While playing stamina build your first reaction when your health goes down is to roll, heal, roll and youre screwed if someone will use RD on you, and this is the direction from all the hate comes. I play always magica and never, literaly never (atleast I dont remember) died from this skill in 1v1. Even in situations when im outnumbered I need to be under great presure to die because of it. Why? Because magica toons have to use other defensive strategies as roll dodge is to expenisve for them, and gues what? That "Other" strategies work very well against RD. Its stamina meta who refuses to learn other ways of defense as it would require to use some defensive skills on their bars - in addition to vigor ofc (well TBH there is so many stam users in cyro that know how to defend against RD that im rly surpised how much hate this skill gets here). On my sorc I kill roll dodge/reflect users much faster and easier than on my templar and I enjoy it with sadistic pleasure (yup magica sorc still owns, its freakin amazing TBH with negate brought back to what it used be). You can nerf this skill but untill you will learn how to defend your self better, not just roll dodgin, you will still die over and over as the problem lies not in the skill but in brainless mashing dodge button.
While playing stamina build your first reaction when your health goes down is to roll, heal, roll and youre screwed if someone will use RD on you, and this is the direction from all the hate comes. I play always magica and never, literaly never (atleast I dont remember) died from this skill in 1v1. Even in situations when im outnumbered I need to be under great presure to die because of it. Why? Because magica toons have to use other defensive strategies as roll dodge is to expenisve for them, and gues what? That "Other" strategies work very well against RD. Its stamina meta who refuses to learn other ways of defense as it would require to use some defensive skills on their bars - in addition to vigor ofc (well TBH there is so many stam users in cyro that know how to defend against RD that im rly surpised how much hate this skill gets here). On my sorc I kill roll dodge/reflect users much faster and easier than on my templar and I enjoy it with sadistic pleasure (yup magica sorc still owns, its freakin amazing TBH with negate brought back to what it used be). You can nerf this skill but untill you will learn how to defend your self better, not just roll dodgin, you will still die over and over as the problem lies not in the skill but in brainless mashing dodge button.
if RD was not soo strong why does every damn Templar spam it? and not even use it for what its made for?
because it's execute and it's not instant
sure, there are some (a lot) of templars, who doing it way ahead, but purpose of it to start beaming same time when teammates are doing damage to target, so the second target reaches 50%> health, the main damage releases.
IMO it's not overpowered. good point was about parma-roll-dodgers.
and btw: how many people complaining on NB gapcloser which can hit up to 14k?
Anyone who is stamina, and truly believes that any magicka class skills need a nerf of any kind is just plain crazyIf anything needs a nerf its 2h, and stamina altogether imho
RD is fine, I don't get why people complain about it so much. Its part of being a templar, just like the annoying cloak and fear of nb's or the DK flappy flappy wings which are stupidly annoying.
RD may state that it is a finisher from 50% but it really does not work that way, it never finishes anybody off at 50%, perhaps if they were naked and afk it might...Templars only have 2 skill trees dedicated to damage, and even within those trees many of the skills aren't truly damage skills, so please stop trying to get our useful skills turned to crap please
Anyone who is stamina, and truly believes that any magicka class skills need a nerf of any kind is just plain crazyIf anything needs a nerf its 2h, and stamina altogether imho
RD is fine, I don't get why people complain about it so much. Its part of being a templar, just like the annoying cloak and fear of nb's or the DK flappy flappy wings which are stupidly annoying.
RD may state that it is a finisher from 50% but it really does not work that way, it never finishes anybody off at 50%, perhaps if they were naked and afk it might...Templars only have 2 skill trees dedicated to damage, and even within those trees many of the skills aren't truly damage skills, so please stop trying to get our useful skills turned to crap please
I'm sorry but if you think that Magicka Templar needs more damage skills.... You need to learn a bit more about your class.
