@Zheg @maxjapank if the execute threshold is 25% and you use the ability at 25%, they'll almost always just die, especially with the initial tick that hits as the animation starts. Killing the target will end the channel ya know, and killing people with beam happens really quickly when you use your execute properly.
Actually... killing the target does NOT end the channel :P I can't tell you how many times my beam lingers for the full duration on a dead body if I don't cancel it myself.
Yes, they are most likely going to die, but there are also many times where they are healed up and now you've been channeling something making yourself vulnerable to someone else's incoming attacks (or theirs). The skill also slows your character while channeling, not so fun in the current meta where you're snared more often than not by regular abilities.
Again. Spoken like someone who plays a Magicka Templar. As I'd expect.
@Zheg Don't you get tired of people posting who don't know jack $%&# about the class?
If I can't speak against beam because I'm not a Templar player, then you and Zheg as a Templar players may not speak in its defense because bias. Identical and equally poor logic. Also notice the more experienced Templars than Zheg speaking in favor of a buff in this thread, including the OP. Idk who you are because I can't see signatures.
This is a bug that I have not seen in Cyrodiil ever and which has never come up in conversation, and I know a lot of excellent Templars with more comprehensive experience than Zheg. If it truly exists, though, then it is a bug and does not influence balance discussions. Have it fixed.
Regardless, you need to face my arguments regarding the skill if you wish to salvage your place here. Stop sidetracking the discussion and trying to make it personal.
Never said it should be - just stating my observations of when I beam dead things. Though I still wouldn't mind if NA and Oceanic traded ping times/server locations for a week :P@Seri ew lag. That messes up all sorts of abilities, though. Imo balance shouldn't be influenced by anything that isn't an intentional game feature.
If I can't speak against beam because I'm not a Templar player, then you and Zheg as a Templar players may not speak in its defense because bias. Identical and equally poor logic.
Regardless, you need to face my arguments regarding the skill if you wish to salvage your place here. Stop sidetracking the discussion and trying to make it personal.
Using it in outnumbered situations does not require timing and situational awareness if you're far enough away where you can't be punished for being a potato.
Idk who you are because I can't see signatures.
Never said it should be - just stating my observations of when I beam dead things. Though I still wouldn't mind if NA and Oceanic traded ping times/server locations for a week :P@Seri ew lag. That messes up all sorts of abilities, though. Imo balance shouldn't be influenced by anything that isn't an intentional game feature.
@maxjapank Did you even read my posts? Your responses suggest you have not.
I didn't say you said anything. I simply quoted your statements and stated holes in the logic or use cases. Stop being so emotional and go back and read through it all again rationally.
Channeled does in fact make you vulnerable, i know its hard for other classes to get because so few have casted or channeled abilities, but channeled skills are not fun.
People think it's easy to land a kill with Radiant. They say it is a skillless one-button win ability, but it's not. It takes proper timing and situational awareness. No one in this thread has argued against Radiant being balance 1v1. They say it's fine in this situation.
But they say that in outnumbered situations or in zergs that it is unbalanced. And I would still argue that in outnumbered situations, you are likely to die anyway. And if the problem is the range of Radiant, then reduce the range to that of gap closers so that you can interrupt the caster. Otherwise, build better or drag the players out to a more even numbered fight depending on your skill.
Dude I got near 1k killing blows with RD in less than 2weeks on a character with no points in damage. Killing people with RD is a joke. It requires no skill whatsoever. Requires no timing whatsoever. I'm sure I could kill just as many using my cat's paw on my mouse.
@maxjapank Did you even read my posts? Your responses suggest you have not.
I didn't say you said anything. I simply quoted your statements and stated holes in the logic or use cases. Stop being so emotional and go back and read through it all again rationally.
lol..nice try. Again..who is sidetracking the discussion?
I will go on the record as saying I have never died to just Alchuries radiant. There are always 2-4 others on the recap as you guys roll pretty deep in the temps these days!
Dude I got near 1k killing blows with RD in less than 2weeks on a character with no points in damage. Killing people with RD is a joke.
Channeled does in fact make you vulnerable, i know its hard for other classes to get because so few have casted or channeled abilities, but channeled skills are not fun.
