Unsent.Soul wrote: »Unsent.Soul wrote: »Simply put, If you don't want to be in a trade guild, then there are vendors... those are your merchants... see how pathetic the prices are for your items there? Deal with it or join a trade guild.
Don't play the "lone wolf" crap and expect to be handed a trader because you're too lazy or don't care.I used to be in a strictly trading guild. You know how many of the 400+ members I ever communicated with? One, it was the GM and only once here on these forums so I could join. There was absolutely no social aspect to the guild, so you can be a "lone wolf" and still be in a trading guild.
My point exactly.
Well excuse me princess. Just don't care about the dern "in-game economy". At least the in-game vendors don't jack the prices through the roof.
Some of us aren't playing the game to be tycoons or to be barraged with dumb notifications every 10 minutes from people we will never interact with.
Don't tell me, you're a PvPer almost exclusively or one of those "Achievement" or "Leader Board" chasers that believe that a video-game is the best way to be competitive and bully other people.
Slow your bike there kiddo, never once did I say anything about being elitist, but you sure do assume quite a bit.
Never once have I bullied anyone, either. You just look foolish.
Unsent.Soul wrote: »Daemons_Bane wrote: »So Some people, for one reason or another, don't feel like being part of a guild, prefering the lone wolf aproach to the game..
So, what do you guys think?
I think that you should accept invite from a guild which have trader somewhere in the wild, the most cheapest one thus you would not be forced to make weekly donation or sell to avoid being kicked or to keep the trader in good location. I'm sure there are plenty of guilds with lone wolfs, people who never speak on guild chat or participate in guild activities, or never respond to invites for a dungeon...
Maybe I should just start one or two for us to use. What do you think @Daemons_Bane;281592?
Thats a great idea, now you just need 48 more people to tag along. Enjoy the bidding as well.
See, there's your solution!
This is an online game... being in a guild is actually fun.
But,, even if you don't want to participate in any guild, you can join a trade guild and don't even speak in chat.
a1i3n0ct0pu5 wrote: »Or utilize your mic and join a guild. Be social. Jeeezus people ever heard the term mmo? We don't bite.
A lot of posters are missing a couple of points about this.
First, it isn't the case that joining a trading guild is automatically the solution. Many players don't have a lot of stuff to sell, especially when leveling up through the game. They just want the chance to sell the odd surplus mats, recipes or motifs etc without being able to sustain the level of stock that many guilds will require or without raising the level of revenue that will justify the cost of being in a guild that calls for contributions/donations/raffles etc.
Second, there are many more guilds than there are trader spots, so at any one time there are going to be a lot of disenfranchised guilds whose members can't sell their goods because the guild doesn't have a spot that week. Sure, this can be eased by joining multiple guilds but it shouldn't be necessary.
If having an NPC trader in each main trading location enabled those players to sell a restricted number of items with a high commission rate charged and all commission shared between the guilds trading in that location then those players would be able to sell a few items with no question of the trading guilds being cut out our harmed in any way, indeed they would benefit from the additional revenue from the high commission charged to those players. It's a win/win situation.
a1i3n0ct0pu5 wrote: »Or utilize your mic and join a guild. Be social. Jeeezus people ever heard the term mmo? We don't bite.
I used to be in a strictly trading guild. You know how many of the 400+ members I ever communicated with? One, it was the GM and only once here on these forums so I could join. There was absolutely no social aspect to the guild, so you can be a "lone wolf" and still be in a trading guild.
There is one already, we call it /zone.
You should try it.
But it's not in the game's interest to keep other players happy.? Do you actually think it would it mean less folk in the world if this system got implemented.? You want more socializing.. Has it occured to you that the suggestion actually would result in that, while still letting people play the way they like.?It's in the best interest of the game's longevity to incentivize socialization. Any world is more full and alive with people in it. So don't take it personally. If you choose to be anti-social in ESO that's great.
So you agree with me then.. Atm they have no way to put their stuff in a store, so lets give them that optionThe game shouldn't make it impossible for you to succeed.
Daemons_Bane wrote: »So Some people, for one reason or another, don't feel like being part of a guild, prefering the lone wolf aproach to the game.. What I feel that we lack, is a trader for said people.. Like the rest of us, they have stuff to sell that other people might like to buy.. Instead of spamming WTS in the chat, how about allowing them to access a "region salesman" or something like that? There are merchants everywhere, so why not tap into that resource, but only for people outside guilds.. Give them 30 slots to fill up with items, and make it work like a guild trader.. Any player will be able to access the merchant, browsing the goods, and the player will be mailed his gold as usual..
Furthermore, I suggest allowing them the possibility of selling items at 2-3 traders, so that he won't be as effective as a player with max guilds, but not locked in only 1 city either.. I think this system could be pretty great with some adjustments, as I have surely not taken everything into account here.. But the main point is that it's an option that is only available to people with no guilds, so they can get rid of their stuff.. Another advantage of this, could be that the guilds might get sorted their members.. The ones who actually want a guild will stay, while the ones who are just there for the trader can leave.. That might serve to unite the guilds a little more
So, what do you guys think?
Daemons_Bane wrote: »So Some people, for one reason or another, don't feel like being part of a guild, prefering the lone wolf aproach to the game.. What I feel that we lack, is a trader for said people.. Like the rest of us, they have stuff to sell that other people might like to buy.. Instead of spamming WTS in the chat, how about allowing them to access a "region salesman" or something like that? There are merchants everywhere, so why not tap into that resource, but only for people outside guilds.. Give them 30 slots to fill up with items, and make it work like a guild trader.. Any player will be able to access the merchant, browsing the goods, and the player will be mailed his gold as usual..
