Anti_Virus wrote: »As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.
Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs
And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly?
I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.
So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercutsStop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.
Anti_Virus wrote: »Anti_Virus wrote: »As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.
Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs
And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly?
I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.
So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercutsStop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.
Nah you RD spammers need to L2P. Instead of using other skills on a dodge roller you insist of mashing your face on the RD button over and over and had to complain to Zos to make to make your I win button undogable. Now you're defending it Lul.
How strange... Last time I checked I had 18 skills, just like any other class, and with RD doing pretty much nothing to anyone above 25-30% health, and not even being the best or most powerful skill on my bar, anyone who believes that I, as a templar, would spam this skill, or believes it to be a 'win' button, obviously doesn't have a clue.
If you seriously get killed by RD, then I don't think I am the one who needs to L2P
Anti_Virus wrote: »As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.
Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs
And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly?
I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.
So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercutsStop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.
I bet 99% of the people who are defending RD are RD spammers.
1) Reduce distance to 15m
2) Remove the instant tic damage and make it function like an actual channeled ability. No way the instant tick should be 100%.
3) Reduce the execute range down to 25%
I think those 3 changes are fair to both PvE and PvP.
Anti_Virus wrote: »
Reactive/malubeth magplars are the worst and they can still do sooooo much damage even though none of their sets are magicka except willpower jewelry. I know heavy armor templar builds who when run low on mana just hold block while they recover mana and sustain like crazy.
I bet 99% of the people who are defending RD are RD spammers.
I bet 99% of the people who are defending RD are RD spammers.
I bet you are an uppercut spammer
1) Reduce distance to 15m
2) Remove the instant tic damage and make it function like an actual channeled ability. No way the instant tick should be 100%.
3) Reduce the execute range down to 25%
I think those 3 changes are fair to both PvE and PvP.
No freaking way. You have just described Impale. Lol.
I bet 99% of the people who are defending RD are RD spammers.
I bet you are an uppercut spammer
You think RD is easy to counter, but you're complaining about uppercut
You should probably play some other class than templar to learn a bit more about the game, other skills than RD and other class than Templar. Go out and try an Uppercut spamming class as you like to call them and then tell me how well you did.
For your information, out of my 6 characters, I have one that relies on Dizzying Swing.
I bet 99% of the people who are defending RD are RD spammers.
I bet you are an uppercut spammer
You think RD is easy to counter, but you're complaining about uppercut
You should probably play some other class than templar to learn a bit more about the game, other skills than RD and other class than Templar. Go out and try an Uppercut spamming class as you like to call them and then tell me how well you did.
For your information, out of my 6 characters, I have one that relies on Dizzying Swing.
Anti_Virus wrote: »Anti_Virus wrote: »As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.
Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs
And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly?
I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.
So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercutsStop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.
Nah you RD spammers need to L2P. Instead of using other skills on a dodge roller you insist of mashing your face on the RD button over and over and had to complain to Zos to make to make your I win button undogable. Now you're defending it Lul.
I bet 99% of the people who are defending RD are RD spammers.
I bet you are an uppercut spammer
You think RD is easy to counter, but you're complaining about uppercut
You should probably play some other class than templar to learn a bit more about the game, other skills than RD and other class than Templar. Go out and try an Uppercut spamming class as you like to call them and then tell me how well you did.
For your information, out of my 6 characters, I have one that relies on Dizzying Swing.
I have 6 templars, and 2 of the other 3 classes, 1 magicka and 1 staminaI am just saying it as I see it. I don't see many other skills being used by stam classes in cyrodiil, most just use gap closers and uppercut. Maybe you should try making a magicka templar and spamming RD, see how far you get... Have fun with those 1-2k ticks at 50% health
Anti_Virus wrote: »Anti_Virus wrote: »As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.
Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs
And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly?
I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.
So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercutsStop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.
Nah you RD spammers need to L2P. Instead of using other skills on a dodge roller you insist of mashing your face on the RD button over and over and had to complain to Zos to make to make your I win button undogable. Now you're defending it Lul.
Which one exactly?
Dark Flare?
Jabs? (hint: bow dodgeroll und you won't hit any good stambuilds with this)
Reflective Light?
Shards?
Destro-abilities?
javelin?
