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Mag temps need a nerf.

  • DisgracefulMind
    DisgracefulMind
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    "I don't want to discuss balancing, I just want to cry for nerfs." This mentality is what keeps ruining this game.
    Unfortunate magicka warden main.
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    Retired to baby bgs forever. Leave me alone.
  • The Uninvited
    The Uninvited
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    How about instead of nerfing Templars, we buff some skills of the other classes?
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  • Derra
    Derra
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    Sounds like a Black Rose issue .

    Reactive is what you want to look at.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Rylana
    Rylana
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    Xsorus wrote: »
    Chances are Magplar aren't running Blackrose, they're running Reactive...

    or kags. kags screams healplarrezbot sooo hard
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Sugaroverdose
    Sugaroverdose
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    Oxwood wrote: »
    Sounds like a 12p issue.

    No, it's not a "l2p issue". I just seen a temp with blackrose take on 4 skilled players.
    he lasted for 2 minutes before dying, 2 MINUTES! So please explain how it's a "l2p issue".
    Do you have any proves that it was skilled players? Maybe templar just a little more skilled?
    How about instead of nerfing Templars, we buff some skills of the other classes?
    Bah, there's so much buffs that light armor magicka build will not survive even 1s vs stamina combo without stacking shields or blocking, there's too much buffs, everything must be reworked, and under rework i mean nerfing to the ground.
    Edited by Sugaroverdose on August 15, 2016 8:05AM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
  • soll
    soll
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    I was dueling a templar today, he had major defile on, he had no mending on.

    He healed for 14k in 1 BoL.


    Like really?.

    as long as heal is calculated as damage, we'll see it. increasing crit chance, crit damage and blessed in CP + shadow.
    funny, that this heals can be reached without much loss of damage itself.
    but, remember, that it's on crit. you'll not see it all the time

    EU PC
    I like to heal
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    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Firerock2
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    Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.

    Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.
  • Derra
    Derra
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    Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.

    You can pretty much take away major vitality again and things would become a lot more balanced.

    I´m still baffled that someone at zos thought that one was a good idea. But as long as that´s not changed: Wtb potion that increases shield strengh on self by 30% aswell as a buff that increases strengh of cast shields by 25%.
    <Noricum>
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  • Firerock2
    Firerock2
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    Derra wrote: »
    Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.

    You can pretty much take away major vitality again and things would become a lot more balanced.

    I´m still baffled that someone at zos thought that one was a good idea. But as long as that´s not changed: Wtb potion that increases shield strengh on self by 30% aswell as a buff that increases strengh of cast shields by 25%.

    Can you get a debuff that reduces shields by 30% to go with that as well?
  • Kas
    Kas
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    just fix reactive's interaction with snare to reflect the tooltip. everything else is somewhat fine, imho
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Minalan
    Minalan
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    Firerock2 wrote: »
    Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.

    Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.

    And this is why Azuras is getting so popular lately.

    No serious. Healing takes what, a 15% battle spirit reduction?

    Then you have +25/20 healing done and taken in CP.
    Then you have major mending.
    Then you get four second procs of 30% healing I ncrease from Malubeth.
    Then you get heavy armor bonuses.
    Then you take the five piece reactive helping 35% less damage on every stun.
    Then you take vampire for another 30% damage reduction with undead passive under half health.

    Then you get a designer, @Wrobel - who needs to be fired and shown the door. Seriously. Send security now and drag him out of the door before it's too late.

    Note that none of the above means that a Templar is any less dangerous. They still can put out impressive damage with a two hander. I don't know where this 'no damage tank' myth comes from...

    Edit: sorry if I ruined anyone's super secret cancer build, but IDGAF. It's cancer.
    Edited by Minalan on August 15, 2016 8:53AM
  • Kas
    Kas
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    Minalan wrote: »
    Firerock2 wrote: »
    Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.

    Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.

    And this is why Azuras is getting so popular lately.

    No serious. Healing takes what, a 15% battle spirit reduction?

