lmao clearly you half read the post i love my stamplar and i had to use templar heals to keep my self alive and i often still do because the sorc healers quite often are usless .. i could explain the rest but but its not worth it!!Lightspeedflashb14_ESO wrote: »snakester320 wrote: »Ep1kMalware wrote: »snakester320 wrote: »sorry but templars have better healing skills full stop how many of you so called greatest sorc healers heal runs with characters that dont have some sort of self heals?? not a big fan of sorcs healing and tanking cause the majority ive seen through PUGS has been less that impressive compared to a dedicated templar healer!! that said i have seen a few do great jobs but very VERY far and few between!!
every single sorc tank I have ever seen ever was a pet build, no taunt, and basically cheated to get into a group. Never seen one actually tank so much as a bone collossus without getting creamed.
This is what annoys me i like to get in as a dps do my job and get my reward 1 or 2 wipes on a boss etc yeah sure but ive seen wipes on trash even first 1/2 mobs wipe..ZOS made a big mistake with the classes ( cant wait for the abuse ill get over this ) making really only 4 classes gave it no variety dk tank templar heals and 2 dps classes !! there should have been 2 tank 2 healer and 4 dps classes giving ppl variety that way instead... i think the put a resto staff on a NB /sorc and call your self a healer is stupid !! This idea while ( dont get me wrong ) is fresh and a way to distance themselves from the common mmo format but also presented far more issues than expected they had to allow you to queue as any class which is abused all the time with NB and sorcs queueing as tanks/healers to get fast queues resulting in alot of failed groups more so than normal mmo format.. i play with my stamplar my fav class for the damn good self heal BUT i dont que as a healer because im not a healer nor should i have to heal becasue some jerk thinks he can heal with a sorc/nb with a staff and pet!!.. ive also had to resort to using heavy armour peices to have stay alive ( i dont like tank class in this game) other games tanks have better aoe aggro to pull and hold mobs while dps kills them... simple! then after that they put a 15min penalty timer does ZOS want ppl to get fustrated with the game and leave??? lmao
What self heal on a stamplar? Vigor? That is available to everyone. Rally? That is also available to everyone. All heals that you have available to you as a Templar are magic and all worth nothing on a stam build.
Stamplars are the perfect example of play how you want. You say zos made a big mistake. then go on to say you like playing stamina based Templar dps but you want templars to be the only healers? You make no sense.
Tan9oSuccka wrote: »Sorcerers can heal. I think as a utility/support in most cases, or normal runs.
As many have stated before, Templars do it best from "their house". Shards and Repentance are quite useful to a group.
I find I have to use more potions to accommodate most hybrid Sorcerer Healer builds.
I run both a Nightblade and a Templar healer.SolarCat02 wrote: »And there's no rule saying the Templar throwing shards has to be the healer! In fact, in high damage instances in Trials, if the tank needs shards to keep block up, it's best if the healers are healing and someone else is doing the shards every ten seconds.
Bigevilpeter wrote: »its not just the healing, its the stamina support templars have with shards and repentance.
I really want to make a DK healer, but dont want to spend so much time on him only to do the easy stuff
Well, in order to proc Tava's Favor you have to run evasion, meaning you have a 20% chance of not being hit, on each hit. If you evade you gain 9 ultimate over 6 seconds (bonus identical to minor heroism). Which is fine, because some things (ex. bosses in the new dungeons, Manticora) hit really hard, and take a big chunk of your health even while you are blocking. The problem is that when you combine a set that procs on avoiding hits with one that procs on being hit, like Bloodspawn or Scourge Harvester, you actually reduce the latter's overall effectiveness, because you are getting hit on average 20% less than you would without the evasion needed to proc Tava's. Bloodspawn gives you 15 ultimate right away, with a 6 second resistance boost and another 6 seconds cooldown - which is not that important, since I'm right at the cap anyway if healer is using combat prayer and gives me minor ward & protection. So in the end you trade 20% of a 6% chance of gaining 15 ultimate on each hit for a 20% of gaining 9 ultimate on each hit. The actual ultimate gain may depend on scenario.
