ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
So that one tick for 12k instantly after casting (if crit) is only part of the damage this ability has? Needsca nerf then.
Or maybe, just maybe, you have no idea wtf you're talking about.
@Zheg, @Joy_Division
Don't waste your time with KenaPKK , he's just a troller!Just ignore him.
The solution that fengrush has given, is bad for pve players . Also,reducing the range is laughable in this thread, like 5-10 meters??
What you guys think, its an AoE damage like steel turnado or single instant execute that can be weaved like executioner/impale/killers blade?
RD is a channel ability and the caster become vulnerable when he uses that spell.
Just think for sec, if I cast RD at 5meters, when I am fighting 2 players. One of them will block my RD and dodgeroll or interrupt me , but the other player will nuke me.
So, what happens with this skill, when the range is nerfed, you can't escape from battle because a templar has no mobility, even his defence that is blazing shield is worthless, also once RD is casted on a player, that player can see this opportunity to use his famous gap closer on him because the caster can't do any thing at that particular moment when he is casting that channel ability.
Wait - how or why is this bad for PvErs? Why would I specifically detail solutions in those posts with phrases like 'so it doesnt impact PVE negatively' only to have you come say my solution is bad for PVE?
Zheg, and Joy_Division both agreed on this point being unfair.
I think this is where the skill balance starts at. Honestly - its really for your benefit templars. This skill will get nerfed worse if you dont try to get on board with some sort of fix. The amount of templar rerolls in conjunction with beam spam in cyrodiil should be telling to you. These things dont change overnight - but theyre going to change.
Any templars coming here boldly stating theres nothing wrong with beam and its current overuse in cyro right now is a result of self delusion or inexperience.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
So that one tick for 12k instantly after casting (if crit) is only part of the damage this ability has? Needsca nerf then.
Or maybe, just maybe, you have no idea wtf you're talking about.
What is a 12k tick for someone with only 2.5 k health left?
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
So that one tick for 12k instantly after casting (if crit) is only part of the damage this ability has? Needsca nerf then.
Or maybe, just maybe, you have no idea wtf you're talking about.
What is a 12k tick for someone with only 2.5 k health left?
Imagine, if you can, at the end of the beam you're shooting from 40 meters away a stam user spamming execute. The first 2 execute hits happen within 1 second. The damage isnt spread out over the duration genius. It ticks execute damage constantly. If you actually use the execute ability in execute range or even about 10% higher it is instant death. So @ 30k health thats 8.2k remaining health and you're dead in 1 second.
Now ill share something you should know, but are to "intelligent" to know. Sit in stealth and wait for someone at a resource. When someone rolls up cast dark flare, javelin, then RD. Ive watched this combo, and slight varients of it, completely destroy. Its almost more burst then a NB can put out. You cant recover because RD ticks hard and you really cant do anything to break the beam in time.
This is toxic gameplay, as much as spamming RD from the back of a zerg hoping another player connects with your target because they already have someone spamming execute on them.
Darnathian wrote: »@Zheg, @Joy_Division
Don't waste your time with KenaPKK , he's just a troller!Just ignore him.
The solution that fengrush has given, is bad for pve players . Also,reducing the range is laughable in this thread, like 5-10 meters??
What you guys think, its an AoE damage like steel turnado or single instant execute that can be weaved like executioner/impale/killers blade?
RD is a channel ability and the caster become vulnerable when he uses that spell.
Just think for sec, if I cast RD at 5meters, when I am fighting 2 players. One of them will block my RD and dodgeroll or interrupt me , but the other player will nuke me.
So, what happens with this skill, when the range is nerfed, you can't escape from battle because a templar has no mobility, even his defence that is blazing shield is worthless, also once RD is casted on a player, that player can see this opportunity to use his famous gap closer on him because the caster can't do any thing at that particular moment when he is casting that channel ability.
Wait - how or why is this bad for PvErs? Why would I specifically detail solutions in those posts with phrases like 'so it doesnt impact PVE negatively' only to have you come say my solution is bad for PVE?
