Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.
Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.
Stahp.
Bigevilpeter wrote: »Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
Well, they did just discover the Reguard passive as incorrectly giving the second and third points 3/s instead of the intended 5/s. So yeah, it's not surprising they could find a bug in thousands of miles of code a couple of years later after coming across it most likely accidentally, not intentionally... as with what happened with Redguard passive.
They tried to nerf the redguard stamina sustain to keep up with the regeneration nerf, thats all. They never said this was a bug or at least as far as i can remember
Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.
Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.
Stahp.
This. It has always been this way.
It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.
They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf
Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.
Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.
Stahp.
This. It has always been this way.
It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.
They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf
Yes I know, it's easier to believe conspiracy theories that have absolutely no proof whatsoever.
Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
jknight201 wrote: »Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
Because Zos has proven, time after time after time, that when they "fix" a bug, they often just introduce a slew of new bugs that the users have to identify, painstakingly demonstrate and then wait for a long time for Zos to fix.
If you work the math, the difference between the two types of calculation for stacking is not all *that* big. It's literally the difference between 100 being buffed by two 10% buffs and the two methods giving 120 and 121. But after the patch every magicka user I know is noticing serious regen changes and many stamina users are as well. That's not "a few percent change" - it feels much, much bigger than that.
Is it just because of the regen changes? Did their bonus-stacking changes also impact the calculation for things like cost reduction? Did Zos just screw up - as they have so many times in the past? I don't know. Others feel the change but can't really explain it yet either. It's going to take time to investigate this issue, but something has changed - and it's not "minor".
People are stubborn because Zos is unable and/or unwilling to fix basic mechanics in their multi-year-old game and they have a long history of incompetence when making changes. They obviously do little to no pre-release testing and then it takes a huge community outcry before they fix even the most egregious bugs.
Bigevilpeter wrote: »Seriously I was an imperial, then I changed to Wood Elf and I am suffering more from stamina sustain than I ever was with imperial??
Why did you nerf regeneration, how could this possibly be better for the game.
I've heard a lot of other people complaining about recovery, even if the old recovery was not working as initially intended this is how it should be. Please revert back the recovery changes.
Either they're relabeling a design nerf as a bug to avoid controversy, or they are really, really, really incompetent and didn't notice that it was multiplicative for all this time. Not sure which of these two is worse, though given ZOS's track record, the latter certainly is plausible.When I tell you, that stats used to multiplicative since the game exists and now after 3 years, they suddenly change it and call it a bug.... What does this tell you ?
Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
Man there is no love for black skinned people. black skin regen is low.... 'deal with it'..... Meanwhile white skinned players have thread pages crying about their white skin regen being low too with a lot of support.
LOL it actually worked
LOL, you guys all act like when they "fix" something it really is fixed to the way they envisioned it. Most of the time, that doesn't end up being the case. The patch notes portray the change like it would be barely noticeable, "some stats changing slightly (generally going down)". Well it is very noticeable especially on stam builds.
ZOS should at least confirm working as intended.
Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.
Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.
Stahp.
This. It has always been this way.
It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.
They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf
jknight201 wrote: »Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
Because Zos has proven, time after time after time, that when they "fix" a bug, they often just introduce a slew of new bugs that the users have to identify, painstakingly demonstrate and then wait for a long time for Zos to fix.
If you work the math, the difference between the two types of calculation for stacking is not all *that* big. It's literally the difference between 100 being buffed by two 10% buffs and the two methods giving 120 and 121. But after the patch every magicka user I know is noticing serious regen changes and many stamina users are as well. That's not "a few percent change" - it feels much, much bigger than that.
Is it just because of the regen changes? Did their bonus-stacking changes also impact the calculation for things like cost reduction? Did Zos just screw up - as they have so many times in the past? I don't know. Others feel the change but can't really explain it yet either. It's going to take time to investigate this issue, but something has changed - and it's not "minor".
People are stubborn because Zos is unable and/or unwilling to fix basic mechanics in their multi-year-old game and they have a long history of incompetence when making changes. They obviously do little to no pre-release testing and then it takes a huge community outcry before they fix even the most egregious bugs.
