Uum, going from 30k to 10k is not possible with the scenario you mentioned. Typically you will get Major+Minor Fracture from that combo+Surprise Attack, which takes away only 6k.
Uum, going from 30k to 10k is not possible with the scenario you mentioned. Typically you will get Major+Minor Fracture from that combo+Surprise Attack, which takes away only 6k.
Right there I go from 30k to 10k health
Why is it that you have to be able to counter it? All builds/classes can´t counter everything. All builds has their cons/pros
Shh, if they touch ritual I'm rage quitting.
What are my options as a heavy armor stam sorc for overcoming heal debuffs (mostly incap strike)? I tried efficient purge and it just cost too much to use with any sort of frequency and it seems heal debuffs are everywhere. The usual scenario where I've been noticing it is a gankblade landing Snipe and Ambush at the same time followed by a canceled Incap strike. Right there I go from 30k to 10k health in heavy armor with 2400 crit resist. My next move is usually dodge rolling with a potion and vigor, but vigor is ticking for only 600hp and I'm basically stuck in a losing battle. I don't have access to Major Mending to counteract the heal debuff. What should I do in this situation? Vitality Pot?
Shh, if they touch ritual I'm rage quitting.
Ritual needs to like...remove 1 debuff each second for 5 seconds after casting or something.
And other classes need access to some kind of reliable purge.
Like for real.
Shh, if they touch ritual I'm rage quitting.
Ritual needs to like...remove 1 debuff each second for 5 seconds after casting or something.
And other classes need access to some kind of reliable purge.
Like for real.
Don't you dare.
Alliance war purge needs a buff, either in effects removed or cost reduced. Overall, the game needs less debuffs.
Shh, if they touch ritual I'm rage quitting.
Ritual needs to like...remove 1 debuff each second for 5 seconds after casting or something.
And other classes need access to some kind of reliable purge.
Like for real.
Don't you dare.
Alliance war purge needs a buff, either in effects removed or cost reduced. Overall, the game needs less debuffs.
I'd agree on this. Though I thought NB had a morph of cloak that removed the dmg from dots?
Either way, if all classes had access to a cheap purge then why have DOTS? Or debuffs?
It's tough, but purge is both a group spell and solo spell. It makes templar unique. Efficient purge sadly should have it's cost still.
They do need to change that bug where purge was hitting the same 6 people and adjust how purifying ritual 's synergy is used.
Shh, if they touch ritual I'm rage quitting.
Ritual needs to like...remove 1 debuff each second for 5 seconds after casting or something.
And other classes need access to some kind of reliable purge.
Like for real.
Don't you dare.
Alliance war purge needs a buff, either in effects removed or cost reduced. Overall, the game needs less debuffs.
I'd agree on this. Though I thought NB had a morph of cloak that removed the dmg from dots?
Either way, if all classes had access to a cheap purge then why have DOTS? Or debuffs?
It's tough, but purge is both a group spell and solo spell. It makes templar unique. Efficient purge sadly should have it's cost still.
They do need to change that bug where purge was hitting the same 6 people and adjust how purifying ritual 's synergy is used.
They nerfed cloak so it only suppresses DoTs and doesn't remove them anymore.
Because you still need to give up a slot on your limited to bar to use it and still need to manage resources to cast it counter without using up all your magicka on just purges.
I think they fixed the first 6 on purge bug and they are working on doing something with the ritual synergy is the rumor.
Shh, if they touch ritual I'm rage quitting.
Ritual needs to like...remove 1 debuff each second for 5 seconds after casting or something.
And other classes need access to some kind of reliable purge.
Like for real.
Don't you dare.
Alliance war purge needs a buff, either in effects removed or cost reduced. Overall, the game needs less debuffs.
I'd agree on this. Though I thought NB had a morph of cloak that removed the dmg from dots?
Either way, if all classes had access to a cheap purge then why have DOTS? Or debuffs?
It's tough, but purge is both a group spell and solo spell. It makes templar unique. Efficient purge sadly should have it's cost still.
They do need to change that bug where purge was hitting the same 6 people and adjust how purifying ritual 's synergy is used.
They nerfed cloak so it only suppresses DoTs and doesn't remove them anymore.
Because you still need to give up a slot on your limited to bar to use it and still need to manage resources to cast it counter without using up all your magicka on just purges.
I think they fixed the first 6 on purge bug and they are working on doing something with the ritual synergy is the rumor.
Correct it only suppresses it.
By that action, it's clear ZOS intends Templars have the ability to instantly remove debuffs/dots.
Should others classes receive a way to suppress dots like the nb?
Shh, if they touch ritual I'm rage quitting.
Ritual needs to like...remove 1 debuff each second for 5 seconds after casting or something.
And other classes need access to some kind of reliable purge.
Like for real.
Don't you dare.
Alliance war purge needs a buff, either in effects removed or cost reduced. Overall, the game needs less debuffs.
I'd agree on this. Though I thought NB had a morph of cloak that removed the dmg from dots?
