Chilla_Deluxe wrote: »eserras7b16_ESO wrote: »You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.
Beam doesn't let you escape? Only works in outnumbered situations.
Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.
There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.
Again, someone who only plays a templar.
You do realise that everyone else's skills are also dodged, right?
Having a skill that is undodgeable is the right thing. There needs to be a counter to dodging, right?
Yes. A 40m nuke is not the right one.
Oh, and by the way, sweeps goes through dodge too.
I'm not sure if you're being sarcastic about the "sweeps going through dodge" or really fo some reason don't think I know that. I'm guessing it's sarcastic. But since you bring it up, you must know that sweeps is a channel that is easily avoided by out ranging it or walking through it. It also leaves a Templar vulnerable to cc and being attacked.
Sweeps is a great skill. But to do any damage, you must stack spell power and preferably wear light armor. And wearing light armor means less mitigation. And again being a channel means having no mobility due to it being a snare.
But let's not change the subject.
akelley48081ub17_ESO wrote: »So a Templar, lets say a healer, is:
Clunky and slow
has very little armor to protect from physical attacks
has very little stamina to counteract CC
has no class skill to grant major sorcery (yes entropy I get it)
Can have RD stopped by breaking LOS
Is the skill annoying?
YES
Is it top 3 of the best class skills a Templar gets?
Yes
But is it overpowered?
No
Will I laugh when I melt your face off with it?
Only as loud as I will scream when I'm spambushsurpriseattacked, or randomly blow up the second my health bar drops to 20%, or when unable to knock down a DK with 4 other people
There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.
Again, someone who only plays a templar.
You do realise that everyone else's skills are also dodged, right?
Having a skill that is undodgeable is the right thing. There needs to be a counter to dodging, right?
Yes. A 40m nuke is not the right one.
Oh, and by the way, sweeps goes through dodge too.
I'm not sure if you're being sarcastic about the "sweeps going through dodge" or really fo some reason don't think I know that. I'm guessing it's sarcastic. But since you bring it up, you must know that sweeps is a channel that is easily avoided by out ranging it or walking through it. It also leaves a Templar vulnerable to cc and being attacked.
Sweeps is a great skill. But to do any damage, you must stack spell power and preferably wear light armor. And wearing light armor means less mitigation. And again being a channel means having no mobility due to it being a snare.
But let's not change the subject.
But beam still does loads of damage even in heavy. And doesn't leave you at risk because of it's range.
So something is broken about it.
Honestly, does anyone who thinks it fine not play a templar for 90% of their time in pvp?
If you don't play anything else, go play a different class or watch someone play one. One that can't purify it and doesn't use it. Next time you beam someone, just look at how many other beams are on that guy.
I get it. Nobody wants a strong skill they use to be nerfed. I don't want RD's damage nerfed. I just want a range reduction. You use such a powerful execute, I think you should have to actually be involved in the fight to get that execute. Not standing 40m away with an instant nuke when someone gets to 30-35%.
There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.
Again, someone who only plays a templar.
You do realise that everyone else's skills are also dodged, right?
Having a skill that is undodgeable is the right thing. There needs to be a counter to dodging, right?
Yes. A 40m nuke is not the right one.
Oh, and by the way, sweeps goes through dodge too.
I'm not sure if you're being sarcastic about the "sweeps going through dodge" or really fo some reason don't think I know that. I'm guessing it's sarcastic. But since you bring it up, you must know that sweeps is a channel that is easily avoided by out ranging it or walking through it. It also leaves a Templar vulnerable to cc and being attacked.
Sweeps is a great skill. But to do any damage, you must stack spell power and preferably wear light armor. And wearing light armor means less mitigation. And again being a channel means having no mobility due to it being a snare.
But let's not change the subject.
But beam still does loads of damage even in heavy. And doesn't leave you at risk because of it's range.
So something is broken about it.
Honestly, does anyone who thinks it fine not play a templar for 90% of their time in pvp?
If you don't play anything else, go play a different class or watch someone play one. One that can't purify it and doesn't use it. Next time you beam someone, just look at how many other beams are on that guy.
I get it. Nobody wants a strong skill they use to be nerfed. I don't want RD's damage nerfed. I just want a range reduction. You use such a powerful execute, I think you should have to actually be involved in the fight to get that execute. Not standing 40m away with an instant nuke when someone gets to 30-35%.
So....not really sure why you're arguing with me. I'm fine with a range reduction. It was in my initial post. Reducing the range to gap closers such as Crit charge is a fine solution.
