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Radiant Destruction AKA PVP/tamriel destruction

  • JubJub
    JubJub
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    Literally ran into a group of 4 templars just now and boom! RD to the face, ran around bashing them each for about 4 mins straight before getting zerged down by another group, good times. :)
  • TrueGreenSmoker
    TrueGreenSmoker
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    Nerf Radiant and make it a real execute like Endless Fury Radiant is a DPS+Execute at the same time too OP especially when youre fighting multiple people and you get 2-3+ beams on you... no chance

    PS4 - NA - CP 859+
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  • Pomaikai
    Pomaikai
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    As a Templar currently specced for support and heals, I can deal with a lot of classes toe-to-toe, but surprise attacks out of stealth are incredibly hard to deal with due to fear and cc lock.

    But the true bane of my existence in PVP are archers. I don't care what class they are, but when I can kill a PITA bow wielder by any means necessary, I do a quick little Snoopy dance. Especially when I can meatbag an entire gaggle of them clustered up on a rock, and then watch them pop like bugs on a windshield due to VD.
    Edited by Pomaikai on July 8, 2016 2:58AM
  • GDOFWR420
    GDOFWR420
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    Whine,whine,whine. That's all I here and see on these forums. I bet if they made your charecter op with a finisher like radiant destruction we wouldn't see any of these post about how op templars are.

    Words of advice, keep something on your bar such as an interrupt or stun. Won't help with multiple templar but will give a fighting chance against some.
  • Joy_Division
    Joy_Division
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    Nifty2g wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    Omg! Is this another "I lost to 4+ enemies, so lets blame Radiant"? You could post any death recap of 4 or more players and you would still be dead.
    How about you read what i said above the image. Yes I'm blaming radiant, I would stand much more of a chance without 4 beams being on me by 4 different people.

    And then when you have that many beams on you, your health desyncs

    There is no spec in the game better equipped to counter RD than a magepar. You have access to a cheap insta-cleanse, a burst heal, likely harness, a class-based interrupt, and probably mist form. If a mageplar is dying to RD, then they are either stunned/defensless or need to use their tookit more effectively.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    Omg! Is this another "I lost to 4+ enemies, so lets blame Radiant"? You could post any death recap of 4 or more players and you would still be dead.
    How about you read what i said above the image. Yes I'm blaming radiant, I would stand much more of a chance without 4 beams being on me by 4 different people.

    And then when you have that many beams on you, your health desyncs

    There is no spec in the game better equipped to counter RD than a magepar. You have access to a cheap insta-cleanse, a burst heal, likely harness, a class-based interrupt, and probably mist form. If a mageplar is dying to RD, then they are either stunned/defensless or need to use their tookit more effectively.
    I believe this post is highly inaccurate, 1 beam is easy to deal with, so is two.
    But when it hits 4, you have to be speced in a certain way and playstyle. In that image I was not and I shouldn't even be forced to spec in such a way just to avoid the beams that happen all the time. Even if I have mistform it's not going to save you from 4 beams if you reach 40% health.

    I can't tell if you intended this post to be highly ignorant or you are just making excuses to leave it in the game.
    #MOREORBS
  • Actually_Goku
    Actually_Goku
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    Is this discussion seriously still going on? People complaining about getting 3 beams on them at once and dying like that's a strange thing - if you have 3 stamblades spamming SA or even 3 MagDK's spamming whip on you, guess what, you're probably going to die in that scenario too, anyway.

    How has this discussion got this far? I play as a *** Mag DK - Magplars are not OP! RD is the only decent counter and Mag execute to all of the DODGE CRIT CHARGE WRECKING BLOW WRECKING BLOW DODGE DODGE SUPRISE ATTACK in Cyrodiil right now.

    And guess what? Cloak breaks RD - as does Crit charge, Ambush, Javelin etc... Yes, your enemy has a high powered execute attack, but guess what? That's 3 seconds of them not healing, having no mobility, ani cancelling etc.

