AmberLaTerra wrote: »Yes, but only if the bounty they have is from stealing not from murder. The game tracks your murders for achievements so it can already detect what your bounty is for. This would give a thief a chance to keep their loot if unfortunate enough to be caught by a guard inside a building where the doors will not open if you have been attacked making escape from the guards nearly impossible in that case.
While still preventing killing sprees of whole towns as those with a bounty for murder would still face immortal guards.
Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »[quote="Vipstaakki;3264084"
We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.
Run or die is limiting the choices. We also choose to play a first person shooter or not play it. That doesn't make itXDragonDoomX wrote: »Bryanonymous wrote: »RPG's are suppose to give choices to the player, not impose them.Vipstaakki wrote: »You are not supposed to get caught by the guards in the first place.
You have a choice - get gud or get caught.Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.Vipstaakki wrote: »If you are really complaining about immortal guards you need to learn how to sneak.
It is about ability - skilled criminals avoid getting caught most of the time. The penalty of failure is meeting the immortal guards and paying the price.
Sneaking is meh... No one should assume someone is bad at sneaking just because they want to put immortal guards in their place. That assumption is just misdirecting the actual intent of those who want to kill them. It has nothing to do with sneaking skill. If anything, it's more about ego. Some of us just don't like that every guard is invincible. You'd think that the most hardcore players in the game would be irritated that after all their hard grinding, they still get slapped by some random guard in town.
LOL, No one gets slapped by a random guard out of the blue. No one. We get hit by a guard when we make two choices, the first is making a mistake that leads to a bounty and then not playing well so we get caught by a guard.
Face it, most that are checking out your thread disagree and your arguments are merely you do not want a challenge with the thieving system. You just want a kill-able guard so you do not have to be concerned with the system. Really not much sense in that.
Being that the OP is not open to any reason there is no point in continuing to participate in this conversation. He just wants it his way/making it easy street.
I will face that I am more of an assassin and grand theft auto fan, than a whatever this is fake consequence for a boring half choice justice system is.
Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »[quote="Vipstaakki;3264084"
We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.
Run or die is limiting the choices. We also choose to play a first person shooter or not play it. That doesn't make itXDragonDoomX wrote: »Bryanonymous wrote: »RPG's are suppose to give choices to the player, not impose them.Vipstaakki wrote: »You are not supposed to get caught by the guards in the first place.
You have a choice - get gud or get caught.Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.Vipstaakki wrote: »If you are really complaining about immortal guards you need to learn how to sneak.
It is about ability - skilled criminals avoid getting caught most of the time. The penalty of failure is meeting the immortal guards and paying the price.
Sneaking is meh... No one should assume someone is bad at sneaking just because they want to put immortal guards in their place. That assumption is just misdirecting the actual intent of those who want to kill them. It has nothing to do with sneaking skill. If anything, it's more about ego. Some of us just don't like that every guard is invincible. You'd think that the most hardcore players in the game would be irritated that after all their hard grinding, they still get slapped by some random guard in town.
LOL, No one gets slapped by a random guard out of the blue. No one. We get hit by a guard when we make two choices, the first is making a mistake that leads to a bounty and then not playing well so we get caught by a guard.
Face it, most that are checking out your thread disagree and your arguments are merely you do not want a challenge with the thieving system. You just want a kill-able guard so you do not have to be concerned with the system. Really not much sense in that.
Being that the OP is not open to any reason there is no point in continuing to participate in this conversation. He just wants it his way/making it easy street.
I will face that I am more of an assassin and grand theft auto fan, than a whatever this is fake consequence for a boring half choice justice system is.
Maybe this is not the game for you based on your comment. Especially since their is no open world NPC that offers any challenge.
I often question why some play a game when they want the game to play more like other games and justify their arguments taht the design is boring and has fake consequences. Especially comparing the gaming genres chosen in this case to an MMO like ESO. Lacks logic.
There are too many organized people in this game to allow for this.
People would just go around in groups killing guards and stealing everything and never pay their bounty. Large cities would look like Disneyland with all the abilities going off. Very easily exploited for infinite money, no risk vs. reward left for thieving.
PS4_ZeColmeia wrote: »I honestly don't see the issue. It'd make stealing more fun
Bryanonymous wrote: »There are too many organized people in this game to allow for this.
People would just go around in groups killing guards and stealing everything and never pay their bounty. Large cities would look like Disneyland with all the abilities going off. Very easily exploited for infinite money, no risk vs. reward left for thieving.
Actually, they more resemble Disneyland right now. What you described sound more fun, and I don't see the problem with it.
Bryanonymous wrote: »There are too many organized people in this game to allow for this.
People would just go around in groups killing guards and stealing everything and never pay their bounty. Large cities would look like Disneyland with all the abilities going off. Very easily exploited for infinite money, no risk vs. reward left for thieving.
Actually, they more resemble Disneyland right now. What you described sound more fun, and I don't see the problem with it.
If people are looking for boss fights, there are tons of options.
Consider that in any given town players outnumber guards 10 to 1. It wouldn't even be a contest. There is no risk to thieving if your bounty will never be claimed because all the guards are dead. Moreover, I don't want crafting and banking and trading hubs to become a battleground, thanks very much.
FortheloveofKrist wrote: »@Bryanonymous
You can keep arguing with everyone, but it's not going to change. Guards are going to stay unkillable for good reason.
