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Radiant Destruction AKA PVP/tamriel destruction

  • Nifty2g
    Nifty2g
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    @jrgray93 , if you read my post clearly you should see that i DONT ASK FOR A NERF, which means they should not mess with the skills dmg. so IF they would make it DODGEABLE, that would NOT change anything for PVE am i right? MOL or SO bosses wont dodgeroll ur beams mate dont worry :hushed:
    Meh making it dodgeable doesn't really solve the abusive nature of it. There needs to be a cooldown attached to it if it has been purged or dodged. Remove the toxic easy mode skill. It's not thoughtful what so ever
    #MOREORBS
  • TequilaFire
    TequilaFire
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    It is not broken as the devs have stated many times.
    You would be just as dead from four archers at range.
    All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
    At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.

    u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)

    You can't detect and dodge everything when a large group is rolling over you, that is my main point.
  • MaxwellC
    MaxwellC
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    @TequilaFire
    Lol shuffle isn't broken and dodge roll cost has already increased; I guess you want your magicka character to only do two dodge rolls before being out of stamina?
    不動の Steadfast - Unwavering
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  • TequilaFire
    TequilaFire
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    Sorry bud, I play stamina builds.
    Try again.
    What I want is to stop seeing dodge, dodge, miss, miss over and over again.
    So there needs to be a counter.
    Edited by TequilaFire on July 5, 2016 1:05PM
  • Sharee
    Sharee
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    jrgray93 wrote: »
    If it is only one templar, countering it is easy. If it is multiple players hitting you with it at once, why shouldn't you be dying? You should be getting rekt 4v1.

    Funny how it's only radiant destruction where you automatically get rekt 4v1, while all other skills have a counter even when you are in a 4v1, eh? When i get sniped by 4 archers, i can reflect it, i can dodge it. What makes RD so special that it should be an auto-kill when outnumbered?

  • TequilaFire
    TequilaFire
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    Come on you can't tell me you never die to anything else against multiple players, where are my boots? lol
  • Nifty2g
    Nifty2g
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    Come on you can't tell me you never die to anything else against multiple players, where are my boots? lol
    See post above yours, this argument is honestly really bad design...
    I'm out numbered I may as well be dead anyway. That don't sound very competitive or appealing to anyone.
    #MOREORBS
  • phairdon
    phairdon
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    You know what I enjoy about radiant destruction, from a non Templar perspective. Players that roam around with higher skill levels, decimating small groups, medium size groups & zergs, have finally met their match, so to speak.
    The angst can be mildly amusing at times, because they cannot handle being on the receiving end.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Moglijuana
    Moglijuana
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    As annoying as Radiant Destruction is, I think a simple solution is reducing the range of the skill. An execute shouldn't reach across a battlefield with no risk of a counter. I'll deep breath a spammer all day but I can't do that when they're hiding all the way in the back of a zerg and I have nothing to LOS around.
    Ps4 - PSN:jdmaya
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  • TequilaFire
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    The problem is many think one player should be able to stand up against multiple players by themselves, if that were the case that would be bad design.
    It takes smart play and teamwork to defeat groups of enemies.
  • Sharee
    Sharee
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    The problem is many think one player should be able to stand up against multiple players by themselves, if that were the case that would be bad design.

    Why don't we just auto-kill anyone who gets attacked by two enemies simultaneously.
  • yvesfouquet4
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    It is not broken as the devs have stated many times.
    You would be just as dead from four archers at range.
    All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
    At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.

    u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)

    You can't detect and dodge everything when a large group is rolling over you, that is my main point.

    Thats correct and u should die from it.
    The point here is that i dont think u should survive 1vX. But u cant even run or survive a tiny bit when in radiant range.

    If i and a friend 4 or 3v1 a templar he outheals us for an hour just with bol spam in his ritual.

    If i 1v3 or 4 radiant spamming templars i dont even survive for longer then 5 to 10 seconds depending on how decent they are.