    This really is a L2P issue.
    Edited by Actually_Goku on July 8, 2016 4:14AM
  • Sharee
    Sharee
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    Hymzir wrote: »
    Sharee wrote: »
    Hymzir wrote: »
    What I asserted is that you essentially claimed that Scales can shut down every other ranged skill except Radiant, which is indeed something you did do.
    No, that is absolutely not what I did do.
    You are still arguing beside the point. Trying to claim that you did not post the things you did, in the manner you did, will only make you look foolish.

    Au contraire. You trying to claim that i posted something i did not makes you look foolish.

    Being able to deal with X =/= having no issues with X.

    I posted the former, not the latter, as anyone can check in my post history, and you continued attempts to put words in my mouth that i never said are getting pathetic (as are your caustic essays written as a reply to every single line i wrote).
  • Master_Kas
    Master_Kas
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    They should just decrease the execute range on ALL executes to 20-25% health instead of 50%. This includes jesusbeam, executioner & poison injection.

    Why ? Because you're at 50% HP now uberlow health.

    But I bet ZOS sees 50% as "dead" anyway.
    EU | PC
  • Cryptical
    Cryptical
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    It is not broken as the devs have stated many times.
    You would be just as dead from four archers at range.
    All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
    At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.

    u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)

    You can't detect and dodge everything when a large group is rolling over you, that is my main point.

    Thats correct and u should die from it.
    The point here is that i dont think u should survive 1vX. But u cant even run or survive a tiny bit when in radiant range.

    If i and a friend 4 or 3v1 a templar he outheals us for an hour just with bol spam in his ritual.

    If i 1v3 or 4 radiant spamming templars i dont even survive for longer then 5 to 10 seconds depending on how decent they are.

    And that exactlt is the comparison u should make.

    L2p.
    Try poison.
    Try cc.
    Xbox NA
  • DuckNoodles
    DuckNoodles
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    If there were cool downs in this gane, I would quit!

    The rea son I play this game cos it's fast action mechanics, not oldskool mmo cool downs.
  • swirve
    swirve
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    Every1 complaining about raidiant should sign up2 the pvp training guilds that are on the recruitment pages...its a l2p issue, nothing more.
  • swirve
    swirve
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    Nifty2g wrote: »
    Nifty2g wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    Omg! Is this another "I lost to 4+ enemies, so lets blame Radiant"? You could post any death recap of 4 or more players and you would still be dead.
    How about you read what i said above the image. Yes I'm blaming radiant, I would stand much more of a chance without 4 beams being on me by 4 different people.

    And then when you have that many beams on you, your health desyncs

    There is no spec in the game better equipped to counter RD than a magepar. You have access to a cheap insta-cleanse, a burst heal, likely harness, a class-based interrupt, and probably mist form. If a mageplar is dying to RD, then they are either stunned/defensless or need to use their tookit more effectively.
    I believe this post is highly inaccurate, 1 beam is easy to deal with, so is two.
    But when it hits 4, you have to be speced in a certain way and playstyle. In that image I was not and I shouldn't even be forced to spec in such a way just to avoid the beams that happen all the time. Even if I have mistform it's not going to save you from 4 beams if you reach 40% health.

    I can't tell if you intended this post to be highly ignorant or you are just making excuses to leave it in the game.

    I believe ppl think they are better than they really are. What im seeing is a lot of 1vx where x is usually > 3 and ppl crying about radiant...why do you think you should beat lots of players on your own all the time....if you are getting hit by 4, 5 or more jesus beams the problem is you, not the game...
  • Hymzir
    Hymzir
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    Sharee wrote: »
    Au contraire. You trying to claim that i posted something i did not makes you look foolish.

    Being able to deal with X =/= having no issues with X.
    You can try to re-interpret the discussion that has taken place to fit your narrative, but it will not change what has been said. You can try to cut out the context of your words and re-state things in seemingly less egregious manner, but it will not change the facts.

    I have, in previous post, clearly shown why my initial assertion and the postulations I drew from it, while being quite possible conjecture when taken on their own, are still well within the frame of mind of your own postings withing the context of the discussion as a whole. You are free to disagree of course. But I stand by my statements and am yet to see any meaningful counter argument from you.

