Bryanonymous wrote: »My counter arguments towards several illogical conclusions made by those who say it is essential:
I don't want to watch other players go on killing sprees and kill everyone in towns.
So, to preserve your immersion, it is necessary to make unrealistic consequences, and ruin immersion for the rest of us? Probably the best opinion you can give, however it is just an opinion.
It is necessary because: A. If they were dead, there would be no NPC's around. B. There would be no point to paying bounties. C. The justice system would be too easy.
A. Simple fix is to increase the speed of respawns.
B. Wrong. Being attacked on site is still a consequence for being a criminal.
C. No one said the guards should be weak. Make them as strong as group bosses.
I see no reason why players should be allowed to kill them.
Because it's fun and more realistic?
Players would use guards to grind XP.
Then turn XP gain off for killing guards.
The developers have more important issues to work on.
As if changing the health of NPC's is so difficult. Immortal guards have a direct influence on the choices people make in their day to day activities. Having no choice but to run is not only unrealistic, it is degrading to a character who pretty much helps everyone they meet fight everything from monsters to Daedric Princes. And indoors, it is a death sentence. Completely ridiculous to think this aspect of the game is acceptable.
Because MMO.
Oh, so global auction house then... Because MMO?
So please, enlighten me with a good reason for why they should be invincible.
Because the developers chose to make it that way.
Oh, ok. So I guess every other thread asking for changes should accept this as well.
Bryanonymous wrote: »My counter arguments towards several illogical conclusions made by those who say it is essential:
I don't want to watch other players go on killing sprees and kill everyone in towns.
So, to preserve your immersion, it is necessary to make unrealistic consequences, and ruin immersion for the rest of us? Probably the best opinion you can give, however it is just an opinion.
It is necessary because: A. If they were dead, there would be no NPC's around. B. There would be no point to paying bounties. C. The justice system would be too easy.
A. Simple fix is to increase the speed of respawns.
B. Wrong. Being attacked on site is still a consequence for being a criminal.
C. No one said the guards should be weak. Make them as strong as group bosses.
I see no reason why players should be allowed to kill them.
Because it's fun and more realistic?
Players would use guards to grind XP.
Then turn XP gain off for killing guards.
The developers have more important issues to work on.
As if changing the health of NPC's is so difficult. Immortal guards have a direct influence on the choices people make in their day to day activities. Having no choice but to run is not only unrealistic, it is degrading to a character who pretty much helps everyone they meet fight everything from monsters to Daedric Princes. And indoors, it is a death sentence. Completely ridiculous to think this aspect of the game is acceptable.
Because MMO.
Oh, so global auction house then... Because MMO?
So please, enlighten me with a good reason for why they should be invincible...
Because the developers chose to make it that way.
Oh, ok. So I guess every other thread asking for changes should accept this as well.
Forestd16b14_ESO wrote: »Look they can become killable when player encorcers get added.
RPG's are suppose to give choices to the player, not impose them.Vipstaakki wrote: »You are not supposed to get caught by the guards in the first place.
Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.Vipstaakki wrote: »If you are really complaining about immortal guards you need to learn how to sneak.
Bryanonymous wrote: »RPG's are suppose to give choices to the player, not impose them.Vipstaakki wrote: »You are not supposed to get caught by the guards in the first place.
We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.
Bryanonymous wrote: »RPG's are suppose to give choices to the player, not impose them.Vipstaakki wrote: »You are not supposed to get caught by the guards in the first place.
Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.Vipstaakki wrote: »If you are really complaining about immortal guards you need to learn how to sneak.
Bigevilpeter wrote: »it should be like GTA, you can kill them, but the more you do the more they get and the stronger they get!!
Giles.floydub17_ESO wrote: »Bryanonymous wrote: »[quote="Vipstaakki;3264084"
We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.
Run or die is limiting the choices. We also choose to play a first person shooter or not play it. That doesn't make itXDragonDoomX wrote: »Bryanonymous wrote: »RPG's are suppose to give choices to the player, not impose them.Vipstaakki wrote: »You are not supposed to get caught by the guards in the first place.
You have a choice - get gud or get caught.Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.Vipstaakki wrote: »If you are really complaining about immortal guards you need to learn how to sneak.
It is about ability - skilled criminals avoid getting caught most of the time. The penalty of failure is meeting the immortal guards and paying the price.
Forestd16b14_ESO wrote: »Look they can become killable when player encorcers get added.
That system is no longer on the cards, there will be no such thing as player enforcers.
Forestd16b14_ESO wrote: »Look they can become killable when player encorcers get added.
That system is no longer on the cards, there will be no such thing as player enforcers.
And that is the reason why we will always have immortal Guards.
Otherwise, if you want to delve on what might have been, here is a thread where I proposed in detail how it could be done:
The PvP Justice System Concept, with opt out.
Bryanonymous wrote: »Forestd16b14_ESO wrote: »Look they can become killable when player encorcers get added.
That system is no longer on the cards, there will be no such thing as player enforcers.
And that is the reason why we will always have immortal Guards.
Otherwise, if you want to delve on what might have been, here is a thread where I proposed in detail how it could be done:
The PvP Justice System Concept, with opt out.
