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Should players be able to kill guards?

  • Ourorboros
    Ourorboros
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    Yes, but only if the bounty they have is from stealing not from murder. The game tracks your murders for achievements so it can already detect what your bounty is for. This would give a thief a chance to keep their loot if unfortunate enough to be caught by a guard inside a building where the doors will not open if you have been attacked making escape from the guards nearly impossible in that case.

    While still preventing killing sprees of whole towns as those with a bounty for murder would still face immortal guards.

    Interesting concept, one that could change my NO vote. I don't mind the outside guards being immortal, because it's pretty easy to escape. But I HATE losing my stolen goods to inside guards when I get caught. I usually avoid stealing anywhere with inside guards unless 100% sure of success. I'd like the option to kill guards to protect my loot if I have no murder bounty.
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  • idk
    idk
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    [quote="Vipstaakki;3264084"
    We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.

    Run or die is limiting the choices. We also choose to play a first person shooter or not play it. That doesn't make it
    Vipstaakki wrote: »
    You are not supposed to get caught by the guards in the first place.
    RPG's are suppose to give choices to the player, not impose them.

    You have a choice - get gud or get caught.
    Vipstaakki wrote: »
    If you are really complaining about immortal guards you need to learn how to sneak.
    Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.

    It is about ability - skilled criminals avoid getting caught most of the time. The penalty of failure is meeting the immortal guards and paying the price.

    Sneaking is meh... No one should assume someone is bad at sneaking just because they want to put immortal guards in their place. That assumption is just misdirecting the actual intent of those who want to kill them. It has nothing to do with sneaking skill. If anything, it's more about ego. Some of us just don't like that every guard is invincible. You'd think that the most hardcore players in the game would be irritated that after all their hard grinding, they still get slapped by some random guard in town.

    LOL, No one gets slapped by a random guard out of the blue. No one. We get hit by a guard when we make two choices, the first is making a mistake that leads to a bounty and then not playing well so we get caught by a guard.

    Face it, most that are checking out your thread disagree and your arguments are merely you do not want a challenge with the thieving system. You just want a kill-able guard so you do not have to be concerned with the system. Really not much sense in that.

    Being that the OP is not open to any reason there is no point in continuing to participate in this conversation. He just wants it his way/making it easy street.

    I will face that I am more of an assassin and grand theft auto fan, than a whatever this is fake consequence for a boring half choice justice system is.

    Maybe this is not the game for you based on your comment. Especially since their is no open world NPC that offers any challenge.

    I often question why some play a game when they want the game to play more like other games and justify their arguments taht the design is boring and has fake consequences. Especially comparing the gaming genres chosen in this case to an MMO like ESO. Lacks logic.
  • Bryanonymous
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    [quote="Vipstaakki;3264084"
    We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.

    Run or die is limiting the choices. We also choose to play a first person shooter or not play it. That doesn't make it
    Vipstaakki wrote: »
    You are not supposed to get caught by the guards in the first place.
    RPG's are suppose to give choices to the player, not impose them.

    You have a choice - get gud or get caught.
    Vipstaakki wrote: »
    If you are really complaining about immortal guards you need to learn how to sneak.
    Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.

    It is about ability - skilled criminals avoid getting caught most of the time. The penalty of failure is meeting the immortal guards and paying the price.

    Sneaking is meh... No one should assume someone is bad at sneaking just because they want to put immortal guards in their place. That assumption is just misdirecting the actual intent of those who want to kill them. It has nothing to do with sneaking skill. If anything, it's more about ego. Some of us just don't like that every guard is invincible. You'd think that the most hardcore players in the game would be irritated that after all their hard grinding, they still get slapped by some random guard in town.

    LOL, No one gets slapped by a random guard out of the blue. No one. We get hit by a guard when we make two choices, the first is making a mistake that leads to a bounty and then not playing well so we get caught by a guard.

    Face it, most that are checking out your thread disagree and your arguments are merely you do not want a challenge with the thieving system. You just want a kill-able guard so you do not have to be concerned with the system. Really not much sense in that.