    You can also claim that you didn't mean it to sound that way, on which I am willing to give you the benefit of doubt. However, trying to downplay your words, trying to invoke Strawman without any kind of arguments or facts to back it up, is not something I'm willing to let fly. And trying to misdirect the discussion by resorting to arguments which basically boil down to "Oh, yeah? Well you are too times two!", and flinging accusation of having some hidden agenda, and utterly failing to back those assertions with even a shred of evidence, is even worse.
    I posted the former, not the latter, as anyone can check in my post history, and you continued attempts to put words in my mouth that i never said are getting pathetic (as are your caustic essays written as a reply to every single line i wrote).

    You posted it in a manner and in a tone, withing a context that made my assertion perfectly valid. And you are not really even trying to defend your original statements anymore, nor are you trying to rebuke my actual claims either. Instead you have adopted a position with a much more muted tone, which is much easier to defend, and keep pretending as that is what you initially posted, and that it's somehow what I have attacked. Both are untrue. And anyone can indeed read the post history to determine which side to believe.

    Just so we are clear on this, I've never been talking about the relative ease of different 1v4 scenarios. Only the implications of your statements about your ability to handle such situations, as well as the ramifications of said statements within the topic under discussion. It's not like I'm even trying to convince you about anything either, this is the Internet after all. People do not post on forums like this to have rational debate. People post to have their voices heard by the powers that be, on topics they deem important enough to bother with.

    You can continue to focus on individual sentences and the implications of specific words, but unless you actually want to return to the actual topic of the supposed OP:ness of Radiant I think we are done here.

    And oh, by the way.. If you resort to using words like insinuate and agenda, don't except people to reply to your posts with tones of happy happy joy joy with caramel and sugar on top.
  • kaithuzar
    kaithuzar
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    I DON'T EVEN HAVE A PROBLEM WITH RADIANT, TAKE AWAY DARK FLARE INSTEAD!

    Seriously, execute from 50% health (radiant destruction), ability to disallow another player to heal (dark flare), & ability to breath of life themselves to full health from nothing; & ZOS sees 0 things wrong here???

    Eric Wroble, teach me how to debuff a templar so I can kill them whenever they have a cleansing skill in their class line....

    It doesn't even make sense for some "holy templar" to have the ability to "prevent" healing on yourself, that's so much more a rogue/nightblade thing.
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  • Pomaikai
    Pomaikai
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    Poisons, Fasallas, antipersonnel siege, archers, cc, fear, and others will accomplish what you're looking to do.
    Edited by Pomaikai on July 8, 2016 2:24PM
  • Idinuse
    Idinuse
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    Pomaikai wrote: »
    Poisons, Fasallas, antipersonnel siege, archers, cc, fear, and others will accomplish what you're looking to do.

    Disease enchantment on your ranged weapon... as always with Templars, the counters are endless. :D
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  • kaithuzar
    kaithuzar
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    Pomaikai wrote: »
    Poisons, Fasallas, antipersonnel siege, archers, cc, fear, and others will accomplish what you're looking to do.

    do you even play eso bruh?

    fasallas - banned in duels
    siege - lolwut
    archers - you must play stam right?
    cc - so i can cc them in their double healing circle? ie.. the templar house
    poisons - 3-8 seconds , i already use this & the debuff isn't greater than their magicka pool
    fear - the only really viable option IF your dps is high enough during the cc duration assuming they aren't a sun/blazing shield build with 45-60k health
    Edited by kaithuzar on July 15, 2016 4:50PM
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  • Lord_Eomer
    Lord_Eomer
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    Do not nerf or take away this beam, Templars will have no good executioner,

    this will be very unfair, I alwsys dodge against beam and break. My players only die wih beam if i start getting damage from multiple enemies.

    Beam is not very powerful may be you are lazy to stand there and took full damage and have not healed urself either.
    Edited by Lord_Eomer on July 15, 2016 5:04PM
  • Khaos_Bane
    Khaos_Bane
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png


    So now people are complaining because they are being killed by a GROUP of people? WOW, that's some really funny *** right there.

    OMFG I was attacked by 10 NBs hitting me with 8k Funnel healths !!!! NERF FUNNEL HEALTH !!!!!

