Actually not at all. At no point has anyone ever asked for a nerf to anyone in this thread. Magicka users want the gap closed, and I have CLEARLY shown that gap.
Anyone trying to deny the gap exists is being disingenuous, at best.
Amdar_Godkiller wrote: »You get to use two pools. Only an idiot would solely focus on one! Stam and Magic are balanced. Magic builds just aren't willing to sacrifice anything to adapt to the level playing field.
Roll dodge costs a like 5K, so unless you are risking insta-death in all well-fitted, it's not that much help. You do realize that
you are not prevented from using shuffle.
what in the actual fak. @Wrobel how is this acceptable?Amdar_Godkiller wrote: »You get to use two pools. Only an idiot would solely focus on one! Stam and Magic are balanced. Magic builds just aren't willing to sacrifice anything to adapt to the level playing field.
Roll dodge costs a like 5K, so unless you are risking insta-death in all well-fitted, it's not that much help. You do realize that
you are not prevented from using shuffle.
dafak did I just read?
- you get two use two pools, yet stamina can ignore Magicka entirely and still benefit from high damage, high healing and near limitless break free / roll dodge. The inverse is not the same for Magicka. gtfo
- Magicka builds should run shuffle? gtfo
- Stan and Magicka are balanced? This thread is full of OGs showing you exactly where the imbalances lie. gtfo
CapuchinSeven wrote: »The original mechanics of the game were based on the idea that everyone would use magicka based class skills and supplement it with few weapon based stamina skills.
I said this way back in the day when it was kinda clear how the game had been build and got shot down a LOT by people who just simply wanted to keep playing Skyrim totally ignoring this was its own game in its own right.Slayer9292_ESO wrote: »
You unlocked Regeneration after using a resto staff for 20 seconds.
Unless you are a really good player, you unlock Vigor after doing PVP for 10 hours.
You also forgot to draw a box around the Mutagen effect. "If you or your allies are low on health, the heal over time is consumed to heal immediately and remove harmful effect". Which is an instant 5k heal.
You can unlock Vigor by walking around empty keeps repairing walls and gates.
Slayer9292_ESO wrote: »CapuchinSeven wrote: »The original mechanics of the game were based on the idea that everyone would use magicka based class skills and supplement it with few weapon based stamina skills.
I said this way back in the day when it was kinda clear how the game had been build and got shot down a LOT by people who just simply wanted to keep playing Skyrim totally ignoring this was its own game in its own right.Slayer9292_ESO wrote: »
You unlocked Regeneration after using a resto staff for 20 seconds.
Unless you are a really good player, you unlock Vigor after doing PVP for 10 hours.
You also forgot to draw a box around the Mutagen effect. "If you or your allies are low on health, the heal over time is consumed to heal immediately and remove harmful effect". Which is an instant 5k heal.
You can unlock Vigor by walking around empty keeps repairing walls and gates.
I agree, but it still makes more than a minute to unlock. It requires 90k AP if I remember correctly, which is about 1800 wall repairs. Which comes out to 165k gold.
Full repairing an upgraded keep will net you about 20k AP and take 15-20 mins.
To unlock regeneration, you put on a resto staff and turn in one quest, or kill a few monsters and you unlock it.
Amdar_Godkiller wrote: »Rally is definitely OP. I laugh every time I use it.
But so is breath of life.
Vigor isn't. It's a decent heal, but it's outclassed by restro skills and many class heals
Wifeaggro13 wrote: »yep , PVP imbalance is there. But PVErs suffered for two years with the same dress an stick spec because ZOS refused to address stamina weakness because it would ruin the balance of Wheelers favorite spec.
Slayer9292_ESO wrote: »CapuchinSeven wrote: »The original mechanics of the game were based on the idea that everyone would use magicka based class skills and supplement it with few weapon based stamina skills.