It's not that simple. There are circumstances where stacking multiple buffs resulted in massive gains that were unintended. Such as for instance a Magic Nightblade stacking buffs:
10% minor intelect
20% major intelect
25% cp
15% NB passive
10% Vampire
= 108% multiplicative vs aditive which would be 80%. That's a bonus 28% they never intended. Each bonus stacked improved the previous bonus even more. The more you stack the more free bonus you were getting. So for some people yea this was a rather large reduction in Mag/Stam regen or MP/stamina etc. but it was needed. Power creep is seriously getting out of hand.
The way things were stacking regen %'s was way better than cost reduction cause cost reduction weakens the more you add.
#Softcaps
Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.
Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.
Stahp.
This. It has always been this way.
It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.
They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf
Yes I know, it's easier to believe conspiracy theories that have absolutely no proof whatsoever.
Believing conspiracies seems to be easier than trusting your own brain.
When I tell you, that stats used to multiplicative since the game exists and now after 3 years, they suddenly change it and call it a bug.... What does this tell you ?
LOL, you guys all act like when they "fix" something it really is fixed to the way they envisioned it. Most of the time, that doesn't end up being the case. The patch notes portray the change like it would be barely noticeable, "some stats changing slightly (generally going down)". Well it is very noticeable especially on stam builds.
ZOS should at least confirm working as intended.
ZOS_PeterT wrote: »As you may have noticed we have removed several comments on this thread.
As stated in our Community Guidelines we do not tolerate any prejudice or comments/statements relating to Race, Creed or Color.
Please continue to keep conversation positive and constructive!
jknight201 wrote: »Bigevilpeter wrote: »Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
Oh wow they only discovered an obvious bug like this 2 years after release? lol
They wanted to nerf regeneration and so they used this as an excuse
its a BUGFIX not a nerf.
Why are ppl so stubborn.
Because Zos has proven, time after time after time, that when they "fix" a bug, they often just introduce a slew of new bugs that the users have to identify, painstakingly demonstrate and then wait for a long time for Zos to fix.
If you work the math, the difference between the two types of calculation for stacking is not all *that* big. It's literally the difference between 100 being buffed by two 10% buffs and the two methods giving 120 and 121. But after the patch every magicka user I know is noticing serious regen changes and many stamina users are as well. That's not "a few percent change" - it feels much, much bigger than that.
Is it just because of the regen changes? Did their bonus-stacking changes also impact the calculation for things like cost reduction? Did Zos just screw up - as they have so many times in the past? I don't know. Others feel the change but can't really explain it yet either. It's going to take time to investigate this issue, but something has changed - and it's not "minor".
People are stubborn because Zos is unable and/or unwilling to fix basic mechanics in their multi-year-old game and they have a long history of incompetence when making changes. They obviously do little to no pre-release testing and then it takes a huge community outcry before they fix even the most egregious bugs.
It's not that simple. There are circumstances where stacking multiple buffs resulted in massive gains that were unintended. Such as for instance a Magic Nightblade stacking buffs:
10% minor intelect
20% major intelect
25% cp
15% NB passive
10% Vampire
= 108% multiplicative vs aditive which would be 80%. That's a bonus 28% they never intended. Each bonus stacked improved the previous bonus even more. The more you stack the more free bonus you were getting. So for some people yea this was a rather large reduction in Mag/Stam regen or MP/stamina etc. but it was needed. Power creep is seriously getting out of hand.
The way things were stacking regen %'s was way better than cost reduction cause cost reduction weakens the more you add.
#Softcaps
Just multiply all of it together
so you'll heal 1.505 times the tooltip value or 50.5% more. The healing debuff in Cyrodiil just cuts everything in half so you'll heal for 0.753 of the tooltip value.
Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.
It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.
TequilaFire wrote: »Well now that this "fix" is in they should go back and reduce the nerfs to stamina regen while blocking and crouching which apparently was a bandaid fix for this "bug".