and good luck using force pulse or crush most players I hit just stand there and take it then murder me that Mag sorc life is tough man if only I could get my hands on a maelstrom greatsword I would go stam sorc.
In seriousness though, Especially with all these additional set's expanding roll dodging & evasion there needs to be some counter added to the game that prevents stam class's from avoiding so much damage so easily...
-Magic sorcs especially, revolve around projectiles but all class in general get annoyed with a nightblades dodging abilitys.(cloke, rolldodge, shuffle.) Even nightblades can't spam poison injection on another nightblade.
-Eternal hunt & Morihaus sets allow for builds that kill pug zergs & annoy the experienced with constant roll dodging. Heck I heard AD's mass producing eternal hunt to make lethal roll dodging zergs.
These are 'interesting' play styles to add to the game... but like any they need counters. DOT's (which sorc's barely have) I've watched vigor & rally stalemate them as they temporarily flee to spam arrows. Curse? Would've pop'ed them out of stealth had they not freely buffed up & done it them self's with a stunning attack. Plainly said vigor + rally out does curse damage sorcs have too stack on top of it... You may say these are specific play styles but cipher streamed it now its meta, & magic is a dead 'noob' tree. From the guy who copied his build...
My suggestion add some sort of potion or glyph of precision which guarantee's hit chance by like 80% on all forms of evasion (incuding invisibility) making it in no way broken seeing how it still allows for block parring by all class the same style of fighting magic sorcs do. In addition to that someone must run it specifically for it to be viable, like shield-braker, thus sacrificing better stats, glyphs, or portions, to counter this growing nuisance.
@Wrobel left sorcs in a really s*** place. They think they got it right, which is hilarious.
They've no plans to fix this disaster. Else they would have in the last patch.
Don't expect a fix soon, just look at Magicka DK's...
@Wrobel left sorcs in a really s*** place. They think they got it right, which is hilarious.
They've no plans to fix this disaster. Else they would have in the last patch.
Don't expect a fix soon, just look at Magicka DK's...
It's hard, because all you have are projectiles. Easy to predict, easy to dodge and block and even when they hit, they don't deal compareable damage to anything else. Melee is the way to go in this game if you want to succeed in pvp. You can only win with luck as a ranged caster.
ScruffyWhiskers wrote: »It's hard, because all you have are projectiles. Easy to predict, easy to dodge and block and even when they hit, they don't deal compareable damage to anything else. Melee is the way to go in this game if you want to succeed in pvp. You can only win with luck as a ranged caster.
I agree ranged is frustrating a lot of times and melee is more effective..... when it hits. If the lag gets more than 250ms though ranged is a lot better.
Forestd16b14_ESO wrote: »First off [Snip] stamina [Snip] isnt op magicka just got balanced. Second yes evasion needs toned down but what about he al mighty damage shield ? Despite being 6 secinds which magicka users love to complain about they are still extreamly powerful. Thrid ni duh @Wrobel doesnt listen look at wraith and blocking changes. Despite all the threads on TG and DB pts about these changes he still went and did them.
ZoS just needs to hire a new guy
if magicka got balanced why does stam out preform magicka with damage and self healing and survivabilityForestd16b14_ESO wrote: »First off [Snip] stamina [Snip] isnt op magicka just got balanced. Second yes evasion needs toned down but what about he al mighty damage shield ? Despite being 6 secinds which magicka users love to complain about they are still extreamly powerful. Thrid ni duh @Wrobel doesnt listen look at wraith and blocking changes. Despite all the threads on TG and DB pts about these changes he still went and did them.
ZoS just needs to hire a new guy
lucky_Sage wrote: »if magicka got balanced why does stam out preform magicka with damage and self healing and survivabilityForestd16b14_ESO wrote: »First off shut up about stamina already it isnt op magicka just got balanced. Second yes evasion needs toned down but what about he al mighty damage shield ? Despite being 6 secinds which magicka users love to complain about they are still extreamly powerful. Thrid ni duh @Wrobel doesnt listen look at wraith and blocking changes. Despite all the threads on TG and DB pts about these changes he still went and did them.