  • Rikumaru
    Rikumaru
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    WTB undodgeable executioner, killers blade / impale and endless fury.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • a1i3nz
    a1i3nz
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    For a while I agreed RD needed a nerf. But after so many fights against people who perma roll and shuffle and roll some more and never get hit by anything, screw u eat my Jesus beam.
  • LBxFinalDeath
    LBxFinalDeath
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    Should just call it Tamriel Destruction indeed.

    They throw it on everything that moves, full HP or near dead, it matters not.

    If it moves it gets beamed by Jesus.

    Those quest givers in Cropsford? They startled the Templars when they started talking out of nowhere and sure enough the Templars tried to beam them.

    Ambush spam has been replaced by startled Templar spam tbh.
    Edited by LBxFinalDeath on July 15, 2016 6:42PM
  • TARAFRAKA
    TARAFRAKA
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    Moglijuana wrote: »
    Sharee wrote: »
    Hymzir wrote: »
    Sharee wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.

    You essentailly stated that one skill, Scales, can shut down every other ranged attack except Radiant. So in otherwords, with that one skill, you can negate any ranged threat you face except Radiant. That you have no issues taking on 1v4, except against Templars since you can't just negate all their abilities with with that one skill.

    Dragonknight reflect is limited to 4 projectiles. So no, i stated no such thing. You are using a straw man argument.

    What i actually stated was that there is a difference between 4 templars spamming radiant destruction, and 4 of any other class spamming any other ranged spell, unlike the person i was replying to would have you believe.

    And as for scales, DKs were given them for a reason. They are essentially a melee class, so they need to be able to defend themselves against ranged attackers. That does not make them impervious to ranged, but it does give their attackers something to think about, instead of mindlessly spamming their ranged attacks from behind a wall of friendly bodies.

    And that's exactly what's wrong with RD: it can be mindlessly spammed with no regard to what your target is doing, or what it's health level is at, as evidenced by everyday cyrodiil experiences.

    Do you see nightblades spamming killer's blade on full health enemies? Do you see sorcerers spamming mage's wrath on full health enemies? Nope. But templars jesus beaming full health enemies? Everywhere, everyday, and twice on sunday.

    This. So much this.

    But...but...couldn't the same thing be said for scales to negate all ranged attacks?
  • Surak73
    Surak73
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    Nifty2g wrote: »
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build

    The problem is that you have been attacked from distance by four different people. It's the same when you have a magicka build, so you can't simply dodgeroll everything, and four different stamina attack you from distance with their abilities. In this case, deathcap would be something as: 1) AX - Focused aim; 2) BX - Focused aim; 3) CX - Focused aim; 4) DX - Focused aim; 5) EX - Light attack.

    So have we to nerf focused aim/venom arrow and the other stamina attacks from distance, and create the Elder Melee Online?

    You have to come to terms with the fact that, as now, radiant destruction is nearly the only skill a magicka build can effectively use against targets who otherwise dodgeroll everything. It's the only defense against the stamina shuffling-&-dodging-godmode.
  • Hempyre
    Hempyre
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    Right more Templars can run around as a pack and mow over everyone while taking almost no damage. It's ridiculous.

    You mean like proxy vd zergs?

    And what's this about taking no damage?Suspiciously inaccurate.

    If 4 players hit you with anything you should be dying, or in the fight of your life.

    Many of these comments are questionable, even the OP states that there was nothing wrong with it until people started to play the class. So nerf Radiant? Huh?

    Maybe we could set up a kind of digital restraining order so that all templars have to be 500 meters apart at all times because the bulk of actual complaints in the forums are not about one templar spamming Radiant, just when they're grouped up. Cuz you know, it's totally different when your being hit by 4 different players...

    And yes dear, even as you emphatically repeat that you are not asking for a nerf, you in fact, are asking for a nerf, on several aspects of the skill. Range, execute %, making it dodgeable. Would you like ZOS to make you a nice "Don't Beam Me Bro" tabard to go with all that?

    The damage on your recap is woeful... 4 of anything would have done more damage in less time, and the 50% execute bs, well, if that's the execute damage then it should be buffed. I've been hit for double that by non execute skills that can be woven, unlike this channeled skill.
    No one dies from a 100% Radiant, no one... and I move out of range all the time on it, easily, on my sorc, my templar, my stam sorc... as do many players I use it on. There are plenty of counters.