In practice, with my current setup, I can blow the horn every 45-50s , but gain ultimate from other sources as well, which are more reliable: heavy attacks, light attacks, heroic slash, mountain's blessing passive (ingenous weapons, ingenous shields). In practice I blow the horn at longer intervals, because most boss fights have phases, and using other ults, like magma shell, are more opportune in certain fights where the group takes huge damage from AoEs. I've seen videos and other sources claiming similar utlimate refill times for Tava's Favor + Bloodspawn combination. That's why I say it's "marginally better". If I were to craft Tava's Favor I would probably combine it with something else, in order to bring more utility to the group. Ex. Ebon Armory (more health), Roar of Alkosh (resistance debuff), Akaviri Dragonguard (ultimate cost reduction).
Lightspeedflashb14_ESO wrote: »Well, in order to proc Tava's Favor you have to run evasion, meaning you have a 20% chance of not being hit, on each hit. If you evade you gain 9 ultimate over 6 seconds (bonus identical to minor heroism). Which is fine, because some things (ex. bosses in the new dungeons, Manticora) hit really hard, and take a big chunk of your health even while you are blocking. The problem is that when you combine a set that procs on avoiding hits with one that procs on being hit, like Bloodspawn or Scourge Harvester, you actually reduce the latter's overall effectiveness, because you are getting hit on average 20% less than you would without the evasion needed to proc Tava's. Bloodspawn gives you 15 ultimate right away, with a 6 second resistance boost and another 6 seconds cooldown - which is not that important, since I'm right at the cap anyway if healer is using combat prayer and gives me minor ward & protection. So in the end you trade 20% of a 6% chance of gaining 15 ultimate on each hit for a 20% of gaining 9 ultimate on each hit. The actual ultimate gain may depend on scenario.
In practice, with my current setup, I can blow the horn every 45-50s , but gain ultimate from other sources as well, which are more reliable: heavy attacks, light attacks, heroic slash, mountain's blessing passive (ingenous weapons, ingenous shields). In practice I blow the horn at longer intervals, because most boss fights have phases, and using other ults, like magma shell, are more opportune in certain fights where the group takes huge damage from AoEs. I've seen videos and other sources claiming similar utlimate refill times for Tava's Favor + Bloodspawn combination. That's why I say it's "marginally better". If I were to craft Tava's Favor I would probably combine it with something else, in order to bring more utility to the group. Ex. Ebon Armory (more health), Roar of Alkosh (resistance debuff), Akaviri Dragonguard (ultimate cost reduction).
You are looking at it wrong, with tavas and shuffle and BS, you are gaining alt no matter what happens, getting hit or missed.
Tavas stacks with heroic slash. Also tavas is 9 ultimate over 3 seconds and minor heroism is 1 Ultimate every 1.5 seconds for 9 seconds, so not even close to the same.
So all in all, when using tavas you tanking 20% less damage and when you do, you have bs proc for 6k armor, which is like 13% less damage with that proc up. With the set up I have, I have like 29k spell resist and 27k physical, so that 6k armor actually means something.
Shuffle only costs me 3k stam. Which is nothing.
I wear dragongaurd and tavas. I also have the master sword.
All I want to point out is that I hardly even notice the difference of a tenplar healer and a non temp.
You still haven't acknowledged that both ways that we play are valid. I have twice. I hope you are not taking this personally. We both just run what works for us.
Lightspeedflashb14_ESO wrote: »Well, in order to proc Tava's Favor you have to run evasion, meaning you have a 20% chance of not being hit, on each hit. If you evade you gain 9 ultimate over 6 seconds (bonus identical to minor heroism). Which is fine, because some things (ex. bosses in the new dungeons, Manticora) hit really hard, and take a big chunk of your health even while you are blocking. The problem is that when you combine a set that procs on avoiding hits with one that procs on being hit, like Bloodspawn or Scourge Harvester, you actually reduce the latter's overall effectiveness, because you are getting hit on average 20% less than you would without the evasion needed to proc Tava's. Bloodspawn gives you 15 ultimate right away, with a 6 second resistance boost and another 6 seconds cooldown - which is not that important, since I'm right at the cap anyway if healer is using combat prayer and gives me minor ward & protection. So in the end you trade 20% of a 6% chance of gaining 15 ultimate on each hit for a 20% of gaining 9 ultimate on each hit. The actual ultimate gain may depend on scenario.
