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Why do people complain that RD needs a nerf? Your thoughts?

  • maxjapank
    maxjapank
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    No, RD doesn't need a nerf and this is why:
    There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.
  • Brrrofski
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    Yes, RD needs a nerf and here's why:
    maxjapank wrote: »
    There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.

    Again, someone who only plays a templar.

    You do realise that everyone else's skills are also dodged, right?
  • maxjapank
    maxjapank
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    No, RD doesn't need a nerf and this is why:
    Brrrofski wrote: »
    maxjapank wrote: »
    There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.

    Again, someone who only plays a templar.

    You do realise that everyone else's skills are also dodged, right?

    Having a skill that is undodgeable is the right thing. There needs to be a counter to dodging, right?
  • Ashamray
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    Mostly those peeps who on low HP do roll dodge complain about RD. But this is l2p issue.

    1) If you are stamina and your hp is between 25-30% DO NOT RUN from magplar. Be sure you are able to charge into him and bash, stay as close as possible, it's easy when encountering the most clunky spec in the game.
    2) If you are magicka sorc - blockshield.
    3) If you are magicka \ stamina NB - cloak.
    4) If you are magplar - blockpurge.

    The main rule is to stay close on execute phase to bash immediately and do not roll dodge. That's how you can survive.

    EDIT. Complaining about being outnumbered (that allows healers behind spam execute safely) can't be serious. You always have disadvantages when outnumbered: perma snares, tons of debuffs, poisons.
    Only thing I can agree with is that RD should strike weakly if cast was started at 50% or higher even if target already gone below 20%
    Edited by Ashamray on August 8, 2016 11:01AM
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  • Dracane
    Dracane
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    Yes, RD needs a nerf and here's why:
    I think, radiant destruction needs a range nerf.
    It's the only undodgeable execute and this is too good.

    People basically have no chance to avoid it when they are outnumbered. Radiant destruction shouldn't have max range, it should be like destructive clench when it comes to range considering how powerful RD is.
    Edited by Dracane on August 8, 2016 11:05AM
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  • Armitas
    Armitas
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    I think the main problem is that spell damage and magicka increase damage AND healing. So you enter a fight and some no risk healer with no damager but RD is in the far back spamming it on you and it does tons of damage because...the healer is built for healing...which in turn means he is simultaneously built for damage.

    Templar dpsers are in melee range due to jabs, so if they use RD it's in range to bash interrupt. The problem is the healers in the back, 1 magicka ranged interrupt in the game bound to a weapon and morph (force pulse), and a ton of roots, snares, broken gap closers between you and that healer who is now suddenly a full on dps class. You are eating it before you can do anything about it, from a HEALER!

    That, in my opinion, is the real problem, that healing is increased by the same stat that increases damage making it a simple matter to switch from group healer to group dps in 1 button, at range with no risk for the reward. Those that die from RD are dying to group healers and that is an absurd outcome.
    Edited by Armitas on August 8, 2016 11:25AM
    Retired.
    Nord mDK
  • Infrapuna
    Infrapuna
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    Yes, RD needs a nerf and here's why:
    Van_0S wrote: »
    Infrapuna wrote: »
    Van_0S wrote: »
    Its good for money dodge rollers. Only, those monkeys whine in formus because they can't dodge everything.

    Well,If shuffle is removed from game then ZOS can thing of nerfing RD. Till then, its a big NO.

    Oh so Shuffle > RD? K den

    Ya.
    Van_0S wrote: »
    Infrapuna wrote: »
    Van_0S wrote: »
    Its good for money dodge rollers. Only, those monkeys whine in formus because they can't dodge everything.

    Well,If shuffle is removed from game then ZOS can thing of nerfing RD. Till then, its a big NO.

    Oh so Shuffle > RD? K den

    Ya.

    I quess ill go and Shuffle myself out of Beamplar groups, ty
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  • Luigi_Vampa
    Luigi_Vampa
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    Yes, RD needs a nerf and here's why:
    I love how jesus beam spammers argument for not being able to counter this skill while outnumbered is that you just shouldn't be able to win if you're outnumbered. Well played beamplars, well played. Just because you've never won a 1vX doesn't mean it should be impossible.
    PC/EU DC
  • Brrrofski
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    Yes, RD needs a nerf and here's why:
    maxjapank wrote: »
    Brrrofski wrote: »
    maxjapank wrote: »
    There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.