You can dodge reflective light and simply walk out of shards. the snare on sweeps helps, but why would a good stambuild get hit by the last hit?leepalmer95 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.
Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs
And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly?
I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.
So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercutsStop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.
Nah you RD spammers need to L2P. Instead of using other skills on a dodge roller you insist of mashing your face on the RD button over and over and had to complain to Zos to make to make your I win button undogable. Now you're defending it Lul.
Which one exactly?
Dark Flare?
Jabs? (hint: bow dodgeroll und you won't hit any good stambuilds with this)
Reflective Light?
Shards?
Destro-abilities?
javelin?
Sweeps, shards and relfective light all hit a dodge roller.
Just use a speed pot and the 'bow dodger' isn't going anywhere espically with the stupid op snare on sweeps... 70% LOL.
leepalmer95 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.
Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs
And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly?
I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.
So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercutsStop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.
Nah you RD spammers need to L2P. Instead of using other skills on a dodge roller you insist of mashing your face on the RD button over and over and had to complain to Zos to make to make your I win button undogable. Now you're defending it Lul.
Which one exactly?
Dark Flare?
Jabs? (hint: bow dodgeroll und you won't hit any good stambuilds with this)
Reflective Light?
Shards?
Destro-abilities?
javelin?
Sweeps, shards and relfective light all hit a dodge roller.
Just use a speed pot and the 'bow dodger' isn't going anywhere espically with the stupid op snare on sweeps... 70% LOL.
Without excluding that by spamming Javelin, one will eventually hit and CC the target.
Then you can just proceed to Dark Flare => RD.
If one struggles to land Sweeps... one should probably L2P. It has to be like 100x easier to land a Sweep than a Uppercut.
Without excluding that by spamming Javelin, one will eventually hit and CC the target.
Then you can just proceed to Dark Flare => RD.
If one struggles to land Sweeps... one should probably L2P. It has to be like 100x easier to land a Sweep than a Uppercut.
You really think a stambuilds needs 2 seconds+ to cc-break and dodge again?
Without excluding that by spamming Javelin, one will eventually hit and CC the target.
Then you can just proceed to Dark Flare => RD.
If one struggles to land Sweeps... one should probably L2P. It has to be like 100x easier to land a Sweep than a Uppercut.
You really think a stambuilds needs 2 seconds+ to cc-break and dodge again?
You really think a stambuilds can dodge roll forever and ever without going out of stam?
By the way, when a stambuild is dodgerolling, he's not hurting you.
Without excluding that by spamming Javelin, one will eventually hit and CC the target.
Then you can just proceed to Dark Flare => RD.
If one struggles to land Sweeps... one should probably L2P. It has to be like 100x easier to land a Sweep than a Uppercut.
You really think a stambuilds needs 2 seconds+ to cc-break and dodge again?
You really think a stambuilds can dodge roll forever and ever without going out of stam?
By the way, when a stambuild is dodgerolling, he's not hurting you.
As long as templar only uses radiant he won't hurt you either as long as you keep vigor up.
And i doubt you can get a stambuild out of stam by using javelin...atleast not a good stambuild.
You can dodge reflective light and simply walk out of shards. the snare on sweeps helps, but why would a good stambuild get hit by the last hit?leepalmer95 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.
Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs
And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly?
I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.
So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercutsStop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.
Nah you RD spammers need to L2P. Instead of using other skills on a dodge roller you insist of mashing your face on the RD button over and over and had to complain to Zos to make to make your I win button undogable. Now you're defending it Lul.
Which one exactly?
Dark Flare?
Jabs? (hint: bow dodgeroll und you won't hit any good stambuilds with this)
Reflective Light?
Shards?
Destro-abilities?
javelin?
Sweeps, shards and relfective light all hit a dodge roller.
Just use a speed pot and the 'bow dodger' isn't going anywhere espically with the stupid op snare on sweeps... 70% LOL.
leepalmer95 wrote: »Without excluding that by spamming Javelin, one will eventually hit and CC the target.
Then you can just proceed to Dark Flare => RD.
If one struggles to land Sweeps... one should probably L2P. It has to be like 100x easier to land a Sweep than a Uppercut.
You really think a stambuilds needs 2 seconds+ to cc-break and dodge again?
You really think a stambuilds can dodge roll forever and ever without going out of stam?