I said this way back in the day when it was kinda clear how the game had been build and got shot down a LOT by people who just simply wanted to keep playing Skyrim totally ignoring this was its own game in its own right.Slayer9292_ESO wrote: »
You unlocked Regeneration after using a resto staff for 20 seconds.
Unless you are a really good player, you unlock Vigor after doing PVP for 10 hours.
You also forgot to draw a box around the Mutagen effect. "If you or your allies are low on health, the heal over time is consumed to heal immediately and remove harmful effect". Which is an instant 5k heal.
You can unlock Vigor by walking around empty keeps repairing walls and gates.
I agree, but it still makes more than a minute to unlock. It requires 90k AP if I remember correctly, which is about 1800 wall repairs. Which comes out to 165k gold.
Full repairing an upgraded keep will net you about 20k AP and take 15-20 mins.
To unlock regeneration, you put on a resto staff and turn in one quest, or kill a few monsters and you unlock it.
Are we seriously talking about this? Who gives a ***? Id grind for days just to have access to anything even remotely close to what stamina has.
Amdar_Godkiller wrote: »And for what it's worth 2610 x 5 =13050
13050/4 seconds = 3262.5 heals per second
15200/5 seconds = 3040 heals per second with that morph, so less healing per tick than Illustrious
Irrelevant. 4 seconds vs 5 seconds. You can move with vigor (huge), you don't have to target the ground, and it's not tied to an otherwise *** weapon. Combine this with shuffle, rally, dodge roll, block and 20k resists, and you can face tank a magicka build because they cant out DPS your HoTs.
I'd like to point something else out to @Wrobel and everyone else. These passives DO NOT APPLY after swapping back to your DPS weapon which means... Your HoTs do not benefit from these passives, and your healing ward does not benefit from these passives! Theyre ALMOST USELESS!
what in the actual fak. @Wrobel how is this acceptable?Amdar_Godkiller wrote: »You get to use two pools. Only an idiot would solely focus on one! Stam and Magic are balanced. Magic builds just aren't willing to sacrifice anything to adapt to the level playing field.
Roll dodge costs a like 5K, so unless you are risking insta-death in all well-fitted, it's not that much help. You do realize that
you are not prevented from using shuffle.
dafak did I just read?
- you get two use two pools, yet stamina can ignore Magicka entirely and still benefit from high damage, high healing and near limitless break free / roll dodge. The inverse is not the same for Magicka. gtfo
- Magicka builds should run shuffle? gtfo
- Stan and Magicka are balanced? This thread is full of OGs showing you exactly where the imbalances lie. gtfo
I'd like to point something else out to @Wrobel and everyone else. These passives DO NOT APPLY after swapping back to your DPS weapon which means... Your HoTs do not benefit from these passives, and your healing ward does not benefit from these passives! Theyre ALMOST USELESS!
they litterally say with a restoration staff EQUIPPED, meaning you switch, you no longer have it equipped.
Slayer9292_ESO wrote: »Slayer9292_ESO wrote: »CapuchinSeven wrote: »The original mechanics of the game were based on the idea that everyone would use magicka based class skills and supplement it with few weapon based stamina skills.
I said this way back in the day when it was kinda clear how the game had been build and got shot down a LOT by people who just simply wanted to keep playing Skyrim totally ignoring this was its own game in its own right.Slayer9292_ESO wrote: »
You unlocked Regeneration after using a resto staff for 20 seconds.
Unless you are a really good player, you unlock Vigor after doing PVP for 10 hours.
You also forgot to draw a box around the Mutagen effect. "If you or your allies are low on health, the heal over time is consumed to heal immediately and remove harmful effect". Which is an instant 5k heal.
You can unlock Vigor by walking around empty keeps repairing walls and gates.
I agree, but it still makes more than a minute to unlock. It requires 90k AP if I remember correctly, which is about 1800 wall repairs. Which comes out to 165k gold.
Full repairing an upgraded keep will net you about 20k AP and take 15-20 mins.
To unlock regeneration, you put on a resto staff and turn in one quest, or kill a few monsters and you unlock it.