Either way, if all classes had access to a cheap purge then why have DOTS? Or debuffs?
It's tough, but purge is both a group spell and solo spell. It makes templar unique. Efficient purge sadly should have it's cost still.
They do need to change that bug where purge was hitting the same 6 people and adjust how purifying ritual 's synergy is used.
They nerfed cloak so it only suppresses DoTs and doesn't remove them anymore.
Because you still need to give up a slot on your limited to bar to use it and still need to manage resources to cast it counter without using up all your magicka on just purges.
I think they fixed the first 6 on purge bug and they are working on doing something with the ritual synergy is the rumor.
Correct it only suppresses it.
By that action, it's clear ZOS intends Templars have the ability to instantly remove debuffs/dots.
Should others classes receive a way to suppress dots like the nb?
DoTs are fine as is, in this trash meta it's the poisons and all the other debuffs that are awful. Other magicka classes can use a damage shield to eat up the DoT without an issue. Stamina builds can just cast vigor and get 2-3k ticks without issue - assuming no major defile lol
Shh, if they touch ritual I'm rage quitting.
Ritual needs to like...remove 1 debuff each second for 5 seconds after casting or something.
And other classes need access to some kind of reliable purge.
Like for real.
Shh, if they touch ritual I'm rage quitting.
Ritual needs to like...remove 1 debuff each second for 5 seconds after casting or something.
And other classes need access to some kind of reliable purge.
Like for real.
What are my options as a heavy armor stam sorc for overcoming heal debuffs (mostly incap strike)? I tried efficient purge and it just cost too much to use with any sort of frequency and it seems heal debuffs are everywhere. The usual scenario where I've been noticing it is a gankblade landing Snipe and Ambush at the same time followed by a canceled Incap strike. Right there I go from 30k to 10k health in heavy armor with 2400 crit resist. My next move is usually dodge rolling with a potion and vigor, but vigor is ticking for only 600hp and I'm basically stuck in a losing battle. I don't have access to Major Mending to counteract the heal debuff. What should I do in this situation? Vitality Pot?
I have it under good authority that Heal Debuffs will not do much to Vigor *grin*
Oh boy I love nerf Templar threads. I agree. Remove the purge from ritual, buff beam, and delete magicka DKs from the game.
What are my options as a heavy armor stam sorc for overcoming heal debuffs (mostly incap strike)? I tried efficient purge and it just cost too much to use with any sort of frequency and it seems heal debuffs are everywhere. The usual scenario where I've been noticing it is a gankblade landing Snipe and Ambush at the same time followed by a canceled Incap strike. Right there I go from 30k to 10k health in heavy armor with 2400 crit resist. My next move is usually dodge rolling with a potion and vigor, but vigor is ticking for only 600hp and I'm basically stuck in a losing battle. I don't have access to Major Mending to counteract the heal debuff. What should I do in this situation? Vitality Pot?
I have it under good authority that Heal Debuffs will not do much to Vigor *grin*
Well they're authoritatively wrong because I keep seeing my Vigor tick for 600.
Uum, going from 30k to 10k is not possible with the scenario you mentioned. Typically you will get Major+Minor Fracture from that combo+Surprise Attack, which takes away only 6k.
What are my options as a heavy armor stam sorc for overcoming heal debuffs (mostly incap strike)? I tried efficient purge and it just cost too much to use with any sort of frequency and it seems heal debuffs are everywhere. The usual scenario where I've been noticing it is a gankblade landing Snipe and Ambush at the same time followed by a canceled Incap strike. Right there I go from 30k to 10k health in heavy armor with 2400 crit resist. My next move is usually dodge rolling with a potion and vigor, but vigor is ticking for only 600hp and I'm basically stuck in a losing battle. I don't have access to Major Mending to counteract the heal debuff. What should I do in this situation? Vitality Pot?
Forestd16b14_ESO wrote: »Uum, going from 30k to 10k is not possible with the scenario you mentioned. Typically you will get Major+Minor Fracture from that combo+Surprise Attack, which takes away only 6k.
Actually not really cause most PvP players know that crit is becomeing useless in PvP cause of impen so they switch to penetration and armor de-buffs. Factoring all that can turn a 33K resistance mitigation caped tank into a 11K-9K resistance tank greatly increasing the damage they received and of course pair that with the stupidly high damage a player can get yea that 10-20K attack happens alot I know I run into those builds alot in PvP.
Forestd16b14_ESO wrote: »Uum, going from 30k to 10k is not possible with the scenario you mentioned. Typically you will get Major+Minor Fracture from that combo+Surprise Attack, which takes away only 6k.
Actually not really cause most PvP players know that crit is becomeing useless in PvP cause of impen so they switch to penetration and armor de-buffs. Factoring all that can turn a 33K resistance mitigation caped tank into a 11K-9K resistance tank greatly increasing the damage they received and of course pair that with the stupidly high damage a player can get yea that 10-20K attack happens alot I know I run into those builds alot in PvP.
Wtf u mean switched to? You can get most of that without any changes required