How about you read what i said above the image. Yes I'm blaming radiant, I would stand much more of a chance without 4 beams being on me by 4 different people.
Omg! Is this another "I lost to 4+ enemies, so lets blame Radiant"? You could post any death recap of 4 or more players and you would still be dead.
And then when you have that many beams on you, your health desyncs
I believe this post is highly inaccurate, 1 beam is easy to deal with, so is two.Joy_Division wrote: »How about you read what i said above the image. Yes I'm blaming radiant, I would stand much more of a chance without 4 beams being on me by 4 different people.
Omg! Is this another "I lost to 4+ enemies, so lets blame Radiant"? You could post any death recap of 4 or more players and you would still be dead.
And then when you have that many beams on you, your health desyncs
There is no spec in the game better equipped to counter RD than a magepar. You have access to a cheap insta-cleanse, a burst heal, likely harness, a class-based interrupt, and probably mist form. If a mageplar is dying to RD, then they are either stunned/defensless or need to use their tookit more effectively.
You are still arguing beside the point. Trying to claim that you did not post the things you did, in the manner you did, will only make you look foolish.
yvesfouquet4 wrote: »TequilaFire wrote: »yvesfouquet4 wrote: »TequilaFire wrote: »It is not broken as the devs have stated many times.
You would be just as dead from four archers at range.
All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.
u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)
You can't detect and dodge everything when a large group is rolling over you, that is my main point.
Thats correct and u should die from it.
The point here is that i dont think u should survive 1vX. But u cant even run or survive a tiny bit when in radiant range.
If i and a friend 4 or 3v1 a templar he outheals us for an hour just with bol spam in his ritual.
If i 1v3 or 4 radiant spamming templars i dont even survive for longer then 5 to 10 seconds depending on how decent they are.
And that exactlt is the comparison u should make.
I believe this post is highly inaccurate, 1 beam is easy to deal with, so is two.Joy_Division wrote: »How about you read what i said above the image. Yes I'm blaming radiant, I would stand much more of a chance without 4 beams being on me by 4 different people.
Omg! Is this another "I lost to 4+ enemies, so lets blame Radiant"? You could post any death recap of 4 or more players and you would still be dead.
And then when you have that many beams on you, your health desyncs
There is no spec in the game better equipped to counter RD than a magepar. You have access to a cheap insta-cleanse, a burst heal, likely harness, a class-based interrupt, and probably mist form. If a mageplar is dying to RD, then they are either stunned/defensless or need to use their tookit more effectively.
But when it hits 4, you have to be speced in a certain way and playstyle. In that image I was not and I shouldn't even be forced to spec in such a way just to avoid the beams that happen all the time. Even if I have mistform it's not going to save you from 4 beams if you reach 40% health.
I can't tell if you intended this post to be highly ignorant or you are just making excuses to leave it in the game.
You can try to re-interpret the discussion that has taken place to fit your narrative, but it will not change what has been said. You can try to cut out the context of your words and re-state things in seemingly less egregious manner, but it will not change the facts.Au contraire. You trying to claim that i posted something i did not makes you look foolish.
Being able to deal with X =/= having no issues with X.
I posted the former, not the latter, as anyone can check in my post history, and you continued attempts to put words in my mouth that i never said are getting pathetic (as are your caustic essays written as a reply to every single line i wrote).
Poisons, Fasallas, antipersonnel siege, archers, cc, fear, and others will accomplish what you're looking to do.
Poisons, Fasallas, antipersonnel siege, archers, cc, fear, and others will accomplish what you're looking to do.
Moglijuana wrote: »NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.
And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.
Dragonknight reflect is limited to 4 projectiles. So no, i stated no such thing. You are using a straw man argument.
What i actually stated was that there is a difference between 4 templars spamming radiant destruction, and 4 of any other class spamming any other ranged spell, unlike the person i was replying to would have you believe.
And as for scales, DKs were given them for a reason. They are essentially a melee class, so they need to be able to defend themselves against ranged attackers. That does not make them impervious to ranged, but it does give their attackers something to think about, instead of mindlessly spamming their ranged attacks from behind a wall of friendly bodies.
And that's exactly what's wrong with RD: it can be mindlessly spammed with no regard to what your target is doing, or what it's health level is at, as evidenced by everyday cyrodiil experiences.
Do you see nightblades spamming killer's blade on full health enemies? Do you see sorcerers spamming mage's wrath on full health enemies? Nope. But templars jesus beaming full health enemies? Everywhere, everyday, and twice on sunday.
This. So much this.
How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
Strider_Roshin wrote: »Right more Templars can run around as a pack and mow over everyone while taking almost no damage. It's ridiculous.
yvesfouquet4 wrote: »starlizard70ub17_ESO wrote: »Wow, an OP thread that doesn't complain about NBs needing to be nerfed.
Well in truth, this game will never be balanced for PvP. With every update, some class or skill will become OP and need to be nerfed according to PvPers who get killed by it.
i get killed by every kind of classes on every one of my chars, but that makes sence since every class has a counterclass and situational fights. but templars at this moment are a counter to every class with that single skill.
so theres no OP thread needed for nightblades or shieldstacking sorcs
TrueGreenSmoker wrote: »Nerf Radiant and make it a real execute like Endless Fury Radiant is a DPS+Execute at the same time too OP especially when youre fighting multiple people and you get 2-3+ beams on you... no chance