Are we seriously talking about this? Who gives a ***? Id grind for days just to have access to anything even remotely close to what stamina has.
Magicka builds have both shields and multiple heals available. Breath of Life/Honor the Dead are far better than Vigor.
My templars BOL heals more than double what my stamblade's vigor heals. And it does it instantly not over 5 seconds. So please don't tell me magicka builds don't have any good heals.
Joy_Division wrote: »LOL at the people trying to argue mutagen is just as good or better than vigor. Especially those so desperate to save the stam meta that they actually used "it's easiest to unlock" as a justification. What a joke.Slayer9292_ESO wrote: »Slayer9292_ESO wrote: »CapuchinSeven wrote: »The original mechanics of the game were based on the idea that everyone would use magicka based class skills and supplement it with few weapon based stamina skills.
I said this way back in the day when it was kinda clear how the game had been build and got shot down a LOT by people who just simply wanted to keep playing Skyrim totally ignoring this was its own game in its own right.Slayer9292_ESO wrote: »
You unlocked Regeneration after using a resto staff for 20 seconds.
Unless you are a really good player, you unlock Vigor after doing PVP for 10 hours.
You also forgot to draw a box around the Mutagen effect. "If you or your allies are low on health, the heal over time is consumed to heal immediately and remove harmful effect". Which is an instant 5k heal.
You can unlock Vigor by walking around empty keeps repairing walls and gates.
I agree, but it still makes more than a minute to unlock. It requires 90k AP if I remember correctly, which is about 1800 wall repairs. Which comes out to 165k gold.
Full repairing an upgraded keep will net you about 20k AP and take 15-20 mins.
To unlock regeneration, you put on a resto staff and turn in one quest, or kill a few monsters and you unlock it.
Are we seriously talking about this? Who gives a ***? Id grind for days just to have access to anything even remotely close to what stamina has.
Magicka builds have both shields and multiple heals available. Breath of Life/Honor the Dead are far better than Vigor.
My templars BOL heals more than double what my stamblade's vigor heals. And it does it instantly not over 5 seconds. So please don't tell me magicka builds don't have any good heals.
Hooray for your FOTM templar. Now go roll a DK and watch how your "burst" heal is less than a vigor tick.
Uh, I hate to break it to you but, for almost half the cost, Vigor heals more than BoL, a class specific, class defining heal. Vigor scales REALLY well with Stamina/Weapon Damage. Both screenshots with 40k mag/stam and 4k weapon/spell power:
See for yourself if you don't believe me.
Amdar_Godkiller wrote: »And for what it's worth 2610 x 5 =13050
13050/4 seconds = 3262.5 heals per second
15200/5 seconds = 3040 heals per second with that morph, so less healing per tick than Illustrious
Irrelevant. 4 seconds vs 5 seconds. You can move with vigor (huge), you don't have to target the ground, and it's not tied to an otherwise *** weapon. Combine this with shuffle, rally, dodge roll, block and 20k resists, and you can face tank a magicka build because they cant out DPS your HoTs.
Amdar_Godkiller wrote: »You can cast illustrious healing in front of you and fall into it if you want. You can dodge roll AC combat prayer
all day. I know because I do it. Combat Prayer grants one of the strongest and rarest buffs in the game
Put some damn Stam recovery glyphs on your build then! You get to use two pools. Only an idiot would solely focus on one! Stam and Magic are balanced. Magic builds just aren't willing to sacrifice anything to adapt to the level playing field.
Roll dodge costs a like 5K, so unless you are risking insta-death in all well-fitted, it's not that much help. You do realize that
you are not prevented from using shuffle.
Uh, I hate to break it to you but, for almost half the cost, Vigor heals more than BoL, a class specific, class defining heal. Vigor scales REALLY well with Stamina/Weapon Damage. Both screenshots with 40k mag/stam and 4k weapon/spell power:
See for yourself if you don't believe me.