Forcing PvP for those who want more immersive NPC's over complicates a simple flaw that can easily be fixed.
Bryanonymous wrote: »Forestd16b14_ESO wrote: »Look they can become killable when player encorcers get added.
That system is no longer on the cards, there will be no such thing as player enforcers.
And that is the reason why we will always have immortal Guards.
Otherwise, if you want to delve on what might have been, here is a thread where I proposed in detail how it could be done:
The PvP Justice System Concept, with opt out.
Forcing PvP for those who want more immersive NPC's over complicates a simple flaw that can easily be fixed.
Believe me, it is no flaw.
Guards are immortal for a reason.
Without additional repercussion systems in place, they should remain immortal.
Bryanonymous wrote: »Bryanonymous wrote: »Forestd16b14_ESO wrote: »Look they can become killable when player encorcers get added.
That system is no longer on the cards, there will be no such thing as player enforcers.
And that is the reason why we will always have immortal Guards.
Otherwise, if you want to delve on what might have been, here is a thread where I proposed in detail how it could be done:
The PvP Justice System Concept, with opt out.
Forcing PvP for those who want more immersive NPC's over complicates a simple flaw that can easily be fixed.
Believe me, it is no flaw.
Guards are immortal for a reason.
Without additional repercussion systems in place, they should remain immortal.
If every guard was as strong as the veteran group bosses, and bounties did not clear, there would still be enough repercussions for getting caught. Assuming that it would be easy is not a legitimate argument. It's the invincibility that is ridiculous. Getting caught inside a bank is a death sentence with no other options. It is a flaw. The flaw is laziness.
Bryanonymous wrote: »Bryanonymous wrote: »Forestd16b14_ESO wrote: »Look they can become killable when player encorcers get added.
That system is no longer on the cards, there will be no such thing as player enforcers.
And that is the reason why we will always have immortal Guards.
Otherwise, if you want to delve on what might have been, here is a thread where I proposed in detail how it could be done:
The PvP Justice System Concept, with opt out.
Forcing PvP for those who want more immersive NPC's over complicates a simple flaw that can easily be fixed.
Believe me, it is no flaw.
Guards are immortal for a reason.
Without additional repercussion systems in place, they should remain immortal.
If every guard was as strong as the veteran group bosses, and bounties did not clear, there would still be enough repercussions for getting caught. Assuming that it would be easy is not a legitimate argument. It's the invincibility that is ridiculous. Getting caught inside a bank is a death sentence with no other options. It is a flaw. The flaw is laziness.
Nope.
Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »[quote="Vipstaakki;3264084"
We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.
Run or die is limiting the choices. We also choose to play a first person shooter or not play it. That doesn't make itXDragonDoomX wrote: »Bryanonymous wrote: »RPG's are suppose to give choices to the player, not impose them.Vipstaakki wrote: »You are not supposed to get caught by the guards in the first place.
You have a choice - get gud or get caught.Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.Vipstaakki wrote: »If you are really complaining about immortal guards you need to learn how to sneak.
It is about ability - skilled criminals avoid getting caught most of the time. The penalty of failure is meeting the immortal guards and paying the price.
Sneaking is meh... No one should assume someone is bad at sneaking just because they want to put immortal guards in their place. That assumption is just misdirecting the actual intent of those who want to kill them. It has nothing to do with sneaking skill. If anything, it's more about ego. Some of us just don't like that every guard is invincible. You'd think that the most hardcore players in the game would be irritated that after all their hard grinding, they still get slapped by some random guard in town.
Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Giles.floydub17_ESO wrote: »Bryanonymous wrote: »[quote="Vipstaakki;3264084"
We are given a choice. Those in combat with the guards made their choice. That is the point. Great mechanic for the thieving system.
Run or die is limiting the choices. We also choose to play a first person shooter or not play it. That doesn't make itXDragonDoomX wrote: »Bryanonymous wrote: »RPG's are suppose to give choices to the player, not impose them.Vipstaakki wrote: »You are not supposed to get caught by the guards in the first place.
You have a choice - get gud or get caught.Ability is irrelevant. This is about plot, dialogue, narrative, and immersion.Vipstaakki wrote: »If you are really complaining about immortal guards you need to learn how to sneak.
It is about ability - skilled criminals avoid getting caught most of the time. The penalty of failure is meeting the immortal guards and paying the price.
Sneaking is meh... No one should assume someone is bad at sneaking just because they want to put immortal guards in their place. That assumption is just misdirecting the actual intent of those who want to kill them. It has nothing to do with sneaking skill. If anything, it's more about ego. Some of us just don't like that every guard is invincible. You'd think that the most hardcore players in the game would be irritated that after all their hard grinding, they still get slapped by some random guard in town.
LOL, No one gets slapped by a random guard out of the blue. No one. We get hit by a guard when we make two choices, the first is making a mistake that leads to a bounty and then not playing well so we get caught by a guard.
Face it, most that are checking out your thread disagree and your arguments are merely you do not want a challenge with the thieving system. You just want a kill-able guard so you do not have to be concerned with the system. Really not much sense in that.
Being that the OP is not open to any reason there is no point in continuing to participate in this conversation. He just wants it his way/making it easy street.