People think it's easy to land a kill with Radiant. They say it is a skillless one-button win ability, but it's not. It takes proper timing and situational awareness. No one in this thread has argued against Radiant being balance 1v1. They say it's fine in this situation.
But they say that in outnumbered situations or in zergs that it is unbalanced. And I would still argue that in outnumbered situations, you are likely to die anyway. And if the problem is the range of Radiant, then reduce the range to that of gap closers so that you can interrupt the caster. Otherwise, build better or drag the players out to a more even numbered fight depending on your skill.
Dude I got near 1k killing blows with RD in less than 2weeks on a character with no points in damage. Killing people with RD is a joke. It requires no skill whatsoever. Requires no timing whatsoever. I'm sure I could kill just as many using my cat's paw on my mouse.
Reduce the range, make it break when you roll dodge. They can keep the insane damage.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
He means that there isn't a cast time or delay before damage is dealt. It's actually a good point. Instant cast and channel are not mutually exclusive.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.
He means that there isn't a cast time or delay before damage is dealt. It's actually a good point. Instant cast and channel are not mutually exclusive.
And yet the snare still applies and the first tick won't kill you unless you are under 10% health. In which case anything else will kill you too. That's a good point. And please let the man speak for himself.
KisoValley wrote: »Got the response I wanted out of Zheg a few pages back so that's good to see, looks like I win again.
However this @maxjapank guy saying if you don't play templar you have no right to comment sounds like a broccoli to me. I play templar and imo RD needs to be nerfed (due to all the reasons posted on this thread), I have the right to say it because I play templar what's your next argument? 'You haven't played templar beta so you're not allowed to comment' is a good one I thought for you you should try that next time.
People keep mentioning blocking radiant. You don't block radiant, dudes. Bad idea. You'll sit there draining stam forever until you die. You have to turn on beamtards aggressively. Playing defensively against them gets you killed. That's why long ranged beamtards are a problem -- many builds can't reach them.
@Zheg, @Joy_Division
Don't waste your time with KenaPKK , he's just a troller!Just ignore him.
The solution that fengrush has given, is bad for pve players . Also,reducing the range is laughable in this thread, like 5-10 meters??
What you guys think, its an AoE damage like steel turnado or single instant execute that can be weaved like executioner/impale/killers blade?
RD is a channel ability and the caster become vulnerable when he uses that spell.
Just think for sec, if I cast RD at 5meters, when I am fighting 2 players. One of them will block my RD and dodgeroll or interrupt me , but the other player will nuke me.
So, what happens with this skill, when the range is nerfed, you can't escape from battle because a templar has no mobility, even his defence that is blazing shield is worthless, also once RD is casted on a player, that player can see this opportunity to use his famous gap closer on him because the caster can't do any thing at that particular moment when he is casting that channel ability.
People keep mentioning blocking radiant. You don't block radiant, dudes. Bad idea. You'll sit there draining stam forever until you die. You have to turn on beamtards aggressively. Playing defensively against them gets you killed. That's why long ranged beamtards are a problem -- many builds can't reach them.
KisoValley wrote: »Got the response I wanted out of Zheg a few pages back so that's good to see, looks like I win again.
However this @maxjapank guy saying if you don't play templar you have no right to comment sounds like a broccoli to me. I play templar and imo RD needs to be nerfed (due to all the reasons posted on this thread), I have the right to say it because I play templar what's your next argument? 'You haven't played templar beta so you're not allowed to comment' is a good one I thought for you you should try that next time.
ffs....I am not going to support any change to Radiant other than a slight decrease in range. A decrease in range to make it equal to gap closers such as Crit Charge, etc. And if you make it shorter, then make it instant and not a channel.
Honestly, it really is a l2p thing. There are so many things you can do to avoid Radiant. And the only thing Stam users have complained about is not being able to interrupt it with gap closers. So fine. Get that wish and bugger off.
Again, if you are dying to skills in outnumbered fights, then build better or drag those people out and make the fight smaller.
Already is instant.
No, it isn't. It's a channel. But please, please make it completely instant. Would love the mobility.