A channeled, ranged, undodgeable execute that starts scaling up at 50%.... That has "inherently overpowered" written all over it.
Yes. In a 1v1 its not a big issue, you can react and either interrupt or block it long enough. But in open combat, 1 or god forbid 2 templars decide to RD you at max rage (40ish meters) and you cant do *** about it except try to purge it somehow and that aint always easy when youve probably already have aggro from a few more players, in these situations RD more or less puts you in a hard to recover situation, scaling from 50% hp etc etc..
SourishWhale wrote: »It's fine. If one person hits me with it, it's not a big deal at all... If four or five do, well I'm going to drop. But if four or five people target me at once with just about any ability, I'm probably going to drop anyway.
I gank with my mate using stamblades. One charged heavy/snipe each and we insta kill anything.
Why don't people ever complain about that?
Honestly, I think people just need something to complain about and this is fotm right now.
**Not requesting a nerf to snipe either lol
The issue is people standing at the back of groups (often healing) who just spam it on you. Firstly, it snares you like crazy. Secondly, if the other people get you to like 30% health, game over.
nordsavage wrote: »
yeah thing is i have all classes and i play all i think RD is way to strong but then again im not in a zerg spamming it on people fully hp
It's broken. It really is. Nobody who doesn't only play templar disagrees. .
I play all classes stam and mag and I disagree. You do not speak for us all.
There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.
Again, someone who only plays a templar.
You do realise that everyone else's skills are also dodged, right?
Having a skill that is undodgeable is the right thing. There needs to be a counter to dodging, right?
Yes. A 40m nuke is not the right one.
Oh, and by the way, sweeps goes through dodge too.
I'm not sure if you're being sarcastic about the "sweeps going through dodge" or really fo some reason don't think I know that. I'm guessing it's sarcastic. But since you bring it up, you must know that sweeps is a channel that is easily avoided by out ranging it or walking through it. It also leaves a Templar vulnerable to cc and being attacked.
Sweeps is a great skill. But to do any damage, you must stack spell power and preferably wear light armor. And wearing light armor means less mitigation. And again being a channel means having no mobility due to it being a snare.
But let's not change the subject.
But beam still does loads of damage even in heavy. And doesn't leave you at risk because of it's range.
So something is broken about it.
Honestly, does anyone who thinks it fine not play a templar for 90% of their time in pvp?
If you don't play anything else, go play a different class or watch someone play one. One that can't purify it and doesn't use it. Next time you beam someone, just look at how many other beams are on that guy.
I get it. Nobody wants a strong skill they use to be nerfed. I don't want RD's damage nerfed. I just want a range reduction. You use such a powerful execute, I think you should have to actually be involved in the fight to get that execute. Not standing 40m away with an instant nuke when someone gets to 30-35%.
So....not really sure why you're arguing with me. I'm fine with a range reduction. It was in my initial post. Reducing the range to gap closers such as Crit charge is a fine solution.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Its good for monkey dodge rollers. Only, those monkeys whine in formus because they can't dodge everything.
Well,If shuffle is removed from game then ZOS can thing of nerfing RD. Till then, its a big NO.
eserras7b16_ESO wrote: »You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.
Beam doesn't let you escape? Only works in outnumbered situations.
nordsavage wrote: »I was in Cyrodiil today to level up assault for vigor. I was in PvE dps gear with PvE dps CP. Not one of the many Radiant Destructions I was blasted with killed me even when at lower health.
There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.
There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.
Again, someone who only plays a templar.
You do realise that everyone else's skills are also dodged, right?
Having a skill that is undodgeable is the right thing. There needs to be a counter to dodging, right?
I love how jesus beam spammers argument for not being able to counter this skill while outnumbered is that you just shouldn't be able to win if you're outnumbered. Well played beamplars, well played. Just because you've never won a 1vX doesn't mean it should be impossible.
Well, I have countered this skill many times. I have rarely died by RD. Maybe because I block and use extended ritual.
You guys, should know not all are noons that use this skill. Well, no matter. I guess that is why forums are here for, to whine.
No dmg-nerf or execute % nerf is needed. In a 1vX situation you will die of any ability if 5 ppl spam it against you. Only nerf I can see against RD is the range. People tend to forget that you can´t just nerf an ability due to how it affect PvP. You also need to have the PvE aspect in mind. Nerfing RD % executerange and/or dmg will cause a huge dps loss for us who likes to do endgame PvE content (such as trials). A rangenerf of RD wouldn´t cause much trouble for magicka templars in PvE.
