle only costs me 3k stam. Which is nothing.

    I wear dragongaurd and tavas. I also have the master sword.

    All I want to point out is that I hardly even notice the difference of a tenplar healer and a non temp.

    You still haven't acknowledged that both ways that we play are valid. I have twice. I hope you are not taking this personally. We both just run what works for us.
  • Humatiel
    Humatiel
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    Asardes wrote: »
    Well, in order to proc Tava's Favor you have to run evasion, meaning you have a 20% chance of not being hit, on each hit. If you evade you gain 9 ultimate over 6 seconds (bonus identical to minor heroism). Which is fine, because some things (ex. bosses in the new dungeons, Manticora) hit really hard, and take a big chunk of your health even while you are blocking. The problem is that when you combine a set that procs on avoiding hits with one that procs on being hit, like Bloodspawn or Scourge Harvester, you actually reduce the latter's overall effectiveness, because you are getting hit on average 20% less than you would without the evasion needed to proc Tava's. Bloodspawn gives you 15 ultimate right away, with a 6 second resistance boost and another 6 seconds cooldown - which is not that important, since I'm right at the cap anyway if healer is using combat prayer and gives me minor ward & protection. So in the end you trade 20% of a 6% chance of gaining 15 ultimate on each hit for a 20% of gaining 9 ultimate on each hit. The actual ultimate gain may depend on scenario.

    In practice, with my current setup, I can blow the horn every 45-50s , but gain ultimate from other sources as well, which are more reliable: heavy attacks, light attacks, heroic slash, mountain's blessing passive (ingenous weapons, ingenous shields). In practice I blow the horn at longer intervals, because most boss fights have phases, and using other ults, like magma shell, are more opportune in certain fights where the group takes huge damage from AoEs. I've seen videos and other sources claiming similar utlimate refill times for Tava's Favor + Bloodspawn combination. That's why I say it's "marginally better". If I were to craft Tava's Favor I would probably combine it with something else, in order to bring more utility to the group. Ex. Ebon Armory (more health), Roar of Alkosh (resistance debuff), Akaviri Dragonguard (ultimate cost reduction).

    You are looking at it wrong, with tavas and shuffle and BS, you are gaining alt no matter what happens, getting hit or missed.

    Tavas stacks with heroic slash. Also tavas is 9 ultimate over 3 seconds and minor heroism is 1 Ultimate every 1.5 seconds for 9 seconds, so not even close to the same.

    So all in all, when using tavas you tanking 20% less damage and when you do, you have bs proc for 6k armor, which is like 13% less damage with that proc up. With the set up I have, I have like 29k spell resist and 27k physical, so that 6k armor actually means something.

    Shuffle only costs me 3k stam. Which is nothing.

    I wear dragongaurd and tavas. I also have the master sword.

    All I want to point out is that I hardly even notice the difference of a tenplar healer and a non temp.

    You still haven't acknowledged that both ways that we play are valid. I have twice. I hope you are not taking this personally. We both just run what works for us.

    Virtually everything that you've said appears to relate to 4 man content, I'm curious how you manage with say the Mage without a templar, or in vSO during one of the double trash mobs. Frankly in 4 man content my healer can be an afk player that got ported in and we would be fine.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Humatiel wrote: »
    Asardes wrote: »
    Well, in order to proc Tava's Favor you have to run evasion, meaning you have a 20% chance of not being hit, on each hit. If you evade you gain 9 ultimate over 6 seconds (bonus identical to minor heroism). Which is fine, because some things (ex. bosses in the new dungeons, Manticora) hit really hard, and take a big chunk of your health even while you are blocking. The problem is that when you combine a set that procs on avoiding hits with one that procs on being hit, like Bloodspawn or Scourge Harvester, you actually reduce the latter's overall effectiveness, because you are getting hit on average 20% less than you would without the evasion needed to proc Tava's. Bloodspawn gives you 15 ultimate right away, with a 6 second resistance boost and another 6 seconds cooldown - which is not that important, since I'm right at the cap anyway if healer is using combat prayer and gives me minor ward & protection. So in the end you trade 20% of a 6% chance of gaining 15 ultimate on each hit for a 20% of gaining 9 ultimate on each hit. The actual ultimate gain may depend on scenario.