Zheg, and Joy_Division both agreed on this point being unfair.
I think this is where the skill balance starts at. Honestly - its really for your benefit templars. This skill will get nerfed worse if you dont try to get on board with some sort of fix. The amount of templar rerolls in conjunction with beam spam in cyrodiil should be telling to you. These things dont change overnight - but theyre going to change.
Any templars coming here boldly stating theres nothing wrong with beam and its current overuse in cyro right now is a result of self delusion or inexperience.
That last word is funny. "Inexperience?"
To the best if my knowledge you have never played templar and yet you are in here advocating for nerfs.
The people in this game.
Darnathian wrote: »@Zheg, @Joy_Division
Don't waste your time with KenaPKK , he's just a troller!Just ignore him.
The solution that fengrush has given, is bad for pve players . Also,reducing the range is laughable in this thread, like 5-10 meters??
What you guys think, its an AoE damage like steel turnado or single instant execute that can be weaved like executioner/impale/killers blade?
RD is a channel ability and the caster become vulnerable when he uses that spell.
Just think for sec, if I cast RD at 5meters, when I am fighting 2 players. One of them will block my RD and dodgeroll or interrupt me , but the other player will nuke me.
So, what happens with this skill, when the range is nerfed, you can't escape from battle because a templar has no mobility, even his defence that is blazing shield is worthless, also once RD is casted on a player, that player can see this opportunity to use his famous gap closer on him because the caster can't do any thing at that particular moment when he is casting that channel ability.
Wait - how or why is this bad for PvErs? Why would I specifically detail solutions in those posts with phrases like 'so it doesnt impact PVE negatively' only to have you come say my solution is bad for PVE?
Zheg, and Joy_Division both agreed on this point being unfair.
I think this is where the skill balance starts at. Honestly - its really for your benefit templars. This skill will get nerfed worse if you dont try to get on board with some sort of fix. The amount of templar rerolls in conjunction with beam spam in cyrodiil should be telling to you. These things dont change overnight - but theyre going to change.
Any templars coming here boldly stating theres nothing wrong with beam and its current overuse in cyro right now is a result of self delusion or inexperience.
That last word is funny. "Inexperience?"
To the best if my knowledge you have never played templar and yet you are in here advocating for nerfs.
The people in this game.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
So that one tick for 12k instantly after casting (if crit) is only part of the damage this ability has? Needsca nerf then.
Or maybe, just maybe, you have no idea wtf you're talking about.
What is a 12k tick for someone with only 2.5 k health left?
Imagine, if you can, at the end of the beam you're shooting from 40 meters away a stam user spamming execute. The first 2 execute hits happen within 1 second. The damage isnt spread out over the duration genius. It ticks execute damage constantly. If you actually use the execute ability in execute range or even about 10% higher it is instant death. So @ 30k health thats 8.2k remaining health and you're dead in 1 second.
Now ill share something you should know, but are to "intelligent" to know. Sit in stealth and wait for someone at a resource. When someone rolls up cast dark flare, javelin, then RD. Ive watched this combo, and slight varients of it, completely destroy. Its almost more burst then a NB can put out. You cant recover because RD ticks hard and you really cant do anything to break the beam in time.
This is toxic gameplay, as much as spamming RD from the back of a zerg hoping another player connects with your target because they already have someone spamming execute on them.
Im smh. Instant 12k ticks? What are you on. Youre talking like it does that damage regularly. The only time youll see that is a crit at super low hp, at which point sorc execute, impale, executioner all do the same thing. You either dont know what youre talking about or are purposefully exaggerating because you think you wont be called out on it. I have never seen someone complain about a magplar stealth damage. How is that any more toxic than a nb gank? Other than being less damage and easier to counter. Please.
Darnathian wrote: »@Zheg, @Joy_Division
Don't waste your time with KenaPKK , he's just a troller!Just ignore him.