(Yeah sure... let's remove their Purify, their free stamina+heal, their healing bots, etc. to give them other damage tools... that would be such a huge nerf to them, it would kill the class).
Magplar DPS are really really strong at the moment. Even without Jesus Beam.
Nobody is really complaining about the scaling from 50%...
It's a mixture of element that makes it OP:
-Range
-Non-dodgeable
-Scaling from 50%
-Initial Tick Damage
I, for one, do not want to ruin Radiant Destruction. I just want to see it Tone down. Most importantly, I want to see the spammers gone. It's not normal to get jesus beam spammed so often from people behind the battle while you are fighting others. It's plain stupid and it's plaguing PvP right now.
A simple range nerf is the solution.
What else is not normal is to not be able to gap close on someone beaming your from 40m away.
I think all other nerf are irrelevant to the topic.
if RD was not soo strong why does every damn Templar spam it? and not even use it for what its made for?
because it's execute and it's not instant
sure, there are some (a lot) of templars, who doing it way ahead, but purpose of it to start beaming same time when teammates are doing damage to target, so the second target reaches 50%> health, the main damage releases.
IMO it's not overpowered. good point was about parma-roll-dodgers.
and btw: how many people complaining on NB gapcloser which can hit up to 14k?
timidobserver wrote: »I QQ being thrown at them.timidobserver wrote: »Stam builds trying to vanquish the one thing that wrecks their dodge spam.
The stamina hate is strong in you guys. You don't even realize how magicka players are complaining just as much about Radiant Destruction.
Not that this post or whole topic would change anything...
I don't hate stam builds. I get a lot of enjoyment out of my cancer stam sorc spec(bombard + negate = instant cc death for most Magicka builds.) I just think that the majority of the RD dislike is coming from stambuilds because it bypasses the primary defense of what most of them are running. Unless below 30% health most Magicka builds should be able to deal with 1-3 RDs on them without too much trouble. On the other hand, many stam builds get rekt as they reflexively try to dodge roll out of the RD.
Anyone who is stamina, and truly believes that any magicka class skills need a nerf of any kind is just plain crazyIf anything needs a nerf its 2h, and stamina altogether imho
RD is fine, I don't get why people complain about it so much. Its part of being a templar, just like the annoying cloak and fear of nb's or the DK flappy flappy wings which are stupidly annoying.
RD may state that it is a finisher from 50% but it really does not work that way, it never finishes anybody off at 50%, perhaps if they were naked and afk it might...Templars only have 2 skill trees dedicated to damage, and even within those trees many of the skills aren't truly damage skills, so please stop trying to get our useful skills turned to crap please
I'm sorry but if you think that Magicka Templar needs more damage skills.... You need to learn a bit more about your class.
(Yeah sure... let's remove their Purify, their free stamina+heal, their healing bots, etc. to give them other damage tools... that would be such a huge nerf to them, it would kill the class).
Magplar DPS are really really strong at the moment. Even without Jesus Beam.
Nobody is really complaining about the scaling from 50%...
It's a mixture of element that makes it OP:
-Range
-Non-dodgeable
-Scaling from 50%
-Initial Tick Damage
I, for one, do not want to ruin Radiant Destruction. I just want to see it Tone down. Most importantly, I want to see the spammers gone. It's not normal to get jesus beam spammed so often from people behind the battle while you are fighting others. It's plain stupid and it's plaguing PvP right now.
A simple range nerf is the solution.
What else is not normal is to not be able to gap close on someone beaming your from 40m away.
I think all other nerf are irrelevant to the topic.
I have 6 max level templars, and have played templar since the game began and so I do not believe that I need to learn more about my class at all. I never said that templars need more damage skills, I was just stating that other classes have more than we do, and that one of our main ones does not need to be nerfed at all, and it would actually harm our class if they were to be. I personally don't think I have ever been killed by RD in pvp. I only really get killed in pvp by 2h stamina people. They are the main issue in pvp right now, not RD. If RD needs a nerf, then all stamina classes need a bigger one.