    Again, someone who only plays a templar.

    You do realise that everyone else's skills are also dodged, right?

    Having a skill that is undodgeable is the right thing. There needs to be a counter to dodging, right?

    Yes. A 40m nuke is not the right one.

    Oh, and by the way, sweeps goes through dodge too.
    Edited by Brrrofski on August 8, 2016 11:37AM
  • Van_0S
    Van_0S
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    No, RD doesn't need a nerf and this is why:
    Typhoios wrote: »
    I love how jesus beam spammers argument for not being able to counter this skill while outnumbered is that you just shouldn't be able to win if you're outnumbered. Well played beamplars, well played. Just because you've never won a 1vX doesn't mean it should be impossible.

    Well, I have countered this skill many times. I have rarely died by RD. Maybe because I block and use extended ritual.

    You guys, should know not all are noons that use this skill. Well, no matter. I guess that is why forums are here for, to whine. :D
  • PURPLE245
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    Yes, RD needs a nerf and here's why:
    either way it should not be 50% its just dumb needs to be anything lower then 30% imo
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  • Qbiken
    Qbiken
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    No, RD doesn't need a nerf and this is why:
    No dmg-nerf or execute % nerf is needed. In a 1vX situation you will die of any ability if 5 ppl spam it against you. Only nerf I can see against RD is the range. People tend to forget that you can´t just nerf an ability due to how it affect PvP. You also need to have the PvE aspect in mind. Nerfing RD % executerange and/or dmg will cause a huge dps loss for us who likes to do endgame PvE content (such as trials). A rangenerf of RD wouldn´t cause much trouble for magicka templars in PvE.

    And the reason RD ain´t dodgable is because it´s a channeled ability. No channeled abilites in ESO are dodgable.
    Edited by Qbiken on August 8, 2016 11:47AM
  • Cryptical
    Cryptical
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    No, RD doesn't need a nerf and this is why:
    People just get cranky that they died.

    I hear the same style of crying over the headset as I see on these threads.

    Guy plays a bosmer stamblade with a poison bow - and erupts with whining when he dies of poison. It's just sooooo overpowered to kill his poison resistant wood elf donchaknow!

    Same guy erupts with whining when someone lives through his attacks. Poison got sooooooo nerfed last update that people just shrug off his poison donchaknow!

    He complains about Templars beam, it's just soooooo instant death and they sooooooo much need to be nerfed because they do soooooo much OP damage donchaknow! ...And then he wants me to bring my Templar to dish out the juicy javelin and spears and such awesomeness.

    He gets cranky when an enemy Templar manages to breath-of-life his team through his poison and dps. Then is happy when I manage to do the same for him.

    Most of these people complaining about the strength of skill X or ability Y, have no effing clue what balance is. They really want a single player style game with a text console where they can type "~God on" that happens to have other people there to be flattened like cannon fodder.

    Sometimes you get the bear. Sometimes the bear gets you. That does not mean the bear is OP.
    Edited by Cryptical on August 8, 2016 12:09PM
    Xbox NA
  • Izaki
    Izaki
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    The only nerf to radiant I want to see is the range (cause 40m is really too much) and the % scaling.
    Bring it down from 50% to 25%.
    This won't affect PvE that much at all, neither will the range nerf. So PvE DPS templars will still pull pretty much the same numbers and in PvP they will be easier to deal with.

    But please don't nerf the damage. Everyone loves a templar who executes the boss when the boss can't take any direct damage. Tempars in PvE must stay the way they are. No stupid PvP nerfs that screw over PvE builds.

    That being said I don't see many nerf Reverse Slice threads. It also scales from 50% and is certainly not as over-performing as Jesus Beam.
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  • Ourorboros
    Ourorboros
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    No, RD doesn't need a nerf and this is why:
    There are a myriad reasons why players are calling for RD nerf. I think the biggest is they got killed by it unexpectedly and rather than look at themselves for how that happened, they point fingers. As others have observed, there are other skills that kill in one ore two hits that no one is complaining about, probably because they use it too. And as others have also observed, there are plenty of ways to counter RD.
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  • Hempyre
    Hempyre
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    No, RD doesn't need a nerf and this is why:
    No.