The solution that fengrush has given, is bad for pve players . Also,reducing the range is laughable in this thread, like 5-10 meters??
What you guys think, its an AoE damage like steel turnado or single instant execute that can be weaved like executioner/impale/killers blade?
RD is a channel ability and the caster become vulnerable when he uses that spell.
Just think for sec, if I cast RD at 5meters, when I am fighting 2 players. One of them will block my RD and dodgeroll or interrupt me , but the other player will nuke me.
So, what happens with this skill, when the range is nerfed, you can't escape from battle because a templar has no mobility, even his defence that is blazing shield is worthless, also once RD is casted on a player, that player can see this opportunity to use his famous gap closer on him because the caster can't do any thing at that particular moment when he is casting that channel ability.
Wait - how or why is this bad for PvErs? Why would I specifically detail solutions in those posts with phrases like 'so it doesnt impact PVE negatively' only to have you come say my solution is bad for PVE?
Zheg, and Joy_Division both agreed on this point being unfair.
I think this is where the skill balance starts at. Honestly - its really for your benefit templars. This skill will get nerfed worse if you dont try to get on board with some sort of fix. The amount of templar rerolls in conjunction with beam spam in cyrodiil should be telling to you. These things dont change overnight - but theyre going to change.
Any templars coming here boldly stating theres nothing wrong with beam and its current overuse in cyro right now is a result of self delusion or inexperience.
That last word is funny. "Inexperience?"
To the best if my knowledge you have never played templar and yet you are in here advocating for nerfs.
The people in this game.
In this case you dont have to play a templar, you have to fight against them to get the current Cyro meta experience. ESO looks like more to Star Wars with these laser beams.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
So that one tick for 12k instantly after casting (if crit) is only part of the damage this ability has? Needsca nerf then.
Or maybe, just maybe, you have no idea wtf you're talking about.
What is a 12k tick for someone with only 2.5 k health left?
Imagine, if you can, at the end of the beam you're shooting from 40 meters away a stam user spamming execute. The first 2 execute hits happen within 1 second. The damage isnt spread out over the duration genius. It ticks execute damage constantly. If you actually use the execute ability in execute range or even about 10% higher it is instant death. So @ 30k health thats 8.2k remaining health and you're dead in 1 second.
Now ill share something you should know, but are to "intelligent" to know. Sit in stealth and wait for someone at a resource. When someone rolls up cast dark flare, javelin, then RD. Ive watched this combo, and slight varients of it, completely destroy. Its almost more burst then a NB can put out. You cant recover because RD ticks hard and you really cant do anything to break the beam in time.
This is toxic gameplay, as much as spamming RD from the back of a zerg hoping another player connects with your target because they already have someone spamming execute on them.
Im smh. Instant 12k ticks? What are you on. Youre talking like it does that damage regularly. The only time youll see that is a crit at super low hp, at which point sorc execute, impale, executioner all do the same thing. You either dont know what youre talking about or are purposefully exaggerating because you think you wont be called out on it. I have never seen someone complain about a magplar stealth damage. How is that any more toxic than a nb gank? Other than being less damage and easier to counter. Please.
I could hold your hand and try to explain it so you can understand, but i dont think you can grasp basic concepts of "fair play" and "balance" so i would be wasting my time.
Your long winded rebuttals do hide tidbits of actual information other people, you know, the ones who grasp basic concepts, are saying so please keep it under 5000 words. Kthx
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
So that one tick for 12k instantly after casting (if crit) is only part of the damage this ability has? Needsca nerf then.
Or maybe, just maybe, you have no idea wtf you're talking about.
What is a 12k tick for someone with only 2.5 k health left?
Imagine, if you can, at the end of the beam you're shooting from 40 meters away a stam user spamming execute. The first 2 execute hits happen within 1 second. The damage isnt spread out over the duration genius. It ticks execute damage constantly. If you actually use the execute ability in execute range or even about 10% higher it is instant death. So @ 30k health thats 8.2k remaining health and you're dead in 1 second.
