A bit too much?
What is a bit too much?
The game does not meet their expectations so they just quit?
Some people really need to get over themselves.
Both Skyrim and Oblivion were highly popular, and nobody seemed to mind scaling content.
After all, why should they?
Zone scaling is one of the best things that are happening to ESO right now, and if people feel like quitting because it does not meet their expectations, I won't stop them.
I think as well that is over-reacting - it takes to get used to it - but I enjoyed playing in a DLC zone so much more than in a normal zone. Even my lowest level character could play there with stats, which were even better than those of my more advanced characters - but the lower level one has less skills and abilities, so he is not better than the others, but he can still hold his ground in a DLC zone - with stats like 18k/27k/28k for example (using a blue health/stamina food) - and this is great, with that he can play there with a good chance to make up for his lack of skills yet - and this is great with this system, he can effectively go anywhere in Tamriel and adventure there - sometimes he might meet something what kills him, but otherwise a lot of fun and freedom - so much better than before.
And thats a problem for me. I have absolutely no problem in down - lvling characters. I find up leveing characters as atrocious. ESO is not a skill based game however many times you will repeat that. It is a game of stats and up lvling takes away that little feeling of character developement i had in ESO.
I have several concerns with this upgrade, but by far the biggest is that it will now triple the number of players in a zone - will it not? That means more people competing for already limited mats, and quests and dungeons will be noticeably more crowded. I already having issues when trying to log into game in the main zones (Mournhold, for instance). How will it be better when 3X the number of players occupy the same zone. I run a high-end gaming rig with a GTX1080 card on a 50Mbps synchronous fiber and sometimes the performance issues are horrible. Tripling the players in zone will only hammer the server resources even more. I suspect that this will be a very rocky undertaking.
Holycannoli wrote: »
Yes. That you can level from 3 to cp531 in the same starter zone makes no sense. It makes as much sense as spamming iron daggers in Skyrim to reach daedric and dragon crafting.
With all the new sets they are adding get ready to be buried in RNG doom!!!!!!
Already 90% of the drops I get are ruined by useless traits..
Now lets add 100s more to ruin the game with RNG doooooom!!!
This is my largest and only complaint at the moment..
The Mealstroms Maul Charged i just got broke my heart....
Holycannoli wrote: »
Yes. That you can level from 3 to cp531 in the same starter zone makes no sense. It makes as much sense as spamming iron daggers in Skyrim to reach daedric and dragon crafting.
As @RoyJade already said, this is already possible and quite popular for leveling.
That being said, with every zone scaled, leveling will no longer be necessary, and people will stop looking at leveling as a chore that must be done ASAP, because certain zones or content is gated by levels.
This kind of mindset is outdated.
Leveling should not be the purpose of the game, especially not in an Elder Scrolls game.
If you feel this is reason enough to quit playing, don't let the door hit you on the way out.
@Bobby_V_Rockit DLC zones aren't changing. You will have access as long as you maintain an ESO Plus membership, but if your membership lapses you will need to resub or buy the DLC in the Crown Store to gain access again. One Tamriel isn't going to change this.Bobby_V_Rockit wrote: »But will subbers just get to keep dlc zones then? Or do we miss out and have to pay again?
So no class changes/tweaks/nerfs/buffs?
I'm going to go against the grain here and admit that I actually prefer my games to be "slightly" on rails. I very much enjoy the immersion factor of getting involved in the storylines of each zone and how they reference/interact as you progress through the zones.
I also enjoy the role-playing aspect of developing your player, deciding what skills to take and where to allocate your stats ( health/magika/stamina). Speaking of which...does anyone know how that part will be handled? I;m asuming you will still have levels thus getting stats to spend or does everyone start out the same with no points ever to allocate to stam/health/magika ?
@ajwest927 The new veteran dungeons are exactly that.
For example.. Wayrest Sewers currently has story part 1 and story part 2. Story part 1 will get a veteran mode (with new monster set) and story part 2 will get a normal mode.
Next example. Vaults of Madness currently just has 1 story in normal mode. It will receive that same story but in veteran mode (with new monster set)
@ajwest927 The new veteran dungeons are exactly that.
For example.. Wayrest Sewers currently has story part 1 and story part 2. Story part 1 will get a veteran mode (with new monster set) and story part 2 will get a normal mode.
Next example. Vaults of Madness currently just has 1 story in normal mode. It will receive that same story but in veteran mode (with new monster set)
You decide to travel into Mournhold for any reason, like the pledge. You load in and begin to go when suddenly you're bombarded by Duel requests. You say no. You get another one. And another one. And another one. This is going to get abused so much more than the complaints people have about random unwanted Trade requests.
Have fun!
None of this really interests me. All I've been hoping for is performance stability so I can finally experience Orsinium and the other DLC Questlines without Crashing.
@ajwest927 The new veteran dungeons are exactly that.
For example.. Wayrest Sewers currently has story part 1 and story part 2. Story part 1 will get a veteran mode (with new monster set) and story part 2 will get a normal mode.
Next example. Vaults of Madness currently just has 1 story in normal mode. It will receive that same story but in veteran mode (with new monster set)
well no, if you go to Elden Hollow, you get a complete different story and also the ending is totally different from the normal mode. I hope Zos will do this with the new vet dungeons.
ZOS_GinaBruno wrote: »
And as far as new content goes - I will give my low level character perspective to this. so far I did not have real access to about half of the zones, because the mob there is just too strong for my level. With One Tamriel I will be able to adventure into these zones with the expectation that I will be able to successfully fight what I come across. So to me it means the content, which is practically accessible to me will have doubled with this update. To me that is new content, because I have not seen it before and could not experience it in an enjoyable way - I tried, but to fight mobs which are 20+ levels higher and come in packs of 2 or 3 at a time, is just suicidal. So to me One Tamriel will be real fun, I loved the scaling in DLC zones.