frateanu.luiseb17_ESO wrote: »In real life we have pvp even we want it or not ( we have murderers, thieves, wars , terrorists)
ESO is a virtual world..with many things ., even justice system. So why not extend it ?
English is not my native language
frateanu.luiseb17_ESO wrote: »In real life we have pvp even we want it or not ( we have murderers, thieves, wars , terrorists)
ESO is a virtual world..with many things ., even justice system. So why not extend it ?
English is not my native language
BenLocoDete wrote: »frateanu.luiseb17_ESO wrote: »In real life we have pvp even we want it or not ( we have murderers, thieves, wars , terrorists)
ESO is a virtual world..with many things ., even justice system. So why not extend it ?
English is not my native language
Yup my thoughts exactly. And @Tipsy idea of having bounty within factions is brilliant, loved it!
I'll drop the reasonable argument and confess, as I've lost too much time arguing about an opt-out system, that in fact, I'm totally contrary to it. No opt-out for me, the way you can keep yourself out of PvP is not committing crimes or being discrete PERIOD If this is "force my gameplay style onto others, I'd say nobody asked me if I was ok with removing it in the first place, and ZOS didn't ask anybody about removing Veteran Ranks, pulling out spellcrafting or forgetting about RP server they advertised, so I don't know why I bother trying to get people totally contrary to any kind of PvP, to the side of people in favor of it as if it would then increase the chances of the system being implemented.
You are forcing your gameplay style onto others just as well, arguing to limit PvP to another world you don't live in. You think this is fair but I see PvP being severely crippled as the years go by and the players looking for it deserve just as much as PvEers get, and we got plenty!
Second, the immersion and the virtual opportunity to mimic a truly, believable world for me is far more interesting than being a part of the hamster wheel so many people have been running(and I've been there, but I got sick of it).
ZOS have neglected Cyrodiil and PvP for a long time now, allowing it to happen into a few selected systems could be funny and bring diversity into the PvE system since it gets boring very quickly. As a plus it offers many features in the RP perspective as well, allowing you to swing a sword to anybody's face, and hurt.
@Tipsy concept really sparks a lot of things, like limiting the justice system and the enforcers to only being able to restrain other factions criminals, you wouldn't be flagged for PvP in your own faction, but once you commit a crime outside of your province, you're flagged as a troublemaker and will be the target of not only enforcers, but assassins and bounty hunters.
My solely purpose is to expand the options and features of the game, I couldn't care less if a low-level character who just got out of the wailing prison is weak and poor - this is the point of RPGs, gain power as the relevancy of your character increases in the story - do it carefully, be tactic or kill wolves and do quests, they are plenty and won't get you much less money either.
ZOS_DaryaK wrote: »We've removed a few posts that had started derailing this discussion.
No this makes the thief's guid and dark brotherhood go from PVE to PVP quests. No thanks!
frateanu.luiseb17_ESO wrote: »In real life we have pvp even we want it or not ( we have murderers, thieves, wars , terrorists)
ESO is a virtual world..with many things ., even justice system. So why not extend it ?
English is not my native language
In a virtual world, in a game, one among many, we can choose the reality we prefer, we enjoy and choose to spend our time there doing that.
@STEVIL
Its not a matter of choosing to cater more to PVP or PVE players.
By the way,I think the "us vs them" mentality in the end hinders both types of players to enjoy the game to the fullest.
The new justice level "wanted" wouldnt be "a massive takeover of pve activities".Since players would first need to reach the wanted level to be flagged pvp.
Its like one commiting terrorist attacks & then expecting to maintain all the rights an innocent being has.
Rather than a takeover,it would allow players to actually defend their alliance from injustice.
Also,did it ever occur that some players might want to help uphold the law instead of break it?
It just makes no sense that you can take no action if you see another player slit the throat of an NPC in your own alliance.
As the champion and defender of the alliance,at least you should be able to thwart those that threaten the cohesion of your alliance like that.
Its treason.And as our great queen says "traitors we end,no question" xD
With the release of One Tamriel,they have the opportunity to make the game more exciting for both types of players.Both pve & pvp players
It is a shame that players that only play pve skip on Cyrodiil now & thus miss a great portion of the game.
Just as it is a shame that cyrodiil is the only place for pvp players to do their thing"
The new justice level + unique justice systems for each alliance could fix all that.