Now ill share something you should know, but are to "intelligent" to know. Sit in stealth and wait for someone at a resource. When someone rolls up cast dark flare, javelin, then RD. Ive watched this combo, and slight varients of it, completely destroy. Its almost more burst then a NB can put out. You cant recover because RD ticks hard and you really cant do anything to break the beam in time.
This is toxic gameplay, as much as spamming RD from the back of a zerg hoping another player connects with your target because they already have someone spamming execute on them.
Im smh. Instant 12k ticks? What are you on. Youre talking like it does that damage regularly. The only time youll see that is a crit at super low hp, at which point sorc execute, impale, executioner all do the same thing. You either dont know what youre talking about or are purposefully exaggerating because you think you wont be called out on it. I have never seen someone complain about a magplar stealth damage. How is that any more toxic than a nb gank? Other than being less damage and easier to counter. Please.
I could hold your hand and try to explain it so you can understand, but i dont think you can grasp basic concepts of "fair play" and "balance" so i would be wasting my time.
Your long winded rebuttals do hide tidbits of actual information other people, you know, the ones who grasp basic concepts, are saying so please keep it under 5000 words. Kthx
You are no where near my level when it comes to sarcasm and capability of being condescending, youre going to need to step up your game if you want to go there.
Everything i said in the posted you replied to was correct. You didnt argue because you know its true. Instead you shifted gears because you dont like it when people point out your hyperbole. Dont make ridiculous comments and you wont have to worry about people pointing out how ridiculous they are.
The top 3 arguments of @Zheg :
1) Your suggestions are poor
2) Your comments are ridiculous
3) I am right
I have a feeling we will soon come to an agreement.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
So that one tick for 12k instantly after casting (if crit) is only part of the damage this ability has? Needsca nerf then.
Or maybe, just maybe, you have no idea wtf you're talking about.
What is a 12k tick for someone with only 2.5 k health left?
Imagine, if you can, at the end of the beam you're shooting from 40 meters away a stam user spamming execute. The first 2 execute hits happen within 1 second. The damage isnt spread out over the duration genius. It ticks execute damage constantly. If you actually use the execute ability in execute range or even about 10% higher it is instant death. So @ 30k health thats 8.2k remaining health and you're dead in 1 second.
Now ill share something you should know, but are to "intelligent" to know. Sit in stealth and wait for someone at a resource. When someone rolls up cast dark flare, javelin, then RD. Ive watched this combo, and slight varients of it, completely destroy. Its almost more burst then a NB can put out. You cant recover because RD ticks hard and you really cant do anything to break the beam in time.
This is toxic gameplay, as much as spamming RD from the back of a zerg hoping another player connects with your target because they already have someone spamming execute on them.
KisoValley wrote: »People keep mentioning blocking radiant. You don't block radiant, dudes. Bad idea. You'll sit there draining stam forever until you die. You have to turn on beamtards aggressively. Playing defensively against them gets you killed. That's why long ranged beamtards are a problem -- many builds can't reach them.
Exactly, couldn't have said it better myself, this is why you're not a broccoli.
@Zheg, @Joy_Division
Don't waste your time with KenaPKK , he's just a troller!Just ignore him.
The solution that fengrush has given, is bad for pve players . Also,reducing the range is laughable in this thread, like 5-10 meters??
What you guys think, its an AoE damage like steel turnado or single instant execute that can be weaved like executioner/impale/killers blade?
RD is a channel ability and the caster become vulnerable when he uses that spell.
Just think for sec, if I cast RD at 5meters, when I am fighting 2 players. One of them will block my RD and dodgeroll or interrupt me , but the other player will nuke me.
So, what happens with this skill, when the range is nerfed, you can't escape from battle because a templar has no mobility, even his defence that is blazing shield is worthless, also once RD is casted on a player, that player can see this opportunity to use his famous gap closer on him because the caster can't do any thing at that particular moment when he is casting that channel ability.
