Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Suggestion topic for lockboxes and expanding the ways of thievery in One Tamriel

  • GreySix
    GreySix
    ✭✭✭✭✭
    no honor among thieves
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    You can't expect to claim an area, whether it's for this or for grinding. It's stupid to think in a multiplayer game that you own it because you were there first.

    I've come across 2 girls who did this in a much more disrespectful way...they would run up to a lockbox that I was crouched waiting for the hidden eye to close and take the bounty just to beat me out of the box. All I could think of was the line from Friday: "these *** ain't got no manners"

  • Vangy
    Vangy
    ✭✭✭✭✭
    Tipsy wrote: »
    So I finally got into plundering some lockboxes when suddenly this asian player thief shows up ,who probably has a way higher legerdemain level than me cause he instant opens all the lockboxes in the area,ruining my fun.
    I tried to relog in the hope i'd log in on a different phase or something but no luck.
    At such times I wish I could just stab the player who invades my spot in the back while he's looting the lockboxes .
    Or just let us us blow their cover if they have absolutely no etiquette
    In the wilderness khajit would settle this claw to claw,but in these times of conflict I can't even hit the invader with my paw :/

    [SNIP] Also perspective....

    Maybe from his or her perspective you were there ruining their fun too... And etiquette for chests and lockboxes is first come first serve. As in whoever gets to the lockbox first gets it. The only time you need to be wary is when someone is clearing adds near a chest. It most likely means they want the chest and you shouldnt steal it. Altho, I wouldnt fault someone for doing so. And if you could stab people who invade your "spot", you'd most likely be on the losing end as the way you describe the situation makes it seem like that other player is at a much higher level than you are....

    [Edited for Inappropriate Content]
    Edited by ZOS_JohanaB on July 26, 2016 12:35PM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • AtmaDarkwolf
    AtmaDarkwolf
    ✭✭✭
    1: Why does it matter if he was from (Insert region of origin here) or not?

    2: If you were there first, why was he able to OPEN them all first. You, not first. He was. Deal with it. (IE go to diff town)

    3: Level your skills (both the L2P kind AND your leagerman skills)

    Honestly, I think you are the rude one here. The whole 'I sawz it first cuz I was here means I OWN this spot, and EVERYONE should automatically know that even if they just logged in, SHEESH' attitude just sucks. No offense, but your the rude player in this case(Just cuz of the silly forum post)

    But, as to your idea? That actually would be good, cuz it could cause a rep problem within the thieves guild -Fences refuse to deal with the guy who keeps ratting out other thieves, or put a hit out on the guy who keeps stabbing other thieves in the back, because a out of control rage-monster murdering other thieves in plain view over some idiotic concept of 'ownership' (Amusingly hypocritical considering its about stealing from a THIRD party) would be a great idea.:D
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    What if its a bot? Hear me out we usually suspect a bot to go after crafting items or mobs. If they actually managed to program a bot that goes after lockboxes and be sure it isn't being watched I wouldn't know what to think of this game anymore.

    But if its truly a person then surely he or she has their reasons. Maybe to gain quick gold or complete thief jobs.

    Also just because this person open all the lockboxes doesn't mean he was first in the room take this scenario for example "You get into a room first ripe for thieving but while your being careful another just runs in recklessly and steals everything despite being watched by NPCs then runs out!" to me he could have been first.
    Edited by Whatzituyah on July 26, 2016 1:12AM
  • lexior12
    lexior12
    No it's not a level playing field lol, you can't compare a fully leveled ledgermain to a low level one.Why the [SNIP] would you level up any skill if you are already on a LEVEL playing field at level 1? You raise your level to GAIN an advantage.WTF is wrong with people today...(in a spoiled little kids voice) Why should I work for anything!

    [Edited for Profanity]
    Edited by ZOS_JohanaB on July 26, 2016 12:15PM
  • FortheloveofKrist
    FortheloveofKrist
    ✭✭✭✭✭
    I do this regularly. Especially to people crouched next to a Master safebox in the bank, waiting for the guard to walk away because they don't want to get caught.

    I just walk over, pop an invisibility pot, pick the lock right in front of the guard and player (none of this force lock BS...learn to pick a Master lock...it's not that hard), then walk away.

    Oh, and be sure to /bow after showing the baby thief how it's done.