    In practice, with my current setup, I can blow the horn every 45-50s , but gain ultimate from other sources as well, which are more reliable: heavy attacks, light attacks, heroic slash, mountain's blessing passive (ingenous weapons, ingenous shields). In practice I blow the horn at longer intervals, because most boss fights have phases, and using other ults, like magma shell, are more opportune in certain fights where the group takes huge damage from AoEs. I've seen videos and other sources claiming similar utlimate refill times for Tava's Favor + Bloodspawn combination. That's why I say it's "marginally better". If I were to craft Tava's Favor I would probably combine it with something else, in order to bring more utility to the group. Ex. Ebon Armory (more health), Roar of Alkosh (resistance debuff), Akaviri Dragonguard (ultimate cost reduction).

    You are looking at it wrong, with tavas and shuffle and BS, you are gaining alt no matter what happens, getting hit or missed.

    Tavas stacks with heroic slash. Also tavas is 9 ultimate over 3 seconds and minor heroism is 1 Ultimate every 1.5 seconds for 9 seconds, so not even close to the same.

    So all in all, when using tavas you tanking 20% less damage and when you do, you have bs proc for 6k armor, which is like 13% less damage with that proc up. With the set up I have, I have like 29k spell resist and 27k physical, so that 6k armor actually means something.

    Shuffle only costs me 3k stam. Which is nothing.

    I wear dragongaurd and tavas. I also have the master sword.

    All I want to point out is that I hardly even notice the difference of a tenplar healer and a non temp.

    You still haven't acknowledged that both ways that we play are valid. I have twice. I hope you are not taking this personally. We both just run what works for us.

    Virtually everything that you've said appears to relate to 4 man content, I'm curious how you manage with say the Mage without a templar, or in vSO during one of the double trash mobs. Frankly in 4 man content my healer can be an afk player that got ported in and we would be fine.

    I am speaking from experience in vDSA. Yes, four man content but the hardest in the game. I suppose if you are talking about vet trails, then of course that takes different stuff. I have yet to tank a vet trial or heal one. But I have done both of those in vDSA. I have completed vDSA with a NB healer with me as tank with the setup I have mentioned.

    I ask how is 1% of the game relevant to the topic at hand? As in that the other classes don't make good healers? 98% of the people won't step foot in a vet trial. The hardest content they will play is a vet dungeons and all classes can heal them just fine.
    Edited by Lightspeedflashb14_ESO on September 3, 2016 8:25AM
  • Humatiel
    Humatiel
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    Humatiel wrote: »
    Asardes wrote: »
    Well, in order to proc Tava's Favor you have to run evasion, meaning you have a 20% chance of not being hit, on each hit. If you evade you gain 9 ultimate over 6 seconds (bonus identical to minor heroism). Which is fine, because some things (ex. bosses in the new dungeons, Manticora) hit really hard, and take a big chunk of your health even while you are blocking. The problem is that when you combine a set that procs on avoiding hits with one that procs on being hit, like Bloodspawn or Scourge Harvester, you actually reduce the latter's overall effectiveness, because you are getting hit on average 20% less than you would without the evasion needed to proc Tava's. Bloodspawn gives you 15 ultimate right away, with a 6 second resistance boost and another 6 seconds cooldown - which is not that important, since I'm right at the cap anyway if healer is using combat prayer and gives me minor ward & protection. So in the end you trade 20% of a 6% chance of gaining 15 ultimate on each hit for a 20% of gaining 9 ultimate on each hit. The actual ultimate gain may depend on scenario.