Wait - how or why is this bad for PvErs? Why would I specifically detail solutions in those posts with phrases like 'so it doesnt impact PVE negatively' only to have you come say my solution is bad for PVE?
Zheg, and Joy_Division both agreed on this point being unfair.
I think this is where the skill balance starts at. Honestly - its really for your benefit templars. This skill will get nerfed worse if you dont try to get on board with some sort of fix. The amount of templar rerolls in conjunction with beam spam in cyrodiil should be telling to you. These things dont change overnight - but theyre going to change.
Any templars coming here boldly stating theres nothing wrong with beam and its current overuse in cyro right now is a result of self delusion or inexperience.
Reduce the range, make it break when you roll dodge. They can keep the insane damage.
KisoValley wrote: »Got the response I wanted out of Zheg a few pages back so that's good to see, looks like I win again.
However this @maxjapank guy saying if you don't play templar you have no right to comment sounds like a broccoli to me. I play templar and imo RD needs to be nerfed (due to all the reasons posted on this thread), I have the right to say it because I play templar what's your next argument? 'You haven't played templar beta so you're not allowed to comment' is a good one I thought for you you should try that next time.
Never said if you don't play a Templar you have no right to comment. Never said that. And I'll pass on what I think about someone who just jumps in the conversation without reading properly. /l2readproperlymaybelol?
RD does not need to be changed at all. There's nothing wrong with it, it doesn't perform any better or worse that a lot of other skills in the game and comes with sufficient risk of use to warrant it having decent returns.
RD does not need to be changed at all. There's nothing wrong with it, it doesn't perform any better or worse that a lot of other skills in the game and comes with sufficient risk of use to warrant it having decent returns.
Could have just posted this to saved yourself time in being skipped over.
My main character is a Magplar and I'm changing side on this debate...
I'm for a nerf to Radiant Destruction. Reducing the range is probably what is best suited without making this skill useless.
Currently, I feel like RD is fair in "honest" 1v1 fights.
It's in group play with it's ridiculous range that make it OP.
Reduce the range and you won't see as much 2+ beams spamming the same target.
My main character is a Magplar and I'm changing side on this debate...
I'm for a nerf to Radiant Destruction. Reducing the range is probably what is best suited without making this skill useless.
Currently, I feel like RD is fair in "honest" 1v1 fights.
It's in group play with it's ridiculous range that make it OP.
Reduce the range and you won't see as much 2+ beams spamming the same target.
Reducing the range is the only acceptable change. And I have also said I would support a reduction to those of gap closers. But these "nerf" guys are going for more.
Darnathian wrote: »@Zheg, @Joy_Division
Don't waste your time with KenaPKK , he's just a troller!Just ignore him.
The solution that fengrush has given, is bad for pve players . Also,reducing the range is laughable in this thread, like 5-10 meters??
What you guys think, its an AoE damage like steel turnado or single instant execute that can be weaved like executioner/impale/killers blade?
RD is a channel ability and the caster become vulnerable when he uses that spell.
Just think for sec, if I cast RD at 5meters, when I am fighting 2 players. One of them will block my RD and dodgeroll or interrupt me , but the other player will nuke me.
So, what happens with this skill, when the range is nerfed, you can't escape from battle because a templar has no mobility, even his defence that is blazing shield is worthless, also once RD is casted on a player, that player can see this opportunity to use his famous gap closer on him because the caster can't do any thing at that particular moment when he is casting that channel ability.
Wait - how or why is this bad for PvErs? Why would I specifically detail solutions in those posts with phrases like 'so it doesnt impact PVE negatively' only to have you come say my solution is bad for PVE?
Zheg, and Joy_Division both agreed on this point being unfair.
I think this is where the skill balance starts at. Honestly - its really for your benefit templars. This skill will get nerfed worse if you dont try to get on board with some sort of fix. The amount of templar rerolls in conjunction with beam spam in cyrodiil should be telling to you. These things dont change overnight - but theyre going to change.