Furthermore, I suggest allowing them the possibility of selling items at 2-3 traders, so that he won't be as effective as a player with max guilds, but not locked in only 1 city either.. I think this system could be pretty great with some adjustments, as I have surely not taken everything into account here.. But the main point is that it's an option that is only available to people with no guilds, so they can get rid of their stuff.. Another advantage of this, could be that the guilds might get sorted their members.. The ones who actually want a guild will stay, while the ones who are just there for the trader can leave.. That might serve to unite the guilds a little more
So, what do you guys think?
There are plenty of trade guilds why would they not be acceptable? You don't really have to participate other they give gold to pay for said trader.
But why? Why am I supporting a trader that I don't interact with? Is it because they're at a location that I'll probably never come to anyhow but others like it?
I think one of the other posters has a point. Me, I'm not interested in "selling" my items, unless I can undercut the outrageous price requests of some people. Chances are, whatever trader I'm seeing (and let me tell you, I've looked at more than a few) are overcharging incredibly for items (for some reason, particularly low level crafting items - I can see gold resources or very powerful weapons or armor, but 10K for a blue resto/lightning staff? Who are they kidding).
Example: My 12th level sorceress wanted to upgrade her weapon and didn't have the skill up yet, so she went to her mages guild. Guess what! They had a blue lightninging/frost staff (just what she was looking for) doing 311 for 5500. She though, cool! I have plenty of gold and bought it (since she's upgraded it and changed out one of the runes). She happened to peek in to a guild trader she happened to be passing and the exact same staff was on sale for 15000! What? What kind of fool would spend that much?
Another example: Need a couple of wormwood to complete a writ and didn't feel like looking for any. Went to a few in-game vendors, nothing. Check a couple of traders. Yay! Had some.. wait? what? 1700 each! Who were they kidding. Happened to know where I could pick about 12 of them in an area, although it would take me 10 minutes to get there so I just went and picked them for free.
Maybe those of us who would like to just turn in our excess rather then sell it should just sell it to the ingame vendors. It's easy, they're everywhere (even just wandering the landscape) and there aren't any complications.
Daemons_Bane wrote: »There is one already, we call it /zone.
You should try it.
As already stated, this was partly to free up the zone chat for actual chat..But it's not in the game's interest to keep other players happy.? Do you actually think it would it mean less folk in the world if this system got implemented.? You want more socializing.. Has it occured to you that the suggestion actually would result in that, while still letting people play the way they like.?It's in the best interest of the game's longevity to incentivize socialization. Any world is more full and alive with people in it. So don't take it personally. If you choose to be anti-social in ESO that's great.So you agree with me then.. Atm they have no way to put their stuff in a store, so lets give them that optionThe game shouldn't make it impossible for you to succeed.
jedtb16_ESO wrote: »Daemons_Bane wrote: »There is one already, we call it /zone.
You should try it.
As already stated, this was partly to free up the zone chat for actual chat..But it's not in the game's interest to keep other players happy.? Do you actually think it would it mean less folk in the world if this system got implemented.? You want more socializing.. Has it occured to you that the suggestion actually would result in that, while still letting people play the way they like.?It's in the best interest of the game's longevity to incentivize socialization. Any world is more full and alive with people in it. So don't take it personally. If you choose to be anti-social in ESO that's great.So you agree with me then.. Atm they have no way to put their stuff in a store, so lets give them that optionThe game shouldn't make it impossible for you to succeed.
how would it result in more socializing?
i don't think interacting with an npc really counts as socializing, do you?
Daemons_Bane wrote: »jedtb16_ESO wrote: »Daemons_Bane wrote: »There is one already, we call it /zone.
You should try it.
As already stated, this was partly to free up the zone chat for actual chat..But it's not in the game's interest to keep other players happy.? Do you actually think it would it mean less folk in the world if this system got implemented.? You want more socializing.. Has it occured to you that the suggestion actually would result in that, while still letting people play the way they like.?It's in the best interest of the game's longevity to incentivize socialization. Any world is more full and alive with people in it. So don't take it personally. If you choose to be anti-social in ESO that's great.So you agree with me then.. Atm they have no way to put their stuff in a store, so lets give them that optionThe game shouldn't make it impossible for you to succeed.
how would it result in more socializing?
i don't think interacting with an npc really counts as socializing, do you?
Sort of you may not interact directly with the players, but getting a further flow of wares on the market, player to player, counts as socializing
An auction house thread by any other name is still an auction house thread.
They haven't done anything on it in 2 years because they already use guilds so another thread masquerading as a different idea (whether intentional or unintentional) will not make a difference.
So, pretty much like a guild, without being in onethe flow of wares, in your model, is not player to player its player to npc and (maybe, if it sell), npc to player. and that is not, by any generally accepted definition of the word, socializing.
An auction house thread by any other name is still an auction house thread.
They haven't done anything on it in 2 years because they already use guilds so another thread masquerading as a different idea (whether intentional or unintentional) will not make a difference.
KoshkaMurka wrote: »I dont see a problem, sorry.
You can be the loneliest of lonely wolves and still be in trading guild, the only "social" thing that is actually required is asking for invite. I'm in 2 big trading guilds, and no one cares if I'm talking to other guild members or not, the only thing that matters is selling items.
If you're afraid of seeing guild chat and talking to people, just use "offline mode" so no one can whisper you and hide chat (or, if you still want to see /z chat, just make another tab).