Maybe the ruling faction of cyrodiil can have a Pve only phase for their members,as long as they are the dominant alliance?(just suggestion maybe not best solution to this)
Its good to think about how both areas (pvp-pve) could offer something for each type of player.
Next to the new justice level ,duels with auto accept/decline in the gameplay menu would be sweet too,for those that do not like the question to pop up.
And having PvP consequences for PvE actions is not the game I prefer.
That would be fine by me. I would have absolutely no problem with ZOS giving you that option.So according to that philosophy I should be able to disable the dark brotherhood content and hide all the players that play it
Nice, yeah the intent is that you would:No this makes the thief's guid and dark brotherhood go from PVE to PVP quests. No thanks!
more possible risk if you get caught..doesn't that make it the more exciting?
Also for those who want to uphold the law in their own faction,its not nice that they are left with a feeling of guilt because they couldnt do anything about the fellow alliance victim getting brutally murdered.
Maybe you only become flagged if other players are near as they act as witness.
so not a universal pvp flag.
Absolutely correct, players from another faction committing crimes within your faction need the utmost persecution, with the complete city authorities support.Unless you get to the new wanted justice level.
I do believe those that get caught killing members of own alliance should be instantly flagged pvp for those around though.
Or what if the fugitive players who escaped the alliance where they are wanted become dark brotherhood targets and you get the choice of npc (only pvp if you are sloppy and get caught) or fugitive (pvp)?
or perhaps the fugitive hunting quest should be granted by the guard captain,instead of dark brotherhood.
For those who want to uphold the law,instead of break it..
No this makes the thief's guid and dark brotherhood go from PVE to PVP quests. No thanks!
more possible risk if you get caught..doesn't that make it the more exciting?
Also for those who want to uphold the law in their own faction,its not nice that they are left with a feeling of guilt because they couldnt do anything about the fellow alliance victim getting brutally murdered.
Maybe you only become flagged if other players are near as they act as witness.
so not a universal pvp flag.Unless you get to the new wanted justice level.
I do believe those that get caught killing members of own alliance should be instantly flagged pvp for those around though.
Or what if the fugitive players who escaped the alliance where they are wanted become dark brotherhood targets and you get the choice of npc (only pvp if you are sloppy and get caught) or fugitive (pvp)?
or perhaps the fugitive hunting quest should be granted by the guard captain,instead of dark brotherhood.
For those who want to uphold the law,instead of break it..
In a virtual world, in a game, one among many, we can choose the reality we prefer, we enjoy and choose to spend our time there doing that.
Throats being slit by fellow alliance members & not being able to act is not the reality I prefer.
So according to that philosophy I should be able to disable the dark brotherhood content and hide all the players that play it
hingarthuub17_ESO wrote: »Keeping this response G-rated: I've absolutely zero interest in forced PvP.
@STEVIL I dont get why you keep talking about ransom & takeover..
you make it sound like pvp players would suddenly take control over all the content of pve players,take it hostage
Just because ther would be a new justice level introduced that would allow players to stand up for their alliance if needed.
While little changes for pve players ,unless they act as top criminals,reaching the new "wanted" justice level" (you'd have to do some really bad stuff)
What Divinius writes there is the problem "we pve vs the pvp players"
Its absurd to say things like "how dare you suggest taking away my pve action with your pvp?"
Pve and pvp are both features of the game .
Some players prefer one over the other.
Ill even tell y'all a secret;I'm not a pvp player, at all.
I just think its a shame that so many pve players never get to see cyrodiil,and so many pvp players only have cyrodiil to pvp.
I'm not the selfish one here.Infact,I think One Tamriel should feature prefered gaming styles over all of Tamriel in some way.
Maybe its because i posted in a topic discussing pvp justice system?In my proposal only the new justice level would enable pvp.
The rest would stay the same.So I don't get it why people suddenly show up like I try to steal away their game...
uhhh.. where in the world did you see anything from me about me getting to disable cyrodil or hide PVP players?
IF you want to avoid PVE killings and robbery (which frankjl is involved in way more of the quests than DB) you can choose to stay in Cyrodil and enjoy PVP. AFAIK, no DB or TG quests go into those zones.
What some in the PVP-ransom-PVE crowd seemingly wants to do is change that to allow them to force PVP onto PVE in all zones for some, now growing, amount of PVE content. "Justice" seems to be their sheeps clothing of choice at the start.
I just put my suggestion here since i thought it fits the topic.its takeover when "run from the PVE guards" gets changed to "get forced into PVP."
