slumber_sandb16_ESO wrote: »Igneous Weapons: Charge you and your allies' weapons with volcanic power to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds and reduces the time it takes to charge heavy attacks for you by 20%.
Cast Time: Instant
Target: Area
Radius: 28 meters
Duration 33 seconds
Cost: 3094 2094 magicka
Thats a skill I'd use.
slumber_sandb16_ESO wrote: »Igneous Weapons: Charge you and your allies' weapons with volcanic power to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds and reduces the time it takes to charge heavy attacks for you by 20%.
Cast Time: Instant
Target: Area
Radius: 28 meters
Duration 33 seconds
Cost: 3094 2094 magicka
Thats a skill I'd use.
Now this is a good example of igneous weapon morph that would actually make me go hmmmm, maybe I can remove major brutality from pot in favor of some other buff.
I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.
Icy that's the point the morph is useless when most people already run pots for competitive pve it should be a more useful buff
I can agree with that but even then using a pot and using molten is better I think it should still give major brutality but also add something else that benefits the caster. It being only a group buff makes it pretty meh
IcyDeadPeople wrote: »I can agree with that but even then using a pot and using molten is better I think it should still give major brutality but also add something else that benefits the caster. It being only a group buff makes it pretty meh
On my stamina builds I use a lot of tripots, speed + sustained restore health, or invis + speed.
I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.
I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.
Igneous Weapons is not a stamina morph. It's for magicka DKs and not really for pvp. For most builds in pvp (regardless of class), Major Sorcery and Brutality are best taken from potions or Rally. Molten Armaments is the stamina morph, and it's arguably the strongest buff stam DK has for themselves, but again, this is for pve.
I know many, many people who make Igneous Weapons a priority in their trials, just as they would a War Horn or Ele Drain. It is hands-down one of the strongest buffs in the game, allowing for numerous benefits in a single cast that no other class can achieve in such a simplistic and affordable manner.
I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.
Igneous Weapons is not a stamina morph. It's for magicka DKs and not really for pvp. For most builds in pvp (regardless of class), Major Sorcery and Brutality are best taken from potions or Rally. Molten Armaments is the stamina morph, and it's arguably the strongest buff stam DK has for themselves, but again, this is for pve.
I know many, many people who make Igneous Weapons a priority in their trials, just as they would a War Horn or Ele Drain. It is hands-down one of the strongest buffs in the game, allowing for numerous benefits in a single cast that no other class can achieve in such a simplistic and affordable manner.
Oh most def agree with you. Igneous is NOT a stamina morph. The problem is, heck Its not even a magDK morph... Most of the time its just slotted by tanks. End game magDK dps dont have no slots for igneous either. They run molten for the opening heavy attack..... Or at least that's what I do and have seen done in most of my trials. The only people who slot igneous are the occasional magDK healers or dk tanks. Every single DPS uses molten. Tbh, igneous is pretty much redundant. People just like to use it on tanks/healers just cos they have a free slot. All the DPS are already just chugging pots and will already have major offence buffs active anyway due to pots. Igneous or molten can be slighty re-worked to provide more useful group buffs..
And as far as I understand it ( I could be wrong so pls do correct);
1. Igneous and molten have a cap of 6 targets. A lot of the time, in trials I noticed I dont even get my own buff cos we need at least 2 dks casting this which might not be the case.
2. Igneous and molten overwrite each other. So major brutality can be lost.
3. If everyone relies on you for buffs, and you die, 50% of the group is now going to be left with no major sorc/brut assuming the other DK casting igneous manages to stay alive.
All these combined make igneous in general, a trashy skill to rely on critical DPS buffs for. Id rather just rely on potions and be done with it.
I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.
Igneous Weapons is not a stamina morph. It's for magicka DKs and not really for pvp. For most builds in pvp (regardless of class), Major Sorcery and Brutality are best taken from potions or Rally. Molten Armaments is the stamina morph, and it's arguably the strongest buff stam DK has for themselves, but again, this is for pve.
I know many, many people who make Igneous Weapons a priority in their trials, just as they would a War Horn or Ele Drain. It is hands-down one of the strongest buffs in the game, allowing for numerous benefits in a single cast that no other class can achieve in such a simplistic and affordable manner.
