Igneous weapons morph needs a change

Targuris
Targuris
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I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.
Edited by Targuris on February 12, 2016 8:15PM
  • acw37162
    acw37162
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    Targuris wrote: »
    I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.


    Arguably the best DPS buff in the game and now applies to your entire group.

    A DK can buff an entire group with major and minor brutality, this is arguably the single best buff int he game t the moment,

    Curious are you a solo PVP, player?
  • Targuris
    Targuris
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    I usually do small group, but my main reason is for pve. I would like it for dw.


  • Forestd16b14_ESO
    Forestd16b14_ESO
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    As I been suggesting.

    Molten weapons grant major sorcerer

    Igneous weapons grants major sorcerer and brute

    Molten weapons changed back to a execute granting 40% damage buff to heavy attacks and up to 150% vs low health enemies.
  • LorDrek
    LorDrek
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    acw37162 wrote: »
    Targuris wrote: »
    I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.


    Arguably the best DPS buff in the game and now applies to your entire group.

    A DK can buff an entire group with major and minor brutality, this is arguably the single best buff int he game t the moment,

    Curious are you a solo PVP, player?

    Your best dps buff is a big crap, honestly destroy stamina dk, decrease dps 15-30%
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Malmai
    Malmai
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    Targuris wrote: »
    I think the igneous weapon morph needs heavy attack damage or some other buff for the caster. It staying a group buff only is very boring and limiting. I think it could be better for stam dks.

    I though DK's are getting execute skill ?
  • LorDrek
    LorDrek
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    Need light + heavy attack
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Alcast
    Alcast
    Class Representative
    Useless skill now. Well I guess I can start saving potions?

    But the nerf to Molten is what bugs me the most. Rip DK execute
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  • Targuris
    Targuris
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    It is just so underwhelming now. I don't see why they don't give it something a group buff like this is just not that great. It just needs that extra something like every other major Brut or sorc skills. I wish for at least 20% heavy attack damage on it and take off the major sorc if that needs to happen. This is just gonna be a sub-par skill.
  • Septimus_Magna
    Septimus_Magna
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    Is the group weapon/spell dmg buff working now?

    I heard it wasnt granting the buff to all group members reliably.
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  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Molten armaments is the magicka version so make igneous weapons the stamina version. Remove major sorcery and add something like:

    40%-50% heavy attack speed
    100% increase in stamina recovery from heavy attacks

    Melee dont have the safety of range so heavy attacks should be faster plus the stamina for better resource recovery.
    Edited by slumber_sandb16_ESO on February 12, 2016 1:21PM
  • Targuris
    Targuris
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    I like the idea but 40 to 50% heavy attack speed would be insane. Somewhere in the 10 to 20% range would be more reasonable. Also way to high of a resource return.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Targuris wrote: »
    I like the idea but 40 to 50% heavy attack speed would be insane. Somewhere in the 10 to 20% range would be more reasonable. Also way to high of a resource return.

    25% attack speed then and say.. 30% resource increase? Just throwing out random numbers really but you get the idea.
    Magicka gets stronger attacks while stamina gets faster attacks.
  • Targuris
    Targuris
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    that is more reasonable still think the speed is a little high, but as cool as that would be it probably won't happen. I just wish this skill and all skills had 2 or more good morphs where there was some choice. The lack of clear Stam and magicka morphs or one morph clearly being better happens to much in this game. I do not understand how the combat team who is constantly working with this stuff fails to get things even repeatedly. You wait for months for some half hearted band aids it's ridiculous. I get it though there are a lot of variables, but come on this game has been out long enough for atleast some semblance of balance.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Yeah likely wont happen. They dont seem to listen to suggestions that much.
  • Targuris
    Targuris
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    It seems like they don't play their game and they have never played an RPG before. I really want this game to do well. There are increasingly more apparent flaws that they don't want to acknowledge. Open world pvp is by far the most glaring. It's get 3 shot or 3 shot someone else. The game has become requiring almost no skill. I digress though should stick with the topic at hand. They really need to address this skill and add something to it. I don't even feel the need anymore to back up why this is not the best decision to turn a dps skill into a group buff only which in some ways nerfs Stam dks. The major Brut is nice, but no-one will be wanting this buff from the Dk. It needs to drop the major sore and give it something useful for Stam dks. I am guessing they made the change because heavy attack from stealth which is not a good reason. People will just do what they have been and use he molten armaments morph.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Yep pretty much, they change one morph and make the other morph pointless. No one is going to rely entirely on a dk to get major brutality or sorc, everyone will keep using their own skills and as a dk I'd rather use rally since it adds healing.