    Then you have +25/20 healing done and taken in CP.
    Then you have major mending.
    Then you get four second procs of 30% healing I ncrease from Malubeth.
    Then you get heavy armor bonuses.
    Then you take the five piece reactive helping 35% less damage on every stun.
    Then you take vampire for another 30% damage reduction with undead passive under half health.

    Then you get a designer, @Wrobel - who needs to be fired and shown the door. Seriously. Send security now and drag him out of the door before it's too late.

    Note that none of the above means that a Templar is any less dangerous. They still can put out impressive damage with a two hander. I don't know where this 'no damage tank' myth comes from...

    Edit: sorry if I ruined anyone's super secret cancer build, but IDGAF. It's cancer.

    lmao...
    let alone you don't know your facts in the first place, you could at least check them real quick before taking the time to create a wall of text that is entirely based on a wrong assumption
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Derra
    Derra
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    Firerock2 wrote: »
    Derra wrote: »
    Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.

    You can pretty much take away major vitality again and things would become a lot more balanced.

    I´m still baffled that someone at zos thought that one was a good idea. But as long as that´s not changed: Wtb potion that increases shield strengh on self by 30% aswell as a buff that increases strengh of cast shields by 25%.

    Can you get a debuff that reduces shields by 30% to go with that as well?

    Sure fine by me if it´s only accessible to a magica based weaponline :trollface: - as that´s the case with healdebuffs and stamina.
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Avenias
    Avenias
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    Most annoying thing in pvp right now is fighting a mag temp in heavy armor. Dodge roll was penalized, streak was penalized and tanking was penalized.
    It's about time we penalize heals too, my idea is having a 2 sec cooldown on a heal ability...or just nerf blackrose.

    Go and use cheat engine or macros
  • Cinbri
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    Most nerfed since release class should be nerfed...
    Sure, it will fix all problems in pvp.
  • Sugaroverdose
    Sugaroverdose
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    Cinbri wrote: »
    Most nerfed since release class should be nerfed...
    Sure, it will fix all problems in pvp.
    Hell yeah, it will make pvp stamina-only preference, and while it doesn't, every stamina dmgstacker will cry for magicka nerf. Really interesting, when @Wrobel will release such nerf(he will, i promise) what people will cry about next?
    Edited by Sugaroverdose on August 15, 2016 9:07AM
  • Vaoh
    Vaoh
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    Cinbri wrote: »
    Most nerfed since release class should be nerfed...
    Sure, it will fix all problems in pvp.

    Magicka Templar spotted :hushed:
  • Sugaroverdose
    Sugaroverdose
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    Vaoh wrote: »
    Cinbri wrote: »
    Most nerfed since release class should be nerfed...
    Sure, it will fix all problems in pvp.

    Magicka Templar spotted :hushed:
    so what? he's right actually, every dlc release comes with magplar nerf, sometimes this nerfs even wasn't written to release notes.
    Edited by Sugaroverdose on August 15, 2016 9:08AM
  • PrednisoneQueen
    I used to wear light armor in pvp. Problem is when you're a templar you have 4+ players target you. I wear 5 heavy now and I can survive much better. The only way I can 1v1 anyone with this setup is if they run out of stam on me and I can slowly crush them.

    Sounds like you need more burst damage. Clever alchemist is a great craft-able set for nightblades.
  • Qbiken
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    I agree that with certain sets Templars are over performing in a few areas of PvP . Reactive , Malubeth , Black Rose all still really strong with Templar . An I know some people with other classes are tired of their sets getting nerfed over an over . Maybe it will be that time again soon where Templar gets hit with whiffle bat .

    But just because a class+gearset are really strong doesn´t mean it shall be nerfed in my opinion. A good th
    "I don't want to discuss balancing, I just want to cry for nerfs." This mentality is what keeps ruining this game.

    Almost worth sending a kuta ingame, just for knowing some people have their brains in the right place XD
  • Cinbri
    Cinbri
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    Vaoh wrote: »
    Cinbri wrote: »
    Most nerfed since release class should be nerfed...
    Sure, it will fix all problems in pvp.