In practice, with my current setup, I can blow the horn every 45-50s , but gain ultimate from other sources as well, which are more reliable: heavy attacks, light attacks, heroic slash, mountain's blessing passive (ingenous weapons, ingenous shields). In practice I blow the horn at longer intervals, because most boss fights have phases, and using other ults, like magma shell, are more opportune in certain fights where the group takes huge damage from AoEs. I've seen videos and other sources claiming similar utlimate refill times for Tava's Favor + Bloodspawn combination. That's why I say it's "marginally better". If I were to craft Tava's Favor I would probably combine it with something else, in order to bring more utility to the group. Ex. Ebon Armory (more health), Roar of Alkosh (resistance debuff), Akaviri Dragonguard (ultimate cost reduction).
You are looking at it wrong, with tavas and shuffle and BS, you are gaining alt no matter what happens, getting hit or missed.
Tavas stacks with heroic slash. Also tavas is 9 ultimate over 3 seconds and minor heroism is 1 Ultimate every 1.5 seconds for 9 seconds, so not even close to the same.
So all in all, when using tavas you tanking 20% less damage and when you do, you have bs proc for 6k armor, which is like 13% less damage with that proc up. With the set up I have, I have like 29k spell resist and 27k physical, so that 6k armor actually means something.
Shuffle only costs me 3k stam. Which is nothing.
I wear dragongaurd and tavas. I also have the master sword.
All I want to point out is that I hardly even notice the difference of a tenplar healer and a non temp.
You still haven't acknowledged that both ways that we play are valid. I have twice. I hope you are not taking this personally. We both just run what works for us.
Virtually everything that you've said appears to relate to 4 man content, I'm curious how you manage with say the Mage without a templar, or in vSO during one of the double trash mobs. Frankly in 4 man content my healer can be an afk player that got ported in and we would be fine.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Well, in order to proc Tava's Favor you have to run evasion, meaning you have a 20% chance of not being hit, on each hit. If you evade you gain 9 ultimate over 6 seconds (bonus identical to minor heroism). Which is fine, because some things (ex. bosses in the new dungeons, Manticora) hit really hard, and take a big chunk of your health even while you are blocking. The problem is that when you combine a set that procs on avoiding hits with one that procs on being hit, like Bloodspawn or Scourge Harvester, you actually reduce the latter's overall effectiveness, because you are getting hit on average 20% less than you would without the evasion needed to proc Tava's. Bloodspawn gives you 15 ultimate right away, with a 6 second resistance boost and another 6 seconds cooldown - which is not that important, since I'm right at the cap anyway if healer is using combat prayer and gives me minor ward & protection. So in the end you trade 20% of a 6% chance of gaining 15 ultimate on each hit for a 20% of gaining 9 ultimate on each hit. The actual ultimate gain may depend on scenario.
In practice, with my current setup, I can blow the horn every 45-50s , but gain ultimate from other sources as well, which are more reliable: heavy attacks, light attacks, heroic slash, mountain's blessing passive (ingenous weapons, ingenous shields). In practice I blow the horn at longer intervals, because most boss fights have phases, and using other ults, like magma shell, are more opportune in certain fights where the group takes huge damage from AoEs. I've seen videos and other sources claiming similar utlimate refill times for Tava's Favor + Bloodspawn combination. That's why I say it's "marginally better". If I were to craft Tava's Favor I would probably combine it with something else, in order to bring more utility to the group. Ex. Ebon Armory (more health), Roar of Alkosh (resistance debuff), Akaviri Dragonguard (ultimate cost reduction).
You are looking at it wrong, with tavas and shuffle and BS, you are gaining alt no matter what happens, getting hit or missed.
