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Why do people complain that RD needs a nerf? Your thoughts?

  • sluice
    sluice
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    Yes, RD needs a nerf and here's why:
    SadieJoan wrote: »
    @SadieJoan, I will mention it again...
    No one, with a tiny bit of experience, cares about a jesus beam in a 1v1 fight.
    What we are complaining about is Jesus Beam spammers from afar.

    And this thread is not about Templars being OP, even less about specific sets or other classes. It's about Radiant Destruction being too strong and mainly too easy to use/abuse (range, can't dodge).

    For many it's essentially an WIN button.


    I will mention it again... I feel bad for you if you get killed by RD :lol:

    Also, if this is a thread about RD being too strong, then surely comparing it to other class (or more importantly stamina weapon) skills is exactly the correct thing to do. You cannot claim that something is too strong without something to compare it to, and when comparing RD to stamina skills right now, it is not strong at all.

    lol, I don't get killed as much by RD as say Incapacitating Strike, but this thread is not about nerfing Incapacitating Strike or Dawnbreaker, but I guess you don't understand this. If you find it normal to be able to kill someone from 40m with the single press of a button while you are behind all of the action, it's completely beyond me.

    If you really want to compare everything to everything..
    Then yes, ok I will call Magplar OP compared to all other class.
    Why? Purge and heal mainly.
    But yes, I know Dragonknight have wings (lolz) and nighblade have a (broken) cloak, and sorcerer have speed... :tired_face:

    Little questionnaire
    What is the only class that can out heal a nightblade burst combo (including Incap Strike), at pretty much any time?
    (Hint: it's not DK, nightblades or Sorcs)

    What is the only class that can remove all dots?
    (Hint: it's not DK, nightblades or Sorcs)

    What is the only class that can easily execute someone from 50% from 41m with the single press of a button?
    (Hint: it's not DK, nightblades or Sorcs)

    What is the only class that can purge the previous OP execute mentioned earlier?
    (Hint: it's not DK, nightblades or Sorcs)

    Which class can have great burst?
    (Hint: all of them)

    Which class can have great DPS?
    (Hint: all of them)


    No only does the templar can provide just as much damage as other class... (including great Burst!), they are the only one that can purge and heal themselves and everyone around them efficiently.

    Comparaison to weapons... What do you want to compare RD to?
    I'm sure it won't help your Radiant Destruction defence case.

    Let's compare Reverse Slash with Radiant Destruction.
    Reverse Slice
    Range: 5 meters
    Can be dodge: Yes
    Cost: 2679 stamina
    Base damage: 2115 physical
    Start Scaling at: <50%
    Scales up to: 300%
    Morph 1: Nearby enemies take 43% of the damage inflicted.
    Morph 2: Deals up to 350% damage instead of 300%

    Radiant Destruction
    Range: 28 meters (+ 8m from battle spirit + 5 meters reach = 41 meters)
    Can be dodge: No
    Cost: 4141 Magicka
    Base damage: 9113 magic damage over 2.8 seconds
    Start Scaling at: <50%
    Scales up to: 330%
    Morph 1: Nearby enemies
    Morph 1: Heals you for 20% of the damage inflicted.
    Morph 2: 20% additional damage in proportion to your current Magicka.

    So what can we conclude about this?
    RD scales for more at the base, but mainly it's ranged and can't be dodge.

    You know what else is buffed by 8m from battle spirit? Everything that is of ranged 28m or more.
    The only other hard counter to a jesus beam other than purging is to bash the beamer.. Easy enough let's gap close to him.
    But you know what is not 28m +? All gap closers in the game.


    Listen, I get it you don't want your class to be nerfed... You don't want to lose your jesus beam.
    Guess what? I'm not calling for Jesus beam to be removed entirely and I'm not calling for the whole class to be nerfed.

    I'm comfortable fighting Templars. I just don't agree with the RD spammers that runs with groups and spam RD all day.
    You see, it's frustrating to get kill by non-skilled players because of BS mechanics.

    I'm just stating the obvious about this skill being way to efficient and you even agreed that you would accept a nerf range.

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  • Drdeath20
    Drdeath20
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    No, RD doesn't need a nerf and this is why:
    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.

    This really is a L2P issue.
  • sluice
    sluice
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    Yes, RD needs a nerf and here's why:
    Drdeath20 wrote: »
    Radiant can be bashed off. The real problem is that people solely rely on dodge rolling, shuffle, mist form, or reflects as defense. Radiant does not need a nerf. It really is a L2P issue.

    How do you bash someone sitting at 28m +?
    Radiant Destruction range in PvP is 41 meters.

    It gets buffed by battle spirit for being 28 meters and it gets another 5 meters from Reach for being 15m +

    All gap closers are 22 meters, therefore they are not buffed by battle spirit and are 27 meters in PVP if you are Assault 10.

    It's not a L2P issue when you are fighting your butt versus 2-3 other opponent on someone sitting far away decides to beam you early so when you fall under 35%, you are pretty much instant dust.


    Drdeath20 wrote: »
    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.

    This really is a L2P issue.

    Not really.. You will often see this scenario:

    You are fighting someone (or a small group)... and a templar from afar will start jesus beaming you at full health.
    You will laugh until you get hit by something else and your health starts dropping near 50%.