And its ransom when post after post says "just dont flee and pay the bounty".
and while i didn't say "all the content of pve", not once ever... its good to see the admission by some of the PVP-ransom crowd that much broader reach than just the current juctice scope is on their radar. So much of the "justice pvp" seems at times to be just bearding for a mechanism to get pve targets for less competitive pvp opportunities than PVP vs PVP currently allows.
Right now, PVP and PVE are both features of the game and they are separate features. PVE players can do their thing. PVP players can do their thing. There is even a cross-over merger compromise with IC for those that want a little of both.
HINT: if PVP players made up so much of the population playing the game and so much of the money fueling the game and so much of the potential audience that it made sense for ZOS to turn this ine One PVP Tamriel... they would. Across many threads you can see even die hard PVPers admitting that the PVP audience isn't where ZOS sees the money or the fan base going.
So using One Tamriel as an opportunity to throw out the policy ZOs has already stated many times... separate PVP and PVE - is just not gonna happen no matter how much the PVP-ransom crowd thinks the PVE-only crowd would just love it.
And again, thanks for looking out for all those PVE players who choose to not see Cyrodil and so are missing out on so much.
Hardly any crowd in here or anybody boasting the ransoms they had poor PvEers to pay.No this makes the thief's guid and dark brotherhood go from PVE to PVP quests. No thanks!
more possible risk if you get caught..doesn't that make it the more exciting?
Also for those who want to uphold the law in their own faction,its not nice that they are left with a feeling of guilt because they couldnt do anything about the fellow alliance victim getting brutally murdered.
Maybe you only become flagged if other players are near as they act as witness.
so not a universal pvp flag.Unless you get to the new wanted justice level.
I do believe those that get caught killing members of own alliance should be instantly flagged pvp for those around though.
Or what if the fugitive players who escaped the alliance where they are wanted become dark brotherhood targets and you get the choice of npc (only pvp if you are sloppy and get caught) or fugitive (pvp)?
or perhaps the fugitive hunting quest should be granted by the guard captain,instead of dark brotherhood.
For those who want to uphold the law,instead of break it..
its not about risk, its about enjoyment.
Currently the risk reward over time for stealing is on par with other PVE activities. A players prefering either can go do whichever they prefer. gains may be different but not way out of ehack. if anything the stealing activities is the least profitable over time in terms of total gains.
it doesn't make it more exciting to add "and this thing you dont want to do might occur" and especially if the "risk" moves from developed and balanced content to "whatever players looking to frustrate you can come up with."
and in just another s3entecne or two we get back to PCs spotting crimes triggring stuff...
because, you know, PLAYERS looking for victims wouldn't take advantage of their knowledge of key quest points to "stake out" etcb etc
thanls though... helps clarify the scope desired by some in the PVP-ransom-PVE crowd.
First, well it does for some people, and what makes you think that I wanted to have the justice system removed? I am directly affected already for being hyped and then let down to a reasoning contained within a short phrase.it doesn't make it more exciting to add "and this thing you dont want to do might occur"
I don't want to frustrate anybody, but regarding, I'm already frustrated because of this and you simply don't care because it doesn't affect you. Fine, but be aware that this was a big let down not only for me but for several people. So it is not just "nothing". You had your side and this is how things turned out, and just can't summarily suppose it "wouldn't work" because it didn't even happen!"whatever players looking to frustrate you can come up with."
Now you just threw it right there without thinking about it."Developed and balanced content"
Would I leave the game if they implemented player pick-pocketing? Are you kidding? If they ever implemented that, I would be long gone before the update even went live.BenLocoDete wrote: »I for one am even pro to player pickpocketing - make it that you lost a few gold and ingredients to that criminal you just noticed slipping around you. It was just a few coins, but what if an algorythm made it that the lucky pickpocket got your most valuable ingredient? Are you going to leave the game and stop playing?
I've been absent from this thread for days now due to RL obligations, but glad to see a few people stepping in to take on the task of trying to explain why any PvP in the Justice system that doesn't have a full opt-out is a bad idea. And just for the record, though it was a while ago that I was asked:
Yes, I would indeed instantly quit playing if they ever added PvP to the Justice system -- unless it had a full opt-out switch that would allow me to do everything I can now (including fleeing from guards) without ever being able to get flagged for PvP.
No this makes the thief's guid and dark brotherhood go from PVE to PVP quests. No thanks!
more possible risk if you get caught..doesn't that make it the more exciting?
