Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

RADIANT DESTRUCTION.....

  • subtlezeroub17_ESO
    subtlezeroub17_ESO
    ✭✭✭✭
    sluice wrote: »
    You guys want RD nerfed but ignore the pve ramifications. Smh.

    I'm sure a range nerf won't affect pve.

    I'm sure the pve templar cna keeps their 35k~ rotation up until the boss hits 30% and no when the but hits 40%.

    Pretty much what I keep saying.

    Lowering RD to at least 22m wouldn't ruin the PVE experience for templars.

    Yes. It would.

    The skill keeps you in a rooted position where in PvE, standing still often gets you killed unless you have the most kickass healer ever. The range of RD is supposed to circumvent that fact. Lowering the range puts all DPS templars both melee and ranged into more of a precarious position than before. Unlike the NB or Sorc where they can keep it moving without standing still for 2.2 seconds channeling.

    Please, you must look at all the sides before you dictate to PvE players the "harm" a range nerf would be. Not everything is about PvP!

  • sluice
    sluice
    ✭✭✭✭
    sluice wrote: »
    You guys want RD nerfed but ignore the pve ramifications. Smh.

    I'm sure a range nerf won't affect pve.

    I'm sure the pve templar cna keeps their 35k~ rotation up until the boss hits 30% and no when the but hits 40%.

    Pretty much what I keep saying.

    Lowering RD to at least 22m wouldn't ruin the PVE experience for templars.

    Yes. It would.

    The skill keeps you in a rooted position where in PvE, standing still often gets you killed unless you have the most kickass healer ever. The range of RD is supposed to circumvent that fact. Lowering the range puts all DPS templars both melee and ranged into more of a precarious position than before. Unlike the NB or Sorc where they can keep it moving without standing still for 2.2 seconds channeling.

    Please, you must look at all the sides before you dictate to PvE players the "harm" a range nerf would be. Not everything is about PvP!

    You are not Rooted. You are snared. You can still move, albeit way more slowly.
    And seriously think about it. 22m versus 28m. How is that such a big difference in PVE?
    More often than not, if fighting a boss, you are probably inside that 22m, even as a range DPS.

    To me, reducing the range to 22m would not hurt PVE like say reducing overall damage of the skill.

    You can also cancel your beam if you are in trouble (need to cast a BoL or gtfo?)


    Anyway, it's probably not fair for poor pve creatures to get execute from such a distance! (lol)
    It makes sens to be a little bit at risk when executing. Plus, you can always go with the Radiant Glory morph for better survivability.

    If anything, I wouldn't mind a reduction from 28m to 27m, to make sure this ability doesn't get boosted by the 8m from battle spirit.



    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    sluice wrote: »
    You guys want RD nerfed but ignore the pve ramifications. Smh.

    I'm sure a range nerf won't affect pve.

    I'm sure the pve templar cna keeps their 35k~ rotation up until the boss hits 30% and no when the but hits 40%.

    Pretty much what I keep saying.

    Lowering RD to at least 22m wouldn't ruin the PVE experience for templars.

    Yes. It would.

    The skill keeps you in a rooted position where in PvE, standing still often gets you killed unless you have the most kickass healer ever. The range of RD is supposed to circumvent that fact. Lowering the range puts all DPS templars both melee and ranged into more of a precarious position than before. Unlike the NB or Sorc where they can keep it moving without standing still for 2.2 seconds channeling.

    Please, you must look at all the sides before you dictate to PvE players the "harm" a range nerf would be. Not everything is about PvP!

    You're either terrible at PvE or one of those who secretly beams from safety in PvP. You know people who PvP also do PvE and the majority think it's too easy? Like literally once you've learnt the dungeon, you just do the same thing again over next time. In PvP every opponent is different (except Magplar atm).

    How the hell would a range nerf affect Radiant Destruction when you're most likely stood in your Focus and you have the tank pointing the boss away from you and the healer healing you? Maelstrom or solo dungeons? Well you need to learn to block cancel.
    PC EU
  • TARAFRAKA
    TARAFRAKA
    ✭✭✭✭✭
    sluice wrote: »
    You guys want RD nerfed but ignore the pve ramifications. Smh.

    I'm sure a range nerf won't affect pve.

    I'm sure the pve templar cna keeps their 35k~ rotation up until the boss hits 30% and no when the but hits 40%.

    Pretty much what I keep saying.

    Lowering RD to at least 22m wouldn't ruin the PVE experience for templars.

    Yes. It would.