    Sometime it's inevitable, you will have a RD on you for many seconds. Often you won't have time to recover.

    Sometime they will be beaming you from areas that you cannot reach them. Either be from being on a keep/ressources or just from being over 28 meters.

    The range for RD is nuts. Enough said.

    Nerf it down to at least 22m and I will be happy. It should not get buffed by battle spirit.

    I'm ok with this skill hitting harder than other execute. But not from 41 meters while being non-dodgeable. Come on man...
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  • maxjapank
    maxjapank
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    No, RD doesn't need a nerf and this is why:
    sluice wrote: »
    Drdeath20 wrote: »
    Radiant can be bashed off. The real problem is that people solely rely on dodge rolling, shuffle, mist form, or reflects as defense. Radiant does not need a nerf. It really is a L2P issue.

    How do you bash someone sitting at 28m +?
    Radiant Destruction range in PvP is 41 meters.

    It gets buffed by battle spirit for being 28 meters and it gets another 5 meters from Reach for being 15m +

    All gap closers are 22 meters, therefore they are not buffed by battle spirit and are 27 meters in PVP if you are Assault 10.

    It's not a L2P issue when you are fighting your butt versus 2-3 other opponent on someone sitting far away decides to beam you early so when you fall under 35%, you are pretty much instant dust.


    Drdeath20 wrote: »
    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.

    This really is a L2P issue.

    Not really.. You will often see this scenario:

    You are fighting someone (or a small group)... and a templar from afar will start jesus beaming you at full health.
    You will laugh until you get hit by something else and your health starts dropping near 50%.

    Sometime it's inevitable, you will have a RD on you for many seconds. Often you won't have time to recover.

    Sometime they will be beaming you from areas that you cannot reach them. Either be from being on a keep/ressources or just from being over 28 meters.

    The range for RD is nuts. Enough said.

    Nerf it down to at least 22m and I will be happy. It should not get buffed by battle spirit.

    I'm ok with this skill hitting harder than other execute. But not from 41 meters while being non-dodgeable. Come on man...

    22m? No freaking way. And quit comparing skills. We've been through this bs before. You have to take the class itself in mind when you're talking bout skills. And that's where your "biased' Templars know better.
    Edited by maxjapank on August 12, 2016 2:44PM
  • sluice
    sluice
    ✭✭✭✭
    Yes, RD needs a nerf and here's why:
    maxjapank wrote: »
    sluice wrote: »
    Drdeath20 wrote: »
    Radiant can be bashed off. The real problem is that people solely rely on dodge rolling, shuffle, mist form, or reflects as defense. Radiant does not need a nerf. It really is a L2P issue.

    How do you bash someone sitting at 28m +?
    Radiant Destruction range in PvP is 41 meters.

    It gets buffed by battle spirit for being 28 meters and it gets another 5 meters from Reach for being 15m +

    All gap closers are 22 meters, therefore they are not buffed by battle spirit and are 27 meters in PVP if you are Assault 10.

    It's not a L2P issue when you are fighting your butt versus 2-3 other opponent on someone sitting far away decides to beam you early so when you fall under 35%, you are pretty much instant dust.


    Drdeath20 wrote: »
    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.

    This really is a L2P issue.

    Not really.. You will often see this scenario:

    You are fighting someone (or a small group)... and a templar from afar will start jesus beaming you at full health.
    You will laugh until you get hit by something else and your health starts dropping near 50%.

    Sometime it's inevitable, you will have a RD on you for many seconds. Often you won't have time to recover.

    Sometime they will be beaming you from areas that you cannot reach them. Either be from being on a keep/ressources or just from being over 28 meters.

    The range for RD is nuts. Enough said.

    Nerf it down to at least 22m and I will be happy. It should not get buffed by battle spirit.

    I'm ok with this skill hitting harder than other execute. But not from 41 meters while being non-dodgeable. Come on man...

    22m? No freaking way.

    lmao, you have Radiant Destruction Spammer written all over your forehead. :s
    PSN: sluiceqc (NA-PS4) CP: 551+
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  • Talyena
    Talyena
    ✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."
  • sluice
    sluice
    ✭✭✭✭
    Yes, RD needs a nerf and here's why:
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?
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  • Tormy
    Tormy
    ✭✭✭
    Yes, RD needs a nerf and here's why:
    Yes and I have a beamplar that I enjoy blowing people up with every now and then but the range on the skill and with execute starting at 50% it's clearly OP. cut the range down to Impales range or modify execute to 30% would be my suggestions to balance this skill
  • Luigi_Vampa
    Luigi_Vampa
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    Yes, RD needs a nerf and here's why:
    Drdeath20 wrote: »
    Typhoios wrote: »
    Van_0S wrote: »
    Typhoios wrote: »
    I love how jesus beam spammers argument for not being able to counter this skill while outnumbered is that you just shouldn't be able to win if you're outnumbered. Well played beamplars, well played. Just because you've never won a 1vX doesn't mean it should be impossible.

    Well, I have countered this skill many times. I have rarely died by RD. Maybe because I block and use extended ritual.

