For pvp I assume? Entropy used to be a halfway decent one to proc frags, but mages fury is another option. I assume this is to proc frags anyways.
Most sorcs are using crushing shock now though due to be resource management and chip damage potential.
For pvp I assume? Entropy used to be a halfway decent one to proc frags, but mages fury is another option. I assume this is to proc frags anyways.
Most sorcs are using crushing shock now though due to be resource management and chip damage potential.
Doesn't exist. Get a destruction staff.Just curious if I want to go as a dual wield magicka sorc what is my primary spam skills for aoe/single target skills I should be using? My magicka always seems to deplete extremely fast with the skills I've been using.
My tooltips this sec say
Force pulse - 1740 mag cost 2863x3 (vs three different defenses) plus possible dmg to nearby if they are already burning chilled etc.
Volcanic rune - 2081m 6463 fire (so only one defense applies) vs 3m radius plus knock up. All fire dmg so calling all dunmer.
Volcanic rune is not bad at all spamming.
Daedric tomb either, esp if dropped as the volcanic rune goes off.
Now the other rune, doesn't knock but has a good 6 sec DOT.
Now the bonus round - Volcanic rune (or its alt) gives you bonus max magica AND every time you shoot it it procs the mage's might passive empower thingy.
My tooltips this sec say
Force pulse - 1740 mag cost 2863x3 (vs three different defenses) plus possible dmg to nearby if they are already burning chilled etc.
Volcanic rune - 2081m 6463 fire (so only one defense applies) vs 3m radius plus knock up. All fire dmg so calling all dunmer.
Volcanic rune is not bad at all spamming.
Daedric tomb either, esp if dropped as the volcanic rune goes off.
Now the other rune, doesn't knock but has a good 6 sec DOT.
Now the bonus round - Volcanic rune (or its alt) gives you bonus max magica AND every time you shoot it it procs the mage's might passive empower thingy.
Daedric Tomb costs like 4400 Magicka, the 2nd most expensive spell in the game. It is not a viable spammable ability.
My tooltips this sec say
Force pulse - 1740 mag cost 2863x3 (vs three different defenses) plus possible dmg to nearby if they are already burning chilled etc.
Volcanic rune - 2081m 6463 fire (so only one defense applies) vs 3m radius plus knock up. All fire dmg so calling all dunmer.
Volcanic rune is not bad at all spamming.
Daedric tomb either, esp if dropped as the volcanic rune goes off.
Now the other rune, doesn't knock but has a good 6 sec DOT.
Now the bonus round - Volcanic rune (or its alt) gives you bonus max magica AND every time you shoot it it procs the mage's might passive empower thingy.
Daedric Tomb costs like 4400 Magicka, the 2nd most expensive spell in the game. It is not a viable spammable ability.
With 54k magica it comes close.
psychotic13 wrote: »My tooltips this sec say
Force pulse - 1740 mag cost 2863x3 (vs three different defenses) plus possible dmg to nearby if they are already burning chilled etc.
Volcanic rune - 2081m 6463 fire (so only one defense applies) vs 3m radius plus knock up. All fire dmg so calling all dunmer.
Volcanic rune is not bad at all spamming.
Daedric tomb either, esp if dropped as the volcanic rune goes off.
Now the other rune, doesn't knock but has a good 6 sec DOT.
Now the bonus round - Volcanic rune (or its alt) gives you bonus max magica AND every time you shoot it it procs the mage's might passive empower thingy.
Daedric Tomb costs like 4400 Magicka, the 2nd most expensive spell in the game. It is not a viable spammable ability.
With 54k magica it comes close.
Not necessarily, if you get into a long battle you're going to need to have a decent regen to keep this up the whole time. Don't get me wrong I like the idea of using it in that role, but the cost is so high compared to other spammables.