Tavas stacks with heroic slash. Also tavas is 9 ultimate over 3 seconds and minor heroism is 1 Ultimate every 1.5 seconds for 9 seconds, so not even close to the same.
So all in all, when using tavas you tanking 20% less damage and when you do, you have bs proc for 6k armor, which is like 13% less damage with that proc up. With the set up I have, I have like 29k spell resist and 27k physical, so that 6k armor actually means something.
Shuffle only costs me 3k stam. Which is nothing.
I wear dragongaurd and tavas. I also have the master sword.
All I want to point out is that I hardly even notice the difference of a tenplar healer and a non temp.
You still haven't acknowledged that both ways that we play are valid. I have twice. I hope you are not taking this personally. We both just run what works for us.
Virtually everything that you've said appears to relate to 4 man content, I'm curious how you manage with say the Mage without a templar, or in vSO during one of the double trash mobs. Frankly in 4 man content my healer can be an afk player that got ported in and we would be fine.
I am speaking from experience in vDSA. Yes, four man content but the hardest in the game. I suppose if you are talking about vet trails, then of course that takes different stuff. I have yet to tank a vet trial or heal one. But I have done both of those in vDSA. I have completed vDSA with a NB healer with me as tank with the setup I have mentioned.
I ask how is 1% of the game relevant to the topic at hand? As in that the other classes don't make good healers? 98% of the people won't step foot in a vet trial. The hardest content they will play is a vet dungeons and all classes can heal them just fine.

DocFrost72 wrote: »With the new Sentinel of Rakffuskrgs (Obviously misspelled) monster set, healing has iirc a 15% chance to summon a dwarven spider that gives health AND STAMINA to a teammate.
So now any class can be a healer, not that they couldn't before or anything. Just need to cover my bases with some individuals. Started life as a sorc healer myself, OP. Thinking of heading back to it once the new helm is live.
EDIT: Decided to link the helm, and it is even better than my memory told me.
hm
5 meter radius is not much
I played with a sorcerer healer in vet fungal for the pledge yesterday.. Couldn't keep us alive I was the only one up cause I forgot to switch my shield out from vMA.
Every class can heal, but to say nightblades, sorcs and dks can heal better then Templars is just silly. Templars are the best healers in the game, the only class with a skill tree dedicated to healing/buffs. Other classes are are still viable healers with interesting utilities at their disposable, but dont try and justify healing vs a templar, because it just wont work.
There is a long tradition of magic dps players, pretending to be healer to get in to groups. Templars are the least likely to be a dps pretending, because their dps was so bad for so long. Statistically, if a Templar joins as a healer, he knows how to heal. Because, for most of the game that is all a Templar was good at.
exeeter702 wrote: »There is a long tradition of magic dps players, pretending to be healer to get in to groups. Templars are the least likely to be a dps pretending, because their dps was so bad for so long. Statistically, if a Templar joins as a healer, he knows how to heal. Because, for most of the game that is all a Templar was good at.
Just for the sake of discussion, what constitutes pretending to you? In regards to a magicka dps class healing.
Slapping a resto staff on the back bar with healing ward and calling it a day, then yes I agree completely. It's as obnoxious as any other class queuing for a role that they are not equipped for.
But if a sorc healer is carrying his terrible group, he is doing anything but pretending.
exeeter702 wrote: »There is a long tradition of magic dps players, pretending to be healer to get in to groups. Templars are the least likely to be a dps pretending, because their dps was so bad for so long. Statistically, if a Templar joins as a healer, he knows how to heal. Because, for most of the game that is all a Templar was good at.
Just for the sake of discussion, what constitutes pretending to you? In regards to a magicka dps class healing.
Slapping a resto staff on the back bar with healing ward and calling it a day, then yes I agree completely. It's as obnoxious as any other class queuing for a role that they are not equipped for.
But if a sorc healer is carrying his terrible group, he is doing anything but pretending.
So slightly better then a "yay I logged in" group doesn't make a sorc healer a good healer. We definitely have a blind leading the blind statement here.