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Magicka sorc spam skill??

seipher09
seipher09
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Just curious if I want to go as a dual wield magicka sorc what is my primary spam skills for aoe/single target skills I should be using? My magicka always seems to deplete extremely fast with the skills I've been using.
  • CasNation
    CasNation
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    For pvp I assume? Entropy used to be a halfway decent one to proc frags, but mages fury is another option. I assume this is to proc frags anyways.

    Most sorcs are using crushing shock now though due to be resource management and chip damage potential.
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  • STEVIL
    STEVIL
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    My tooltips this sec say

    Force pulse - 1740 mag cost 2863x3 (vs three different defenses) plus possible dmg to nearby if they are already burning chilled etc.
    Volcanic rune - 2081m 6463 fire (so only one defense applies) vs 3m radius plus knock up. All fire dmg so calling all dunmer.

    Volcanic rune is not bad at all spamming.
    Daedric tomb either, esp if dropped as the volcanic rune goes off.

    Now the other rune, doesn't knock but has a good 6 sec DOT.

    Now the bonus round - Volcanic rune (or its alt) gives you bonus max magica AND every time you shoot it it procs the mage's might passive empower thingy.



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  • Vaoh
    Vaoh
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    Sorcerer is the only class without a spammable Class damage skill.

    This is fine on Stam Sorc.... meaning....

    Magicka Sorcerer is the only class spec without a spammable instant-cast Class skill to deal damage. Used to be Trapping Webs, despite it having a higher than average cost and only decent damage.

    Since Trapping Webs changed to Stamina (and no one uses it since it sucks terribly -_-) you are basically left with spamming Mystic Orb or Endless Fury if running Dual Wield on your front bar. :(
    Edited by Vaoh on September 2, 2016 2:30AM
  • Pinja
    Pinja
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    CasNation wrote: »
    For pvp I assume? Entropy used to be a halfway decent one to proc frags, but mages fury is another option. I assume this is to proc frags anyways.

    Most sorcs are using crushing shock now though due to be resource management and chip damage potential.

    As he said the main is entropy but u don't spam it back to back u just pop it all over the 4sec rotation untill you get a frag. Potentially empowering something useful if you don't get the proc or both.
    If you need to get off quick damage to proc the execute typically what most duel sorcs do on xbox is hope that there in streak range & pop that off to kill or maybe get another frag. If you misjudge or a HoT saves them from an execute to know roll dodge will stop another, ur stuck restarting the rotation if by literal magic you still have resources. Other wise most sorcs go defensive after the streak reapply mines. Maybe try to get lucky with a resto exe but you'll have to reapply from the last time it was placed in the rotation before you start the Resto attack, resource willing. Unlikely as the rally tic's about to get activated & their heaths about to hop up like an honor guard DK's after a siege hit. For opponents like this Vet sorcs are usually left with one option drop the Meat some where in there. Hit em with whatever's little left to get got, time it with the main rotation & hope for a sizzle.

    Edited by Pinja on September 2, 2016 3:49AM
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  • Totalitarian
    Totalitarian
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    Sorcs are not really built to be spammers (except Overload), as it would make them insanely overpowered if they had something like the other magicka classes (lava whip, puncturings sweeps, siphon/veiled strike)

    Sorcs generally shouldn't use dual-wield for their main bar, because the best spammable, which is Force Pulse/Crushing Shock is a Destruction Staff ability.

    A common PVE setup includes high max magicka, spell crit, Surge for heals, a shield, and 2 DOTS, and goes as follows:

    Destruction Staff:
    1. Wall of Elements
    2. Force Pulse/Crushing Shock
    3. Crystal Frags
    4. Magelight
    5. Bound Armor
    U. Meteor

    Dual Wield
    1. Liquid Lightning
    2. Hardened/Empowered Ward
    3. Surge
    4. FLEX SLOT
    5. Bound Armor
    U. Overload

    Overload
    1. Liquid Lighting
    2. Hardened/Empowered Ward
    3. Surge
    4. Magelight
    5. Bound Armor


    This is a vMA tested build that works well.

    The build itself isn't as important as what it contains. It has DOTs to supplement damage, and a spammable to proc Crystal Frags, and then Overload for heavy damage, and then survivability, complemented by toggles and buffs for high stats.

    For dungeons though, you need less survivability, and more damage.
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  • RebornV3x
    RebornV3x
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    for a duel wield magic sorc no spammable since they ruined trapping webs so you have to use a destruction staff and use either Destructive Reach or Force Noodle I mean Force Pulse
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  • Minalan
    Minalan
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    CasNation wrote: »
    For pvp I assume? Entropy used to be a halfway decent one to proc frags, but mages fury is another option. I assume this is to proc frags anyways.

    Most sorcs are using crushing shock now though due to be resource management and chip damage potential.

    Most of us destro staff wielders use crushing shock, because it stops radiant destruction and soul assault spammers cold. Force pulse doesn't do enough extra damage to be worth losing the free spammable interrupt.

    Dual wielders use Mage fury and curse until frags procs.


  • Acsvf
    Acsvf
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    seipher09 wrote: »
    Just curious if I want to go as a dual wield magicka sorc what is my primary spam skills for aoe/single target skills I should be using? My magicka always seems to deplete extremely fast with the skills I've been using.
    Doesn't exist. Get a destruction staff.
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  • Beardimus
    Beardimus
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    As has been said in multiple threads above, used to be webs, they ruined it, so now there is none. You can try mages wrath / fury but its only gunna tickle people in PvP.

    Dual wield is still viable, but you got a burst setup only. In term dog damage due to the spell.damage glyph proc, destro is close on damage now anyway (as dual wield its unlikely you are going to be wanting to get close enough to melee to proc it)
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  • Omgwtfbbq321
    Omgwtfbbq321
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    With duel weild I just play on the defensive until I have a Shard ready. Then Curse, count to 3, Dawnbreaker into proced shard into Endless Fury.