    And that exactlt is the comparison u should make.
    Edited by yvesfouquet4 on July 5, 2016 1:26PM
    Malm - #sorc lives matter
  • TequilaFire
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    It is not broken as the devs have stated many times.
    You would be just as dead from four archers at range.
    All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
    At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.

    u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)

    You can't detect and dodge everything when a large group is rolling over you, that is my main point.

    Thats correct and u should die from it.
    The point here is that i dont think u should survive 1vX. But u cant even run or survive a tiny bit when in radiant range.

    If i and a friend 4 or 3v1 a templar he outheals us for an hour just with bol spam in his ritual.

    If i 1v3 or 4 radiant spamming templars i dont even survive for longer then 5 to 10 seconds depending on how decent they are.

    And that exactlt is the comparison u should make.

    I try to interrupt RD by breaking line of sight which is usually accomplishable at distance if I keep my head and my health isn't already in execute range.

    You should of been around before the nerf to RD, it used to not be breakable by LOS.

    In PvP one should not go after the tankier player first, concentrate on his buddies or they will get you while the tank out heals you.
    Edited by TequilaFire on July 5, 2016 1:32PM
  • yvesfouquet4
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    Sharee wrote: »
    The problem is many think one player should be able to stand up against multiple players by themselves, if that were the case that would be bad design.

    Why don't we just auto-kill anyone who gets attacked by two enemies simultaneously.

    Thats what radiant is now xd
    Malm - #sorc lives matter
  • yvesfouquet4
    yvesfouquet4
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    It is not broken as the devs have stated many times.
    You would be just as dead from four archers at range.
    All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
    At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.

    u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)

    You can't detect and dodge everything when a large group is rolling over you, that is my main point.

    Thats correct and u should die from it.
    The point here is that i dont think u should survive 1vX. But u cant even run or survive a tiny bit when in radiant range.

    If i and a friend 4 or 3v1 a templar he outheals us for an hour just with bol spam in his ritual.

    If i 1v3 or 4 radiant spamming templars i dont even survive for longer then 5 to 10 seconds depending on how decent they are.

    And that exactlt is the comparison u should make.

    I try to interrupt RD by breaking line of sight which is usually accomplishable at distance if I keep my head and my health isn't already in execute range.

    In PvP one should not go after the tankier player first, concentrate on his buddies or they will get you while the tank out heals you.

    Thats pre patch dream pvp mate :-)
    Malm - #sorc lives matter
  • Qbiken
    Qbiken
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    @jrgray93 , if you read my post clearly you should see that i DONT ASK FOR A NERF, which means they should not mess with the skills dmg. so IF they would make it DODGEABLE, that would NOT change anything for PVE am i right? MOL or SO bosses wont dodgeroll ur beams mate dont worry :hushed:

    The dodgeable thing I disagree on, but maybe reduce the castrange (since it is kinda long, 28 meters or something,
  • Jimbullbee85
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    So you whiners and moaners got what you wanted with the sorc nerf and now it's time to attack the Templar. Keep posting noobs and it will happen but there'll always be an easy way to kill yas. Tbh I rarely use it outside of PVE dungeons anyway.
    Jimbullbee, Templar healer battlemage
  • Egonieser
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    I PvP every single day and hardly find this a problem. If 4 people are raining down hell on you, it doesn't matter if it's templars or any other class - you will die unless you're a permablocking tank. In a 1 vs 1 scenario using RD is suicide. But if your complaint is that you can't kill 4 people at once then you really do deserve to die.
    Sometimes, I dream about...cheese...

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    PC - EU
  • juhasman
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    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers

    All 5 at once? :wink:
  • juhasman
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    KaiVox22 wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers

    u dont kill people with bashing and u can bash 1 target at the same time ^^

    Who said anything about killing people with bash? If you're having trouble countering a skill, learn how to counter it. Bashing cancels the radiant channel.

