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What the heck did they do to recovery??? (please revert the changes)

  • Mush55
    Mush55
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    Cough, cough (regen drinks) cough..
  • Dracane
    Dracane
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    Xeven wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.

    Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.

    Stahp.

    This. It has always been this way.
    It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.

    They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
    Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf
    Edited by Dracane on August 4, 2016 4:31PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ADarklore
    ADarklore
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    ADarklore wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    Well, they did just discover the Reguard passive as incorrectly giving the second and third points 3/s instead of the intended 5/s. So yeah, it's not surprising they could find a bug in thousands of miles of code a couple of years later after coming across it most likely accidentally, not intentionally... as with what happened with Redguard passive.

    They tried to nerf the redguard stamina sustain to keep up with the regeneration nerf, thats all. They never said this was a bug or at least as far as i can remember

    Apparently you weren't paying attention to the racial passive thread in the PTS forum, because that is exactly what they said, that it was an unintended error in Redguard passive. They discovered this after many people complained about the Khajiit getting a Stamina increase, so when they went back and re-evaluated Khajiit, Redguard and Bosmer, they discovered the error with the Redguard passive, so they fixed it to the proper, 5/s cooldown across all three points.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • ADarklore
    ADarklore
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    Dracane wrote: »
    Xeven wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.

    Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.

    Stahp.

    This. It has always been this way.
    It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.

    They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
    Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf

    Yes I know, it's easier to believe conspiracy theories that have absolutely no proof whatsoever.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Dracane
    Dracane
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    ADarklore wrote: »
    Dracane wrote: »
    Xeven wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.

    Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.

    Stahp.

    This. It has always been this way.
    It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.

    They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
    Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf

    Yes I know, it's easier to believe conspiracy theories that have absolutely no proof whatsoever.

    Believing conspiracies seems to be easier than trusting your own brain.
    When I tell you, that stats used to multiplicative since the game exists and now after 3 years, they suddenly change it and call it a bug.... What does this tell you ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • psychotic13
    psychotic13
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    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    Because none of them see the bigger picture. They all scream nerf without actually thinking about it.

    We'll have to sacrifice some damage for more regen, but as this applies to EVERYONE it's a good thing, less damage and more sustain means longer fights. It will actually make the skill gap between being good and awful smaller and a more even playing field.
  • jknight201
    jknight201
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    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    Because Zos has proven, time after time after time, that when they "fix" a bug, they often just introduce a slew of new bugs that the users have to identify, painstakingly demonstrate and then wait for a long time for Zos to fix.

    If you work the math, the difference between the two types of calculation for stacking is not all *that* big. It's literally the difference between 100 being buffed by two 10% buffs and the two methods giving 120 and 121. But after the patch every magicka user I know is noticing serious regen changes and many stamina users are as well. That's not "a few percent change" - it feels much, much bigger than that.

    Is it just because of the regen changes? Did their bonus-stacking changes also impact the calculation for things like cost reduction? Did Zos just screw up - as they have so many times in the past? I don't know. Others feel the change but can't really explain it yet either. It's going to take time to investigate this issue, but something has changed - and it's not "minor".

    People are stubborn because Zos is unable and/or unwilling to fix basic mechanics in their multi-year-old game and they have a long history of incompetence when making changes. They obviously do little to no pre-release testing and then it takes a huge community outcry before they fix even the most egregious bugs.
    Edited by jknight201 on August 4, 2016 6:29PM
  • TequilaFire
    TequilaFire
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    Well now that this "fix" is in they should go back and reduce the nerfs to stamina regen while blocking and crouching which apparently was a bandaid fix for this "bug".

  • AfkNinja
    AfkNinja
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    jknight201 wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    Because Zos has proven, time after time after time, that when they "fix" a bug, they often just introduce a slew of new bugs that the users have to identify, painstakingly demonstrate and then wait for a long time for Zos to fix.

    If you work the math, the difference between the two types of calculation for stacking is not all *that* big. It's literally the difference between 100 being buffed by two 10% buffs and the two methods giving 120 and 121. But after the patch every magicka user I know is noticing serious regen changes and many stamina users are as well. That's not "a few percent change" - it feels much, much bigger than that.

    Is it just because of the regen changes? Did their bonus-stacking changes also impact the calculation for things like cost reduction? Did Zos just screw up - as they have so many times in the past? I don't know. Others feel the change but can't really explain it yet either. It's going to take time to investigate this issue, but something has changed - and it's not "minor".

    People are stubborn because Zos is unable and/or unwilling to fix basic mechanics in their multi-year-old game and they have a long history of incompetence when making changes. They obviously do little to no pre-release testing and then it takes a huge community outcry before they fix even the most egregious bugs.