    Being that the OP is not open to any reason there is no point in continuing to participate in this conversation. He just wants it his way/making it easy street.

    I will face that I am more of an assassin and grand theft auto fan, than a whatever this is fake consequence for a boring half choice justice system is.

    Maybe this is not the game for you based on your comment. Especially since their is no open world NPC that offers any challenge.

    I often question why some play a game when they want the game to play more like other games and justify their arguments taht the design is boring and has fake consequences. Especially comparing the gaming genres chosen in this case to an MMO like ESO. Lacks logic.

    As if one aspect of this game would make the entire game unplayable... So what if the guards could die? Would you just instantly stop playing? Maybe you should stick to making your own decisions, and stay out of mine. I never asked for advice. I am asking for a change to be made because I believe it would improve the overall experience. This is my opinion. You are entitled to your own, but please spare me the sarcastic advise.
    Edited by Bryanonymous on August 15, 2016 12:31PM
  • petraeus1
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    There are too many organized people in this game to allow for this.

    People would just go around in groups killing guards and stealing everything and never pay their bounty. Large cities would look like Disneyland with all the abilities going off. Very easily exploited for infinite money, no risk vs. reward left for thieving.
  • Bryanonymous
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    petraeus1 wrote: »
    There are too many organized people in this game to allow for this.

    People would just go around in groups killing guards and stealing everything and never pay their bounty. Large cities would look like Disneyland with all the abilities going off. Very easily exploited for infinite money, no risk vs. reward left for thieving.

    Actually, they more resemble Disneyland right now. What you described sounds more fun, and I don't see the problem with it.
    Edited by Bryanonymous on August 15, 2016 1:22PM
  • PS4_ZeColmeia
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    I honestly don't see the issue. It'd make stealing more fun
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  • Vipstaakki
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    I honestly don't see the issue. It'd make stealing more fun

    I disagree, it would totally remove all the challenge in it.
    Lets nerf all Dungeon and trials bosses so you can solo all of them. Now that would make things fun.
  • petraeus1
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    petraeus1 wrote: »
    There are too many organized people in this game to allow for this.

    People would just go around in groups killing guards and stealing everything and never pay their bounty. Large cities would look like Disneyland with all the abilities going off. Very easily exploited for infinite money, no risk vs. reward left for thieving.

    Actually, they more resemble Disneyland right now. What you described sound more fun, and I don't see the problem with it.

    If people are looking for boss fights, there are tons of options.

    Consider that in any given town players outnumber guards 10 to 1. It wouldn't even be a contest. There is no risk to thieving if your bounty will never be claimed because all the guards are dead. Moreover, I don't want crafting and banking and trading hubs to become a battleground, thanks very much.
  • Bryanonymous
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    petraeus1 wrote: »
    petraeus1 wrote: »
    There are too many organized people in this game to allow for this.

    People would just go around in groups killing guards and stealing everything and never pay their bounty. Large cities would look like Disneyland with all the abilities going off. Very easily exploited for infinite money, no risk vs. reward left for thieving.

    Actually, they more resemble Disneyland right now. What you described sound more fun, and I don't see the problem with it.

    If people are looking for boss fights, there are tons of options.

    Consider that in any given town players outnumber guards 10 to 1. It wouldn't even be a contest. There is no risk to thieving if your bounty will never be claimed because all the guards are dead. Moreover, I don't want crafting and banking and trading hubs to become a battleground, thanks very much.

    Why are people so concerned with how risky thieving is in the first place? It's an overrated activity. Murder is much more fun. To each their own. This is all just preference. I won't continue any more hostility over opinion, however my final statement...

    THEY DON'T WANT PEOPLE TO NOTICE THE MASSIVE MEMORY LEAK, WHICH IS WHY WE ARE FORCED TO RUN INSTEAD OF GETTING A MORE IMMERSIVE CHOICE CONSIDERING THIS HERO IN ALL HONESTLY, WOULD BE ABLE TO KILL ANY GUARD IF TAMRIEL WAS A REAL PLACE.