Also for those who want to uphold the law in their own faction,its not nice that they are left with a feeling of guilt because they couldnt do anything about the fellow alliance victim getting brutally murdered.
Maybe you only become flagged if other players are near as they act as witness.
so not a universal pvp flag.Unless you get to the new wanted justice level.
I do believe those that get caught killing members of own alliance should be instantly flagged pvp for those around though.
Or what if the fugitive players who escaped the alliance where they are wanted become dark brotherhood targets and you get the choice of npc (only pvp if you are sloppy and get caught) or fugitive (pvp)?
or perhaps the fugitive hunting quest should be granted by the guard captain,instead of dark brotherhood.
For those who want to uphold the law,instead of break it..
BenLocoDete wrote: »Would I leave the game if they implemented player pick-pocketing? Are you kidding? If they ever implemented that, I would be long gone before the update even went live.BenLocoDete wrote: »I for one am even pro to player pickpocketing - make it that you lost a few gold and ingredients to that criminal you just noticed slipping around you. It was just a few coins, but what if an algorythm made it that the lucky pickpocket got your most valuable ingredient? Are you going to leave the game and stop playing?
I've been absent from this thread for days now due to RL obligations, but glad to see a few people stepping in to take on the task of trying to explain why any PvP in the Justice system that doesn't have a full opt-out is a bad idea. And just for the record, though it was a while ago that I was asked:
Yes, I would indeed instantly quit playing if they ever added PvP to the Justice system -- unless it had a full opt-out switch that would allow me to do everything I can now (including fleeing from guards) without ever being able to get flagged for PvP.
There is nothing you can say or nothing you can do to effectively prove that you are being sincerely true and definitive about this, but I thank you anyway and invite you to the conversation, if you don't mind, what are your biggest concerns regarding PvP under the conditions we have tried to limit on its existence or if you'd like to mention the negative experiences you had with PvP in general?
Agreed. But immortal guards can be addressed in a number of ways that do NOT involve adding PvP. Adding PvP is not the ONLY solution to this. As far as I'm concerned, adding PvP isn't even a solution to this. For many PvE players, a PvP player is far more "inescapable" than an NPC guard. So we can ignore the issues with immortal guards, as they don't even help your argument.BenLocoDete wrote: »Immortal guards are another complaint that comes up often.
Again, perhaps agreed. The current system has holes. It has things that should be done differently. But again, this does NOT mean that the best solution is to just put the PvP into the system. There can be other additions, changes, etc. to the Justice system that would improve it and fill these holes, that don't involve any PvP.BenLocoDete wrote: »Having the PvP part of the justice system removed left some holes in the current implementation i.e. the ones mentioned above.
They can't balance the PvP in Cyrodiil, and they've been trying for 3 years. PvP is not easily to balance, so trying to balance it for use in the PvE Justice system would be a whole new task. This is the primary reason the devs dropped the idea: It would be impossible to balance.BenLocoDete wrote: »In any way, balancing is needed for every new feature, so PvP Justice must also be part of a balance study,
I completely understand the concern that it's much too easy to the run in and decimate all the killable NPCs in a town for fun and profit, and get away with it. I'm not sure that it can be used to farm gold any faster than any other farming method. I certainly wouldn't call it an "exploit" by any means.BenLocoDete wrote: »I don't think stealing and murdering should be this trivialized and inconsequential, especially for people that just got out of the wailing prison whose only fun is to go on a murder spree without even changing "Vestige" clothing.
How do you know aren't those people multiboxing, raising characters to farm gold and ruin the game economy by exploiting an unbalance and half implemented feature? Isn't this exploit a flaw the game has and that needs addressing?
This concern is far more important than the PvP aspect of the Justice System and it belongs to the justice system which is a very unbalanced feature. You shouldn't mistake me as somebody whose solely purpose is to ruin other peoples fun by asking ransoms to let them do what they want.
And this right here is where the problem starts. YOU should not be responsible for policing the actions of other players. If the system is broken and exploitable (still debatable, but's let's hypothetically say that it is), then the best solution is to fix the system. Not just say "Hey! Let's just enable PvP for players with large bounties who get caught by guards, and let the problem sort itself out!" From a development standpoint, that's stupid and lazy, and from a PvE-player stand-point, that's completely the wrong way to fix a PvE system.BenLocoDete wrote: »I just want to be able to stop them from creating new characters and killing everyone surrounding them. I sincerely feel it breaks the game and ruins my experience, so stop dismissing this subject.