    In fact, Radiant doesn't do any more damage than any other ranged spamable above its execute threshold. I can spam shock off my destro on my sorc for similar damage and not be snared doing it, hell I can hard cast frags for better dps. Within its execute threshold it ramps up, it's not execute damage until right about the same threshold as other executes. There's no hail Mary 15k Radiant as your hp ticks to 49%. Stop thinking of it as a pure execute, it's not. Its a channeled dd skill with a gradually increasing execute component. It has benefits and drawbacks in its use.

    I'd love to see some unbiased damage parses 1 to 1. I believe even inclusive of the execute damage any of the ranged dd's would be comparative.

    But don't worry I get it. You're frustrated with not being able to stand in one place and "Silent Sam" everybody down in PvP without having to block or retreat, and Radiant is so visible and easy to point at and say "OP". Even when there are so many other ranged skills that hit harder, and have better range, and don't snare the caster, etc... and it's super irritating to have this huge glowing beam plastered to you, more so when you're used to being able to just easily spam reflect or dodge roll to counter... literally everything else....

    Poor you.
    Edited by Hempyre on July 16, 2016 11:21AM
  • STEVIL
    STEVIL
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    Wow, an OP thread that doesn't complain about NBs needing to be nerfed. ;)
    Well in truth, this game will never be balanced for PvP. With every update, some class or skill will become OP and need to be nerfed according to PvPers who get killed by it.

    i get killed by every kind of classes on every one of my chars, but that makes sence since every class has a counterclass and situational fights. but templars at this moment are a counter to every class with that single skill.

    so theres no OP thread needed for nightblades or shieldstacking sorcs :)

    just to be clear of your claim, are you saying templars are "counter" to every other class, ie winning more than expected, because of radiant in even number fights, not just the many-v-one outnumbered cases?

    Also, on the four on one battle example, what would be the expected outcome if four nb jumped/fought one templar?
    Dead templar? Dead nightblades? Other?

    Also, why is it that when radiantfixes keep getting brought up, its the dodge issue being pushed given dodge roll is oft cited for abuse or OP?

    It seems a bad path to go down by adding more to one OP debate skill in lessening another.

    How about a simple fix to the direct effect. "Only one radiant can get the execute bonus against a single target at a time." Maybe make it universal... "Only one execute multiplier from any or all executes may boost damage against any character in a given second, regardless of number of sources."

    Seems to me trying to adjust skills themselves to balance four on ine or nine on one is a dubious approach since those skilks are also used in one on one.

    I have suggested in the past interference levels. If you take damage from too many attackers the damage is drastically reduced. "Too many" can vary by area or event so you can have areas where solo is normal, four man squads normal, 12 or 20 raids normal etc.

    But net result all the "got killed four on one" dont suggest to me an OP skill. If it were reversed, "winning as one against four and only need one skill" that is closer to supporting case for problem.

    Imo
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Cryptical
    Cryptical
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    Idinuse wrote: »
    Pomaikai wrote: »
    Poisons, Fasallas, antipersonnel siege, archers, cc, fear, and others will accomplish what you're looking to do.

    Disease enchantment on your ranged weapon... as always with Templars, the counters are endless. :D

    Disease or poison on snipe does get me cursing at the screen as I dodge out of range with my finger jackhammering breath of life. Quite effing irritating when all I was doing was rezzing the fallen!

    Though I do understand why the focus gets on me, since each of the freshly risen gets a BoL and a shard for stam so they can immediately charge forth into the fight.
    Edited by Cryptical on July 16, 2016 3:02PM
    Xbox NA
  • Drdeath20
    Drdeath20
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    Nerf Radiant and make it a real execute like Endless Fury Radiant is a DPS+Execute at the same time too OP especially when youre fighting multiple people and you get 2-3+ beams on you... no chance

    Fighting multiple people should be difficult.
  • Drdeath20
    Drdeath20
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    From what I've seen over the past 2 years in cyrodil is that people are not afraid to take on damage. You can just heal up or roll out of it. Now that heavy armor is a viable option magplars are surviving longer and able to finish off these careless players.

    Right now the meta is leaning towards sustain over burst.
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