Bryanonymous wrote: »Bryanonymous wrote: »There are too many organized people in this game to allow for this.
People would just go around in groups killing guards and stealing everything and never pay their bounty. Large cities would look like Disneyland with all the abilities going off. Very easily exploited for infinite money, no risk vs. reward left for thieving.
Actually, they more resemble Disneyland right now. What you described sound more fun, and I don't see the problem with it.
If people are looking for boss fights, there are tons of options.
Consider that in any given town players outnumber guards 10 to 1. It wouldn't even be a contest. There is no risk to thieving if your bounty will never be claimed because all the guards are dead. Moreover, I don't want crafting and banking and trading hubs to become a battleground, thanks very much.
Why are people so concerned with how risky thieving is in the first place? It's an overrated activity. Murder is much more fun. To each their own. This is all just preference. I won't continue any more hostility over opinion, however my final statement...
THEY DON'T WANT PEOPLE TO NOTICE THE MASSIVE MEMORY LEAK, WHICH IS WHY WE ARE FORCED TO RUN INSTEAD OF GETTING A MORE IMMERSIVE CHOICE CONSIDERING THIS HERO IN ALL HONESTLY, WOULD BE ABLE TO KILL ANY GUARD IF TAMRIEL WAS A REAL PLACE.
However respawning is also completely unrealistic, and there is no better option for that, so whatever. To each their own.
Bryanonymous wrote: »FortheloveofKrist wrote: »@Bryanonymous
You can keep arguing with everyone, but it's not going to change. Guards are going to stay unkillable for good reason.
Yea, the reason being MEMORY LEAK. All other opinions are not reasons, they are preferences.
No, because it forces players to follow the mechanics of the justice system, which would become moot if groups can just zerg down guards.
FortheloveofKrist wrote: »Bryanonymous wrote: »FortheloveofKrist wrote: »@Bryanonymous
You can keep arguing with everyone, but it's not going to change. Guards are going to stay unkillable for good reason.
Yea, the reason being MEMORY LEAK. All other opinions are not reasons, they are preferences.
Ohhh, I get it. You're just bored because the maintenance is not complete. Sorry, my bad. Continue your mission kicking water uphill...
Bryanonymous wrote: »
Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »[quote="Vipstaakki;3264084"
We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.
Run or die is limiting the choices. We also choose to play a first person shooter or not play it. That doesn't make itXDragonDoomX wrote: »Bryanonymous wrote: »RPG's are suppose to give choices to the player, not impose them.Vipstaakki wrote: »You are not supposed to get caught by the guards in the first place.
You have a choice - get gud or get caught.Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.Vipstaakki wrote: »If you are really complaining about immortal guards you need to learn how to sneak.
It is about ability - skilled criminals avoid getting caught most of the time. The penalty of failure is meeting the immortal guards and paying the price.
Sneaking is meh... No one should assume someone is bad at sneaking just because they want to put immortal guards in their place. That assumption is just misdirecting the actual intent of those who want to kill them. It has nothing to do with sneaking skill. If anything, it's more about ego. Some of us just don't like that every guard is invincible. You'd think that the most hardcore players in the game would be irritated that after all their hard grinding, they still get slapped by some random guard in town.
LOL, No one gets slapped by a random guard out of the blue. No one. We get hit by a guard when we make two choices, the first is making a mistake that leads to a bounty and then not playing well so we get caught by a guard.
Face it, most that are checking out your thread disagree and your arguments are merely you do not want a challenge with the thieving system. You just want a kill-able guard so you do not have to be concerned with the system. Really not much sense in that.
Being that the OP is not open to any reason there is no point in continuing to participate in this conversation. He just wants it his way/making it easy street.
I will face that I am more of an assassin and grand theft auto fan, than a whatever this is fake consequence for a boring half choice justice system is.
Maybe this is not the game for you based on your comment. Especially since their is no open world NPC that offers any challenge.
I often question why some play a game when they want the game to play more like other games and justify their arguments taht the design is boring and has fake consequences. Especially comparing the gaming genres chosen in this case to an MMO like ESO. Lacks logic.
As if one aspect of this game would make the entire game unplayable... So what if the guards could die? Would you just instantly stop playing? Maybe you should stick to making your own decisions, and stay out of mine. I never asked for advice. I am asking for a change to be made because I believe it would improve the overall experience. This is my opinion. You are entitled to your own, but please spare me the sarcastic advise.
I voted yes, but... I think you should only be able to kill them one day per year. Hell, I'd pay to be able to kill them. Though the better option would probably be for it to be free and have some kind of achievement tied in. Maybe for 'X' number of guards killed. If I didn't get the achievement the first year, I will happily wait until next year. I'm pretty certain that by the time the chance to kill them rolls around again, I'll have grown very, very tired of their snide remarks and comments, so I'll relish the opportunity to get stabby on them.
*Takes a deep breath* What if the guards are protecting the cities from more than just players and if the guards die giant bosses attack the city and its a call to arms free for all in which every player in the area can defend the city and receive justice set items???
I think it should be allowed. I don't think it's fair that they're the invulnerable. I mean everything else can be killed. Why not add guards? And everything respawns. Just don't have so many guards join in on the fight to kill you for not paying your bounty