    It's not that simple. There are circumstances where stacking multiple buffs resulted in massive gains that were unintended. Such as for instance a Magic Nightblade stacking buffs:

    10% minor intelect
    20% major intelect
    25% cp
    15% NB passive
    10% Vampire
    = 108% multiplicative vs aditive which would be 80%. That's a bonus 28% they never intended. Each bonus stacked improved the previous bonus even more. The more you stack the more free bonus you were getting. So for some people yea this was a rather large reduction in Mag/Stam regen or MP/stamina etc. but it was needed. Power creep is seriously getting out of hand.

    The way things were stacking regen %'s was way better than cost reduction cause cost reduction weakens the more you add.

    #Softcaps
  • kadar
    kadar
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    Seriously I was an imperial, then I changed to Wood Elf and I am suffering more from stamina sustain than I ever was with imperial??

    Why did you nerf regeneration, how could this possibly be better for the game.

    I've heard a lot of other people complaining about recovery, even if the old recovery was not working as initially intended this is how it should be. Please revert back the recovery changes.

    We should have to choose between damage and recovery. This "bug fix" may just be the first step.
  • Thornen
    Thornen
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    At least we know their bugfix schedule now, expect gap closer fix sometime around 2027.
  • code65536
    code65536
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    Dracane wrote: »
    When I tell you, that stats used to multiplicative since the game exists and now after 3 years, they suddenly change it and call it a bug.... What does this tell you ?
    Either they're relabeling a design nerf as a bug to avoid controversy, or they are really, really, really incompetent and didn't notice that it was multiplicative for all this time. Not sure which of these two is worse, though given ZOS's track record, the latter certainly is plausible. :D
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  • Tandor
    Tandor
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    I just love how people cry about how ZOS don't fix bugs until they are hit by a bug fix that impacts them and then they cry some more about how ZOS nerfed them :wink: !
  • susmitds
    susmitds
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    Waseem wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    Man there is no love for black skinned people. black skin regen is low.... 'deal with it'..... Meanwhile white skinned players have thread pages crying about their white skin regen being low too with a lot of support.

    LOL it actually worked

    Umm, let's just say I did not read this.
  • Actually_Goku
    Actually_Goku
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    All this "bug fix" (insert Dr Evil gif) has done is make people more reliant on heavy and light attacks.

    Just another great decision in striving towards ZOS' ultimate goal of "super-fun happy-land" where nobody actually is any of those things.
    Edited by Actually_Goku on August 4, 2016 7:52PM
  • WebBull
    WebBull
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    LOL, you guys all act like when they "fix" something it really is fixed to the way they envisioned it. Most of the time, that doesn't end up being the case. The patch notes portray the change like it would be barely noticeable, "some stats changing slightly (generally going down)". Well it is very noticeable especially on stam builds.

    ZOS should at least confirm working as intended.
  • AfkNinja
    AfkNinja
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    WebBull wrote: »
    LOL, you guys all act like when they "fix" something it really is fixed to the way they envisioned it. Most of the time, that doesn't end up being the case. The patch notes portray the change like it would be barely noticeable, "some stats changing slightly (generally going down)". Well it is very noticeable especially on stam builds.

    ZOS should at least confirm working as intended.

    Depends on how many percentage bonuses you were stacking. ZOS clearly underestimated it.

    Edit: It's also possible they broke regen in the process, they do have a track record of oops moments.
    Edited by AfkNinja on August 4, 2016 7:58PM
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    Dracane wrote: »
    Xeven wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.

    Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.

    Stahp.

    This. It has always been this way.
    It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.

    They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
    Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf

    one of those rare chances in hell I agree with you :smile:
    Signed, Kotaro Atani.PS5 NA
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  • ZOS_PeterT
    ZOS_PeterT
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    As you may have noticed we have removed several comments on this thread.

    As stated in our Community Guidelines we do not tolerate any prejudice or comments/statements relating to Race, Creed or Color.

    Please continue to keep conversation positive and constructive!
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    Staff Post
  • jknight201
    jknight201
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    AfkNinja wrote: »
    jknight201 wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    Because Zos has proven, time after time after time, that when they "fix" a bug, they often just introduce a slew of new bugs that the users have to identify, painstakingly demonstrate and then wait for a long time for Zos to fix.

    If you work the math, the difference between the two types of calculation for stacking is not all *that* big. It's literally the difference between 100 being buffed by two 10% buffs and the two methods giving 120 and 121. But after the patch every magicka user I know is noticing serious regen changes and many stamina users are as well. That's not "a few percent change" - it feels much, much bigger than that.