    You guys, should know not all are noons that use this skill. Well, no matter. I guess that is why forums are here for, to whine. :D

    Blocking is great, but if you have one or more beams on you, plus dealing with melee attackers, you will be out of stamina in no time. You can purge the beam yes, but the beamplar will just put it back on you. I'm not saying it is impossible to counter, I just find it funny that many beamplars seem to justify their skill by saying any skill spammed by five people on one target will kill them. This isn't true because other skills can be dodged, los, etc... If this was true then 1vX wouldn't be possible. It is undeniable that jesus beam is the ultimate Xv1 skill.

    Soo 2 templars are beaming you with radiant plus you are dealing with multiple other melee attackers and you believe this to be a suitable story to justify nerfing radiant?

    radiant can be bashed off but that doesn't help people who rely on techniques like dodge/shuffle spam.

    Yes, I do. I only really want the range nerf. It is hard to bash someone that is 40m away (farther than any gap closer) especially if you are fighting other people. If I have to bash a beamplar to stop him, I'd like him to actually have to be somewhat near the fight. Also I main a mDK so I'm not complaining about roll dodge as I do it rarely.
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  • Talyena
    Talyena
    ✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.
  • sluice
    sluice
    ✭✭✭✭
    Yes, RD needs a nerf and here's why:
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.
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  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    And your thoughts on Focused Aims, shot from the same distance at safe range?

    I already know the argument: Snipe is dodgable. That's great for stam users, not so much for magicka users, even mag DKs because at least half of them are going to bug out and go through your wings. Magicka users can't afford to dodge every Executioner either.

    Well, RD is purgable. As is the other ranged magicka execute. Stam users complain they can't afford purge.

    Rock, paper, scissors.
  • Ashamray
    Ashamray
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    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    But there will be an issue with everything when your are outnumbered.
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  • Tormy
    Tormy
    ✭✭✭
    Yes, RD needs a nerf and here's why:
    NBrookus wrote: »
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    And your thoughts on Focused Aims, shot from the same distance at safe range?

    I already know the argument: Snipe is dodgable. That's great for stam users, not so much for magicka users, even mag DKs because at least half of them are going to bug out and go through your wings. Magicka users can't afford to dodge every Executioner either.

    Well, RD is purgable. As is the other ranged magicka execute. Stam users complain they can't afford purge.

    Rock, paper, scissors.

    Mag users also have shields to protect themselves instead of dodging and are able to afford the cost of purge. Whereas stamina users dip into one pool to attack, dodge and block. One purge casted by a stam user will have them out of mag and flooded with beams again instantly.
  • sluice
    sluice
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    Yes, RD needs a nerf and here's why:
    NBrookus wrote: »
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    And your thoughts on Focused Aims, shot from the same distance at safe range?

    I already know the argument: Snipe is dodgable. That's great for stam users, not so much for magicka users, even mag DKs because at least half of them are going to bug out and go through your wings. Magicka users can't afford to dodge every Executioner either.

    Well, RD is purgable. As is the other ranged magicka execute. Stam users complain they can't afford purge.

    Rock, paper, scissors.

    Snipe can be dodge, as you have said yourself. Plus there is a sound when the shot is fired. You have time to react before you get hit. Lastly, snipe takes what about 1 second to cast, you have time to react probably more than a constant Beam on you.
    It's much harder to constantly cast snipe on a moving target versus simply casting RD, wait 2.8 seconds, cast again, etc.

    RD is purgeable? Guess who can purge? Only the ones that can cast RD, lol.

    Don't get me wrong Snipe is annoying but I don't think it's OP like RD.
    Snipe spammers are not plaguing PVP like RD spammers.
    Ashamray wrote: »
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    But there will be an issue with everything when your are outnumbered.

    True. But there is nothing that will but as much pressure on you has fighting someone melee and having a Beam on you.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
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    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    sluice wrote: »
    NBrookus wrote: »
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    And your thoughts on Focused Aims, shot from the same distance at safe range?

    I already know the argument: Snipe is dodgable. That's great for stam users, not so much for magicka users, even mag DKs because at least half of them are going to bug out and go through your wings. Magicka users can't afford to dodge every Executioner either.

    Well, RD is purgable. As is the other ranged magicka execute. Stam users complain they can't afford purge.

    Rock, paper, scissors.

    Snipe can be dodge, as you have said yourself. Plus there is a sound when the shot is fired. You have time to react before you get hit. Lastly, snipe takes what about 1 second to cast, you have time to react probably more than a constant Beam on you.
    It's much harder to constantly cast snipe on a moving target versus simply casting RD, wait 2.8 seconds, cast again, etc.

    RD is purgeable? Guess who can purge? Only the ones that can cast RD, lol.

    Don't get me wrong Snipe is annoying but I don't think it's OP like RD.
    Snipe spammers are not plaguing PVP like RD spammers.
    Ashamray wrote: »
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    But there will be an issue with everything when your are outnumbered.

    True. But there is nothing that will but as much pressure on you has fighting someone melee and having a Beam on you.

    Everyone can purge. You'd be better off asking for purge to be cheaper. There have been DOZENS of these threads and zos clearly is not changing the skill. Maybe start asking for the counter to be cheaper. Just a thought.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    sluice wrote: »
    RD is purgeable? Guess who can purge? Only the ones that can cast RD, lol.

    I suggest you go look at the alliance skill lines if you think only templars can purge.
    sluice wrote: »
    Snipe spammers are not plaguing PVP like RD spammers.