    This should do the job. Clever Alchemist works well for this as you only need the damage for a small burst.

    It is the most obvious combo in the game, so timing is everything.
    Edited by Omgwtfbbq321 on September 2, 2016 10:54PM
    My ping is higher than your resource recovery...
  • Dracane
    Dracane
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    STEVIL wrote: »
    My tooltips this sec say

    Force pulse - 1740 mag cost 2863x3 (vs three different defenses) plus possible dmg to nearby if they are already burning chilled etc.
    Volcanic rune - 2081m 6463 fire (so only one defense applies) vs 3m radius plus knock up. All fire dmg so calling all dunmer.

    Volcanic rune is not bad at all spamming.
    Daedric tomb either, esp if dropped as the volcanic rune goes off.

    Now the other rune, doesn't knock but has a good 6 sec DOT.

    Now the bonus round - Volcanic rune (or its alt) gives you bonus max magica AND every time you shoot it it procs the mage's might passive empower thingy.



    Daedric Tomb costs like 4400 Magicka, the 2nd most expensive spell in the game. It is not a viable spammable ability.
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  • Pinja
    Pinja
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    Man If only we as duel wielding magic users had some way to weave effective weapon abilities, like with a Duel Wand or something. :wink:
    Edited by Pinja on September 4, 2016 5:18AM
    Pinja for Dual Wands.
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  • STEVIL
    STEVIL
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    Dracane wrote: »
    STEVIL wrote: »
    My tooltips this sec say

    Force pulse - 1740 mag cost 2863x3 (vs three different defenses) plus possible dmg to nearby if they are already burning chilled etc.
    Volcanic rune - 2081m 6463 fire (so only one defense applies) vs 3m radius plus knock up. All fire dmg so calling all dunmer.

    Volcanic rune is not bad at all spamming.
    Daedric tomb either, esp if dropped as the volcanic rune goes off.

    Now the other rune, doesn't knock but has a good 6 sec DOT.

    Now the bonus round - Volcanic rune (or its alt) gives you bonus max magica AND every time you shoot it it procs the mage's might passive empower thingy.



    Daedric Tomb costs like 4400 Magicka, the 2nd most expensive spell in the game. It is not a viable spammable ability.

    With 54k magica it comes close.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • psychotic13
    psychotic13
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    STEVIL wrote: »
    Dracane wrote: »
    STEVIL wrote: »
    My tooltips this sec say

    Force pulse - 1740 mag cost 2863x3 (vs three different defenses) plus possible dmg to nearby if they are already burning chilled etc.
    Volcanic rune - 2081m 6463 fire (so only one defense applies) vs 3m radius plus knock up. All fire dmg so calling all dunmer.

    Volcanic rune is not bad at all spamming.
    Daedric tomb either, esp if dropped as the volcanic rune goes off.

    Now the other rune, doesn't knock but has a good 6 sec DOT.

    Now the bonus round - Volcanic rune (or its alt) gives you bonus max magica AND every time you shoot it it procs the mage's might passive empower thingy.



    Daedric Tomb costs like 4400 Magicka, the 2nd most expensive spell in the game. It is not a viable spammable ability.

    With 54k magica it comes close.

    Not necessarily, if you get into a long battle you're going to need to have a decent regen to keep this up the whole time. Don't get me wrong I like the idea of using it in that role, but the cost is so high compared to other spammables.
  • STEVIL
    STEVIL
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    STEVIL wrote: »
    Dracane wrote: »
    STEVIL wrote: »
    My tooltips this sec say

    Force pulse - 1740 mag cost 2863x3 (vs three different defenses) plus possible dmg to nearby if they are already burning chilled etc.
    Volcanic rune - 2081m 6463 fire (so only one defense applies) vs 3m radius plus knock up. All fire dmg so calling all dunmer.

    Volcanic rune is not bad at all spamming.
    Daedric tomb either, esp if dropped as the volcanic rune goes off.

    Now the other rune, doesn't knock but has a good 6 sec DOT.

    Now the bonus round - Volcanic rune (or its alt) gives you bonus max magica AND every time you shoot it it procs the mage's might passive empower thingy.



    Daedric Tomb costs like 4400 Magicka, the 2nd most expensive spell in the game. It is not a viable spammable ability.

    With 54k magica it comes close.

    Not necessarily, if you get into a long battle you're going to need to have a decent regen to keep this up the whole time. Don't get me wrong I like the idea of using it in that role, but the cost is so high compared to other spammables.

    One key is having destro as well and getting the final shot off that so destruct master kicks in magica and when posdible against big bosses long fight elem drsin. Of course 54k mag gives decent regen too.

    But you are right... in longer fights unless you weave well it can be tough so its good to have the right potions, a non-magica option (overload) to buy bit of regen time and as last resort that sometime dubious dark exchange bit i dont normally slot it unless i expect a marathon.

    Its an acquired taste but i really like the dark heal passive constantly proc along with surge.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • budrow
    budrow
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    For PVP, I would put Hardened Ward on dw bar. Our shield is our spammable skill and having this in your rotation almost always proc's a frag and helps a lot when Stam melee gets in ur face. With so much cyrodill lag, changing bars usually means death for sorcs. I also put streak on dw bar to stun, which leaves frags, curse and mages wrath with meteor. My strategy is when I shield up, apply curse and wrath and then streak through, hopefully then I have a proc'd frag and then meteor. This is what works for me and it's efficient in getting a lot kills. Overload bar with inner light, bound aegis and frags for those tough opponents.
    l PaleAle l
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