    However respawning is also completely unrealistic, and there is no better option for that, so whatever. To each their own.
  • FortheloveofKrist
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    @Bryanonymous

    You can keep arguing with everyone, but it's not going to change. Guards are going to stay unkillable for good reason.

  • Bryanonymous
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    @Bryanonymous

    You can keep arguing with everyone, but it's not going to change. Guards are going to stay unkillable for good reason.

    Yea, the reason being MEMORY LEAK. All other opinions are not reasons, they are preferences.
    Edited by Bryanonymous on August 15, 2016 12:42PM
  • petraeus1
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    petraeus1 wrote: »
    petraeus1 wrote: »
    There are too many organized people in this game to allow for this.

    People would just go around in groups killing guards and stealing everything and never pay their bounty. Large cities would look like Disneyland with all the abilities going off. Very easily exploited for infinite money, no risk vs. reward left for thieving.

    Actually, they more resemble Disneyland right now. What you described sound more fun, and I don't see the problem with it.

    If people are looking for boss fights, there are tons of options.

    Consider that in any given town players outnumber guards 10 to 1. It wouldn't even be a contest. There is no risk to thieving if your bounty will never be claimed because all the guards are dead. Moreover, I don't want crafting and banking and trading hubs to become a battleground, thanks very much.

    Why are people so concerned with how risky thieving is in the first place? It's an overrated activity. Murder is much more fun. To each their own. This is all just preference. I won't continue any more hostility over opinion, however my final statement...

    THEY DON'T WANT PEOPLE TO NOTICE THE MASSIVE MEMORY LEAK, WHICH IS WHY WE ARE FORCED TO RUN INSTEAD OF GETTING A MORE IMMERSIVE CHOICE CONSIDERING THIS HERO IN ALL HONESTLY, WOULD BE ABLE TO KILL ANY GUARD IF TAMRIEL WAS A REAL PLACE.

    However respawning is also completely unrealistic, and there is no better option for that, so whatever. To each their own.

    Nah. The only thing we would see with killable guards is farm trains in all the major hubs of Tamriel with players killing guards and looting everything. Basically the same gameplay already available in public dungeons and world bosses, in an urban setting. This at the cost of classic thievery. To each their own indeed.
  • Mandracus
    Mandracus
    Soul Shriven
    I voted yes, but... I think you should only be able to kill them one day per year. Hell, I'd pay to be able to kill them. Though the better option would probably be for it to be free and have some kind of achievement tied in. Maybe for 'X' number of guards killed. If I didn't get the achievement the first year, I will happily wait until next year. I'm pretty certain that by the time the chance to kill them rolls around again, I'll have grown very, very tired of their snide remarks and comments, so I'll relish the opportunity to get stabby on them.
  • LadyNalcarya
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    Arent the cities already laggy enough?
    The thing is, even though unkillable guards can be immersion breaking, dead towns and everyone fighting guards wont be immersive as well.What about people questing, and their immersion, if every non-essential npc would be dead (Or standing on 100s of their own corpses)? What about people parking chars in cities like Raw'Kha and Mournhold, that are already laggy, if there will be raids against guards? I, for example, cant take a gold pledge in Mournhold without getting caught by 1-2 loadscreens on the way...
    And yeah, like usual in this game... If there is a way to skip mechanics, people will do that. Which will make said mechanics non-existant.
    Edited by LadyNalcarya on August 15, 2016 12:51PM
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  • code65536
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    No, because it forces players to follow the mechanics of the justice system, which would become moot if groups can just zerg down guards.
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  • FortheloveofKrist
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    @Bryanonymous

    You can keep arguing with everyone, but it's not going to change. Guards are going to stay unkillable for good reason.

    Yea, the reason being MEMORY LEAK. All other opinions are not reasons, they are preferences.

    Ohhh, I get it. You're just bored because the maintenance is not complete. Sorry, my bad. Continue your mission kicking water uphill...


  • AdamBourke
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    I think that we should be able to kill guards.