    In practice, with my current setup, I can blow the horn every 45-50s , but gain ultimate from other sources as well, which are more reliable: heavy attacks, light attacks, heroic slash, mountain's blessing passive (ingenous weapons, ingenous shields). In practice I blow the horn at longer intervals, because most boss fights have phases, and using other ults, like magma shell, are more opportune in certain fights where the group takes huge damage from AoEs. I've seen videos and other sources claiming similar utlimate refill times for Tava's Favor + Bloodspawn combination. That's why I say it's "marginally better". If I were to craft Tava's Favor I would probably combine it with something else, in order to bring more utility to the group. Ex. Ebon Armory (more health), Roar of Alkosh (resistance debuff), Akaviri Dragonguard (ultimate cost reduction).

    You are looking at it wrong, with tavas and shuffle and BS, you are gaining alt no matter what happens, getting hit or missed.

    Tavas stacks with heroic slash. Also tavas is 9 ultimate over 3 seconds and minor heroism is 1 Ultimate every 1.5 seconds for 9 seconds, so not even close to the same.

    So all in all, when using tavas you tanking 20% less damage and when you do, you have bs proc for 6k armor, which is like 13% less damage with that proc up. With the set up I have, I have like 29k spell resist and 27k physical, so that 6k armor actually means something.

    Shuffle only costs me 3k stam. Which is nothing.

    I wear dragongaurd and tavas. I also have the master sword.

    All I want to point out is that I hardly even notice the difference of a tenplar healer and a non temp.

    You still haven't acknowledged that both ways that we play are valid. I have twice. I hope you are not taking this personally. We both just run what works for us.

    Virtually everything that you've said appears to relate to 4 man content, I'm curious how you manage with say the Mage without a templar, or in vSO during one of the double trash mobs. Frankly in 4 man content my healer can be an afk player that got ported in and we would be fine.

    I am speaking from experience in vDSA. Yes, four man content but the hardest in the game. I suppose if you are talking about vet trails, then of course that takes different stuff. I have yet to tank a vet trial or heal one. But I have done both of those in vDSA. I have completed vDSA with a NB healer with me as tank with the setup I have mentioned.

    I ask how is 1% of the game relevant to the topic at hand? As in that the other classes don't make good healers? 98% of the people won't step foot in a vet trial. The hardest content they will play is a vet dungeons and all classes can heal them just fine.

    VDSA is uniquely suited to a sorc healer imo, purely because of the added dps when it becomes a bit of a dps race. A sorc can heal a vet pledge I suppose but so can a level 12 orc dk who unlocked healing springs and gets battle leveled. A healers priority of role is in order of importance;

    -Group Buffs / Resource Management.
    -Healing
    -DPS

    In that regard a sorc will often fall "behind the curve" as they lack stamina restoration, jesusbeam, novas etc. So if your asking weather a healbot with a resto staff "can" heal content then yes of course. They actually made an addon that did just that in late 2014 (good times). IF your asking weather a sorc can actually fill the role of healer as is expected of an experienced player then my answer remains no.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • TheValkyn
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    Templars have a cheap cleanse and can be utilized by group members at whim which also interacts with synergy benefits. Templars have plenty of HoTs and a great burst heal. Templars can grant stamina to their tank and DPS. Templars have access to major mending with ease. Templars have great group buffs for standing in their houses. Templars have increased healing on low health targets.

    Templars are built to be the best healers.
  • DocFrost72
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    With the new Sentinel of Rakffuskrgs (Obviously misspelled) monster set, healing has iirc a 15% chance to summon a dwarven spider that gives health AND STAMINA to a teammate.

    So now any class can be a healer, not that they couldn't before or anything. Just need to cover my bases with some individuals. Started life as a sorc healer myself, OP. Thinking of heading back to it once the new helm is live.

    EDIT: Decided to link the helm, and it is even better than my memory told me.

    fd951317ca.jpg
    Edited by DocFrost72 on September 4, 2016 1:30AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    DocFrost72 wrote: »
    With the new Sentinel of Rakffuskrgs (Obviously misspelled) monster set, healing has iirc a 15% chance to summon a dwarven spider that gives health AND STAMINA to a teammate.

    So now any class can be a healer, not that they couldn't before or anything. Just need to cover my bases with some individuals. Started life as a sorc healer myself, OP. Thinking of heading back to it once the new helm is live.