    On PC NA, every mid-sized group up to zerg of AD has at least 5 of them doing nothing but Snipe from safety. My death recaps usually have at least 3 on them, even with my wings up. Yes, we have our RD spammers, but they are a whole lot easier to find and neutralize.

    A skill should not be nerfed because there are players that can abuse it in the safety of an outnumbered zerg. If we go down that road, a whole lot of skills need to be nerfed.
  • the_man_of_steal
    the_man_of_steal
    ✭✭✭
    I personally would rather our amazing Devs worry about making lag less of an issue and fixing bugs. This skill doesn't bother me much unless there are like 5 RDs and a happy zerg on me at once. I don't really expect to beat down a zerg surrounding me.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    Typhoios wrote: »
    Drdeath20 wrote: »
    Typhoios wrote: »
    Van_0S wrote: »
    Typhoios wrote: »
    I love how jesus beam spammers argument for not being able to counter this skill while outnumbered is that you just shouldn't be able to win if you're outnumbered. Well played beamplars, well played. Just because you've never won a 1vX doesn't mean it should be impossible.

    Well, I have countered this skill many times. I have rarely died by RD. Maybe because I block and use extended ritual.

    You guys, should know not all are noons that use this skill. Well, no matter. I guess that is why forums are here for, to whine. :D

    Blocking is great, but if you have one or more beams on you, plus dealing with melee attackers, you will be out of stamina in no time. You can purge the beam yes, but the beamplar will just put it back on you. I'm not saying it is impossible to counter, I just find it funny that many beamplars seem to justify their skill by saying any skill spammed by five people on one target will kill them. This isn't true because other skills can be dodged, los, etc... If this was true then 1vX wouldn't be possible. It is undeniable that jesus beam is the ultimate Xv1 skill.

    Soo 2 templars are beaming you with radiant plus you are dealing with multiple other melee attackers and you believe this to be a suitable story to justify nerfing radiant?

    radiant can be bashed off but that doesn't help people who rely on techniques like dodge/shuffle spam.

    Yes, I do. I only really want the range nerf. It is hard to bash someone that is 40m away (farther than any gap closer) especially if you are fighting other people. If I have to bash a beamplar to stop him, I'd like him to actually have to be somewhat near the fight. Also I main a mDK so I'm not complaining about roll dodge as I do it rarely.

    You dont have to badh the caster. Just bash the beam off of you.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    sluice wrote: »
    Drdeath20 wrote: »
    Radiant can be bashed off. The real problem is that people solely rely on dodge rolling, shuffle, mist form, or reflects as defense. Radiant does not need a nerf. It really is a L2P issue.

    How do you bash someone sitting at 28m +?
    Radiant Destruction range in PvP is 41 meters.

    It gets buffed by battle spirit for being 28 meters and it gets another 5 meters from Reach for being 15m +

    All gap closers are 22 meters, therefore they are not buffed by battle spirit and are 27 meters in PVP if you are Assault 10.

    It's not a L2P issue when you are fighting your butt versus 2-3 other opponent on someone sitting far away decides to beam you early so when you fall under 35%, you are pretty much instant dust.


    Drdeath20 wrote: »
    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.

    This really is a L2P issue.

    Not really.. You will often see this scenario:

    You are fighting someone (or a small group)... and a templar from afar will start jesus beaming you at full health.
    You will laugh until you get hit by something else and your health starts dropping near 50%.

    Sometime it's inevitable, you will have a RD on you for many seconds. Often you won't have time to recover.

    Sometime they will be beaming you from areas that you cannot reach them. Either be from being on a keep/ressources or just from being over 28 meters.

    The range for RD is nuts. Enough said.

    Nerf it down to at least 22m and I will be happy. It should not get buffed by battle spirit.

    I'm ok with this skill hitting harder than other execute. But not from 41 meters while being non-dodgeable. Come on man...

    Just bash the beam off of you.
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    Templar main here and I have to say I really don't want RD nerfed. I recently alted a magblade and didn't realize how spoiled I was in that my dps abilities are all undodgeable barring toppling charge. I don't want to lose that...

    Anyway, just bringing it to people's attention that RD BEGINS to scale at 50%. It does not reach the full 4x multiplier until later. The other class executes at 20/25% hit their full 4x multiplier as soon as they cross that threshold (endless fury behaves a little differently but follows a similar logic). If RD execute range were to be reduced, it would have to instantly scale to do full damage upon reaching that point and that's an important thing that should not be forgotten.

    Now, taking a step back and looking at that change, RD is still a telegraphed execute. It still screams "hit this dead-man-walking!" But it doesn't go out of its way to do a little extra damage from halfway scaling. RD is still a powerful attack, however, as channels arguably should be because you can't do anything else during them. You can't cast a heal or a cc in the middle of trying to execute like with impale etc. (and unless the execute triggers you still look like a noob for spamming it, regardless of class/skill)

    In my experience, RD is an effective execute only around the proper range against a good player. Noobs without self heals will die from the full duration RD fired from 50%. The skill shines when used while zerg surfing because it is both a telegraphed attack and it lays single target damage reliably on the same target which can otherwise be difficult in a sea of targets (any ranged channel would probably be used for this reason, execute or not).