No, it doesn't NEED this at all. You just WANT this.BenLocoDete wrote: »The game needs assassins, bounty hunters and others to hunt down these criminals and ruin their exploits.
Perhaps it could, but not everyone wants it, and the bolded part is another major issue.BenLocoDete wrote: »Bounty hunting could make for a viable and lore-friendly way to develop your character, given it is balanced
Again, perhaps it could, but at the cost of alienating and severely annoying a good portion of the PvE player-base.BenLocoDete wrote: »...and can offer more questing options far beyond dailies and repeatables that a bunch of threads are also complaining about.
@Tipsy
"You did say we can choose the reality we prefer".This is not true."
It is true. You just cannot choose the reality for everyonevelse.
First, of course, the comnent was in response to supporting pvp intobeso pve because it existed in reality put forth by someone.
The point was that in the gaming world with many different games, different options within them we can choose. Whether that is by playing one game over another or one z9ne over another, we can choose.
But we dont get to say "my preference is this and you have to go that way too."
Construing that into somehow forcing your flavor of pvp on those who dont want it... that not the same.
I call it pvp-ransom and takeover because, repeating myself, the pvp-ransom crowd wants to take current pve only actions which currently have only pve consequences and force pvp into them. That is a takeover. Since they want there to not be a pve flee alongside the pvp flee, they are forcing the pve player to choose between paying bounty and losing stolen loot or getting pvp. That is adding a ransom element, pvp or pay up. Seems it isnt enough to let the other players choose between pvp and pve, they want to make pve players pay a non-pvp toll. Depending on which you ask this might be for murders, or killing trees or however far their quest for easier pvp targets can get.
Read "they" as "some proposing stuff on this thread" not as a straw man "all of them" as they are fond of doing, please.
Pvp players deciding which pve actions "deserve" pvp consequences is fox in henhouse logic. That probably why they insist on the pve "opt-out" being linked to pve players giving up current options or paying ransom.
To me it is very telling that its not enough to let people decide for themselves whether they want to pvp, to make effort to bring people in willingly, to maybe work in play on some of the reason some folks dont want pvp... but instead the goal is to gain rules change leverage with interruptions of pve sctivities, takeover others and evdntual pay-up-or-pvp mandates.
The ZOS policy of having both pvp and pve but separste areas is wise, allows players to choose.
Glad they doubled down on that.
but instead the goal is to gain rules change leverage with interruptions of pve sctivities, takeover others and evdntual pay-up-or-pvp mandates.
Pvp players deciding which pve actions "deserve" pvp consequences is fox in henhouse logic. That probably why they insist on the pve "opt-out" being linked to pve players giving up current options or paying ransom.
But we dont get to say "my preference is this and you have to go that way too."
I assure you, I am being 100% sincere.BenLocoDete wrote: »Would I leave the game if they implemented player pick-pocketing? Are you kidding? If they ever implemented that, I would be long gone before the update even went live.BenLocoDete wrote: »I for one am even pro to player pickpocketing - make it that you lost a few gold and ingredients to that criminal you just noticed slipping around you. It was just a few coins, but what if an algorythm made it that the lucky pickpocket got your most valuable ingredient? Are you going to leave the game and stop playing?
I've been absent from this thread for days now due to RL obligations, but glad to see a few people stepping in to take on the task of trying to explain why any PvP in the Justice system that doesn't have a full opt-out is a bad idea. And just for the record, though it was a while ago that I was asked:
Yes, I would indeed instantly quit playing if they ever added PvP to the Justice system -- unless it had a full opt-out switch that would allow me to do everything I can now (including fleeing from guards) without ever being able to get flagged for PvP.
There is nothing you can say or nothing you can do to effectively prove that you are being sincerely true and definitive about this, but I thank you anyway and invite you to the conversation, if you don't mind, what are your biggest concerns regarding PvP under the conditions we have tried to limit on its existence or if you'd like to mention the negative experiences you had with PvP in general?
Do PvP players really have absolutely no concept of how anyone could possibly not love PvP? If this is the case, it would certainly explain why it's so impossibly hard to get them to understand why we don't want to be involved in it.
I can try to explain in detail, but I've done so a number of times on theses forums (and probably even in this thread), and it's never seemed to help or even be understood, so frankly, I'm not sure I'm willing to waste my time yet again.
hingarthuub17_ESO wrote:Keeping this response G-rated: I've absolutely zero interest in forced PvP.