GreenSoup2HoT wrote: »Don't cloak when someone gap closes you. If you really need to cloak, cc your enemy first.
Cloak has many issues right now so i dont blaim you for having issues with cloak. All gap closers and many Set's/DoT's and Single target abilities are braking cloak when they are not suppose to.
Some of them have been fixed in pts but not all of them are fixed. Console Nbs gotta wait till next dlc for any fixes
While fighting someone, id suggest trying to stay behind them and attack the players back. This is how an Assassin should play. It makes it much easier to cloak and annoy your enemy.
I've recently stopped playing eso because the cloak issues are so annoying to deal with. Its such a core ability for my nb builds and it sucks its broken.
Publius_Scipio wrote: »So part of the answer is magica NBs can use cloak and escape better than a stam NB can?
Publius_Scipio wrote: »So part of the answer is magica NBs can use cloak and escape better than a stam NB can?
Publius_Scipio wrote: »So part of the answer is magica NBs can use cloak and escape better than a stam NB can?
Since they have infinite chances to cloak, yes.
However, there is a 100% chance to escape for both and this has no counter.
You must place your teleport twin. Then you just go away and then teleport back after you have created enough distance, cloak and you will be gone for good. If you even have some walls or any obstacles, it works even better.
Like was said earlier, cloak and jump helps. Also, detection distance. My crafter, once upon a time a cat stamblade, could have an enemy player ride down the middle of one of cyrodiil dirt roads and not detect me crouched at the grass border. What would that be, 2 meters? Running him as a vamp in night silence, I was the scout that simply could not be detected if I didn't want to be seen.
But part of that is choosing to be in places where others would not step on me.
Bow -》Roll Dodge -》Cloak
Major Expedition while invisible.
I wanted to point out that cloak doesn't break on distance: you could lick your enemy's ear without getting spotted.
Publius_Scipio wrote: »Like was said earlier, cloak and jump helps. Also, detection distance. My crafter, once upon a time a cat stamblade, could have an enemy player ride down the middle of one of cyrodiil dirt roads and not detect me crouched at the grass border. What would that be, 2 meters? Running him as a vamp in night silence, I was the scout that simply could not be detected if I didn't want to be seen.
But part of that is choosing to be in places where others would not step on me.
I understand what you are saying. But like the experiences I have had that I explained in my earlier posts, I have fought enemy NBs that were getting pounded by more than one of us. Up close in your face fighting, not range. That NB right at our feet popped cloak and vanished. We threw out AOE's we ran around etc. Nothing to be found.
If I pop cloak in the same situation it just breaks lol.
Publius_Scipio wrote: »So part of the answer is magica NBs can use cloak and escape better than a stam NB can?
Since they have infinite chances to cloak, yes.
However, there is a 100% chance to escape for both and this has no counter.
You must place your teleport twin. Then you just go away and then teleport back after you have created enough distance, cloak and you will be gone for good. If you even have some walls or any obstacles, it works even better.
There is a counter, don't get out of position, be aware shadow image is down and the range at which they can teleport back and don't get out of position. It's different if there's a ton of cover, but anywhere out in the open shadow image is hard countered by situational awareness
Can you cloak after drinking invis pot?
DeanTheCat wrote: »@Publius_Scipio
This is how cloak (supposed to) works.
Cloak on activation disjoints up to a maximum of 4 projectiles in the 1st second of activation. The 5th projectile will still connect and pull you out of stealth. Despite all the misinformation that has gone on in this thread, cloak has always had a 4 projectile disjoint cap.
Multi hit abilities like Force Pulse count as multiple attacks against the cloak, something that most people don't want to admit. As a result, a simple force pulse weave will instantly consume all 4 disjoint charges of the cloak. As such, it is imperative to perform a roll dodge before you activate cloak, as well as switching direction while invisible. The roll will increase the chance that the cloak activates without instantly failing.
However, there are currently a bunch of sets and abilities that are bugged to completely bypass the innate DoT suppression of cloak. This results in a cloak that breaks whenever someone sneezes in the general direction, as the sets and abilities involved are highly popular amongst the general population due to them being good abilities/sets even were they not bugged.
Publius_Scipio wrote: »DeanTheCat wrote: »@Publius_Scipio
This is how cloak (supposed to) works.
Cloak on activation disjoints up to a maximum of 4 projectiles in the 1st second of activation. The 5th projectile will still connect and pull you out of stealth. Despite all the misinformation that has gone on in this thread, cloak has always had a 4 projectile disjoint cap.
Multi hit abilities like Force Pulse count as multiple attacks against the cloak, something that most people don't want to admit. As a result, a simple force pulse weave will instantly consume all 4 disjoint charges of the cloak. As such, it is imperative to perform a roll dodge before you activate cloak, as well as switching direction while invisible. The roll will increase the chance that the cloak activates without instantly failing.
However, there are currently a bunch of sets and abilities that are bugged to completely bypass the innate DoT suppression of cloak. This results in a cloak that breaks whenever someone sneezes in the general direction, as the sets and abilities involved are highly popular amongst the general population due to them being good abilities/sets even were they not bugged.
Interesting. So distilling it all, the game still has bugs which in turn make cloak as a useful skill into a crapshoot?
Publius_Scipio wrote: »Interesting. So distilling it all, the game still has bugs which in turn make cloak as a useful skill into a crapshoot?
NBs have become very uncareful with their cloaks.
Cloak used to be a very skill based thing early in the game.
If you want to know, how cloak used to be, you can try out invisible potions. They break from dots and if for example a Sorcerer shoot a shard at you from 40 meters and you use the potion, the shard will still hit you 2 seconds later and break it.
NB cloak has been adjusted so much, that it doesn't break from such things anymore. You can just cloak anytime and usually, it will not break without being hit by aoes.
However. I see many Nightblades who cloak so predictable, that it's not hard to predict their direction and Aoe through.
But some just cloak and seem to move 20 meters within just 1 second. I feel like Magicka nightblades with concealed weapons and vamp are the reason for this.
Publius_Scipio wrote: »So part of the answer is magica NBs can use cloak and escape better than a stam NB can?