    EDIT: Decided to link the helm, and it is even better than my memory told me.

    fd951317ca.jpg

    It is an amazing monster set and prolly with replace bogdan on my temp healer. With this set there is really no reason that every class can't heal perfectly fine and do basically everything a temp can. Every buff and debuff a temp uses is outside their skill line, with the exception of minor sorcery, which if you have a temp DPS, is already covet as most use either reflective light as a mana temp or power of the light as a stam temp.

    I just want to point out is everyone in the radius as well. Not just one person. This will make it invaluable to almost every healer there is.


    Also that 10% proc chance is huge. Though the 15 sec cooldown might actually gimp the set too much. it really ought to be a 10 sec, with 2 seconds of downtime being enough.
    Edited by Lightspeedflashb14_ESO on September 4, 2016 8:46AM
  • hrothbern
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    hm

    5 meter radius is not much

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    hrothbern wrote: »
    hm

    5 meter radius is not much


    It says with in 5 meters, if we assume 5 meters of the spider, that is a 10 meter diameter, which mean an area of 78.54. so plenty big, bigger then shards, which is an 8 meter diameter.

    And it is the same size as bogdans totem. that is fine.
    Edited by Lightspeedflashb14_ESO on September 4, 2016 9:42AM
  • exeeter702
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    TheValkyn wrote: »
    Templars are built to be the best healers.

    false
    Edited by exeeter702 on September 4, 2016 4:01PM
  • Martol
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    I played with a sorcerer healer in vet fungal for the pledge yesterday.. Couldn't keep us alive I was the only one up cause I forgot to switch my shield out from vMA.
    i jest wanna git gud ;_;
  • exeeter702
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    Martol wrote: »
    I played with a sorcerer healer in vet fungal for the pledge yesterday.. Couldn't keep us alive I was the only one up cause I forgot to switch my shield out from vMA.

    I played with a Templar healer in vet way rest sewers for the pledge the other day.. Couldn't keep us alive so I had to off heal on my magnb.


    See what I did there.
  • Peekachu99
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    Cleared two farming runs of vet RoM today on a sorc tank. Nothing like an unkillable, shield spamming, CCing beast. Sometimes my clannfear decides she wants to go a round with the boss just for kicks. Good times. 5 light, at resistance and physical cap with 70/70 hardy and elemental defender too, in case a smidge of damage actually leaks through :) I may just be enjoying him more than my Temp, Dk, or sap tanks.

    Oh and I can swap to my overload bar and blast the smithereens out of things. Sap tank is the closest to that kind of absurd DPS, but still falls short. It's also a great choice for twice born star, which I haven't used much, since I primarily heal/ tank. 50%+ Crit chance is simply delicious for a tank.

    I am officially a convert. I realize this is about sorc healers, but the class is more than competent at either support role.
  • forwardbias83
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    The ability that the twilight has, I can't count all of the wipe saves I have made. The twilight ability costs around 2500 magica, heals nearby allies and yourself for around 11,000, 16,000 for a crit heal, and the ability is instant cast. It is not uncommon for me as DPS to throw in some twilight heals, either to keep my health at 100% at all times being that as pure magica, just one hit from a boss ability can take away more than 75% of my health, 2 shots and I am dead, So I keep myself topped off and self heal after taking any damage. This also heals other people as well. Sometimes I will be in groups, members wont roll out of red zone, or the healer dies, so I'll briefly change roles, or the healer leaves group and dungeon finder bugs out and cant find a replacement. So we continue on as a 3 person group, and it is not that hard to keep everyone alive even though I am built for dps.

  • Avenias
    Avenias
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    Every class can heal, but to say nightblades, sorcs and dks can heal better then Templars is just silly. Templars are the best healers in the game, the only class with a skill tree dedicated to healing/buffs. Other classes are are still viable healers with interesting utilities at their disposable, but dont try and justify healing vs a templar, because it just wont work.
  • Joy_Division
    Joy_Division
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    I mean it's cool and all that you heal with your sorcerer, but these dungeons were either scaled to 0 CPs (and do not require any specific role to complete) or have been nerfed so many times that the extent of healing is hitting the 4 key once in a while.