    The skill keeps you in a rooted position where in PvE, standing still often gets you killed unless you have the most kickass healer ever. The range of RD is supposed to circumvent that fact. Lowering the range puts all DPS templars both melee and ranged into more of a precarious position than before. Unlike the NB or Sorc where they can keep it moving without standing still for 2.2 seconds channeling.

    Please, you must look at all the sides before you dictate to PvE players the "harm" a range nerf would be. Not everything is about PvP!

    You're either terrible at PvE or one of those who secretly beams from safety in PvP. You know people who PvP also do PvE and the majority think it's too easy? Like literally once you've learnt the dungeon, you just do the same thing again over next time. In PvP every opponent is different (except Magplar atm).

    How the hell would a range nerf affect Radiant Destruction when you're most likely stood in your Focus and you have the tank pointing the boss away from you and the healer healing you? Maelstrom or solo dungeons? Well you need to learn to block cancel.

    Yea...NO.
    Run vet maw with me. Then please take several seats.
    There is no safety, darling.
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Hempyre wrote: »
    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.


    or maybe this

    https://www.youtube.com/watch?v=Rw63VO3m0t0

    You are not going to hit the average 501 or 531 CP PvPer for 8-11k dark flares, or find a group of players that just stands around as they are picked off one by one... For pete's sake, in the flag portion of the video, he picks off multiple players and then jumps down to fight the last two WHO ARE STILL FIGHTING THE GUARDS. WTF??? I play on console from time to time, and although console players are much easier to kill as a general rule, it's usually not because they are really bad players...

    This video also has to be old. It shows veteran level and not CP, so you can't tell if they have enough CP to reduce magick and DoT damage. And there are only like a small handfull of V16 players in the vid, one is L31... Anyone under V16 has less than 200 CP...
  • Unsent.Soul
    Unsent.Soul
    ✭✭✭✭✭
    Hempyre wrote: »
    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.


    or maybe this

    https://www.youtube.com/watch?v=Rw63VO3m0t0

    You are not going to hit the average 501 or 531 CP PvPer for 8-11k dark flares, or find a group of players that just stands around as they are picked off one by one... For pete's sake, in the flag portion of the video, he picks off multiple players and then jumps down to fight the last two WHO ARE STILL FIGHTING THE GUARDS. WTF??? I play on console from time to time, and although console players are much easier to kill as a general rule, it's usually not because they are really bad players...

    This video also has to be old. It shows veteran level and not CP, so you can't tell if they have enough CP to reduce magick and DoT damage. And there are only like a small handfull of V16 players in the vid, one is L31... Anyone under V16 has less than 200 CP...

    It's great when people show videos of outdated content and treat it as if it's gods word.
  • Thelon
    Thelon
    ✭✭✭✭✭
    soll wrote: »
    seriouslyI, I can't even remember, when I got last time killed by RD
    how often do u 1vX @soll ?
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Hempyre wrote: »
    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.

    maybe this will clarify or the very least humble your one sided mind to the real problem.


    https://www.youtube.com/watch?v=rPfI1UrlChs

    Lmao. Really? You link this video. Do me a favor and look at his health when hit. He was sitting at 20k health with the beam and two low hits as the only attacks that don't even add to 20k health. Aka, health dsync/bug.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    How to counter RD,

    Cloak
    Purge
    Bash
    Venom arrow
    Ranged cc
    Destro Staff ability (drawing blank on name, long day)
    Los
    Block
    Shields
    Killing them
    ...missing something?
  • soll
    soll
    ✭✭✭
    Thelon wrote: »
    soll wrote: »
    seriouslyI, I can't even remember, when I got last time killed by RD
    how often do u 1vX @soll ?

    I like small scale pvp, so turns out pretty often
    EU PC
    I like to heal
    Triggered Tryhards/ HighRisk
    EP – Sollencia
    AD – Sollencia Overdose
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Elara_Northwind
    Elara_Northwind
    ✭✭✭✭✭
    ✭✭
    SadieJoan wrote: »
    SadieJoan wrote: »
    How many times do TEMPLARS have to tell you people that yes, it may state that RD begins scaling at 50% but if any of you actually played templar you would be aware that it does nothing to somebody at 50%. Learn to block (or cloak if you are nb) and if you are so low in health that you are finished off completely by RD, then that was because you were low health anyway. Its almost like some people want anything that manages to kill them to be nerfed...