    I don't think it should be easy. I don't think it should be too hard either They should be tough enemies, but not as tough as bosses. The blade of woe SHOULD work on guards.

    On a guards death, another guard should spawn immediately, but at a guard house or something, and walk towards the patrol position of the dead guard.

    This means that a sneak option is to take out the guard to get to where you want to go, but it won't ruin the game for others because the guard will be replaced as soon as the new one arrives.
    PS4 - EU

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  • Bryanonymous
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    code65536 wrote: »
    No, because it forces players to follow the mechanics of the justice system, which would become moot if groups can just zerg down guards.

    It would not be moot, you just fail to comprehend how it could work.
    @Bryanonymous

    You can keep arguing with everyone, but it's not going to change. Guards are going to stay unkillable for good reason.

    Yea, the reason being MEMORY LEAK. All other opinions are not reasons, they are preferences.

    Ohhh, I get it. You're just bored because the maintenance is not complete. Sorry, my bad. Continue your mission kicking water uphill...


    Correct. What's your point? Should I only be here if I hate the game? And the only reason it seems like an uphill battle is because of the base on this forum. If this game were Assassins Creed Online or Grand Theft Auto Online, the tables would be quite turned. Even with the M rating, this game is very PC kiddie gloves oriented.
    Edited by Bryanonymous on August 15, 2016 1:06PM
  • nine9six
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    Yes, but they should be hard as nails.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Arundo
    Arundo
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    I voted yes but killing a guard should have major repercussions for you. But in general the system should be harder when you are spotted killing someone at some point the town should become hostile towards you and everyone should attack you. So eventually you will still die like now with the unkillable guards.

  • mb10
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    No wtf

    Or else every guard and npc will be dead in the big cities and you're all be back here on the forums moaning about it like you did when DB came out.
  • Bryanonymous
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    mb10 wrote: »
    No wtf

    Or else every guard and npc will be dead in the big cities and you're all be back here on the forums moaning about it like you did when DB came out.

    So... You skipped the entire thread? Because I answered that in my very first comment.
  • ADarklore
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    Ok, so makes guards killable, but tack on a $5M bounty if you kill a guard. On top of that, killing a guard makes all future guards immortal until you pay the $5M bounty. ;)
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
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  • kewl
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    There should be consequences for crime.

    https://youtu.be/r_2Jduxc2P8
  • LadyNalcarya
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    mb10 wrote: »
    No wtf

    Or else every guard and npc will be dead in the big cities and you're all be back here on the forums moaning about it like you did when DB came out.

    So... You skipped the entire thread? Because I answered that in my very first comment.

    Did you read other comments?
    There are plenty of counter-arguments, such as:
    1)Lags.
    ESO servers are known for being a bit slow,as we all know ;) And major hubs (like Mournhold) can be extremely laggy. Add fighting to the mix, and getting through loadscrens to get a pledge will take more than the pledge itself.
    2)Immersion.
    Yes, people bought a TES game, not a GTA game. Some might just want to explore locations at their own pace, talk to npc (many of them have unique dialogues!) and do all this kind of stuff. Solo questers are a huge part of ESO demographics, after all. For those people, fighting and dead npcs everywhere will be immersion breaking. And from rp standpoint, it wouldnt make any sense that they are not able to side with the guards and fight the hooligans. ;)
    3)Balance.
    You can steal (or loot from dead npc) some valuable items. Guards are the only reason why you cant just go on killing spree and farm those items on every alt, getting tons of gold without any consequenses. This would eliminate "risk vs reward" part of the system.
    Edited by LadyNalcarya on August 15, 2016 1:43PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • Hutch679
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    *Takes a deep breath* What if the guards are protecting the cities from more than just players and if the guards die giant bosses attack the city and its a call to arms free for all in which every player in the area can defend the city and receive justice set items???
  • idk
    idk
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    [quote="Vipstaakki;3264084"
    We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.