I personally would not care if the range was reduced, as I tend to start most fights with toppling charge and remain close range, as do other templars that I know, but as a channelled skill which forces you to be rooted to the spot and therefore leaves you vulnerable, I believe (apart from perhaps the range) it is fine how it is.
if RD was not soo strong why does every damn Templar spam it? and not even use it for what its made for?
because it's execute and it's not instant
sure, there are some (a lot) of templars, who doing it way ahead, but purpose of it to start beaming same time when teammates are doing damage to target, so the second target reaches 50%> health, the main damage releases.
IMO it's not overpowered. good point was about parma-roll-dodgers.
and btw: how many people complaining on NB gapcloser which can hit up to 14k?
Ambush does not hit for 14k. Ever.
Even if you were nakedtimidobserver wrote: »I QQ being thrown at them.timidobserver wrote: »Stam builds trying to vanquish the one thing that wrecks their dodge spam.
The stamina hate is strong in you guys. You don't even realize how magicka players are complaining just as much about Radiant Destruction.
Not that this post or whole topic would change anything...
I don't hate stam builds. I get a lot of enjoyment out of my cancer stam sorc spec(bombard + negate = instant cc death for most Magicka builds.) I just think that the majority of the RD dislike is coming from stambuilds because it bypasses the primary defense of what most of them are running. Unless below 30% health most Magicka builds should be able to deal with 1-3 RDs on them without too much trouble. On the other hand, many stam builds get rekt as they reflexively try to dodge roll out of the RD.
I play magica and stam everything. Magics templar has my highest pvp rank. I still think it's too potent as it is. Nothing to do with dodge rolls.
Range reduction would be fine by me because guess what, I use it at the right time and that's usually as a result of me actually being involved in a fight.
You mainly (only?) playing Templar shows a large biased towards that class.. That is completely normal, so don't take this as an insult, but just a fact. We are all somewhat biased towards our loved class/character... !
You mainly (only?) playing Templar shows a large biased towards that class.. That is completely normal, so don't take this as an insult, but just a fact. We are all somewhat biased towards our loved class/character... !
Actually, that attitude is very insulting. So what if we choose to play one class that we love? What that means is that we are fully invested in making sure the class excels for us in both pvp and pve. It isn't us wanting to be better than others. It's just us not wanting to be gimped because those who don't really play the class that much don't know any better.
Passionate Magicka Templar's keep playing the class patch after patch. We don't switch to Stam because it is flavor of the month. Not to mention throwing in the towel for other classes.
Reducing the range of RD to gap closers such as Crit Charge is an acceptable change. It doesn't gimp us in pve or pvp.
You mainly (only?) playing Templar shows a large biased towards that class.. That is completely normal, so don't take this as an insult, but just a fact. We are all somewhat biased towards our loved class/character... !
Actually, that attitude is very insulting. So what if we choose to play one class that we love? What that means is that we are fully invested in making sure the class excels for us in both pvp and pve. It isn't us wanting to be better than others. It's just us not wanting to be gimped because those who don't really play the class that much don't know any better.
Passionate Magicka Templar's keep playing the class patch after patch. We don't switch to Stam because it is flavor of the month. Not to mention throwing in the towel for other classes.
Reducing the range of RD to gap closers such as Crit Charge is an acceptable change. It doesn't gimp us in pve or pvp.
Why is it very insulting to see that someone's opinions are biased because of X?
Please enlighten me.
I have nothing what so ever with people sticking with the same class. It's their right and I respect that.
Not sure were you are going with "us waiting to be better than others"? You sound a bit on the defensive... Not sure for what reason.
FYI, I want all classes to be as even as possible and trust me when I say that Jesus Beam is not the only nerf I'm calling for.
It's one of the biggest issue in PvP right now, but certainly not the only one. This thread is not the place to talk about these other changes.