    Any stamina class wanting RD to be nerfed is delusional and if they are being hurt by RD at 50%, perhaps need to invest in some new armour :lol:

    obviously you would think so lightly about it because you are a radiant spammer and everything wrong with this ability, I'm pretty sure you stand in your ruin and spam breath of life while you radiant lol do you even have a backbar I'm pretty sure you can fit all you cheese in one bar

    lol :lol: nope, like many templars I know, we are generally some of the first people to charge into a fight. Its is pretty obvious to me that you have never played templar, and have no idea what you are talking about. Everything that you are saying is just making you sound uneducated and completely oblivious.

    Some of us templars have stuck by the class for the past 2 years, even before the STAMINA update that has ruined pvp for so many people. Templars have always been at the bottom of the barrel, and now that the other 3 magicka classes seem to have been nerfed harder than we have, people are suddenly crying because they actually have to use their brains from time to time when mindlessly spamming us with their uppercuts :wink:

    RD is not OP. I don't get killed by it, I get killed by 2h stamina people ALLOT but not RD, and I am not just saying that because I am a templar. I feel sorry for anyone who actually dies from this skill, the poor little guys haven't even learned to block yet :disappointed:

    hhahaha templar bottom of the barrel? and you play templar.... hahah i think you need to learn to play your class... wow, of course you don't get killed by RD all you do is spam cleanse and your in 5 piece heavy lol your more than likely not going to die from radiant. and to be honest magic classes ruin pvp more than stamina classes and a perfect example was (night blade bomb build last patch) that was poison to pvp.

    Templars used to struggle allot actually, but then I don't expect you to know that, as you don't seem to know very much at all about anything, not even sure we are playing the same game here... Templars are allot better now than we used to be, but we once were not. And for your information, I wear 5 light and 2 medium armour, no heavy in sight, so don't go assuming things about other people, we don't all copy and paste our builds from others :wink:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Destyran wrote: »
    Omg another one!! Seriously there is no issue with thos everybody is only a magplar because rd is the only counter to infinity dodge stam builds

    What's the counter to heavy armor malabeth cheese builds then? Defile? Nah can be spam purged so this argument is moot.
    Edited by Anti_Virus on August 15, 2016 8:25PM
    Power Wealth And Influence.
  • Unsent.Soul
    Unsent.Soul
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Destyran wrote: »
    Omg another one!! Seriously there is no issue with thos everybody is only a magplar because rd is the only counter to infinity dodge stam builds

    What's the counter to heavy armor malabeth cheese builds then? Defile? Nah can be spam purged so this argument is moot.

    I guess yoy have something to figure out then. So many people that can't stand learning how to adapt.

    You may find someone you can't kill, deal with it. Life isn't fair.

    Also, off topic AF. If you can't win your arguement, don't change it.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Drdeath20 wrote: »
    As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.

    Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs
    Power Wealth And Influence.
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    Why do people keep saying there are no counters to RD? ALL classes have a counter available, crushing shock for magicka users and venom arrow for stam users.

    All this complaining is a simple case of "I don't want to have to slot an ability I only use to stop RD, so just nerf RD"... I don't believe in adjusting mechanics just because a portion of the player base refuses to adapt

    If something is to be changed, I would prefer seeing a stronger penalty for being interrupted rather than changing damage outputs of RD. This would encourage more people to slot interrupts and create higher risk for people using RD. Maybe an unbreakable CC????
    Edited by SirDopey on August 15, 2016 10:52PM
    NA PC | AD
    xx Doc Holliday xx
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    bowmanz607 wrote: »
    How to counter RD,

    Cloak - only if you're a NB
    Purge - only Magic builds
    Bash- LOL bash what the air? No templar will spam it in your face but rather behind a Zerg
    Venom arrow- No one will take this morph to counter one skill plus requires you to be a stam build
    Ranged cc - such as?
    Destro Staff ability (drawing blank on name, long day)
    Los- Doesn't work for me still get beamed through walls
    Block
    Shields- requires a magic build
    Killing them- not when they have a Zerg and a heal bot with them
    ...missing something?

    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    SirDopey wrote: »
    Why do people keep saying there are no counters to RD? ALL classes have a counter available, crushing shock for magicka users and venom arrow for stam users.

    All this complaining is a simple case of "I don't want to have to slot an ability I only use to stop RD, so just nerf RD"... I don't believe in adjusting mechanics just because a portion of the player base refuses to adapt

    If something is to be changed, I would prefer seeing a stronger penalty for being interrupted rather than changing damage outputs of RD. This would encourage more people to slot interrupts and create higher risk for people using RD. Maybe an unbreakable CC????