    Run or die is limiting the choices. We also choose to play a first person shooter or not play it. That doesn't make it
    Vipstaakki wrote: »
    You are not supposed to get caught by the guards in the first place.
    RPG's are suppose to give choices to the player, not impose them.

    You have a choice - get gud or get caught.
    Vipstaakki wrote: »
    If you are really complaining about immortal guards you need to learn how to sneak.
    Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.

    It is about ability - skilled criminals avoid getting caught most of the time. The penalty of failure is meeting the immortal guards and paying the price.

    Sneaking is meh... No one should assume someone is bad at sneaking just because they want to put immortal guards in their place. That assumption is just misdirecting the actual intent of those who want to kill them. It has nothing to do with sneaking skill. If anything, it's more about ego. Some of us just don't like that every guard is invincible. You'd think that the most hardcore players in the game would be irritated that after all their hard grinding, they still get slapped by some random guard in town.

    LOL, No one gets slapped by a random guard out of the blue. No one. We get hit by a guard when we make two choices, the first is making a mistake that leads to a bounty and then not playing well so we get caught by a guard.

    Face it, most that are checking out your thread disagree and your arguments are merely you do not want a challenge with the thieving system. You just want a kill-able guard so you do not have to be concerned with the system. Really not much sense in that.

    Being that the OP is not open to any reason there is no point in continuing to participate in this conversation. He just wants it his way/making it easy street.

    I will face that I am more of an assassin and grand theft auto fan, than a whatever this is fake consequence for a boring half choice justice system is.

    Maybe this is not the game for you based on your comment. Especially since their is no open world NPC that offers any challenge.

    I often question why some play a game when they want the game to play more like other games and justify their arguments taht the design is boring and has fake consequences. Especially comparing the gaming genres chosen in this case to an MMO like ESO. Lacks logic.

    As if one aspect of this game would make the entire game unplayable... So what if the guards could die? Would you just instantly stop playing? Maybe you should stick to making your own decisions, and stay out of mine. I never asked for advice. I am asking for a change to be made because I believe it would improve the overall experience. This is my opinion. You are entitled to your own, but please spare me the sarcastic advise.

    Omg. Biggest lol of all. I highly suggest you never start a thread in the forums again if your answer is I should stay out of your choices. I have not said yiur not entitled to your oppinion though you seem to be trying to suggest everyone else's oppinion is wrong.

    So in the end, the biggest lol ever. Seriously. You don't went Discussion. You just want all to fall in line with you.
  • KimberlyannKitsuragi
    I think it should be allowed. I don't think it's fair that they're the invulnerable. I mean everything else can be killed. Why not add guards? And everything respawns. Just don't have so many guards join in on the fight to kill you for not paying your bounty
    Mandracus wrote: »
    I voted yes, but... I think you should only be able to kill them one day per year. Hell, I'd pay to be able to kill them. Though the better option would probably be for it to be free and have some kind of achievement tied in. Maybe for 'X' number of guards killed. If I didn't get the achievement the first year, I will happily wait until next year. I'm pretty certain that by the time the chance to kill them rolls around again, I'll have grown very, very tired of their snide remarks and comments, so I'll relish the opportunity to get stabby on them.

    Like the Purge?
    Edited by KimberlyannKitsuragi on August 15, 2016 2:02PM
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  • Bigevilpeter
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    Hutch679 wrote: »
    *Takes a deep breath* What if the guards are protecting the cities from more than just players and if the guards die giant bosses attack the city and its a call to arms free for all in which every player in the area can defend the city and receive justice set items???

    What if these guards were the heroes of tamriel and fought molag baal and the other horrors in Nirn? Life would have been much easier
  • LadyNalcarya
    LadyNalcarya
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    Meri20098 wrote: »
    I think it should be allowed. I don't think it's fair that they're the invulnerable. I mean everything else can be killed. Why not add guards? And everything respawns. Just don't have so many guards join in on the fight to kill you for not paying your bounty

    Not all npcs can be killed. Bankers, quest npcs, merchants, etc are immune.
    "So many guards" = so much lag for everyone else.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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