Daemons_Bane wrote: »So Some people, for one reason or another, don't feel like being part of a guild, prefering the lone wolf aproach to the game.. What I feel that we lack, is a trader for said people.. Like the rest of us, they have stuff to sell that other people might like to buy.. Instead of spamming WTS in the chat, how about allowing them to access a "region salesman" or something like that? There are merchants everywhere, so why not tap into that resource, but only for people outside guilds.. Give them 30 slots to fill up with items, and make it work like a guild trader.. Any player will be able to access the merchant, browsing the goods, and the player will be mailed his gold as usual..
Furthermore, I suggest allowing them the possibility of selling items at 2-3 traders, so that he won't be as effective as a player with max guilds, but not locked in only 1 city either.. I think this system could be pretty great with some adjustments, as I have surely not taken everything into account here.. But the main point is that it's an option that is only available to people with no guilds, so they can get rid of their stuff.. Another advantage of this, could be that the guilds might get sorted their members.. The ones who actually want a guild will stay, while the ones who are just there for the trader can leave.. That might serve to unite the guilds a little more
So, what do you guys think?
There are plenty of trade guilds why would they not be acceptable? You don't really have to participate other they give gold to pay for said trader.
But why? Why am I supporting a trader that I don't interact with? Is it because they're at a location that I'll probably never come to anyhow but others like it?
I think one of the other posters has a point. Me, I'm not interested in "selling" my items, unless I can undercut the outrageous price requests of some people. Chances are, whatever trader I'm seeing (and let me tell you, I've looked at more than a few) are overcharging incredibly for items (for some reason, particularly low level crafting items - I can see gold resources or very powerful weapons or armor, but 10K for a blue resto/lightning staff? Who are they kidding).
Example: My 12th level sorceress wanted to upgrade her weapon and didn't have the skill up yet, so she went to her mages guild. Guess what! They had a blue lightninging/frost staff (just what she was looking for) doing 311 for 5500. She though, cool! I have plenty of gold and bought it (since she's upgraded it and changed out one of the runes). She happened to peek in to a guild trader she happened to be passing and the exact same staff was on sale for 15000! What? What kind of fool would spend that much?
Another example: Need a couple of wormwood to complete a writ and didn't feel like looking for any. Went to a few in-game vendors, nothing. Check a couple of traders. Yay! Had some.. wait? what? 1700 each! Who were they kidding. Happened to know where I could pick about 12 of them in an area, although it would take me 10 minutes to get there so I just went and picked them for free.
Maybe those of us who would like to just turn in our excess rather then sell it should just sell it to the ingame vendors. It's easy, they're everywhere (even just wandering the landscape) and there aren't any complications.
Unsent.Soul wrote: »Daemons_Bane wrote: »So Some people, for one reason or another, don't feel like being part of a guild, prefering the lone wolf aproach to the game..
So, what do you guys think?
I think that you should accept invite from a guild which have trader somewhere in the wild, the most cheapest one thus you would not be forced to make weekly donation or sell to avoid being kicked or to keep the trader in good location. I'm sure there are plenty of guilds with lone wolfs, people who never speak on guild chat or participate in guild activities, or never respond to invites for a dungeon...
Maybe I should just start one or two for us to use. What do you think @Daemons_Bane;281592?
Thats a great idea, now you just need 48 more people to tag along. Enjoy the bidding as well.
See, there's your solution!
Well, that's out the window. Don't bid, don't want a location. Oh well. In game traders are fine with me.
Daemons_Bane wrote: »Okay can we move past the point where we keep getting posts like " you can be in a guild and just not interact with it "? I know that this is possible, and works for some ok? Good, now with that settled, can we actually try and focus on the topic that's up for discussion?
Daemons_Bane wrote: »We seem to do that a lot in this thread though I am not really seeing any arguments against the suggestion.. a lot of useless "get in a guild" posts, but not really any arguments
This sounds an awful lot like asking for an Auction House without using those words. My answer is still 'No.'
Join a trade guild if you want to trade.
Daemons_Bane wrote: »No one talked about dismantling anything we're talking about adding stuff.. That's quite the oppositeso that has to be dismantled to suit a few malcontents
I also see the cost of things going up as well. People put things up and increase cost to make up for the listing fee, people in a trade guild see listing price and match that.
I'm not saying it's a bad idea, mind you, I'm a devil's advocate.
I also see a potential for gold sellers to take advantage of this. At least right now, a guild who checks regularly on their listers can keep them at bay.
Daemons_Bane wrote: »
Okay can we move past the point where we keep getting posts like " you can be in a guild and just not interact with it "? I know that this is possible, and works for some ok? Good, now with that settled, can we actually try and focus on the topic that's up for discussion?
No because the majority of us don't see the problem with joining a trade guild what you are saying just appears illogical. It seems like you don't want to play with other players in an MMO and if that is the case why not just stay on Skryim?
What you are requesting is unlikely to happen, what about a player to act as a pawn broker for you? I do that for people in my guild.
Daemons_Bane wrote: »All I can say is try and read the thread.. If you don't get the idea by now, there's not much I can do to explain to you.. You're coming off as either unwilling/unable to understand the concept, or a little trollish
The guild store system works well for most people; you can be as antisocial as you want and still be in a very good trade guild as long as you are selling high enough volume.