    Is it just because of the regen changes? Did their bonus-stacking changes also impact the calculation for things like cost reduction? Did Zos just screw up - as they have so many times in the past? I don't know. Others feel the change but can't really explain it yet either. It's going to take time to investigate this issue, but something has changed - and it's not "minor".

    People are stubborn because Zos is unable and/or unwilling to fix basic mechanics in their multi-year-old game and they have a long history of incompetence when making changes. They obviously do little to no pre-release testing and then it takes a huge community outcry before they fix even the most egregious bugs.

    It's not that simple. There are circumstances where stacking multiple buffs resulted in massive gains that were unintended. Such as for instance a Magic Nightblade stacking buffs:

    10% minor intelect
    20% major intelect
    25% cp
    15% NB passive
    10% Vampire
    = 108% multiplicative vs aditive which would be 80%. That's a bonus 28% they never intended. Each bonus stacked improved the previous bonus even more. The more you stack the more free bonus you were getting. So for some people yea this was a rather large reduction in Mag/Stam regen or MP/stamina etc. but it was needed. Power creep is seriously getting out of hand.

    The way things were stacking regen %'s was way better than cost reduction cause cost reduction weakens the more you add.

    #Softcaps

    Agree - it's not that simple. My two buff example was just that... but you're right as you continue to stack, the disparity does get larger. And I'll be the first to admit that I haven't gone back and completely checked Zos' math by going through everything and checking numbers.

    What I do know is that sustain is significantly and seriously impacted by this change. I know personally I had crap regen already, so nerfing it wouldn't be a significant change (I think my magicka regen went from 805 to 775 or something like that). I just know that fighting the same fights, with the same abilities and stats ... it's a HUGE difference in feel.

    So... I'm not sure what is wrong, but something is. I haven't even checked the damage numbers either, but now that you mention it - I suppose I should go do that as well.
  • ADarklore
    ADarklore
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    Dracane wrote: »
    ADarklore wrote: »
    Dracane wrote: »
    Xeven wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    It is a nerf. The regen formula has been the same for well over a year. Anyone who believes it was an unintended bug needs to have their head examined, and I expect more from you.

    Wrobel and crew decided to nerf regen. We saw cost increases and resource poisons in DB. Now we are seeing a direct adjustments to the regen formula itself.

    Stahp.

    This. It has always been this way.
    It's just the same with the hardened ward "fix" last year. They claimed, hardened ward did not gain its 33% (even though it did) after that patch, it was 4k stronger.

    They call things a bug or unintended, to buff or nerf it. Why are you guys so naive ? Don't let them blind you.
    Regen etc. used to be multiplicative forever. Do you REALLY believe that they just discovered this a week ago ? Come on, nobody can be so naive. It was a nerf

    Yes I know, it's easier to believe conspiracy theories that have absolutely no proof whatsoever.

    Believing conspiracies seems to be easier than trusting your own brain.
    When I tell you, that stats used to multiplicative since the game exists and now after 3 years, they suddenly change it and call it a bug.... What does this tell you ?

    Funny, one of my favorite quotes, "Don't believe everything you think."
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • ADarklore
    ADarklore
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    WebBull wrote: »
    LOL, you guys all act like when they "fix" something it really is fixed to the way they envisioned it. Most of the time, that doesn't end up being the case. The patch notes portray the change like it would be barely noticeable, "some stats changing slightly (generally going down)". Well it is very noticeable especially on stam builds.

    ZOS should at least confirm working as intended.

    Interesting because it was mostly Magicka builds that were complaining about this. Also interesting that back with the previous patch, Eric Wrobel said of the ability cost increase due to conversion of VR ranks to CP... that people should be using cost reduction enchants to offset this increase. Makes me wonder if few people listened.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Moloch1514
    Moloch1514
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    ZOS_PeterT wrote: »
    As you may have noticed we have removed several comments on this thread.

    As stated in our Community Guidelines we do not tolerate any prejudice or comments/statements relating to Race, Creed or Color.

    Please continue to keep conversation positive and constructive!

    Darn. Saw this Z flag on main page and assumed a Dev gave some feedback!
    PC-NA
  • hrothbern
    hrothbern
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    AfkNinja wrote: »
    jknight201 wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Oh wow they only discovered an obvious bug like this 2 years after release? lol

    They wanted to nerf regeneration and so they used this as an excuse

    its a BUGFIX not a nerf.

    Why are ppl so stubborn.