    Man You've no idea what are You talking about. In 1v1 scenarion yes You have a chance to counter it. In open pvp no freaking way. 4 templars stands around You each is 20-40 meters away and all of them spamming jesus beam. And You know what happends if You'll bash it? They keeping spamming it, and if Your hp goes under 50% You're dead because only 2 of them can kill You with instant 1st tick. It's impossibe to counter it.
  • NewBlacksmurf
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    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    Sometimes, if ppl run in groups, they are going to kill you especially if you're outnumbered.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • TequilaFire
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    It is not broken as the devs have stated many times.
    You would be just as dead from four archers at range.
    All these complaints stem from being killed by multiple players from ranged attacks, I find being disintegrated by sorcs in the distance just as annoying because in a large fight you rarely see that coming either.
    At least with RD you get a lot of warning by that obvious gold beam which is hard to miss.

    u can dodge Focussed aim, u cant dodgeroll beam, thats still my point here ;-)

    You can't detect and dodge everything when a large group is rolling over you, that is my main point.

    Thats correct and u should die from it.
    The point here is that i dont think u should survive 1vX. But u cant even run or survive a tiny bit when in radiant range.

    If i and a friend 4 or 3v1 a templar he outheals us for an hour just with bol spam in his ritual.

    If i 1v3 or 4 radiant spamming templars i dont even survive for longer then 5 to 10 seconds depending on how decent they are.

    And that exactlt is the comparison u should make.

    I try to interrupt RD by breaking line of sight which is usually accomplishable at distance if I keep my head and my health isn't already in execute range.

    In PvP one should not go after the tankier player first, concentrate on his buddies or they will get you while the tank out heals you.

    Thats pre patch dream pvp mate :-)

    Every class has it's strong points, your class's mages's wrath is more annoying to me when I am fighting another player and get executed by a sorc not even near me and leave me a pile of ash! lol
  • juhasman
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    Nifty2g wrote: »
    KaiVox22 wrote: »
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    a9x4Uqh.png

    Well that's quite situational. I would suggest using some long range stuns or something in your case. Maybe Piercing Javelin if you're a templar?
    Stop defending the obviously broken and easy mode skill in the game. Not once have I tried to say this skill is balanced, I want it to be made able to be dodged or the worst case scenario, reduced the damage it deals in non execute range.

    Agree.Also range executes should have execute range starting at 25%. Jesus beam and poison injection are too brainless to use since both are undodgeable and start to do big dmg very quickly. Also jesus beam range is problem. It could be reduced to some reasonable value.
    Edited by juhasman on July 5, 2016 2:02PM
  • Eshelmen
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    Nightblades are able to execute 4 or 5 damage abilities in the matter of a second and this guy talks about radiant. lmfao
    Edited by Eshelmen on July 6, 2016 3:59AM
    PC and PS4 EP only player
  • Pallio
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    So they need to nerf anything that 4 people can use to kill 1 person in execute range. Got it.
  • juhasman
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    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.
    Edited by juhasman on July 5, 2016 2:11PM
  • Rex-Umbra
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    Templars hit hard this patch for sure.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • timidobserver
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    I think any magicka build should be able to deal with 3-4 RD as long as they are not in execute range. Dodge roll based Stam builds have a hard time with it, but I am okay with RD countering dodge builds.
    Edited by timidobserver on July 5, 2016 2:19PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • yvesfouquet4
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    Egonieser wrote: »
    I PvP every single day and hardly find this a problem. If 4 people are raining down hell on you, it doesn't matter if it's templars or any other class - you will die unless you're a permablocking tank. In a 1 vs 1 scenario using RD is suicide. But if your complaint is that you can't kill 4 people at once then you really do deserve to die.

    if u took the time to read my opening post you would not write your last sentence and get the actual point
    regards
    Malm - #sorc lives matter
  • Sharee
    Sharee
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    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs etc.

    And what ranged spell would that be? Snipe? Frag? Swallow soul? My dragon fire scale would like a word with you.
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