Lieblingsjunge wrote: »If Mag temps get a nerf, please nerf Stamblades, Stamsorc, Stamplar & StamDK at the same time, yess? Oh heck, cant you just nerf magsorcs, magblades and magDKs while you're on it? I mean.. Let's play the game of nerfs!
Just because you can't one-shot something, it has to be nerfed? You're talking about Magplars tanking 3+ people for ages, I've seen both Stamina DKs and Magicka DKs to the exact same, where's their nerf-threads, yaw?
If a templar is running Reactive, Fasallas, Malubeth(Or all three!) then it's built as a tank and it sacrifices damage for it. I mean, if I built my templar into a tank, I would also expect myself to tank multiple people at once.
Or am I just a complete idiot for thinking that tanks are supposed to tank more than one person in Cyro?
Nerfing Templars? Ridiculous... any class with sword and board and heavy armor and a good heal can be powerful... is powerful. Once upon a time I could put on blazing shield and harness magic and literally sit in a standard of might and in talons while being whipped an take zero damage in light armor. Ppl used to kill them selves on my blazing shield with blinding flashes you might a well throw cotton candy at me. It's certainly not Templars as a class it only gets more powerful in heavy armor reactive or black rose combined with sword and shield passives combined with malubeth combined with a good heal. I do find it humorous that incap strike and dawnbreaker blast ppl for three quarters of a persons health but we are worried about a class that cannot keep up with any trials group or dungeon or pvp deeps in terms of weapon damage or dps output. My Stam toon with purple weapons and purple gear can out dps my magic Templar with five gold all divines tbs 2 Skoria golded, using retribution vmsa destro elemental blockade spear spam and can sustain longer.
Sigh. Should I wade into this mess? It's the purge that makes templar strong. If you run into an amateur re-roll templar, they don't manage their debuffs and die easily despite omg heals. You can tank with any class in heavy but the combo with the purge is what makes the templar strong. HtD on a heavy armor templar built for tanking is pretty lackluster. You can get a better and easier to sustain heal for resources with vigor but you lose the purge, which is what makes the templar strong. Sorry to let the cat out of the bag, purge nerf incoming.
Sigh. Should I wade into this mess? It's the purge that makes templar strong. If you run into an amateur re-roll templar, they don't manage their debuffs and die easily despite omg heals. You can tank with any class in heavy but the combo with the purge is what makes the templar strong. HtD on a heavy armor templar built for tanking is pretty lackluster. You can get a better and easier to sustain heal for resources with vigor but you lose the purge, which is what makes the templar strong. Sorry to let the cat out of the bag, purge nerf incoming.
I'm actually gonna use Cleanse over Ritual when I finally get it morphed. Additional 10% magicka recovery, and not procing Fasalla's guile is a huge advantage. I still have Channel Focus to proc Major Mending so no worries there. I also still have Inner Light to reveal nightblades so the damage from Ritual of Retribution is not that significant.
Sigh. Should I wade into this mess? It's the purge that makes templar strong. If you run into an amateur re-roll templar, they don't manage their debuffs and die easily despite omg heals. You can tank with any class in heavy but the combo with the purge is what makes the templar strong. HtD on a heavy armor templar built for tanking is pretty lackluster. You can get a better and easier to sustain heal for resources with vigor but you lose the purge, which is what makes the templar strong. Sorry to let the cat out of the bag, purge nerf incoming.
I'm actually gonna use Cleanse over Ritual when I finally get it morphed. Additional 10% magicka recovery, and not procing Fasalla's guile is a huge advantage. I still have Channel Focus to proc Major Mending so no worries there. I also still have Inner Light to reveal nightblades so the damage from Ritual of Retribution is not that significant.
Cleanse gives a decent heal and great group utility. Nothing beats ritual for personal or solo play though. Cleanse is super expensive, especially without light armor cost reduction passives so I'm skeptical of your sustain running it with heavy armor.
Speaking of fasalla's, I was on my stamDK when you were chasing me toward the sewers from Ash last night, so you would have had a bad day with that set. Had already unloaded dawnbreaker on you before that other DC came out of nowhere, so meh wasn't a good fight but had places to be.
Sigh. Should I wade into this mess? It's the purge that makes templar strong. If you run into an amateur re-roll templar, they don't manage their debuffs and die easily despite omg heals. You can tank with any class in heavy but the combo with the purge is what makes the templar strong. HtD on a heavy armor templar built for tanking is pretty lackluster. You can get a better and easier to sustain heal for resources with vigor but you lose the purge, which is what makes the templar strong. Sorry to let the cat out of the bag, purge nerf incoming.
@RinaldoGandolphi depends on your definition of balanced. Magplars hardly feel the weaknesses you listed for them, and stamina certainly doesn't have clear weaknesses anymore with proper builds. I expect clear weaknesses and limitations in my idea of balance, and heavy armor snb magplar currently does not have those. Same with stamina.
Also, as I've said a long time ago during the 1.6 era, armor trees should have been designed to tank one type of damage. Just like in any single player The Elder Scrolls game. Light armor was used to mitigate magic damage and Heavy/Medium Armor was used to mitigate physical damage. This way, we don't create juggernaut who can tank absolutely everything.
Oh wait.. that would require 2 tanks in pve. nvm
Its not templar! Its light armor...its weak AF. Medium armor is fine, heavy armor is in a great place right now. How many NBs/ DKs/ sorcs run light armor? Now how many of them (that are magic specced) run heavy armor? Most probably run light...abd when they do, they tickle nine times out of ten. DKs run heavy alot, and it works out for them, they are tanky, and strong. I'm telling you buff light armor, balance will be restored. XD thanks for you time
Wow this thread turned into AIDS pretty quickly.