  • Darth_Trumpious
    Darth_Trumpious
    ✭✭✭✭
    1. This is a MMO. Nothing is called "your spot" so don't get entitled to everything and learn to play instead. And no this is not a game of carebear land where everyone needs to get "fair play". Someone spent more time leveling their skills and therefore opens the lock faster, and i don't want to play a game where all thieves are queuing in front of lockboxes with ticket "one at a time"

    [SNIP]

    [Edited for Inappropriate Content]

    Edited by ZOS_JohanaB on July 26, 2016 12:36PM
  • Tipsy
    Tipsy
    ✭✭✭
    lexior12 wrote: »
    No it's not a level playing field lol, you can't compare a fully leveled ledgermain to a low level one.Why the [SNIP] would you level up any skill if you are already on a LEVEL playing field at level 1? You raise your level to GAIN an advantage.WTF is wrong with people today...(in a spoiled little kids voice) Why should I work for anything!

    [Edited for Profanity]

    just think about One Tamriel and how all alliance players playing together.
    This means all the maxed out thieves (be it of the same or different alliance) will play next to new players who have no ranks in the thieves guild line.
    No there wouldn't be a level of playing field anymore because new players wouldn't have same chances.
    Unless they'd introduce like a separate phase for lvl 1-30 ,30-50 , CP1-50,CP 50-150,CP150-300,....

    Secondly,It could have been an asian player,since the name was asian I suspected that & also the extremely fast way he looted them and ran from one to the next ,didn't even have to pay attention to the NPCs around.
    Ofcourse I have nothing against asians but its just a fact that most botters and goldsellers are asians.

    I can easily lockpick a master level chest,so I doubt its my skill,also because I gathered 30k doing so.
    so infact I had much success yesterday,till the other player threw a spanner in the works.

    If you haven't noticed ,most of my topics are for suggestions.
    So I'd appreciate if you'd just stop posting if you don't have a suggestion or constructive feedback concerning this subject.

    With one tamriel where all alliances play together.
    I do quite like the idea of different modes like "no honor among thieves" where you compete againsts other thieves
    and "partners in crime" which speaks for itself
    But, as to your idea? That actually would be good, cuz it could cause a rep problem within the thieves guild -Fences refuse to deal with the guy who keeps ratting out other thieves,

    That would be the beauty of a thieves code
    And in single player Tes games like skyrim there was a thieves code where this rule was applied;

    "
    Expulsion from the guild
    Thieves caught attacking other guild members or one of their associates are removed from the guild and none of the members speak to them. To rejoin the guild, speak to Vex, who will charge a fee of 1,000 Gold. "

    "
    Edited by ZOS_JohanaB on July 26, 2016 12:36PM
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    It never has been, never will be, a level playing field.. you just gotta suck it up and get on with it.. you keep whining, yet bragging about making 30K in a day on chests.. if you make 30K daily on chests, you've looted plenty.. Stop being childish and get on the big boy pants.. Either get better or accept that sometimes they will beat you to it
  • rootimus
    rootimus
    ✭✭✭✭✭
    @Tipsy - I salute your forum troll-fu!
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • Tipsy
    Tipsy
    ✭✭✭
    If all the capped alliance players join the new players in One Tamriel,
    [quote="Daemons_Bane;3204241 Either get better or accept that sometimes they will beat you to it[/quote]
    This is again like a motorcycler telling the cycler to get faster to win the race,
    makes no sense.

    So there will be no level of playing field and thats why this needs to be discussed.

    Edited by Tipsy on July 26, 2016 8:20AM
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Tipsy wrote: »
    If all the capped alliance players join the new players in One Tamriel,
    [quote="Daemons_Bane;3204241 Either get better or accept that sometimes they will beat you to it
    This is again like a motorcycler telling the cycler to get faster to win the race,
    makes no sense.

    So there will be no level of playing field and thats why this needs to be discussed.