ZoS just needs to hire a new guy
Tool tips tell lie's,
20% a fool cries,
proc a frag & nothing dies,
just short a hi-***.
Nightblades confess to me;
Am I any test to thee?
You see me glow'
o will you roll?
If I wait,
To make it bait.
By the stars u will evade.
OH tumble.
free chest rumble?
now I mumble,
Ancestral silk.
What an ilk?
My shields built,
to not proc as u hammer away.
Now I stray,
as u lay away,
& place a curse.
Not to stop ur burst.
Purple with glee,
both you & me.
We see a chance,
to end this dance.
DODGE
My one main stun,
put to none.
Could I run,
No I done.
Mana no stamina,
Streak deplete,
Harness can't defeat feat.
Ambush, stam elite.
Running; can't defeat khaiit feet.
Well I week, trapping webs, gone.
Dawnbreaker a miss. Pop meteor once,
block it's a kiss. Pop invisible jump,
was that a miss?? Hold on going Afk now I' need to take a ***.
Doncellius wrote: »Forestd16b14_ESO wrote: »First off shut up about stamina already it isnt op magicka just got balanced. Second yes evasion needs toned down but what about he al mighty damage shield ? Despite being 6 secinds which magicka users love to complain about they are still extreamly powerful. Thrid ni duh @Wrobel doesnt listen look at wraith and blocking changes. Despite all the threads on TG and DB pts about these changes he still went and did them.
ZoS just needs to hire a new guy
Getting so aggresive. Just wow. Why do more than half your posts sound like you're personally offended? LOL
Few people on the forums are as openly biased (terrible at deciding anythinh balance-related) than you are. Sort of an achievement in a way
I don't think its just Wrobel I think he needs help they need to hire another to help himlucky_Sage wrote: »if magicka got balanced why does stam out preform magicka with damage and self healing and survivabilityForestd16b14_ESO wrote: »First off shut up about stamina already it isnt op magicka just got balanced. Second yes evasion needs toned down but what about he al mighty damage shield ? Despite being 6 secinds which magicka users love to complain about they are still extreamly powerful. Thrid ni duh @Wrobel doesnt listen look at wraith and blocking changes. Despite all the threads on TG and DB pts about these changes he still went and did them.
ZoS just needs to hire a new guy
Because by 'balanced' he means a meat-fisted heavy handed adjustment made in bad faith by a halfwit designer (@Wrobel).
Forestd16b14_ESO wrote: »]First off [Snip] stamina [Snip] isnt op magicka just got balanced. Second yes evasion needs toned down but what about he al mighty damage shield ? Despite being 6 secinds which magicka users love to complain about they are still extreamly powerful. Thrid ni duh @Wrobel doesnt listen look at wraith and blocking changes. Despite all the threads on TG and DB pts about these changes he still went and did them.
ZoS just needs to hire a new guy
hoping that their opponent will spare them,This is funny I watched a stream today where a Magica Sorc frustrated the F out of a stamina nightblade.
Evasion, cloak, fear, and Incap strike all the standard nightblade cheese couldn't kill him.
He eventually just left in frustration.
lucky_Sage wrote: »I don't think its just @Wrobel I think he needs help they need to hire another to help him
magicka needs better sets that compete with the ones stam has. stam can get a lot higher stats than magicka can
champion points should be fully remade
twistedmonk wrote: »A purge would be nice addition to remove buffs from players.
But why does everybody complain about magic templars then. Magic sorcs have received numerous nerfs to the point they are clearly outclassed by any stamina build.
I also find it amusing to come to forums and see great suggestions from players largely ignored. More often than not the players, who play this game way more than the developers, are right. But I see that arrogant look on developers that they know better.
ZOS_JohanaB wrote: »We've gone through the thread and cleaned it up a bit. Just a reminder that while baiting is not acceptable neither is flaming. We know it's hard, but do not take the bait as doing so could lead to you to breaking the Community Rules. Please review them here.
twistedmonk wrote: »A purge would be nice addition to remove buffs from players.