Anyone who disagrees that magicka Templar is op is either misinformed or in denial. Same with each stamina class in their own ways. Too much damage for how tanky they can all get, and no one is limited by sustain anymore. This game is a joke.
Ron_Burgundy_79 wrote: »@RinaldoGandolphi depends on your definition of balanced. Magplars hardly feel the weaknesses you listed for them, and stamina certainly doesn't have clear weaknesses anymore with proper builds. I expect clear weaknesses and limitations in my idea of balance, and heavy armor snb magplar currently does not have those. Same with stamina.
Except a heavy armor sword and board magplar will have a hard time killing anyone. That's a weakness.
Emma_Overload wrote: »Man, Magicka Templars are so far from being OP, it's not even funny. I fight them from time to time on my Mag Sorc, and it's a RELIEF to fight any of them instead of a stamina build.
What needs to happen is for Mag DKs and Mag Sorcs to be BUFFED to be as good as Templars... maybe even throw a bone to Magblades, too. Then we might see some balance with the truly overpowered builds, which are STAMINA builds!
Run "working as intended" malubeth and you'll have heal, also what's wrong with saptanks?Nerfing Templars? Ridiculous... any class with sword and board and heavy armor and a good heal can be powerful... is powerful. Once upon a time I could put on blazing shield and harness magic and literally sit in a standard of might and in talons while being whipped an take zero damage in light armor. Ppl used to kill them selves on my blazing shield with blinding flashes you might a well throw cotton candy at me. It's certainly not Templars as a class it only gets more powerful in heavy armor reactive or black rose combined with sword and shield passives combined with malubeth combined with a good heal. I do find it humorous that incap strike and dawnbreaker blast ppl for three quarters of a persons health but we are worried about a class that cannot keep up with any trials group or dungeon or pvp deeps in terms of weapon damage or dps output. My Stam toon with purple weapons and purple gear can out dps my magic Templar with five gold all divines tbs 2 Skoria golded, using retribution vmsa destro elemental blockade spear spam and can sustain longer.
You mean, Templar? Because other classes heals are mediocre.
Bandit1215 wrote: »I am completely against slamming Templars into the ground with the nerf bat, and I think they are in a good spot except for one thing, and that is the infamous jesus beam.
I wouldn't want to make this ability complete ***, but it definitely should not be as ridiculous as it is right now. I think that it should be dodge-able but not line of sight-able, and reduce the range to like 20 meters (so a gap closer can be effective at the same range) and reduce the execute range to 20% (so it is just like every other execute in the game)
Ron_Burgundy_79 wrote: »@RinaldoGandolphi depends on your definition of balanced. Magplars hardly feel the weaknesses you listed for them, and stamina certainly doesn't have clear weaknesses anymore with proper builds. I expect clear weaknesses and limitations in my idea of balance, and heavy armor snb magplar currently does not have those. Same with stamina.
Except a heavy armor sword and board magplar will have a hard time killing anyone. That's a weakness.
lol
Still only three ways to mitigate dmg:
-dodge roll (King of mitigation in PvP. Except weakness is RD, lighting staff heavy attacks, soul assault.)
- blocking (requires blocking passives, otherwise costs more than 1k stamina per hit. Soul assault breaks through block, fear stops blocking entirely, there are other skills that players have access to to help blocking. Even Templars do extra dmg against blocking enemies.)
- shields. (6 second duration. Non critable but overspill dmg is crit. Dmg mitigation is calculated even with shield active. Shield breaker and nirn traits help combat this. All except sorc/harness magicka, shields scale off health).
The magplar is probably only using blocking/shields. Just CC us, waste our stam, and bring friends to help.
leepalmer95 wrote: »Still only three ways to mitigate dmg:
-dodge roll (King of mitigation in PvP. Except weakness is RD, lighting staff heavy attacks, soul assault.)
- blocking (requires blocking passives, otherwise costs more than 1k stamina per hit. Soul assault breaks through block, fear stops blocking entirely, there are other skills that players have access to to help blocking. Even Templars do extra dmg against blocking enemies.)
- shields. (6 second duration. Non critable but overspill dmg is crit. Dmg mitigation is calculated even with shield active. Shield breaker and nirn traits help combat this. All except sorc/harness magicka, shields scale off health).
The magplar is probably only using blocking/shields. Just CC us, waste our stam, and bring friends to help.
Your not going to run any magicka build out of stamina with the correct cp, pots and build.
Sharpened is the go-to trait for doing damage in PvP.
It has a flat value, and hurts Light armor users much more than Medium/Heavy armor users.
What you are noticing is that for Magicka classes, Light armor gives the better damage while Heavy armor provides the true tankiness. On Stamina specs, Medium armor is enough to get both great damage and tankiness, but you can still pick Heavy armor to be a real tank. (just another reason why Stamina is much better and the meta this patch).
Magicka Templars are plain imbalanced altogether. Too strong. It is why you see them everywhere. Heavy armor+Magicka Templar has been referred to as the cancer of PvP lately as well because of how tanky they can get.
Not sure why but I have doubts they will get nerfed at all, and if they do it will not solve anything and serve to hurt PvE for no reason.... more fun to not think about balancing atm.
Still it is at least better than it was prior to Dark Brotherhood!