PS: Reducing the range of Radiant Destruction is considered a nerf. Not sure why you voted "No, RD doesn't need a nerf and this is why:"
You mainly (only?) playing Templar shows a large biased towards that class.. That is completely normal, so don't take this as an insult, but just a fact. We are all somewhat biased towards our loved class/character... !
Actually, that attitude is very insulting. So what if we choose to play one class that we love? What that means is that we are fully invested in making sure the class excels for us in both pvp and pve. It isn't us wanting to be better than others. It's just us not wanting to be gimped because those who don't really play the class that much don't know any better.
Passionate Magicka Templar's keep playing the class patch after patch. We don't switch to Stam because it is flavor of the month. Not to mention throwing in the towel for other classes.
Reducing the range of RD to gap closers such as Crit Charge is an acceptable change. It doesn't gimp us in pve or pvp.
Why is it very insulting to see that someone's opinions are biased because of X?
Please enlighten me.
I have nothing what so ever with people sticking with the same class. It's their right and I respect that.
Not sure were you are going with "us waiting to be better than others"? You sound a bit on the defensive... Not sure for what reason.
FYI, I want all classes to be as even as possible and trust me when I say that Jesus Beam is not the only nerf I'm calling for.
It's one of the biggest issue in PvP right now, but certainly not the only one. This thread is not the place to talk about these other changes.
PS: Reducing the range of Radiant Destruction is considered a nerf. Not sure why you voted "No, RD doesn't need a nerf and this is why:"
I voted no because I don't believe RD needs a nerf at all. But I have willing to accept a slight range nerf to appease the masses. But that's it. Get it?
As for bias, it's so easy to claim bias when someone's opinion is different from yours. So you attempt to discredit that person. We aren't biased. We just play a class day in and day out. And we know what it takes for us to be successful.
Just don't come in here and expect to claim someone is biased for playing only one class. So freaking what.
You mainly (only?) playing Templar shows a large biased towards that class.. That is completely normal, so don't take this as an insult, but just a fact. We are all somewhat biased towards our loved class/character... I wish my stam sorc was "fine" but that implosion with Hurricane plus Dawnbreaker are a bit too much.
Nobody's really complaining about this skill in 1v1 settings....
Jesus Beam spammers are usually found behind the line of scrimmage (A wall of nightblades, DK and sorcs).
WillhelmBlack wrote: »Alright, Wrobel, c'mon gtfo. You're fooling no one.
DeadlyRecluse wrote: »If it just calculated the damage bonus based on target health on first tick I'd be fine with it. Hate that you can hit someone at 60 percent health on the first tick and get a tick or two of execute on them.
Mostly those peeps who on low HP do roll dodge complain about RD. But this is l2p issue.
1) If you are stamina and your hp is between 25-30% DO NOT RUN from magplar. Be sure you are able to charge into him and bash, stay as close as possible, it's easy when encountering the most clunky spec in the game.
2) If you are magicka sorc - blockshield.
3) If you are magicka \ stamina NB - cloak.
4) If you are magplar - blockpurge.
The main rule is to stay close on execute phase to bash immediately and do not roll dodge. That's how you can survive.
EDIT. Complaining about being outnumbered (that allows healers behind spam execute safely) can't be serious. You always have disadvantages when outnumbered: perma snares, tons of debuffs, poisons.
Only thing I can agree with is that RD should strike weakly if cast was started at 50% or higher even if target already gone below 20%
visionality wrote: »Mostly those peeps who on low HP do roll dodge complain about RD. But this is l2p issue.
1) If you are stamina and your hp is between 25-30% DO NOT RUN from magplar. Be sure you are able to charge into him and bash, stay as close as possible, it's easy when encountering the most clunky spec in the game.
2) If you are magicka sorc - blockshield.
3) If you are magicka \ stamina NB - cloak.
4) If you are magplar - blockpurge.