    [/quote]

    Who ever told you that it should be a fair playing field.? People who started before you earned skills and learned techniques.. they are better than you, so what.? In a month or 2, you are better than a newb.. should your skills then be reset to match his level.?
  • Tipsy
    Tipsy
    ✭✭✭
    So I take it you are against battle leveling too because it provides a more even playing field?
    You have content ostensibly designed for higer level players and lower level players.
    Seen players of all alliances will play together in One Tamriel.Means that the higher level characters with legedermain maxerd along with the CP and racials that give a benefit.
    It will be unfair competition with new players in the starting areas,where I imagine they are supposed to have a fun introduction to the ways of thieving
    Can't y'all see why it would spoil the fun for newer players if there would be no equal playing field?
    Well perhaps to split players into level ranges would solve it.
    Edited by Tipsy on July 26, 2016 10:45AM
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    So your solution to us taking your cookie, is to divide us all into level realms, dividing the player base even more? Brilliant -_-
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    If I am a new player (or even if I roll an alt) I would know what kind of game I have chosen to play and that I would need to LEARN skills to improve them, be they thieving, fighting, gear or whatever.

    I would not expect to be able to do everything immediately at the start. WTF would be the point of the game then? Where's the fun?
  • Zenzuki
    Zenzuki
    ✭✭✭✭✭
    So your solution to us taking your sweetroll, is to divide us all into level realms, dividing the player base even more? Brilliant -_-

    fify :wink:
    Can Open...
    Worms EVERYWHERE!
  • Tipsy
    Tipsy
    ✭✭✭
    Its not "expecting to be able to do everything at the start"
    but "seeing to it that all players are on an even playing field"
    It has nothing to do with learning because its a pure advantage in rank.

    If all the maxed out players with a clear advantage are mixed with the new players in one Tamriel who have no rank.
    You'll see why the higher rank spoils the introduction/fun of new players.
    infact it has a term;smurfing.
    Playing in much lower skill ranks than is appropriate.
    Splitting the players into level range so there is fair competition seems like a logical solution to me.


    As to my origial post,I'd expand the idea and make blowing the cover of other thieves one of the parts of the "no honor among thieves" mode
    But this mode can lead to temporary expulsion from the thieves guild.
    Partner in crimes would be the mode where you clap hands together and share the bounty on your heads.
    You can either donate the profit to a cause,or split profit.
    Edited by Tipsy on July 26, 2016 11:55AM
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Tipsy wrote: »
    Its not "expecting to be able to do everything at the start"
    but "seeing to it that all players are on an even playing field"
    It has nothing to do with learning because its a pure advantage in rank.

    If all the maxed out players with a clear advantage are mixed with the new players in one Tamriel who have no rank.
    You'll see why the higher rank spoils the introduction/fun of new players.
    infact it has a term;smurfing.
    Playing in much lower skill ranks than is appropriate.
    Splitting the players into level range so there is fair competition seems like a logical solution to me.


    Bold 1: No one ever promised you a level playing field, neither should it be so, since why would we work towards leveling and getting skills?

    Bold 2: Why would you, in One Tamriel, divide the players.. Seems a little counter productive..

    This is an mmo.. There will be a difference on and between players.. This will never change, and the rest of us has gotten used to it.. We learn and level up so that we can get that damn cookie

    Besides, taken from your original post, you have absolutely NO CLUE as to if that cookie thief was a higher level thief than you.. You assumed so, based on what might have been pure luck on his/her part.. You made a thread about being annoyed because someone took "your" loot, which is pure bull btw, and later on you made it a crusade for new players in One Tamriel.. Just man up and stick to being mad about the loot getting taken, and next time be better and take the loot first.. That's life in this game.. If I see loot that is unclaimed, I take it.. I don't care if you are running towards it, or are fighting a mob right in front of it.. My character is a ruthless opportunistic thief, fair and square.. But if YOU get to it first, you win.. My advantages over you are gained by working for it longer than you.. When you have invested the same time and gold, we will be equals.. As for now, you are just a lowly footpad..

  • Tipsy
    Tipsy
    ✭✭✭
    Why would you work towards leveling and getting skills?Because you want to be able to handle the later content designed for advanced players.
    The whole idea of battle leveling also was to create an even playing field for players,allowing all different levels to play together.
    But here there still is a power gap between new and advanced players.(their legedermain,Champion points,racials,buffs give then an unfair advantage in areas designed for new player)
    So the advanced player telling the new player "next time be better at looting first" is like the motercycler telling the cycler to "be faster to win next time"
    Makes no sense to say that.
    If you'd want to fight over a cookie,pick someone of your own size;not in an area designed for lower skill ranks.
    Splitting level ranges would see to it that everyone picks on players of their own size.And then ok,there is no honor of thieves and they can steal in front of each others noses.
    But with the condition of an equal playing field.
    Splitting players in range levels wouldn't really divide them.As they get to play together or compete once they reach a level range where they can compete fairly.