Oh most def agree with you. Igneous is NOT a stamina morph. The problem is, heck Its not even a magDK morph... Most of the time its just slotted by tanks. End game magDK dps dont have no slots for igneous either. They run molten for the opening heavy attack..... Or at least that's what I do and have seen done in most of my trials. The only people who slot igneous are the occasional magDK healers or dk tanks. Every single DPS uses molten. Tbh, igneous is pretty much redundant. People just like to use it on tanks/healers just cos they have a free slot. All the DPS are already just chugging pots and will already have major offence buffs active anyway due to pots. Igneous or molten can be slighty re-worked to provide more useful group buffs..
And as far as I understand it ( I could be wrong so pls do correct);
1. Igneous and molten have a cap of 6 targets. A lot of the time, in trials I noticed I dont even get my own buff cos we need at least 2 dks casting this which might not be the case.
2. Igneous and molten overwrite each other. So major brutality can be lost.
3. If everyone relies on you for buffs, and you die, 50% of the group is now going to be left with no major sorc/brut assuming the other DK casting igneous manages to stay alive.
All these combined make igneous in general, a trashy skill to rely on critical DPS buffs for. Id rather just rely on potions and be done with it.
I also agree with you, most def fo sho. I'm a proud DK healer since beta
If at least one of my tanks is a DK (which is almost always the case) and runs Igneous as well, I don't think any of the other little nuances are relevant. It's definitely something that others will want to be mindful of.
Edit: It might be relevant if one of us were to die, as you mentioned. In that case I can definitely see the issue. But I think the same is true for anyone running a group buff, i.e. SPC, War Horn, Ele Drain, etc. It's an inherent risk to running, but alone I don't think it justifies changing the skill. The main concern for me is having Sorcery from it, but isn't absolutely necessary (potions are a good option).
I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.
Igneous Weapons is not a stamina morph. It's for magicka DKs and not really for pvp. For most builds in pvp (regardless of class), Major Sorcery and Brutality are best taken from potions or Rally. Molten Armaments is the stamina morph, and it's arguably the strongest buff stam DK has for themselves, but again, this is for pve.
I know many, many people who make Igneous Weapons a priority in their trials, just as they would a War Horn or Ele Drain. It is hands-down one of the strongest buffs in the game, allowing for numerous benefits in a single cast that no other class can achieve in such a simplistic and affordable manner.
Oh most def agree with you. Igneous is NOT a stamina morph. The problem is, heck Its not even a magDK morph... Most of the time its just slotted by tanks. End game magDK dps dont have no slots for igneous either. They run molten for the opening heavy attack..... Or at least that's what I do and have seen done in most of my trials. The only people who slot igneous are the occasional magDK healers or dk tanks. Every single DPS uses molten. Tbh, igneous is pretty much redundant. People just like to use it on tanks/healers just cos they have a free slot. All the DPS are already just chugging pots and will already have major offence buffs active anyway due to pots. Igneous or molten can be slighty re-worked to provide more useful group buffs..
And as far as I understand it ( I could be wrong so pls do correct);
1. Igneous and molten have a cap of 6 targets. A lot of the time, in trials I noticed I dont even get my own buff cos we need at least 2 dks casting this which might not be the case.
2. Igneous and molten overwrite each other. So major brutality can be lost.
3. If everyone relies on you for buffs, and you die, 50% of the group is now going to be left with no major sorc/brut assuming the other DK casting igneous manages to stay alive.
All these combined make igneous in general, a trashy skill to rely on critical DPS buffs for. Id rather just rely on potions and be done with it.
I also agree with you, most def fo sho. I'm a proud DK healer since beta
If at least one of my tanks is a DK (which is almost always the case) and runs Igneous as well, I don't think any of the other little nuances are relevant. It's definitely something that others will want to be mindful of.
Edit: It might be relevant if one of us were to die, as you mentioned. In that case I can definitely see the issue. But I think the same is true for anyone running a group buff, i.e. SPC, War Horn, Ele Drain, etc. It's an inherent risk to running, but alone I don't think it justifies changing the skill. The main concern for me is having Sorcery from it, but isn't absolutely necessary (potions are a good option).
@Autolycus
So it dosent bother you if igneous and molten overwrite each other? Like I would hate to lose molten buff cos some tank decided to pop igenous that no one in the group even needs...... I kinda like the 40% bonus damage to heavy attacks.... Or does this not happen anymore? Not to mention that each of these morphs provide different major buffs that will overwrite each other. Like if I cast molten after tank casts igneous, molten would remove the major brutality buff from igneous from every1 who gets hit by my molten...
The way I see it these morphs can be easily simplified.
igneous --> major brutality and heavy attack damage
molten --> major sorcery and heavy attack damage.
This way, if a DK casts igneous and someone casts molten, the heavy attack bonus wont stack but the major buffs wont overwrite each other. It loses group utility but it never had much group utility after it got gutted in IC patch anyway.