    Enough with these *** threads...
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    No, RD doesn't need a nerf and this is why:
    No, because its fire based and elemental based, easily countered in PvP especially by dark elves.
  • Drdeath20
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    No, RD doesn't need a nerf and this is why:
    You can just bash the attack off of you. Oh but wait that would mean that one would have to stop dodge rolling lol.
  • Qbiken
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    No, RD doesn't need a nerf and this is why:
    Drdeath20 wrote: »
    You can just bash the attack off of you. Oh but wait that would mean that one would have to stop dodge rolling lol.

    Hahahaha, only stamshufflebuilds who cries about this skill anyway XD
  • maxjapank
    maxjapank
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    No, RD doesn't need a nerf and this is why:
    Brrrofski wrote: »
    maxjapank wrote: »
    Brrrofski wrote: »
    maxjapank wrote: »
    There's been plenty of threads about RD. And even some Templar's will support a slight reduce in range to that of gap closers like Crit charge. But I honestly would change much else about it. I realize it's a strong spell, but after watching a group of Stam players continually dodge Javelin, Vamp Bane, Dark Flare, etc, I was thankful to have RD. Stam right now is stupid OP.

    Again, someone who only plays a templar.

    You do realise that everyone else's skills are also dodged, right?

    Having a skill that is undodgeable is the right thing. There needs to be a counter to dodging, right?

    Yes. A 40m nuke is not the right one.

    Oh, and by the way, sweeps goes through dodge too.

    I'm not sure if you're being sarcastic about the "sweeps going through dodge" or really fo some reason don't think I know that. I'm guessing it's sarcastic. But since you bring it up, you must know that sweeps is a channel that is easily avoided by out ranging it or walking through it. It also leaves a Templar vulnerable to cc and being attacked.

    Sweeps is a great skill. But to do any damage, you must stack spell power and preferably wear light armor. And wearing light armor means less mitigation. And again being a channel means having no mobility due to it being a snare.

    But let's not change the subject.
  • Drdeath20
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    No, RD doesn't need a nerf and this is why:
    rethink your battle technique and adjust.

    Most of the complaints are from people who think they can 1vX on their terms anywhere.
  • Idinuse
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    No, RD doesn't need a nerf and this is why:
    What needs a nerf is the meta that doesn't even take a button press to be completely OP.

    Passives and set pieces do all the work in this skill-less meta atm. It's a joke. Stam builds that can stand straight doing absolutely nothing but wave a Vigor every now and then, sets and passives eating up the full dmg from 10-15 people and in the end press a button or two and wreck half of the attackers. It's nausing. *slow clap*

    RD does close to no damage on the current invincible meta, but what it is is the only and final skill that can get through to those players reflecting every other Templar skill.

    But wait. You do really expect to be able to dodge and reflect every skill from Templars class skills even RD, right?

    If you dodge and reflect all my other skills I'll spam you with RD. Live with it, you have it coming. Funny thing is that I usually don't use RD until my other skills starts getting reflected, then I switch to RD. But I guess using Reflective Scales takes l337 skills to use. I mean you pop it and it does all work for you. RD feels quite fitting against such a difficult skill to pull off.
    Edited by Idinuse on August 8, 2016 12:25PM
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  • Qbiken
    Qbiken
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    No, RD doesn't need a nerf and this is why:
    Drdeath20 wrote: »
    rethink your battle technique and adjust.

    Most of the complaints are from people who think they can 1vX on their terms anywhere.

    Everytime I read stuff like this, a small hope rise inside me for the community. That all players aren´t crybabies who complain about L2P issues that can be countered by chaning your build and/or playstyle :)
  • olsborg
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    Yes, RD needs a nerf and here's why:
    Draxys wrote: »
    A channeled, ranged, undodgeable execute that starts scaling up at 50%.... That has "inherently overpowered" written all over it.

    Yes. In a 1v1 its not a big issue, you can react and either interrupt or block it long enough. But in open combat, 1 or god forbid 2 templars decide to RD you at max rage (40ish meters) and you cant do *** about it except try to purge it somehow and that aint always easy when youve probably already have aggro from a few more players, in these situations RD more or less puts you in a hard to recover situation, scaling from 50% hp etc etc..