By the way, when a stambuild is dodgerolling, he's not hurting you.
As long as templar only uses radiant he won't hurt you either as long as you keep vigor up.
And i doubt you can get a stambuild out of stam by using javelin...atleast not a good stambuild.
And a stamina build can get a magicka one of out magicka how?
I bet 99% of the people who are defending RD are RD spammers.
I bet you are an uppercut spammer
You think RD is easy to counter, but you're complaining about uppercut
You should probably play some other class than templar to learn a bit more about the game, other skills than RD and other class than Templar. Go out and try an Uppercut spamming class as you like to call them and then tell me how well you did.
For your information, out of my 6 characters, I have one that relies on Dizzying Swing.
I have 6 templars, and 2 of the other 3 classes, 1 magicka and 1 staminaI am just saying it as I see it. I don't see many other skills being used by stam classes in cyrodiil, most just use gap closers and uppercut. Maybe you should try making a magicka templar and spamming RD, see how far you get... Have fun with those 1-2k ticks at 50% health
Lady, look at my signature.
Also, I will add that my Magplar was my main for the last 4 months and I have logged a lot of PVP time in those 4 months.
Trust me, I know the ins and out of this class.. Been through many setup and stupid stuff.
1-2k ticks? They would definitely be higher. I can 50% -> 0% a bad player in about 2 seconds, top.
And that can be done from up to 41m with a guaranteed initial it.
But do I run and spam RD everywhere? No.
I use RD as an execute under 40% and it's ridiculously powerful and too efficient.
Although it's too powerful and too efficient, in my opinion, I can understand why it is like this and I accept why it's a strong ability. However, I don't accept that this skill can be spam on full health target to "early execute them" when they get other source of damage. It's literally a "WIN" button in Xv1.
To get back on topic, reducing it's range would fix part of the problem and would put the spammers at a more vulnerable position.
Without excluding that by spamming Javelin, one will eventually hit and CC the target.
Then you can just proceed to Dark Flare => RD.
If one struggles to land Sweeps... one should probably L2P. It has to be like 100x easier to land a Sweep than a Uppercut.
You really think a stambuilds needs 2 seconds+ to cc-break and dodge again?
You really think a stambuilds can dodge roll forever and ever without going out of stam?
By the way, when a stambuild is dodgerolling, he's not hurting you.
As long as templar only uses radiant he won't hurt you either as long as you keep vigor up.
And i doubt you can get a stambuild out of stam by using javelin...atleast not a good stambuild.
Yeah, and no one cares about RD in a 1v1, it's in a 2v1 or more that it gets messy and real dirty.
Yeah, and no one cares about RD in a 1v1, it's in a 2v1 or more that it gets messy and real dirty.
If it is 2v1 or more, so it SHOULD be messy, no matter the class. You cannot call for a skill to be nerfed because it prevents you from 1vX-ing haha!
I bet 99% of the people who are defending RD are RD spammers.
I bet you are an uppercut spammer
You think RD is easy to counter, but you're complaining about uppercut
You should probably play some other class than templar to learn a bit more about the game, other skills than RD and other class than Templar. Go out and try an Uppercut spamming class as you like to call them and then tell me how well you did.
For your information, out of my 6 characters, I have one that relies on Dizzying Swing.
I have 6 templars, and 2 of the other 3 classes, 1 magicka and 1 staminaI am just saying it as I see it. I don't see many other skills being used by stam classes in cyrodiil, most just use gap closers and uppercut. Maybe you should try making a magicka templar and spamming RD, see how far you get... Have fun with those 1-2k ticks at 50% health
Lady, look at my signature.
Also, I will add that my Magplar was my main for the last 4 months and I have logged a lot of PVP time in those 4 months.
Trust me, I know the ins and out of this class.. Been through many setup and stupid stuff.
1-2k ticks? They would definitely be higher. I can 50% -> 0% a bad player in about 2 seconds, top.
And that can be done from up to 41m with a guaranteed initial it.
But do I run and spam RD everywhere? No.
I use RD as an execute under 40% and it's ridiculously powerful and too efficient.
Although it's too powerful and too efficient, in my opinion, I can understand why it is like this and I accept why it's a strong ability. However, I don't accept that this skill can be spam on full health target to "early execute them" when they get other source of damage. It's literally a "WIN" button in Xv1.