    Don't screw up this skill (or anything) for those of us who play without CP, please.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    No, RD doesn't need a nerf and this is why:
    sluice wrote: »
    maxjapank wrote: »
    sluice wrote: »
    Drdeath20 wrote: »
    Radiant can be bashed off. The real problem is that people solely rely on dodge rolling, shuffle, mist form, or reflects as defense. Radiant does not need a nerf. It really is a L2P issue.

    How do you bash someone sitting at 28m +?
    Radiant Destruction range in PvP is 41 meters.

    It gets buffed by battle spirit for being 28 meters and it gets another 5 meters from Reach for being 15m +

    All gap closers are 22 meters, therefore they are not buffed by battle spirit and are 27 meters in PVP if you are Assault 10.

    It's not a L2P issue when you are fighting your butt versus 2-3 other opponent on someone sitting far away decides to beam you early so when you fall under 35%, you are pretty much instant dust.


    Drdeath20 wrote: »
    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.

    This really is a L2P issue.

    Not really.. You will often see this scenario:

    You are fighting someone (or a small group)... and a templar from afar will start jesus beaming you at full health.
    You will laugh until you get hit by something else and your health starts dropping near 50%.

    Sometime it's inevitable, you will have a RD on you for many seconds. Often you won't have time to recover.

    Sometime they will be beaming you from areas that you cannot reach them. Either be from being on a keep/ressources or just from being over 28 meters.

    The range for RD is nuts. Enough said.

    Nerf it down to at least 22m and I will be happy. It should not get buffed by battle spirit.

    I'm ok with this skill hitting harder than other execute. But not from 41 meters while being non-dodgeable. Come on man...

    22m? No freaking way.

    lmao, you have Radiant Destruction Spammer written all over your forehead. :s

    Lmao. First you call people "bias" when they disagree with you. And now your calling me a "spammer". What's funny is that sooooo many players have adjusted to RD quite well. They seem to have no problem if I hit them with RD when they are at 30%. Perhaps since they can keep going, it's a L2P issue on your part?
  • Hempyre
    Hempyre
    ✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    sluice wrote: »

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    This is the core of every nerf rd thread. Its also the MO of every stam bow spammer in the game. Its also the dumbest *** I've read in a long time.



  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    Decado wrote: »
    Everything is block able does it stop it doing stupid damage? No it does massive damage even though a block

    And I've never once seen a purge stop a beam,

    Is over half of cyrodill are running the same build chances are there is something overpowered or broken in that build,


    So oh wise one who clearly knows how to counter it,

    How should I counter those people hiding behind others Jesus beaming?

    And let me ask you a very simple question,

    What is the best execute in the game? Which one hits the hardest? And which one do you start using first?

    the damage to time/magica cost is ABSOLUTELY GARBAGE when not executing, unless you are one vs many(where you likely will die anyway) any templar opening with rd is just simply terrible. basically any other combination of dps moves(when your not in execute range) will do more damage then RD

    when you have no idea what you are talking about you just look stupid, do youself a favour and at least try to put in effort to know about an issue your bringing up. PURGE WORKS, if you wernt soloing around qqing you cant handle things because you have no support, thats your problem. if you do group ltp, some people in the group have to slot purge

    it seems like your main argument is that you get hit by it from people in a zerg, seriously LOL. could say the same thing about anything. Long ago it was snipe BOO HOO if the nb keep sniping half my health while hiding in a zerg and i cant stop them ITS NOT FAIR,
  • Elara_Northwind
    Elara_Northwind
    ✭✭✭✭✭
    ✭✭
    No, RD doesn't need a nerf and this is why:
    oops sorry, posted twice :blush:
    Edited by Elara_Northwind on August 13, 2016 1:18AM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Elara_Northwind
    Elara_Northwind
    ✭✭✭✭✭
    ✭✭
    No, RD doesn't need a nerf and this is why:
    Templar main here and I have to say I really don't want RD nerfed. I recently alted a magblade and didn't realize how spoiled I was in that my dps abilities are all undodgeable barring toppling charge. I don't want to lose that...

    Anyway, just bringing it to people's attention that RD BEGINS to scale at 50%. It does not reach the full 4x multiplier until later. The other class executes at 20/25% hit their full 4x multiplier as soon as they cross that threshold (endless fury behaves a little differently but follows a similar logic). If RD execute range were to be reduced, it would have to instantly scale to do full damage upon reaching that point and that's an important thing that should not be forgotten.

    Now, taking a step back and looking at that change, RD is still a telegraphed execute. It still screams "hit this dead-man-walking!" But it doesn't go out of its way to do a little extra damage from halfway scaling. RD is still a powerful attack, however, as channels arguably should be because you can't do anything else during them. You can't cast a heal or a cc in the middle of trying to execute like with impale etc. (and unless the execute triggers you still look like a noob for spamming it, regardless of class/skill)

    In my experience, RD is an effective execute only around the proper range against a good player. Noobs without self heals will die from the full duration RD fired from 50%. The skill shines when used while zerg surfing because it is both a telegraphed attack and it lays single target damage reliably on the same target which can otherwise be difficult in a sea of targets (any ranged channel would probably be used for this reason, execute or not).

    Don't screw up this skill (or anything) for those of us who play without CP, please.