    No one wants a dmg nerf the dmg isn't the problem. Just make it dodgeable like it used to be and it will be all good.
    Edited by Anti_Virus on August 15, 2016 11:26PM
    Power Wealth And Influence.
  • JubJub
    JubJub
    ✭✭✭
    Rd isnt even that good. It's just the people that spam dark flare in the back while you get zerged down by 10+ that is annoying.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Anti_Virus wrote: »
    bowmanz607 wrote: »
    How to counter RD,

    Cloak - only if you're a NB
    Purge - only Magic builds
    Bash- LOL bash what the air? No templar will spam it in your face but rather behind a Zerg
    Venom arrow- No one will take this morph to counter one skill plus requires you to be a stam build
    Ranged cc - such as?
    Destro Staff ability (drawing blank on name, long day)
    Los- Doesn't work for me still get beamed through walls
    Block
    Shields- requires a magic build
    Killing them- not when they have a Zerg and a heal bot with them
    ...missing something?

    cloak=a very good portion of players

    purge=half the possible character types (i.e stam/mag builds)

    Bash= players not behind a zerg or you can gap close them. Again, this is a nummbers problem and why numbers can rule pvp these days. this is not a RD issue. the same can be said of snipe/poison injection spammers.

    Venom arrow= being that so many people are complaining about it and dieing to it perhaps those players should use this over the extra damage because damage is useless if your dead. Still a viable counter regardless if you want to rubn it. It is your choice not to run it so you can get more damage.

    Ranged CC= petrify, stone fist, streak, trap, ranged fear morph (although unlikely and situational a player can still use it), agony, draining shot, Crippling grasp immobolizes, Javelin, meteor, and im sure im missing some...

    Los= admittedly this is an issue at times and needs to be fixed. However, after the first hit you can still use los to avoid another.

    Shields= bone shield, blazing shield and obsidian. This covers many playstyles when combined with mag shields and can even be utilized to a certain extent to stam builds using food.

    Kill them= Sounds like your outnumbered anyway and again is a numbers game. Again, no different than snipe and poison injection spammers and the like. Flank them from behind to get the upper hand with some folks.
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Anti_Virus wrote: »
    SirDopey wrote: »
    Why do people keep saying there are no counters to RD? ALL classes have a counter available, crushing shock for magicka users and venom arrow for stam users.

    All this complaining is a simple case of "I don't want to have to slot an ability I only use to stop RD, so just nerf RD"... I don't believe in adjusting mechanics just because a portion of the player base refuses to adapt

    If something is to be changed, I would prefer seeing a stronger penalty for being interrupted rather than changing damage outputs of RD. This would encourage more people to slot interrupts and create higher risk for people using RD. Maybe an unbreakable CC????

    No one wants a dmg nerf the dmg isn't the problem. Just make it dodgeable like it used to be and it will be all good.

    Ah, a stamroller. I hear you sister, I stamroll also. If they would only make it dodgeable so I could once again get away from everything I would be so gratefuls...
  • Elara_Northwind
    Elara_Northwind
    ✭✭✭✭✭
    ✭✭
    Anti_Virus wrote: »
    Drdeath20 wrote: »
    As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.

    Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs

    And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly? :lol:

    I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.

    So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercuts :lol: Stop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.

    Edited by Elara_Northwind on August 16, 2016 9:27AM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    wtb a channel reflect? perhaps witha morph that splits the beam and returns to sender, with love, from me to you and you and you

    seriously though, I hate it, though I use it if it's getting abused on my self righteous self. sure makes AP faster than dark flare or anything else for that matter.

    add shatter soul and there's 2 x execute bonus one more exciting than the other

    mixed blend grated cheese
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    SadieJoan wrote: »
    Anti_Virus wrote: »
    Drdeath20 wrote: »
    As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.

    Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs

    And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly? :lol:

    I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.

    So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercuts :lol: Stop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.

    Nah you RD spammers need to L2P. Instead of using other skills on a dodge roller you insist of mashing your face on the RD button over and over and had to complain to Zos to make to make your I win button undogable. Now you're defending it Lul.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    SirDopey wrote: »
    Why do people keep saying there are no counters to RD? ALL classes have a counter available, crushing shock for magicka users and venom arrow for stam users.

    All this complaining is a simple case of "I don't want to have to slot an ability I only use to stop RD, so just nerf RD"... I don't believe in adjusting mechanics just because a portion of the player base refuses to adapt

    If something is to be changed, I would prefer seeing a stronger penalty for being interrupted rather than changing damage outputs of RD. This would encourage more people to slot interrupts and create higher risk for people using RD. Maybe an unbreakable CC????

    No one wants a dmg nerf the dmg isn't the problem. Just make it dodgeable like it used to be and it will be all good.