To get back on topic, reducing it's range would fix part of the problem and would put the spammers at a more vulnerable position.
If you hit somebody at 50% you won't get much more than 1-2k. I have played templar as main for 2 years, and 50% or even 40% will not give lots of damage, and I build my templar to do lots of damage with about 43k magicka and over 3k spell damage. I don't use broken sets and I don't spam RD because it would not be beneficial to me when I have many skills which hit much harder, I would not even dream of using it unless somebody was almost dead anyway, as a finisher, and anyone who tried to use it any differently would quickly discover that it was futile and in no way, shape or form a 'win button'.
People who say that it does stupid damage at 50% are clueless, and people who are upset that they got killed by it from afar when being beaten on by many people, well, if they are being beaten on my many people they will die regardless of somebody using RD or not.
I can prove it even, I will get one of my friends to let me beam them later at 50% health, and then you will see how 'OP' it is
Yeah, and no one cares about RD in a 1v1, it's in a 2v1 or more that it gets messy and real dirty.
If it is 2v1 or more, so it SHOULD be messy, no matter the class. You cannot call for a skill to be nerfed because it prevents you from 1vX-ing haha!
...Also, I will add that my Magplar was my main for the last 4 months and I have logged a lot of PVP time in those 4 months. Trust me, I know the ins and out of this class.. Been through many setup and stupid stuff.
1-2k ticks? They would definitely be higher. I can 50% -> 0% a bad player in about 2 seconds, top.
I bet 99% of the people who are defending RD are RD spammers.
I bet you are an uppercut spammer
You think RD is easy to counter, but you're complaining about uppercut
You should probably play some other class than templar to learn a bit more about the game, other skills than RD and other class than Templar. Go out and try an Uppercut spamming class as you like to call them and then tell me how well you did.
For your information, out of my 6 characters, I have one that relies on Dizzying Swing.
I have 6 templars, and 2 of the other 3 classes, 1 magicka and 1 staminaI am just saying it as I see it. I don't see many other skills being used by stam classes in cyrodiil, most just use gap closers and uppercut. Maybe you should try making a magicka templar and spamming RD, see how far you get... Have fun with those 1-2k ticks at 50% health
Lady, look at my signature.
Also, I will add that my Magplar was my main for the last 4 months and I have logged a lot of PVP time in those 4 months.
Trust me, I know the ins and out of this class.. Been through many setup and stupid stuff.
1-2k ticks? They would definitely be higher. I can 50% -> 0% a bad player in about 2 seconds, top.
And that can be done from up to 41m with a guaranteed initial it.
But do I run and spam RD everywhere? No.
I use RD as an execute under 40% and it's ridiculously powerful and too efficient.
Although it's too powerful and too efficient, in my opinion, I can understand why it is like this and I accept why it's a strong ability. However, I don't accept that this skill can be spam on full health target to "early execute them" when they get other source of damage. It's literally a "WIN" button in Xv1.
To get back on topic, reducing it's range would fix part of the problem and would put the spammers at a more vulnerable position.
If you hit somebody at 50% you won't get much more than 1-2k. I have played templar as main for 2 years, and 50% or even 40% will not give lots of damage, and I build my templar to do lots of damage with about 43k magicka and over 3k spell damage. I don't use broken sets and I don't spam RD because it would not be beneficial to me when I have many skills which hit much harder, I would not even dream of using it unless somebody was almost dead anyway, as a finisher, and anyone who tried to use it any differently would quickly discover that it was futile and in no way, shape or form a 'win button'.
People who say that it does stupid damage at 50% are clueless, and people who are upset that they got killed by it from afar when being beaten on by many people, well, if they are being beaten on my many people they will die regardless of somebody using RD or not.
I can prove it even, I will get one of my friends to let me beam them later at 50% health, and then you will see how 'OP' it is
I don't need to see anything. I have spent a lot on my Templar and still do.
I have said that I could nuke someone bad at 50% (not 51%) in 2 seconds.
I have done it. I have seen it. That is a case of noobness/poor build, but it happens versus bad players with bad builds
If you don't rely on RD as much, why are you agains't simply lowering the range of RD to make it less spammable by players that are lazy / don't know any better? I bet you don't rely on spamming RD from the back end if you have that much experience with your Templar and rely on so "many skills" which hit harder?