    100% true but they are not going to listen to what real templars think and know about a skill that they use themselves on a day to day basis, its pointless trying to explain anything to them. I think they must have all had their arses whooped when they were faced with a skill that they couldn't reflect :lol:

    Edited by Elara_Northwind on August 13, 2016 1:17AM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    SadieJoan wrote: »
    Templar main here and I have to say I really don't want RD nerfed. I recently alted a magblade and didn't realize how spoiled I was in that my dps abilities are all undodgeable barring toppling charge. I don't want to lose that...

    Anyway, just bringing it to people's attention that RD BEGINS to scale at 50%. It does not reach the full 4x multiplier until later. The other class executes at 20/25% hit their full 4x multiplier as soon as they cross that threshold (endless fury behaves a little differently but follows a similar logic). If RD execute range were to be reduced, it would have to instantly scale to do full damage upon reaching that point and that's an important thing that should not be forgotten.

    Now, taking a step back and looking at that change, RD is still a telegraphed execute. It still screams "hit this dead-man-walking!" But it doesn't go out of its way to do a little extra damage from halfway scaling. RD is still a powerful attack, however, as channels arguably should be because you can't do anything else during them. You can't cast a heal or a cc in the middle of trying to execute like with impale etc. (and unless the execute triggers you still look like a noob for spamming it, regardless of class/skill)

    In my experience, RD is an effective execute only around the proper range against a good player. Noobs without self heals will die from the full duration RD fired from 50%. The skill shines when used while zerg surfing because it is both a telegraphed attack and it lays single target damage reliably on the same target which can otherwise be difficult in a sea of targets (any ranged channel would probably be used for this reason, execute or not).

    Don't screw up this skill (or anything) for those of us who play without CP, please.

    100% true but they are not going to listen to what real templars think and know about a skill that they use themselves on a day to day basis, its pointless trying to explain anything to them. I think they must have all had their arses whooped when they were faced with a skill that they couldn't reflect :lol:

    ^^ this and its best for wiping zerges! For duels, its still crap.( due to interpt)
  • Destyran
    Destyran
    ✭✭✭✭✭
    Because the last tick shows all channeled damage and it doesnt really hit you that hard
  • sluice
    sluice
    ✭✭✭✭
    Yes, RD needs a nerf and here's why:
    AfkNinja wrote: »
    sluice wrote: »
    NBrookus wrote: »
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    And your thoughts on Focused Aims, shot from the same distance at safe range?

    I already know the argument: Snipe is dodgable. That's great for stam users, not so much for magicka users, even mag DKs because at least half of them are going to bug out and go through your wings. Magicka users can't afford to dodge every Executioner either.

    Well, RD is purgable. As is the other ranged magicka execute. Stam users complain they can't afford purge.

    Rock, paper, scissors.

    Snipe can be dodge, as you have said yourself. Plus there is a sound when the shot is fired. You have time to react before you get hit. Lastly, snipe takes what about 1 second to cast, you have time to react probably more than a constant Beam on you.
    It's much harder to constantly cast snipe on a moving target versus simply casting RD, wait 2.8 seconds, cast again, etc.

    RD is purgeable? Guess who can purge? Only the ones that can cast RD, lol.

    Don't get me wrong Snipe is annoying but I don't think it's OP like RD.
    Snipe spammers are not plaguing PVP like RD spammers.
    Ashamray wrote: »
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    But there will be an issue with everything when your are outnumbered.

    True. But there is nothing that will but as much pressure on you has fighting someone melee and having a Beam on you.

    Everyone can purge. You'd be better off asking for purge to be cheaper. There have been DOZENS of these threads and zos clearly is not changing the skill. Maybe start asking for the counter to be cheaper. Just a thought.
    NBrookus wrote: »
    sluice wrote: »
    RD is purgeable? Guess who can purge? Only the ones that can cast RD, lol.

    I suggest you go look at the alliance skill lines if you think only templars can purge.
    sluice wrote: »
    Snipe spammers are not plaguing PVP like RD spammers.

    On PC NA, every mid-sized group up to zerg of AD has at least 5 of them doing nothing but Snipe from safety. My death recaps usually have at least 3 on them, even with my wings up. Yes, we have our RD spammers, but they are a whole lot easier to find and neutralize.

    A skill should not be nerfed because there are players that can abuse it in the safety of an outnumbered zerg. If we go down that road, a whole lot of skills need to be nerfed.

    Who for the sake of the nine divines uses Purge (from the support skill line.)
    You know that we are talking about a skill that cost 8k to 5k depending on morphs...

    You think it's viable for a stamina class with a 9-10k magicka pool, to cast a 8k skill?

    No stamina in their right mind would use that skill. Even magicka build don't use it (unless we are talking big organized group)
    SadieJoan wrote: »
    Templar main here and I have to say I really don't want RD nerfed. I recently alted a magblade and didn't realize how spoiled I was in that my dps abilities are all undodgeable barring toppling charge. I don't want to lose that...

    Anyway, just bringing it to people's attention that RD BEGINS to scale at 50%. It does not reach the full 4x multiplier until later. The other class executes at 20/25% hit their full 4x multiplier as soon as they cross that threshold (endless fury behaves a little differently but follows a similar logic). If RD execute range were to be reduced, it would have to instantly scale to do full damage upon reaching that point and that's an important thing that should not be forgotten.