But I also have supported the idea of an unaffiliated regional merchant in the past, a consignment store type system where people can list a very small number of items with a merchant at a very high tax rate. It should not be in every zone though, maybe just one for each alliance. If you are a high volume seller, you would still be better off with a trade guild. But if you only want to sell a handful of items on the market outside the NPC vendor system this would give you an outlet to do that.
Something like this could also help members of trade guilds who lost their kiosk bid that week and want to offload a few high value items.
Daemons_Bane wrote: »So Some people, for one reason or another, don't feel like being part of a guild, prefering the lone wolf aproach to the game.. What I feel that we lack, is a trader for said people..
Again, srry to say, but uselessMake a pure trading guild, discourage chat in channel (or just turn guild chat off in your tabs).
No because the majority of us don't see the problem with joining a trade guild what you are saying just appears illogical. It seems like you don't want to play with other players in an MMO and if that is the case why not just stay on Skryim?
jedtb16_ESO wrote: »how is an npc trader with limited slots and a high tax better than selling direct to other players with no tax?
seem illogical?
Daemons_Bane wrote: »An auction house thread by any other name is still an auction house thread.
They haven't done anything on it in 2 years because they already use guilds so another thread masquerading as a different idea (whether intentional or unintentional) will not make a difference.
You can stick your AH where the sun don't shine.. This is in NO WAY, a request for a global, or any other kind of auction.. It's a merchant, in no way different from those already in the game.. You purchase a ware, you don't bid on it.
Daemons_Bane wrote: »An auction house thread by any other name is still an auction house thread.
They haven't done anything on it in 2 years because they already use guilds so another thread masquerading as a different idea (whether intentional or unintentional) will not make a difference.
You can stick your AH where the sun don't shine.. This is in NO WAY, a request for a global, or any other kind of auction.. It's a merchant, in no way different from those already in the game.. You purchase a ware, you don't bid on it.
Explain exactly how an open vendor slot where anyone can buy/sell goods to anyone else within the game with associated transaction fees etc is different from an auction house where players can buy/sell goods to anyone else within the game with associated transaction fees?
jedtb16_ESO wrote: »how is an npc trader with limited slots and a high tax better than selling direct to other players with no tax?
seem illogical?
Daemons_Bane wrote: »Daemons_Bane wrote: »An auction house thread by any other name is still an auction house thread.
They haven't done anything on it in 2 years because they already use guilds so another thread masquerading as a different idea (whether intentional or unintentional) will not make a difference.
You can stick your AH where the sun don't shine.. This is in NO WAY, a request for a global, or any other kind of auction.. It's a merchant, in no way different from those already in the game.. You purchase a ware, you don't bid on it.
Explain exactly how an open vendor slot where anyone can buy/sell goods to anyone else within the game with associated transaction fees etc is different from an auction house where players can buy/sell goods to anyone else within the game with associated transaction fees?
You and I must have very different opinions as to what an AH is.. To me, it's a global thing where people can come and put things up for auction, aka bidding, with the possibility to sometimes outbid your opponents.. That system allows for people to monopolize items, effectively letting them setting the prices that they want.. This game has no AH, and hopefully will never get it.. My suggestion would not start an AH, the way I see it
How is my suggestion worse than the guild traders? The way I see it, it's just expanding a system already in game.. It's making it available to another group of players..
I used to be in a strictly trading guild. You know how many of the 400+ members I ever communicated with? One, it was the GM and only once here on these forums so I could join. There was absolutely no social aspect to the guild, so you can be a "lone wolf" and still be in a trading guild.
Then perhaps an auction house isn't the best term, but it's still essentially the same system where it's open to all where people can set prices and people can monopolize things. If you see the existing prices in guild stores, most of them are set by people manipulating prices and hoarding large quantities of items recently in order to help control the market.
I used to be in a strictly trading guild. You know how many of the 400+ members I ever communicated with? One, it was the GM and only once here on these forums so I could join. There was absolutely no social aspect to the guild, so you can be a "lone wolf" and still be in a trading guild.
Pretty much this...I have been in a 500 member trading guild since almost day 1...never said a word in guildchat ever
Just join some random guild thats recruiting..and sell your stuff
Ghost-Shot wrote: »I think there should be a draw back for this "lone wolf" approach, MMO's are a social experience, join a guild. And if all you care about is selling stuff and really don't want to socialize with people, you can create a chat tab with g-chat turned off.
Daemons_Bane wrote: »Some really good points here, and some stuff that had not crossed my mind.. Ofc the "free" trader should not have better placing than those being paid for, but then whwre should we put them the reason I chose the capitals was because guild traders were there in their hub.. About the case of thousands of people in 1 trader, that could maybe be solved with a limitation, so that each trader could only hold a certain number of items.?
KoshkaMurka wrote: »Guilds are also accessible to all, they usually invite anyone if there's a free spot. How's that a "barrier"?
And these comparisons are not correct. I can go pvp without a guild and just pug or go alone, and I can sell items without any guilds, in /z chat. But in pvp, pve or trading, joining a guild is very beneficial.