I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.
Igneous Weapons is not a stamina morph. It's for magicka DKs and not really for pvp. For most builds in pvp (regardless of class), Major Sorcery and Brutality are best taken from potions or Rally. Molten Armaments is the stamina morph, and it's arguably the strongest buff stam DK has for themselves, but again, this is for pve.
I know many, many people who make Igneous Weapons a priority in their trials, just as they would a War Horn or Ele Drain. It is hands-down one of the strongest buffs in the game, allowing for numerous benefits in a single cast that no other class can achieve in such a simplistic and affordable manner.
Oh most def agree with you. Igneous is NOT a stamina morph. The problem is, heck Its not even a magDK morph... Most of the time its just slotted by tanks. End game magDK dps dont have no slots for igneous either. They run molten for the opening heavy attack..... Or at least that's what I do and have seen done in most of my trials. The only people who slot igneous are the occasional magDK healers or dk tanks. Every single DPS uses molten. Tbh, igneous is pretty much redundant. People just like to use it on tanks/healers just cos they have a free slot. All the DPS are already just chugging pots and will already have major offence buffs active anyway due to pots. Igneous or molten can be slighty re-worked to provide more useful group buffs..
And as far as I understand it ( I could be wrong so pls do correct);
1. Igneous and molten have a cap of 6 targets. A lot of the time, in trials I noticed I dont even get my own buff cos we need at least 2 dks casting this which might not be the case.
2. Igneous and molten overwrite each other. So major brutality can be lost.
3. If everyone relies on you for buffs, and you die, 50% of the group is now going to be left with no major sorc/brut assuming the other DK casting igneous manages to stay alive.
All these combined make igneous in general, a trashy skill to rely on critical DPS buffs for. Id rather just rely on potions and be done with it.
I also agree with you, most def fo sho. I'm a proud DK healer since beta
If at least one of my tanks is a DK (which is almost always the case) and runs Igneous as well, I don't think any of the other little nuances are relevant. It's definitely something that others will want to be mindful of.
Edit: It might be relevant if one of us were to die, as you mentioned. In that case I can definitely see the issue. But I think the same is true for anyone running a group buff, i.e. SPC, War Horn, Ele Drain, etc. It's an inherent risk to running, but alone I don't think it justifies changing the skill. The main concern for me is having Sorcery from it, but isn't absolutely necessary (potions are a good option).
@Autolycus
So it dosent bother you if igneous and molten overwrite each other? Like I would hate to lose molten buff cos some tank decided to pop igenous that no one in the group even needs...... I kinda like the 40% bonus damage to heavy attacks.... Or does this not happen anymore? Not to mention that each of these morphs provide different major buffs that will overwrite each other. Like if I cast molten after tank casts igneous, molten would remove the major brutality buff from igneous from every1 who gets hit by my molten...
The way I see it these morphs can be easily simplified.
igneous --> major brutality and heavy attack damage
molten --> major sorcery and heavy attack damage.
This way, if a DK casts igneous and someone casts molten, the heavy attack bonus wont stack but the major buffs wont overwrite each other. It loses group utility but it never had much group utility after it got gutted in IC patch anyway.
For it to bother me I'd have to confirm that it occurs. I can neither confirm nor deny it, as it has not appeared to be an issue to me thus far (nor for my tanks or other mag DK dps).
If it is, in fact, causing that issue (in that they are overriding each other) and it's stealing the heavy attack damage of my magDK dps then I'd want to see it either fixed or changed. To me the skill loses its appeal entirely (as a healer) if both buffs are not present. As it stands right now, healing is little more than just a support role, providing nothing but buffs. The act of healing itself is done solely on an as-needed basis, or as a means to proc SPC. Obviously there are plenty of circumstances when raid-wide damage occur and when allies other than the tank are targeted by mechanics, but save for these, healing is little more than buff timer mini-games.
As such, it makes sense to offload as much buffing as possible onto the healer, at least until ZOS decides that healing should be more than group buffs. Igneous Weapons is one of those buffs, but it doesn't do much good if it's replacing the DD buffs. They're getting Brutality either way (and minor brutality too), what matters is the 40% heavy attack damage. I'll have to take a closer look at this to be sure it isn't happening to us without realizing it. I'd think we'd have picked up on this by now though, some my core group is heavily involved in testing and theorycrafting, at least two of my guys are very experienced and qualified magicka DKs. At the very least they'd want to know about this if they didn't pick up on it themselves.