The main rule is to stay close on execute phase to bash immediately and do not roll dodge. That's how you can survive.
EDIT. Complaining about being outnumbered (that allows healers behind spam execute safely) can't be serious. You always have disadvantages when outnumbered: perma snares, tons of debuffs, poisons.
Only thing I can agree with is that RD should strike weakly if cast was started at 50% or higher even if target already gone below 20%
wow .. l2p indeed, @Ashamray!
1) if you are stamina and 3 magplars laserbeam you into death from 3 directions, how exactly will you charge into all of them while you can't even reach them with your gap closeres? And how do you stay as close as possible if they hide in the middle of a zerg and you're solo or in a small-scale group?
2) blockshield until you die? RD can be cast again if it doesn't kill you on the first try, you know.
3) too bad cloak doesn't cloak while you're being beamed
4) see point 2, exchange blockshield with blockpurge
Had a good laugh while reading your suggestions! Guess you're playing a templar and mostly PVE?
visionality wrote: »Mostly those peeps who on low HP do roll dodge complain about RD. But this is l2p issue.
1) If you are stamina and your hp is between 25-30% DO NOT RUN from magplar. Be sure you are able to charge into him and bash, stay as close as possible, it's easy when encountering the most clunky spec in the game.
2) If you are magicka sorc - blockshield.
3) If you are magicka \ stamina NB - cloak.
4) If you are magplar - blockpurge.
The main rule is to stay close on execute phase to bash immediately and do not roll dodge. That's how you can survive.
EDIT. Complaining about being outnumbered (that allows healers behind spam execute safely) can't be serious. You always have disadvantages when outnumbered: perma snares, tons of debuffs, poisons.
Only thing I can agree with is that RD should strike weakly if cast was started at 50% or higher even if target already gone below 20%
wow .. l2p indeed, @Ashamray!
1) if you are stamina and 3 magplars laserbeam you into death from 3 directions...
visionality wrote: »Mostly those peeps who on low HP do roll dodge complain about RD. But this is l2p issue.
1) If you are stamina and your hp is between 25-30% DO NOT RUN from magplar. Be sure you are able to charge into him and bash, stay as close as possible, it's easy when encountering the most clunky spec in the game.
2) If you are magicka sorc - blockshield.
3) If you are magicka \ stamina NB - cloak.
4) If you are magplar - blockpurge.
The main rule is to stay close on execute phase to bash immediately and do not roll dodge. That's how you can survive.
EDIT. Complaining about being outnumbered (that allows healers behind spam execute safely) can't be serious. You always have disadvantages when outnumbered: perma snares, tons of debuffs, poisons.
Only thing I can agree with is that RD should strike weakly if cast was started at 50% or higher even if target already gone below 20%
wow .. l2p indeed, @Ashamray!
1) if you are stamina and 3 magplars laserbeam you into death from 3 directions, how exactly will you charge into all of them while you can't even reach them with your gap closeres? And how do you stay as close as possible if they hide in the middle of a zerg and you're solo or in a small-scale group?
2) blockshield until you die? RD can be cast again if it doesn't kill you on the first try, you know.
3) too bad cloak doesn't cloak while you're being beamed
4) see point 2, exchange blockshield with blockpurge
Had a good laugh while reading your suggestions! Guess you're playing a templar and mostly PVE?
I predicted such reaction and added "EDIT" below my post. If you didn't read, I can repeat: when outnumbered, you will die. No matter how beam is powerfull. My suggestions concern duels mostly.
And your're wrong. Cloak breaks beam.
DeadlyRecluse wrote: »If it just calculated the damage bonus based on target health on first tick I'd be fine with it. Hate that you can hit someone at 60 percent health on the first tick and get a tick or two of execute on them.
This would make it a guaranteed kill at 25%, you realize that right? No amount of healing would get you out of that scenario.
eserras7b16_ESO wrote: »You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.
Beam doesn't let you escape? Only works in outnumbered situations.