    When (not if) the pet dies and that's your burst heal, that's why sorc healers wont be doing Hel Ra Hard mode anytime soon.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • exeeter702
    exeeter702
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    Avenias wrote: »
    Every class can heal, but to say nightblades, sorcs and dks can heal better then Templars is just silly. Templars are the best healers in the game, the only class with a skill tree dedicated to healing/buffs. Other classes are are still viable healers with interesting utilities at their disposable, but dont try and justify healing vs a templar, because it just wont work.

    Yes it does work and you need to educate yourself. Or go back and actually read through the discussions.
  • Pallio
    Pallio
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    There is a long tradition of magic dps players, pretending to be healer to get in to groups. Templars are the least likely to be a dps pretending, because their dps was so bad for so long. Statistically, if a Templar joins as a healer, he knows how to heal. Because, for most of the game that is all a Templar was good at.
  • Asardes
    Asardes
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    Just leveled the healing staff on my sorcerer, got all morphs to rank IV and all passives. I'll just open the grouping tool ...
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
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    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • exeeter702
    exeeter702
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    Pallio wrote: »
    There is a long tradition of magic dps players, pretending to be healer to get in to groups. Templars are the least likely to be a dps pretending, because their dps was so bad for so long. Statistically, if a Templar joins as a healer, he knows how to heal. Because, for most of the game that is all a Templar was good at.

    Just for the sake of discussion, what constitutes pretending to you? In regards to a magicka dps class healing.

    Slapping a resto staff on the back bar with healing ward and calling it a day, then yes I agree completely. It's as obnoxious as any other class queuing for a role that they are not equipped for.

    But if a sorc healer is carrying his terrible group, he is doing anything but pretending.
  • Humatiel
    Humatiel
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    exeeter702 wrote: »
    Pallio wrote: »
    There is a long tradition of magic dps players, pretending to be healer to get in to groups. Templars are the least likely to be a dps pretending, because their dps was so bad for so long. Statistically, if a Templar joins as a healer, he knows how to heal. Because, for most of the game that is all a Templar was good at.

    Just for the sake of discussion, what constitutes pretending to you? In regards to a magicka dps class healing.

    Slapping a resto staff on the back bar with healing ward and calling it a day, then yes I agree completely. It's as obnoxious as any other class queuing for a role that they are not equipped for.

    But if a sorc healer is carrying his terrible group, he is doing anything but pretending.

    So slightly better then a "yay I logged in" group doesn't make a sorc healer a good healer. We definitely have a blind leading the blind statement here.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • exeeter702
    exeeter702
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    Humatiel wrote: »
    exeeter702 wrote: »
    Pallio wrote: »
    There is a long tradition of magic dps players, pretending to be healer to get in to groups. Templars are the least likely to be a dps pretending, because their dps was so bad for so long. Statistically, if a Templar joins as a healer, he knows how to heal. Because, for most of the game that is all a Templar was good at.

    Just for the sake of discussion, what constitutes pretending to you? In regards to a magicka dps class healing.

    Slapping a resto staff on the back bar with healing ward and calling it a day, then yes I agree completely. It's as obnoxious as any other class queuing for a role that they are not equipped for.

    But if a sorc healer is carrying his terrible group, he is doing anything but pretending.

    So slightly better then a "yay I logged in" group doesn't make a sorc healer a good healer. We definitely have a blind leading the blind statement here.

    My statement was not implying that the given scenario demonstrates a good healer nor was I speaking to you.
    Edited by exeeter702 on September 5, 2016 10:42PM
  • Sinolai
    Sinolai
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    Sorc healer main here too :smile:
    Also done all but vet CoH no-deaths challenge (always ruined by the second last boss :( )
    Sometimes i get kicked from the group, but those who give me a chance have often praised me afterwards :smile:

    I think the only draw back with sorc healer is that you have no means of restoring stamina to allies. Would be nice to have a resto staff ability for that. One of the rapid regen morphs for example.
    Edited by Sinolai on September 5, 2016 10:56PM
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