    Magicka Templar spotted :hushed:
    Ye, one of those who refused to reroll like 80% of templar pvp population during IC-Orsinium timeframe when class was stomped into the ground. B)
    Edited by Cinbri on August 15, 2016 9:12AM
  • leepalmer95
    leepalmer95
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    Minalan wrote: »
    Firerock2 wrote: »
    Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.

    Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.

    And this is why Azuras is getting so popular lately.

    No serious. Healing takes what, a 15% battle spirit reduction?

    Then you have +25/20 healing done and taken in CP.
    Then you have major mending.
    Then you get four second procs of 30% healing I ncrease from Malubeth.
    Then you get heavy armor bonuses.
    Then you take the five piece reactive helping 35% less damage on every stun.
    Then you take vampire for another 30% damage reduction with undead passive under half health.

    Then you get a designer, @Wrobel - who needs to be fired and shown the door. Seriously. Send security now and drag him out of the door before it's too late.

    Note that none of the above means that a Templar is any less dangerous. They still can put out impressive damage with a two hander. I don't know where this 'no damage tank' myth comes from...

    Edit: sorry if I ruined anyone's super secret cancer build, but IDGAF. It's cancer.

    A wall of text... the first thing you said is wrong.

    The fact you think healing is only 15% reduced shows your opinions should be ignored.

    It's 50%..
    PS4 EU DC

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    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sugaroverdose
    Sugaroverdose
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    Minalan wrote: »
    Firerock2 wrote: »
    Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.

    Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.

    And this is why Azuras is getting so popular lately.

    No serious. Healing takes what, a 15% battle spirit reduction?

    Then you have +25/20 healing done and taken in CP.
    Then you have major mending.
    Then you get four second procs of 30% healing I ncrease from Malubeth.
    Then you get heavy armor bonuses.
    Then you take the five piece reactive helping 35% less damage on every stun.
    Then you take vampire for another 30% damage reduction with undead passive under half health.

    Then you get a designer, @Wrobel - who needs to be fired and shown the door. Seriously. Send security now and drag him out of the door before it's too late.

    Note that none of the above means that a Templar is any less dangerous. They still can put out impressive damage with a two hander. I don't know where this 'no damage tank' myth comes from...

    Edit: sorry if I ruined anyone's super secret cancer build, but IDGAF. It's cancer.

    A wall of text... the first thing you said is wrong.

    The fact you think healing is only 15% reduced shows your opinions should be ignored.

    It's 50%..
    Who needs to rtfm if he knows better?
  • frozywozy
    frozywozy
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    I've been saying this forever. They need to buff magplars. Can't even tank wolves anymore at this point.
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  • Ghostbane
    Ghostbane
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    "OMG Black Rose is too OP on magicka builds"

    "OMG Black Rose is too OP on stamina builds"

    Sounds like balance to me.
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  • Emasculate
    Emasculate
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    In b4 aggressive comments from Magicka Templar class players, because they like the position their class is in now and they refuse to see it from other player's perspectives. This goes out to you for making this thread, because you are about to get a lot of hate for trying to bring light on the issue of perma-block casting breath of life spams into bats, with radiants that reach 30 meters. Hey this goes out to you reactive templars with malubeth, you the real MvP's of Cyrodiil.
  • Skander
    Skander
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    Yes!Nerf the only magicka class that is awsome as it is!

    Goddamit..
    I meme, but my memes are so truthful they hurt
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    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Aedaryl
    Aedaryl
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    Ghostbane wrote: »
    "OMG Black Rose is too OP on magicka builds"

    "OMG Black Rose is too OP on stamina builds"

    Sounds like balance to me.


    So nerf Black Rose, problem solve :wink:
  • Qbiken
    Qbiken
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    Vulsin wrote: »
    In b4 aggressive comments from Magicka Templar class players, because they like the position their class is in now and they refuse to see it from other player's perspectives. This goes out to you for making this thread, because you are about to get a lot of hate for trying to bring light on the issue of perma-block casting breath of life spams into bats, with radiants that reach 30 meters. Hey this goes out to you reactive templars with malubeth, you the real MvP's of Cyrodiil.

    Yeah, because every comment that isn´t in line with OP must be a butthurt magplar....The logic is real :expressionless:
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