...Maybe I'm interpreting this wrong but there's one on the support tree... Conveniently enough its called purge. Just go into pvp & get it. Takes like to 20 mins to unlock if you find a good group.
twistedmonk wrote: »twistedmonk wrote: »A purge would be nice addition to remove buffs from players.
...Maybe I'm interpreting this wrong but there's one on the support tree... Conveniently enough its called purge. Just go into pvp & get it. Takes like to 20 mins to unlock if you find a good group.
I am talking about a spell the strips buffs from other players. So a spell that would strip things like shuffle or hots from other people. Things like food buffs and sorc wards would be immune though. Could add more strategy to the game. Sorry for confusion.
But honestly, I don't know if it has a place in this game since you only have 10 hotkeys.
Fighting in this is not like other semi skill based where you can say, "you can't hit me your aim sucks." Its just because of the way the game is now you just literally can't hit them...
my issue with cp is that player do to much damage and have high regen at same time you can ignore all vet dungeon mechanicslucky_Sage wrote: »I don't think its just @Wrobel I think he needs help they need to hire another to help him
magicka needs better sets that compete with the ones stam has. stam can get a lot higher stats than magicka can
champion points should be fully remade
C Thats a thing in doing complete reworks there's a High likely hood that you brake the game & aggravate alot of people... By adding things to the game you may introduce a nuisance but you shouldn't brake it. The thing is as long as there's an effectively built in counter to whatever it is its alright. In doing so each build gives a manner of consent between players that make all aspects of gameplay effective & ineffective in their own way. The thing is
-there is no current effective counter to evasion which is why stam is now so over played.
Back when magic sorcs were good, players were willing to consent to fully maxing out & getting wrecked by a Nightblades cheese (dang wood-elfs). Then the nerf's & counters came. Now all stam class are too (templars least, Nightblades greatest.) overpowered & unrivaled by magic. Which is why I suggested earlier (#Comment_3209972 ie:#5) add a counter to all forms of evasion, such as a potion of precision, that prevents you from reaching max potential with a class by running it, to suffice your lust for revenge against a particular play style (Ex: shieldbraker).
Leaving players to have to choose to deal with the debunk of a playstyle/class for maximum output with it.
Fighting in this is not like other semi skill based where you can say, "you can't hit me your aim sucks." Its just because of the way the game is now you just literally can't hit them...
PVP:
True, I'd feel better about a hitbox based mechanic where if i missed "Yeah I just skillwise Suck". Instead stam enemies get 100% hit immunity no matter your aim at all.
I checked my Stamina Nightblade an hour ago in Cyrodil. And decided to just dodge roll repeatedly until I ran out of Stamina. I got 8 dodgerolls in a row. Prior to having to pop a Stamina Pot. If I spaced out my Dodge Rolls to a couple seconds I could near Perma dodge with the occasional Stam Pot.
Also in Seige at Sej, I'd routinely take damage by Seige, but had not a care in the world, Insta Rally, Insta Vigor, roll Dodge and move on....
OT: Yes Sej, where else would AD get farmed on the daily Postern standoff...<<<Yes I'm AD
Again, I don't necessarily want Evasion Nerfed in and of itself. I want magicka classes to have some sort of Accuracy Buff to COMPETE. Most of us are hitting Nothing at Range which is the ENTIRE balance narrative. When we do hit with Dots its laughable as Rally /Vigor just nullify the damage.
Yet if we dodge-roll that Gap Closer once typically we are done. Straight into defensiveness 100% sheild and healing for what little that will do with Heal debuffs and massive burst we are seeing.
Sitting ducks as no stamina = dead magicka class. Streak pfft, gets Gap Closed most of the time unless you fully run away beforehand like a coward. I'll say one thing, I see Magicka sorcs keep trying to figure a solution while not giving up max magicka (which scales your shield...) Though no good solution has come up yet.
Right now there's no counter to the Percentage of Evade a person has.
Other mechanics have counters that are guaged player vs player:
Physical Resistance - Physical Penetration
Spell Resistance - Spell Penetration
Crit Resistance - Crit Chance
Dodge/Evade - Free Willy No counterStam classes are way better suited to avoid damage at any range should they choose to take atvantage of this mechanic. almost crazy not to.