    The reason I created this topic is because I could see this problem become magnified with the release of one Tamriel.
    And perhaps I should have thought it over a little longer.
    But I was expecting that constructive feedback and suggestions would come by itself which was the only foolish thing to believe on my part thus far.
    Edited by Tipsy on July 26, 2016 12:30PM
  • ZOS_JohanaB
    ZOS_JohanaB
    ✭✭✭✭
    We’ve gone through and cleaned the thread of any racial tension that may have been created from the original post, and any other off topic comments. Please keep the conversation focused on thieves and lockboxes. If you have any questions feel free to check out the Community Rules.
    Edited by ZOS_JohanaB on July 26, 2016 12:43PM
    Staff Post
  • Tipsy
    Tipsy
    ✭✭✭
    Since Once Tamriel is tryin to unite players.
    It might be better if lockboxes have a level range instead of the players split into level ranges,
    If a player who far exceeds the level of a lockboxes loots it,it will not disappear for new players.
    (first I wanted to suggest that they stop spawning for players far exceeding the lockbox level but I think the other is better?)

    Or what if the advanced thieves have a chance to drop a tool kit for newer players with their hasty manners?
    They might contain some poison or drugs to drug the patrolling NPCs with.

    With the addition of the mode "no honor among thieves"
    (Where several thieves compete the dirty way ,blowing each other's cover,blackjacking the other thief,not following the thieves code and risking temporary expulsion from the thieves guild)
    There could be bidding competitions,a guessing game which players can enter for 100 gold.
    Where they have to guess how many thieves will be temporary expelled during a certain period of time.
    Whichever player's guess was closest to the actual expelled amount of thieves,wins the jackpot of that time period.

    maybe there could be different bidding competitions for thieves guild in different regions.
    The one of the higher level regions might have higher entry fee?

    Also I might update the OP with the expanded concept eventually.
    But that depends on how many would like to help
    Edited by Tipsy on July 26, 2016 1:33PM
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    @Tipsy

    No its not like a motorcyclist telling a cyclist to get better. Rubbish analogy.

    Personally I dislike the idea of a level playing field / battle levelling immensely as it will suck all the joy & fun out of the game. I want there to be challenges otherwise why play?

    Seriously why would you choose to play a game where you know there are levels / progression etc and then complain about that?

    I doubt I will ever feel competant enough to try MA (let alone VMA) but there is no damn way I would complain about this and demand that it be made easy for me.
  • bryanhaas
    bryanhaas
    ✭✭✭✭
    Tipsy wrote: »
    Hallothiel wrote: »
    If you got to the box first you will have the opportunity to open it .
    thats again like the motorcycler telling the cycler "you just have to be faster to win the race"
    A maxed out thief can loot many lockboxes while the one with lower chances to instant loot pehaps has to try multiple times

    Also as a new thief you can forget it.as its no longer lucrative if another high rank thief shows up and keeps lurking in the area.
    Moving on is the best thing to do..I fear this might get problematic in One Tamriel though.
    As the high rank can loot like 5 lockboxes while you attempt to lockpick one.Or also try to instant loot and fail several times due to your smaller success chance.

    It needs to be playing field because everyone deserves the same chances.

    So should a level 10 also expect to run a trial as well? You cannot expect right off the bat to be able to get all the lockboxes. Eventually your skills will go up and your gameplay will become better (not as a direct result of the skills btw). You have to level your skills and your skill. If everyone had the same chance then what would be the point in leveling? You technically can have the same chance you just have to work at it, the bicycle and motorcycle analogy does not really apply as the bicycle will never beat the motorcycle. A proper analogy would be a professional motorcycle racer to someone who just got a class M license. Theoretically you have a chance to become just as good as the racer but it won't happen right away. You will need mods and upgrade to both your bike and your technique kind of how you need to level your skills and your skill in ESO.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    Life is not fair. Of course the person who has put more time in has the advantage. It is this way in any mmo, the same applies to mobs a higher level will be able to run around killing the move faster leaving the lower level or even newer player with less mobs to kill.
    This is how it works, and making it so people can alert guards would just make it where people looking to ruin other people's game could alert guards all day just because they feel like it.