    If it added 10-20% attack speed to heavy attacks and restored say 5% of max stamina or something like that then it would be very useful for stamina builds. Heavy attacks would still be useful with the buff even without the damage boost.
    Molten armaments will be the morph everyone, stamina and magicka, will go with to get that bonus damage.
  • kungmoo
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    for the caster yes, this does seem a little lackluster.. but if you look at the big picture... its a pretty big buff

    buffing your group with major brute/sorc means every person in your raid other than you has an extra slot on their bars to add in something else.. be it a dps skill or another utility skill.. because as long as you have 1 dk in the raid you really don't need to slot your own buff

    that's a pretty big deal IMO
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • Targuris
    Targuris
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    I think an attack speed would be interesting and unique. This game lacks a berserker style and I think that would be a cool addition. I think increasing the amount returned from heavy attacks is a more balanced idea though a flat 5 percent could be seen as op with dw. The heavy attacks are pretty quick on dw as it is , but a buff to speed of heavy attacks is definitely something that would be cool.
  • Targuris
    Targuris
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    It is a big buff and that's what is wrong with it . Group buffs that give both arent needed they should be distinct instead of being a catch all for everyone it's not an interesting design. It needs to be better for the caster else a lot of people just won't use it.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    kungmoo wrote: »
    for the caster yes, this does seem a little lackluster.. but if you look at the big picture... its a pretty big buff

    buffing your group with major brute/sorc means every person in your raid other than you has an extra slot on their bars to add in something else.. be it a dps skill or another utility skill.. because as long as you have 1 dk in the raid you really don't need to slot your own buff

    that's a pretty big deal IMO

    Yeah thats nice but it's still a rather pointless skill since everyone has access to the same buffs with better skills that provide extra bonuses, not to mention most players dont actually need that extra slot to do the job. Instead of other people taking up a slot for a buff skill the DK needs to use up a slot for minimal bonus. It needs to give something more, something else, something that benefits stamina builds.
    Targuris wrote: »
    I think an attack speed would be interesting and unique. This game lacks a berserker style and I think that would be a cool addition. I think increasing the amount returned from heavy attacks is a more balanced idea though a flat 5 percent could be seen as op with dw. The heavy attacks are pretty quick on dw as it is , but a buff to speed of heavy attacks is definitely something that would be cool.

    True.

    AoE Major Savagery, AoE Minor Savagery, +10-20% heavy attack speed(starting at 10 at basic and 20 at max?). I'd be happy with that skill. Would make it a sort of berserker skill like you said.
  • Targuris
    Targuris
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    I do like major Brut on it so it pulls people away from 2h only and nightblades already give minor savagery. Major savagery is very easy to come by.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Targuris wrote: »
    I do like major Brut on it so it pulls people away from 2h only and nightblades already give minor savagery. Major savagery is very easy to come by.

    Sorry meant major and minor brutality, not savagery. Keep mixing them up
  • Targuris
    Targuris
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    Ya as it stands it gives major and minor Brut. It needs to notice major sore and instead give a different buff a buff to both is bland. I wish more people would talk about this and make threads it wasn't a good morph idea and I am surprised so many are ok with it. There is already enough group buffs it just seems a bit ridiculous to me. They gutted the uniqueness of the skill by making it change to being just a buff.
  • Targuris
    Targuris
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    Sorc*
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Yeah, should remove major sorcery from it and do the attack speed thing. Would be the only skill in the game that increase heavy attack speed(I think?) so it would definitely be a unique DK skill than just a plain group buff.
  • kungmoo
    kungmoo
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    Targuris wrote: »
    It is a big buff and that's what is wrong with it . Group buffs that give both arent needed they should be distinct instead of being a catch all for everyone it's not an interesting design. It needs to be better for the caster else a lot of people just won't use it.

    odd... every dk in my guild is excited about this buff (not just the tanks either)... since it will make all our groups that much better

    but I will leave you to your "me me me" post
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    kungmoo wrote: »
    Targuris wrote: »
    It is a big buff and that's what is wrong with it . Group buffs that give both arent needed they should be distinct instead of being a catch all for everyone it's not an interesting design. It needs to be better for the caster else a lot of people just won't use it.

    odd... every dk in my guild is excited about this buff (not just the tanks either)... since it will make all our groups that much better

    but I will leave you to your "me me me" post

    None of the dks i know are excited about the change.
  • Kilandros
    Kilandros
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    kungmoo wrote: »
    Targuris wrote: »
    It is a big buff and that's what is wrong with it . Group buffs that give both arent needed they should be distinct instead of being a catch all for everyone it's not an interesting design. It needs to be better for the caster else a lot of people just won't use it.

    odd... every dk in my guild is excited about this buff (not just the tanks either)... since it will make all our groups that much better

    but I will leave you to your "me me me" post

    Wow, weird vitriol dude. This was a civil discussion too.
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    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Targuris
    Targuris
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    I haven't found many that are excited about it either. I just think its lacking compared to every other major Brut or sorc buff. Comparing it to molten armemants makes it look terrible. I think at best it benefits 12 man groups which in there you will probably have a stam and magicka Dk anyways. I just think they should be comparable but different to facilitate build variety for the dk. It really doesn't need to have both.
  • Targuris
    Targuris
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    I know no-one who will need this group buff or want to change their build because of it. It is just a lackluster morph.
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