    Now, taking a step back and looking at that change, RD is still a telegraphed execute. It still screams "hit this dead-man-walking!" But it doesn't go out of its way to do a little extra damage from halfway scaling. RD is still a powerful attack, however, as channels arguably should be because you can't do anything else during them. You can't cast a heal or a cc in the middle of trying to execute like with impale etc. (and unless the execute triggers you still look like a noob for spamming it, regardless of class/skill)

    In my experience, RD is an effective execute only around the proper range against a good player. Noobs without self heals will die from the full duration RD fired from 50%. The skill shines when used while zerg surfing because it is both a telegraphed attack and it lays single target damage reliably on the same target which can otherwise be difficult in a sea of targets (any ranged channel would probably be used for this reason, execute or not).

    Don't screw up this skill (or anything) for those of us who play without CP, please.

    100% true but they are not going to listen to what real templars think and know about a skill that they use themselves on a day to day basis, its pointless trying to explain anything to them. I think they must have all had their arses whooped when they were faced with a skill that they couldn't reflect :lol:

    I play a magplar 50% of the time.
    All great magplars I know agree RD is overtuned.
    maxjapank wrote: »
    sluice wrote: »
    maxjapank wrote: »
    sluice wrote: »
    Drdeath20 wrote: »
    Radiant can be bashed off. The real problem is that people solely rely on dodge rolling, shuffle, mist form, or reflects as defense. Radiant does not need a nerf. It really is a L2P issue.

    How do you bash someone sitting at 28m +?
    Radiant Destruction range in PvP is 41 meters.

    It gets buffed by battle spirit for being 28 meters and it gets another 5 meters from Reach for being 15m +

    All gap closers are 22 meters, therefore they are not buffed by battle spirit and are 27 meters in PVP if you are Assault 10.

    It's not a L2P issue when you are fighting your butt versus 2-3 other opponent on someone sitting far away decides to beam you early so when you fall under 35%, you are pretty much instant dust.


    Drdeath20 wrote: »
    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.

    This really is a L2P issue.

    Not really.. You will often see this scenario:

    You are fighting someone (or a small group)... and a templar from afar will start jesus beaming you at full health.
    You will laugh until you get hit by something else and your health starts dropping near 50%.

    Sometime it's inevitable, you will have a RD on you for many seconds. Often you won't have time to recover.

    Sometime they will be beaming you from areas that you cannot reach them. Either be from being on a keep/ressources or just from being over 28 meters.

    The range for RD is nuts. Enough said.

    Nerf it down to at least 22m and I will be happy. It should not get buffed by battle spirit.

    I'm ok with this skill hitting harder than other execute. But not from 41 meters while being non-dodgeable. Come on man...

    22m? No freaking way.

    lmao, you have Radiant Destruction Spammer written all over your forehead. :s

    Lmao. First you call people "bias" when they disagree with you. And now your calling me a "spammer". What's funny is that sooooo many players have adjusted to RD quite well. They seem to have no problem if I hit them with RD when they are at 30%. Perhaps since they can keep going, it's a L2P issue on your part?

    Wut da fu don't you understand..
    Anybody can live with a RD in a 1v1.... unless being a real noobsauce.
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  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    No, RD doesn't need a nerf and this is why:
    sluice wrote: »
    AfkNinja wrote: »
    sluice wrote: »
    NBrookus wrote: »
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    And your thoughts on Focused Aims, shot from the same distance at safe range?

    I already know the argument: Snipe is dodgable. That's great for stam users, not so much for magicka users, even mag DKs because at least half of them are going to bug out and go through your wings. Magicka users can't afford to dodge every Executioner either.

    Well, RD is purgable. As is the other ranged magicka execute. Stam users complain they can't afford purge.

    Rock, paper, scissors.

    Snipe can be dodge, as you have said yourself. Plus there is a sound when the shot is fired. You have time to react before you get hit. Lastly, snipe takes what about 1 second to cast, you have time to react probably more than a constant Beam on you.
    It's much harder to constantly cast snipe on a moving target versus simply casting RD, wait 2.8 seconds, cast again, etc.

    RD is purgeable? Guess who can purge? Only the ones that can cast RD, lol.

    Don't get me wrong Snipe is annoying but I don't think it's OP like RD.
    Snipe spammers are not plaguing PVP like RD spammers.
    Ashamray wrote: »
    sluice wrote: »
    Talyena wrote: »
    sluice wrote: »
    Talyena wrote: »
    All I keep seeing here is "I was greatly outnumbered and RD got the killing blow on me, nerf RD."

    2 v 1 is not greatly outnumbered.
    Have you even went through the 5 previous pages?

    Yes I have, have you? Most posts are something along the lines of getting hit with three beams at once (like three templars are out there alone) or templars hitting from the back side of a zerg. I'm not a great 1v1 player, yet I have never lost a 1v1 or 1v2 due to RD. In a case where one templar is hitting RD it's a piece of cake to get away roll dodge and sprint or interrupt them with venom arrow. The only time I've died where RD was in my death recap was being run over by far greater numbers and I would have died anyway.

    Lol, not sure how many time I will have to repeat this.. I might have to change my signature! :p

    The issue with RD is not in 1v1, but in Xv1... Where one or more beam spammers will abuse RD from a safe range.