    No point in complaining about it, and not sure why you think there should be a level playing field between a brand new character and someone who has put in alot more time.
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    I really have to react to thi specific line..

    "If you'd want to fight over a cookie,pick someone of your own size;not in an area designed for lower skill ranks."

    What the h... would you about the players who are so into the thief stuff, that they hit end level ledgermain in their starter zones?

    Besides, notice that the OP has actually no proof, that the other players was higher level :) We COULD just be dealing with a lucky person
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    But ok folks, let's play ball and go along with the supposed idea of this thread.. Lets go for the question "Can One Tamriel get a negative effect, having high and low level players in the same area"

    Well, probably :smile: I guess, since we can expect about triple the players, as in all 3 factions, but I don't see it get THAT bad.. If we exclude Wrothgar, Gold Coast and Hew's Bane, focusing on start zones, I run into competition about loot maybe 2-3 times during a day :) That's really not much at all, compared to all the nodes that I get without seeing other players
  • Tipsy
    Tipsy
    ✭✭✭
    @Hallothiel
    I think opening up the entire playable world to everyone,no matter their level,is a good thing,
    level playing field /battle level will only suck the joy and fun out the game for a griefer who enjoys to smurf in areas where players just start the adventure and gets certain mechanics like lockpicking introduced to them.
    Some advanced players might take it as a challenge to use their speed and success chances with lockboxes to grief other players,true.
    And obviously the game has enough challenge and fun,why would you play otherwise?And how do you want challenge in the case of thievery and lockboxes?

    Just Imagine the increase in density/world population when the entire world plays together,no matter their level

    I'd like to quote one key point of Tamriel where I believe they might have overlooked lockboxes and thievery.

    "higher level players will be the same "level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points."

    I think thievery and lockpicking is one of the areas of the game where its unfair competition/uneven playing field instead of the "more tools in the arsenal" for advanced players.
    And since the entire world opens up to all players(new and advanced alike),will new players even get the chance to get introduced to lockpicking ? ( other than the one door in coldharbour starting area)
    So from the release of One Tamriel on there will be no more starting zones for new players and zones for advanced players.
    Huge increase in population vs same amount of pickable lockboxes? when it comes to thievery and lockboxes there will be an inappropriate difference in chances between players.
    Faster(most of the times instant) and trivial lockpicking difficulty for advanced players vs small chances for new players if they choose not to get sloppy
    A new thief can get better(if it is still possible to get 1 chest or lockbox when the entire world population plays together..) and if the player is still able to get better,he'd become the one pestering the new players.
    So indirectly the faster advanced players can waste the new player's time and force a bounty on their head by pushing them to try to take the lockbox while the NPCs are looking,just to get one lockbox while the advanced
    player instant loots most of them.
    Hallothiel wrote: »
    I doubt I will ever feel competant enough to try MA (let alone VMA) but there is no damn way I would complain about this and demand that it be made easy for me.

    If you reverse it, it is a different story.
    And I'll use the analogy of the motorcycler and the cycler again because you love it so much.
    If the cycler is tired of pushing his feets on the pedal and says "I want to have it as easy as the motorcycler"
    He'll just have to save up to buy a motorcycle.
    Edited by Tipsy on July 26, 2016 5:11PM
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    Tipsy wrote: »
    well i guess i could have seen LFg comments coming,But if you say that then you don't see the issue.
    Since there isn't an equal playing field between the ranks,its like the person on the motorcycle telling the cycler "where have you learned to drive ,you're such a snail?"
    Or the one on the motorcycle telling the cycler "to win the race you just have to be quicker"
    I hope you can see why the cyclers wouldn't have the same chance as the one on the motorcycle to win the race.
    Ofcourse I could get on a motorcycle and be just as fast,but the cycler would always be at a disadvantage in a race.

    [SNIP]

    [Edited for Inappropriate Content]


    Wow and this is why the race bicycles and motorcycles separately. Your analogy does not work. It is the bicycle riders fault for trying to race a motorcycle.
Sign In or Register to comment.