Thealteregoroman wrote: »Daemons_Bane wrote: »I took the "don't apologize" option, since we miss the one @ADarklore already mentionedI don't know how fixing this stuff works, so I wait it out and let them do their job
I am sure they are doing their very best, so I try and be supportive
huh?
Rohamad_Ali wrote: »I've never raged so no need for apologies . I will say this howevers , if ZOS took more time with quality control instead of content pushes they would not be finding themselves in the predicament so often an requiring explanations on Internet tv .
starkerealm wrote: »Rohamad_Ali wrote: »I've never raged so no need for apologies . I will say this howevers , if ZOS took more time with quality control instead of content pushes they would not be finding themselves in the predicament so often an requiring explanations on Internet tv .
That's where I'm at. I mean, I've got an Associates Degree in programming, I've got a pretty solid idea of how much of a pain in the *** debugging can be. For a massive project, like a live MMO, I have no illusions about how complicated these issues can get.
Thealteregoroman wrote: »[quote="Daemons_Bane;3260884"]I took the "don't apologize" option, since we miss the one @ADarklore already mentionedI don't know how fixing this stuff works, so I wait it out and let them do their job
I am sure they are doing their very best, so I try and be supportive
Almost three years, some bugs from beta still exist
Keep making all the excuses you want
Almost three years, some bugs from beta still exist
Keep making all the excuses you want
ZOS meeting 101.
Dev: man we got this punch list of bugs.
Boss: how much revenue will we lose if we don't fix it?
Finance: Maybe 2%
Boss: How many people bought the new dlc?
Sales: 750k
Boss: make a new dlc
Dev: but the bugs, I can fix them given a team and enough time.
Boss: you are fired, to junior dev: Make a new dlc.
It's also why they don't fix pvp, if everyone stopped pvp obviously the cost benefit says that's ok.
starkerealm wrote: »Almost three years, some bugs from beta still exist
Keep making all the excuses you want
ZOS meeting 101.
Dev: man we got this punch list of bugs.
Boss: how much revenue will we lose if we don't fix it?
Finance: Maybe 2%
Boss: How many people bought the new dlc?
Sales: 750k
Boss: make a new dlc
Dev: but the bugs, I can fix them given a team and enough time.
Boss: you are fired, to junior dev: Make a new dlc.
It's also why they don't fix pvp, if everyone stopped pvp obviously the cost benefit says that's ok.
Honestly, you're looking at that too cynically. The real question is, how many people will we lose if we take the time to fix it, instead of releasing content?
If you'll lose more people to the bugs, than you will to a content freeze, you're going to need to keep churning out content, or there won't be a game to support.
tinythinker wrote: »starkerealm wrote: »Almost three years, some bugs from beta still exist
Keep making all the excuses you want
ZOS meeting 101.
Dev: man we got this punch list of bugs.
Boss: how much revenue will we lose if we don't fix it?
Finance: Maybe 2%
Boss: How many people bought the new dlc?
Sales: 750k
Boss: make a new dlc
Dev: but the bugs, I can fix them given a team and enough time.
Boss: you are fired, to junior dev: Make a new dlc.
It's also why they don't fix pvp, if everyone stopped pvp obviously the cost benefit says that's ok.
Honestly, you're looking at that too cynically. The real question is, how many people will we lose if we take the time to fix it, instead of releasing content?
If you'll lose more people to the bugs, than you will to a content freeze, you're going to need to keep churning out content, or there won't be a game to support.
FFXIV was a disaster of bad design and mega-bugginess at launch, and Square Enix felt so bad they made it free to play for a while as they tried to fix it. It became clear that too much work was needed, so they shut the game down for several months, and re-opened once they felt confident in what they had done. Square got a lot of credit for that and has gotten great reviews since for that game.
I'm not saying ZOS should shut the game down, but, if they explained that they needed to put out less content for a while to get caught up on lag, performance, and the bug list, there is precedent for the fan-base of such an MMO based on a popular franchise to be appreciative and understanding. Some will always complain, but, look at this last update: barber shop and two dungeons. Not "nothing", but not nearly as big as DB, TG, or especially Orsinium. Going smaller and giving the bug chasers and system designers more time to get things right is a viable and smart move.
Thanks for replying to an argument or observation I never made. As to that reply, you don't wait until the population takes a nose dive to prioritize significant issues. No one outside of ZOS has actual numbers on how many people stay with the game/for how long, so going by what you or I personally do or don't see can be misleading unless we play all factions and visit all zones daily at various times per day on a regular basis. ZOS has admitted how big some of these issues are and have talked about their commitment to fixing them, so tell *them* not be so hard on the game.starkerealm wrote: »ESO's still got a pretty healthy population. Go wander through the non-vet zones if you don't believe me. I realize it disrupts your personal narrative of "oh, the game is too buggy to play," but, that's just not supported by the actual, in-game, population.
Thealteregoroman wrote: »I apologize for assuming a bug and updates are "easy" to fix. This ESO Live has educated me more about the process and what it takes to get stuff done. In the future I HOPE some of the ESO RAGE COMMUNITY on this forum helps make this process easier for the developers.........
CORRECTION: I was apologizing for some of the nasty things said by people on this Forum that was purely rage based. NOW EDUCATED........do your views change towards ZOS?
DO you apologize for some of the rage comments you may have left on the forum??
starkerealm wrote: »Almost three years, some bugs from beta still exist
Keep making all the excuses you want
ZOS meeting 101.
Dev: man we got this punch list of bugs.
Boss: how much revenue will we lose if we don't fix it?
Finance: Maybe 2%
Boss: How many people bought the new dlc?
Sales: 750k
Boss: make a new dlc
Dev: but the bugs, I can fix them given a team and enough time.
Boss: you are fired, to junior dev: Make a new dlc.
It's also why they don't fix pvp, if everyone stopped pvp obviously the cost benefit says that's ok.
Honestly, you're looking at that too cynically. The real question is, how many people will we lose if we take the time to fix it, instead of releasing content?
If you'll lose more people to the bugs, than you will to a content freeze, you're going to need to keep churning out content, or there won't be a game to support.
Never raged. I see no point in raging on a forum.
However, I did find that segment particularly interesting. I know very little about how bug fixes work, so it was nice to see some insight into the process.
One thing that I will probably say trips ZOS up a lot is how differently a test server works compared to the live server. There's lots of variables that they can't or don't anticipate. For example, I can imagine that it is hard to recreate what happens on a live server in PVP, given that the server and indeed the client has to calculate so many different numbers at any given time.
And then, when they add thousands of lines of new code in with each DLC, that can create some havoc.
Is it an excuse? No. But sometimes things just can't be calculated no matter how much testing goes on. Could this game do with some shine and polishing? Sure could in some areas. But I can only imagine the stress that goes on in their offices.