So, after a previous thread of mine (namely:
https://forums.elderscrollsonline.com/en/discussion/278696/suggestion-changing-the-prosperous-trait-into-something-useful ) I wanted to make a poll to see if people would like Prosperous to be changed and if so how.
This poll will include some options that I worked around with after the feedback on my suggestion post. These are all options that would take the place of the current bonus given by the Prosperous trait.
The values refer to a gold piece of gear. The current bonus for a gold Prosperous piece is 8.5% extra gold on loot.
If you come up with more ideas be aware that I may not edit this poll, but you can leave a comment here or on my other discussion.
Hopefully we'll get some feedback on ZOS' part too.
Thanks for voting!
Edited by Bad_Company on July 24, 2016 9:04AM
My characters (EU PC):
Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
Anthony Hotskins (Altmer Nightblade)
What would you like Prosperous to be? - Suggestions to change the trait 41 votes
Increased Gold (on loot), Alliance Points (on kill) and Tel Var Stones (on kill) - All increased by 5%
Increased Gold (on loot, 7%) and Alliance Points (whenever gained, by 3.5%)
1 vote
Increased Gold (on loot, 7%) and Chance to Gain Double Materials (from natural nodes, 4.5%)

2 votes
Increased Gold (on loot, 10%) - Current perk, but higher in value

2 votes
Increased Chance to Gain Double Materials (from natural nodes, 6%)
Increased Gold (on loot, 7%) and Tel Var Stones (on kill, 7%)
1 vote
Increased Loot Quality and/or Loot Quantity (on kill) - Percentage TBA
Increased Chance to Gain Double Materials (from natural nodes, 4%) and Chance to Gain Better Loot (from chests, 4%)
A different combination/other idea, further details in the comment
Leave it as it is
1 vote