And the reason RD ain´t dodgable is because it´s a channeled ability. No channeled abilites in ESO are dodgable.
rosendoichinoveb17_ESO wrote: »No, because its fire based and elemental based, easily countered in PvP especially by dark elves.
akelley48081ub17_ESO wrote: »So a Templar, lets say a healer, is:
Clunky and slow
has very little armor to protect from physical attacks
has very little stamina to counteract CC
has no class skill to grant major sorcery (yes entropy I get it)
Can have RD stopped by breaking LOS
Is the skill annoying?
YES
Is it top 3 of the best class skills a Templar gets?
Yes
But is it overpowered?
No
Will I laugh when I melt your face off with it?
Only as loud as I will scream when I'm spambushsurpriseattacked, or randomly blow up the second my health bar drops to 20%, or when unable to knock down a DK with 4 other people
timidobserver wrote: »Stam builds trying to vanquish the one thing that wrecks their dodge spam.
I think the main problem is that spell damage and magicka increase damage AND healing. So you enter a fight and some no risk healer with no damager but RD is in the far back spamming it on you and it does tons of damage because...the healer is built for healing...which in turn means he is simultaneously built for damage.
Templar dpsers are in melee range due to jabs, so if they use RD it's in range to bash interrupt. The problem is the healers in the back, 1 magicka ranged interrupt in the game bound to a weapon and morph (force pulse), and a ton of roots, snares, broken gap closers between you and that healer who is now suddenly a full on dps class. You are eating it before you can do anything about it, from a HEALER!
That, in my opinion, is the real problem, that healing is increased by the same stat that increases damage making it a simple matter to switch from group healer to group dps in 1 button, at range with no risk for the reward. Those that die from RD are dying to group healers and that is an absurd outcome.
akelley48081ub17_ESO wrote: »I think the main problem is that spell damage and magicka increase damage AND healing. So you enter a fight and some no risk healer with no damager but RD is in the far back spamming it on you and it does tons of damage because...the healer is built for healing...which in turn means he is simultaneously built for damage.
Templar dpsers are in melee range due to jabs, so if they use RD it's in range to bash interrupt. The problem is the healers in the back, 1 magicka ranged interrupt in the game bound to a weapon and morph (force pulse), and a ton of roots, snares, broken gap closers between you and that healer who is now suddenly a full on dps class. You are eating it before you can do anything about it, from a HEALER!
That, in my opinion, is the real problem, that healing is increased by the same stat that increases damage making it a simple matter to switch from group healer to group dps in 1 button, at range with no risk for the reward. Those that die from RD are dying to group healers and that is an absurd outcome.
@ToRelax Your assessment is correct, and thank you for proving my point. Why nerf something for everyone when the person(s) causing the rage are bad players. I should have thrown this quote up with my initial post, my mistake. I wished to show all the weaknesses and drawbacks.
if RD was not soo strong why does every damn Templar spam it? and not even use it for what its made for?
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
OP, fighting one on one is not an issue. Like you said, you can bash them.
The issue is people standing at the back of groups (often healing) who just spam it on you. Firstly, it snares you like crazy. Secondly, if the other people get you to like 30% health, game over.
It doesn't do much damage at 50% I don't think. The range is the issue I think. If you want to execute someone, you should be in the fight. Not on the outskirts. Reduce the range to 15 metres.
if RD was not soo strong why does every damn Templar spam it? and not even use it for what its made for?
because it's execute and it's not instant
sure, there are some (a lot) of templars, who doing it way ahead, but purpose of it to start beaming same time when teammates are doing damage to target, so the second target reaches 50%> health, the main damage releases.
IMO it's not overpowered. good point was about parma-roll-dodgers.
and btw: how many people complaining on NB gapcloser which can hit up to 14k?
if RD was not soo strong why does every damn Templar spam it? and not even use it for what its made for?
because it's execute and it's not instant
sure, there are some (a lot) of templars, who doing it way ahead, but purpose of it to start beaming same time when teammates are doing damage to target, so the second target reaches 50%> health, the main damage releases.
IMO it's not overpowered. good point was about parma-roll-dodgers.
and btw: how many people complaining on NB gapcloser which can hit up to 14k?
I QQ being thrown at them.timidobserver wrote: »Stam builds trying to vanquish the one thing that wrecks their dodge spam.
The stamina hate is strong in you guys. You don't even realize how magicka players are complaining just as much about Radiant Destruction.
Not that this post or whole topic would change anything...