Any templars coming here boldly stating theres nothing wrong with beam and its current overuse in cyro right now is a result of self delusion or inexperience.
That last word is funny. "Inexperience?"
To the best if my knowledge you have never played templar and yet you are in here advocating for nerfs.
The people in this game.
In this case you dont have to play a templar, you have to fight against them to get the current Cyro meta experience. ESO looks like more to Star Wars with these laser beams.
I dont think @Darnathian is here to actually discuss the issue. Last post made before making irrelevant class point at me is saying "if were nerfing beam lets nerf ambush spam". Great additions to the conversation - couldnt have added that gem unless he was a templar main though.
My main character is a Magplar and I'm changing side on this debate...
I'm for a nerf to Radiant Destruction. Reducing the range is probably what is best suited without making this skill useless.
Currently, I feel like RD is fair in "honest" 1v1 fights.
It's in group play with it's ridiculous range that make it OP.
Reduce the range and you won't see as much 2+ beams spamming the same target.
Reducing the range is the only acceptable change. And I have also said I would support a reduction to those of gap closers. But these "nerf" guys are going for more.
*looks around the room*
>_>
<_<
Nope, uh, that's actually exactly what I'm gunning for. I don't know the ideal range to reduce it to, but at least to where there is no instance where its range exceeds gap closer range is the end goal. I've discussed and supported shorter ranges that this, but this is the important bit and would completely satisfy me.
Darnathian wrote: »Darnathian wrote: »@Zheg, @Joy_Division
Don't waste your time with KenaPKK , he's just a troller!Just ignore him.
The solution that fengrush has given, is bad for pve players . Also,reducing the range is laughable in this thread, like 5-10 meters??
What you guys think, its an AoE damage like steel turnado or single instant execute that can be weaved like executioner/impale/killers blade?
RD is a channel ability and the caster become vulnerable when he uses that spell.
Just think for sec, if I cast RD at 5meters, when I am fighting 2 players. One of them will block my RD and dodgeroll or interrupt me , but the other player will nuke me.
So, what happens with this skill, when the range is nerfed, you can't escape from battle because a templar has no mobility, even his defence that is blazing shield is worthless, also once RD is casted on a player, that player can see this opportunity to use his famous gap closer on him because the caster can't do any thing at that particular moment when he is casting that channel ability.
Wait - how or why is this bad for PvErs? Why would I specifically detail solutions in those posts with phrases like 'so it doesnt impact PVE negatively' only to have you come say my solution is bad for PVE?
Zheg, and Joy_Division both agreed on this point being unfair.
I think this is where the skill balance starts at. Honestly - its really for your benefit templars. This skill will get nerfed worse if you dont try to get on board with some sort of fix. The amount of templar rerolls in conjunction with beam spam in cyrodiil should be telling to you. These things dont change overnight - but theyre going to change.
Any templars coming here boldly stating theres nothing wrong with beam and its current overuse in cyro right now is a result of self delusion or inexperience.
That last word is funny. "Inexperience?"
To the best if my knowledge you have never played templar and yet you are in here advocating for nerfs.
The people in this game.
In this case you dont have to play a templar, you have to fight against them to get the current Cyro meta experience. ESO looks like more to Star Wars with these laser beams.
I dont think @Darnathian is here to actually discuss the issue. Last post made before making irrelevant class point at me is saying "if were nerfing beam lets nerf ambush spam". Great additions to the conversation - couldnt have added that gem unless he was a templar main though.
There is nothing to discuss that hasnt been stated in the million other threads. Most have admitted balancing is centered towards one on one. which is extremely important if/when BGs come out.
And yes uf sitting back at 40 meters is a problem for stamblades then spambush is a problem for Magplars or Mag Dks as they have no mobility.
There are so many ranged abilities that if spammed in group play from the rear will equal dead. But please, lets nerf one skill.
My main was a Mag DK. And threads like these is why its a dead class. But please continue.
What else is there to say? Zheg and others have already smoked all u.