    But there will be an issue with everything when your are outnumbered.

    True. But there is nothing that will but as much pressure on you has fighting someone melee and having a Beam on you.

    Everyone can purge. You'd be better off asking for purge to be cheaper. There have been DOZENS of these threads and zos clearly is not changing the skill. Maybe start asking for the counter to be cheaper. Just a thought.
    NBrookus wrote: »
    sluice wrote: »
    RD is purgeable? Guess who can purge? Only the ones that can cast RD, lol.

    I suggest you go look at the alliance skill lines if you think only templars can purge.
    sluice wrote: »
    Snipe spammers are not plaguing PVP like RD spammers.

    On PC NA, every mid-sized group up to zerg of AD has at least 5 of them doing nothing but Snipe from safety. My death recaps usually have at least 3 on them, even with my wings up. Yes, we have our RD spammers, but they are a whole lot easier to find and neutralize.

    A skill should not be nerfed because there are players that can abuse it in the safety of an outnumbered zerg. If we go down that road, a whole lot of skills need to be nerfed.

    Who for the sake of the nine divines uses Purge (from the support skill line.)
    You know that we are talking about a skill that cost 8k to 5k depending on morphs...

    You think it's viable for a stamina class with a 9-10k magicka pool, to cast a 8k skill?

    No stamina in their right mind would use that skill. Even magicka build don't use it (unless we are talking big organized group)
    SadieJoan wrote: »
    Templar main here and I have to say I really don't want RD nerfed. I recently alted a magblade and didn't realize how spoiled I was in that my dps abilities are all undodgeable barring toppling charge. I don't want to lose that...

    Anyway, just bringing it to people's attention that RD BEGINS to scale at 50%. It does not reach the full 4x multiplier until later. The other class executes at 20/25% hit their full 4x multiplier as soon as they cross that threshold (endless fury behaves a little differently but follows a similar logic). If RD execute range were to be reduced, it would have to instantly scale to do full damage upon reaching that point and that's an important thing that should not be forgotten.

    Now, taking a step back and looking at that change, RD is still a telegraphed execute. It still screams "hit this dead-man-walking!" But it doesn't go out of its way to do a little extra damage from halfway scaling. RD is still a powerful attack, however, as channels arguably should be because you can't do anything else during them. You can't cast a heal or a cc in the middle of trying to execute like with impale etc. (and unless the execute triggers you still look like a noob for spamming it, regardless of class/skill)

    In my experience, RD is an effective execute only around the proper range against a good player. Noobs without self heals will die from the full duration RD fired from 50%. The skill shines when used while zerg surfing because it is both a telegraphed attack and it lays single target damage reliably on the same target which can otherwise be difficult in a sea of targets (any ranged channel would probably be used for this reason, execute or not).

    Don't screw up this skill (or anything) for those of us who play without CP, please.

    100% true but they are not going to listen to what real templars think and know about a skill that they use themselves on a day to day basis, its pointless trying to explain anything to them. I think they must have all had their arses whooped when they were faced with a skill that they couldn't reflect :lol:

    I play a magplar 50% of the time.
    All great magplars I know agree RD is overtuned.
    maxjapank wrote: »
    sluice wrote: »
    maxjapank wrote: »
    sluice wrote: »
    Drdeath20 wrote: »
    Radiant can be bashed off. The real problem is that people solely rely on dodge rolling, shuffle, mist form, or reflects as defense. Radiant does not need a nerf. It really is a L2P issue.

    How do you bash someone sitting at 28m +?
    Radiant Destruction range in PvP is 41 meters.

    It gets buffed by battle spirit for being 28 meters and it gets another 5 meters from Reach for being 15m +

    All gap closers are 22 meters, therefore they are not buffed by battle spirit and are 27 meters in PVP if you are Assault 10.

    It's not a L2P issue when you are fighting your butt versus 2-3 other opponent on someone sitting far away decides to beam you early so when you fall under 35%, you are pretty much instant dust.


    Drdeath20 wrote: »
    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.

    This really is a L2P issue.

    Not really.. You will often see this scenario:

    You are fighting someone (or a small group)... and a templar from afar will start jesus beaming you at full health.
    You will laugh until you get hit by something else and your health starts dropping near 50%.

    Sometime it's inevitable, you will have a RD on you for many seconds. Often you won't have time to recover.

    Sometime they will be beaming you from areas that you cannot reach them. Either be from being on a keep/ressources or just from being over 28 meters.

    The range for RD is nuts. Enough said.

    Nerf it down to at least 22m and I will be happy. It should not get buffed by battle spirit.

    I'm ok with this skill hitting harder than other execute. But not from 41 meters while being non-dodgeable. Come on man...

    22m? No freaking way.

    lmao, you have Radiant Destruction Spammer written all over your forehead. :s

    Lmao. First you call people "bias" when they disagree with you. And now your calling me a "spammer". What's funny is that sooooo many players have adjusted to RD quite well. They seem to have no problem if I hit them with RD when they are at 30%. Perhaps since they can keep going, it's a L2P issue on your part?

    Wut da fu don't you understand..
    Anybody can live with a RD in a 1v1.... unless being a real noobsauce.

    Cry more.
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