    PC EU
    PvP only
  • Idinuse
    Idinuse
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    No, RD doesn't need a nerf and this is why:
    Brrrofski wrote: »
    PURPLE245 wrote: »
    Brrrofski wrote: »
    Van_0S wrote: »
    Its good for monkey dodge rollers. Only, those monkeys whine in formus because they can't dodge everything.

    Well,If shuffle is removed from game then ZOS can thing of nerfing RD. Till then, its a big NO.

    No, everyone except people who only play templars "whine" about.

    yeah thing is i have all classes and i play all i think RD is way to strong but then again im not in a zerg spamming it on people fully hp ;)

    Same here. Stam and magica in everything at v16 before VR ranks were removed. I've playedthem all a lot on PvP and still do. I play my magi a templar. It'stupid how you can end a fight with own button from so far away. Someone at 30% health is installed dead from 40m away.

    It's broken. It really is. Nobody who doesn't only play templar disagrees.

    Another question... Do those that think Rd is fine also think malaubeth is fine too? Think I already know the answer.

    Question, do those who think RD should be nerfed also think Red Mountain set is fine? I think I already know the answer.
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  • Chilla_Deluxe
    Chilla_Deluxe
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    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be below 40% execute, not 50%.
    Edited by Chilla_Deluxe on August 8, 2016 12:35PM
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  • Chilla_Deluxe
    Chilla_Deluxe
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    You're all just haters, beam has many counters, the problem is that ESO community doesn't know how to deal with guys channeling just go there and interrupt, or pick a spell that can interrupt us from distance, or charge to us.

    Beam doesn't let you escape? Only works in outnumbered situations.

    Dude if 3 bad players beam you, you're dead. No arguements, dead. Whereas if 3 bad non-RD users attack you, you will have a high chance of 1vxing them to death. But personally I think it should be bellow 40% execute, not 50%.

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  • nordsavage
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    No, RD doesn't need a nerf and this is why:
    Brrrofski wrote: »
    PURPLE245 wrote: »
    Brrrofski wrote: »
    Van_0S wrote: »
    Its good for monkey dodge rollers. Only, those monkeys whine in formus because they can't dodge everything.

    Well,If shuffle is removed from game then ZOS can thing of nerfing RD. Till then, its a big NO.

    No, everyone except people who only play templars "whine" about.

    yeah thing is i have all classes and i play all i think RD is way to strong but then again im not in a zerg spamming it on people fully hp ;)

    It's broken. It really is. Nobody who doesn't only play templar disagrees. .

    I play all classes stam and mag and I disagree. You do not speak for us all.
    Edited by nordsavage on August 8, 2016 12:35PM
    I didn't choose tank life, tank life chose me.
  • Luigi_Vampa
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    Yes, RD needs a nerf and here's why:
    Van_0S wrote: »
    Typhoios wrote: »
    I love how jesus beam spammers argument for not being able to counter this skill while outnumbered is that you just shouldn't be able to win if you're outnumbered. Well played beamplars, well played. Just because you've never won a 1vX doesn't mean it should be impossible.

    Well, I have countered this skill many times. I have rarely died by RD. Maybe because I block and use extended ritual.

    You guys, should know not all are noons that use this skill. Well, no matter. I guess that is why forums are here for, to whine. :D

    Blocking is great, but if you have one or more beams on you, plus dealing with melee attackers, you will be out of stamina in no time. You can purge the beam yes, but the beamplar will just put it back on you. I'm not saying it is impossible to counter, I just find it funny that many beamplars seem to justify their skill by saying any skill spammed by five people on one target will kill them. This isn't true because other skills can be dodged, los, etc... If this was true then 1vX wouldn't be possible. It is undeniable that jesus beam is the ultimate Xv1 skill.
    PC/EU DC
  • C4rt3r_H4ll
    C4rt3r_H4ll
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    No, RD doesn't need a nerf and this is why:
    So a Templar, lets say a healer, is:
    Clunky and slow
    has very little armor to protect from physical attacks
    has very little stamina to counteract CC
    has no class skill to grant major sorcery (yes entropy I get it)
    Can have RD stopped by breaking LOS

    Is the skill annoying?
    YES

    Is it top 3 of the best class skills a Templar gets?
    Yes

    But is it overpowered?
    No

    Will I laugh when I melt your face off with it?
    Only as loud as I will scream when I'm spambushsurpriseattacked, or randomly blow up the second my health bar drops to 20%, or when unable to knock down a DK with 4 other people
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