    Because Zos has proven, time after time after time, that when they "fix" a bug, they often just introduce a slew of new bugs that the users have to identify, painstakingly demonstrate and then wait for a long time for Zos to fix.

    If you work the math, the difference between the two types of calculation for stacking is not all *that* big. It's literally the difference between 100 being buffed by two 10% buffs and the two methods giving 120 and 121. But after the patch every magicka user I know is noticing serious regen changes and many stamina users are as well. That's not "a few percent change" - it feels much, much bigger than that.

    Is it just because of the regen changes? Did their bonus-stacking changes also impact the calculation for things like cost reduction? Did Zos just screw up - as they have so many times in the past? I don't know. Others feel the change but can't really explain it yet either. It's going to take time to investigate this issue, but something has changed - and it's not "minor".

    People are stubborn because Zos is unable and/or unwilling to fix basic mechanics in their multi-year-old game and they have a long history of incompetence when making changes. They obviously do little to no pre-release testing and then it takes a huge community outcry before they fix even the most egregious bugs.

    It's not that simple. There are circumstances where stacking multiple buffs resulted in massive gains that were unintended. Such as for instance a Magic Nightblade stacking buffs:

    10% minor intelect
    20% major intelect
    25% cp
    15% NB passive
    10% Vampire
    = 108% multiplicative vs aditive which would be 80%. That's a bonus 28% they never intended. Each bonus stacked improved the previous bonus even more. The more you stack the more free bonus you were getting. So for some people yea this was a rather large reduction in Mag/Stam regen or MP/stamina etc. but it was needed. Power creep is seriously getting out of hand.

    The way things were stacking regen %'s was way better than cost reduction cause cost reduction weakens the more you add.

    #Softcaps

    +1

    Replacing multiplicative buffs by additive buffs, replaces increasing returns by diminishing returns for extreme stacking.

    I believe that this natural way of "softcaps" will be good for the game overall.

    I noticed by the way that Healing is now also more additive than it was.
    The old formular from a post in December 2015 of @Asayre was:
    Asayre wrote: »
    Just multiply all of it together

    69109706acc839c7d3607a15a8231fae.png

    so you'll heal 1.505 times the tooltip value or 50.5% more. The healing debuff in Cyrodiil just cuts everything in half so you'll heal for 0.753 of the tooltip value.

    From what I tested on PTS it looks like Healing Taken and Healing Received are now additive instead of multiplicative.
    Not only for the buffs, but also for the debuffs, the defiles.
    All together in one additive/substractive basket.



    Edited by hrothbern on August 4, 2016 10:50PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • GivvumBoane
    GivvumBoane
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    Percentage increases on stats were supposed to be additive. The stats in question were multiplicative. We've been benefiting from this bug for quite a while. They fixed it. Time to move on.
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Minalan
    Minalan
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    All I have to say is, there wasn't this big of an outcry when spell costs went up last patch across the board by almost 10%...

    NOW the Stam people decide to get angry about a change.
  • alexkdd99
    alexkdd99
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    Destruent wrote: »
    Kalante wrote: »
    Man there is no love for stamina. Stamina regen is low.... 'deal with it'..... Meanwhile magicka players have thread pages crying about their magicka regen being low too with a lot of support.

    It's the same for magicka and Stamina. The main answer in the other thread is the same. They fixed a bug and that's it. Usually people cry about bugs not being fixed, now ZOS fixes a bug and everyone cries again...i don't get it.

    Well I Really wish they would fix real bugs that stop people from being able to play some of the dlc's. Also it would be nice not to get 5 loading screens in a single dungeon. But no they are to busy "fixing" crap that is not even remotely as important. What is there not to get? The only "bugs" being fixed are the ones that benefit the players. So many bugs in this game and the list gets bigger with each dlc. Not much to understand here as it is really very simple.
  • Bisenberger96
    Bisenberger96
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    Regen isn't really an issue in group play if people know what they're doing. Sure, this makes vma and some types of pvp a bit tougher, but I hear there are these things called enchantments that can up your resource regen.
  • Runefang
    Runefang
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    Surely the bug vs nerf argument is just a red herring?

    Isn't the issue that all play testing was done with this "bug" in place and therefore the content is appropriately adjusted to expect the higher regen numbers?

    Unless of course they're plugging numbers into spreadsheets to determine an expected outcome rather than actually playing the game.
  • Van_0S
    Van_0S
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    Well now that this "fix" is in they should go back and reduce the nerfs to stamina regen while blocking and crouching which apparently was a bandaid fix for this "bug".

    This and reduce the magicka cost of abilities back to 2.3 , also.
    Edited by Van_0S on August 5, 2016 6:05AM
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