    Ah, a stamroller. I hear you sister, I stamroll also. If they would only make it dodgeable so I could once again get away from everything I would be so gratefuls...

    Not a sister but yeah, the dmg is fine since its a channeld execute just needs to be dodgeable.
    Edited by Anti_Virus on August 16, 2016 11:38AM
    Power Wealth And Influence.
  • Hashtag_
    Hashtag_
    ✭✭✭✭✭
    Destyran wrote: »
    Omg another one!! Seriously there is no issue with thos everybody is only a magplar because rd is the only counter to infinity dodge stam builds

    Everybody is a magplar because the sorc easy shield stack is gone so they switched to the easiest class to play now.
  • Elara_Northwind
    Elara_Northwind
    ✭✭✭✭✭
    ✭✭
    Anti_Virus wrote: »
    SadieJoan wrote: »
    Anti_Virus wrote: »
    Drdeath20 wrote: »
    As soon as the beam is applied on to you just bash the air. It bashes the beam off of you. This really is a L2P issue. If your upset because 4 templars hit you with radiant while you were retreating from a fight and you died, that is not an example of it overperforming.

    Lol thats exactly how to counter it bash the air at the templar 40m away behind his zerg while you get incaped by NBs

    And this is different to being smashed in the face by a giant sword whilst being stunned and unable to bash/block/roll how, exactly? :lol:

    I bet 99% of the people who want to ruin RD are stamina, and probably only switched to stamina from magikca sorcerer after the stamina update, and are now upset because they realise that they may not be completely indestructible. If you actually stop for a moment, and think objectively whilst looking at RD in comparison to many stamina users skills, this would not even be an issue.

    So what, its undodgable, all the better to use on those irritating shuffle spammers who seem to manage to dodge every other attack, even though it leaves me open and vulnerable to all of those gap closers and uppercuts :lol: Stop being crybabies because you cannot win every single time, this does not mean that one class needs breaking, it just means that you need to learn to lose more graciously and not try to get anything that might be a danger to you eradicated as a possible counter to your OP stamina sheep builds.

    Nah you RD spammers need to L2P. Instead of using other skills on a dodge roller you insist of mashing your face on the RD button over and over and had to complain to Zos to make to make your I win button undogable. Now you're defending it Lul.

    How strange... Last time I checked I had 18 skills, just like any other class, and with RD doing pretty much nothing to anyone above 25-30% health, and not even being the best or most powerful skill on my bar, anyone who believes that I, as a templar, would spam this skill, or believes it to be a 'win' button, obviously doesn't have a clue.

    If you seriously get killed by RD, then I don't think I am the one who needs to L2P :wink:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Hashtag_
    Hashtag_
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Destyran wrote: »
    Omg another one!! Seriously there is no issue with thos everybody is only a magplar because rd is the only counter to infinity dodge stam builds

    What's the counter to heavy armor malabeth cheese builds then? Defile? Nah can be spam purged so this argument is moot.

    Reactive/malubeth magplars are the worst and they can still do sooooo much damage even though none of their sets are magicka except willpower jewelry. I know heavy armor templar builds who when run low on mana just hold block while they recover mana and sustain like crazy.
    Edited by Hashtag_ on August 16, 2016 11:07AM
  • Hashtag_
    Hashtag_
    ✭✭✭✭✭
    1) Reduce distance to 15m
    2) Remove the instant tic damage and make it function like an actual channeled ability. No way the instant tick should be 100%.
    3) Reduce the execute range down to 25%


    I think those 3 changes are fair to both PvE and PvP.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Hashtag_ wrote: »
    Anti_Virus wrote: »
    Destyran wrote: »
    Omg another one!! Seriously there is no issue with thos everybody is only a magplar because rd is the only counter to infinity dodge stam builds

    What's the counter to heavy armor malabeth cheese builds then? Defile? Nah can be spam purged so this argument is moot.

    Reactive/malubeth magplars are the worst and they can still do sooooo much damage even though none of their sets are magicka except willpower jewelry. I know heavy armor templar builds who when run low on mana just hold block while they recover mana and sustain like crazy.

    I know in addtion they will spam RD and be unkillable behind a Zerg.
    Power Wealth And Influence.
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Hashtag_ wrote: »
    1) Reduce distance to 15m
    2) Remove the instant tic damage and make it function like an actual channeled ability. No way the instant tick should be 100%.
    3) Reduce the execute range down to 25%


    I think those 3 changes are fair to both PvE and PvP.

    No freaking way. You have just described Impale. Lol.
Sign In or Register to comment.