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Radiant Destruction

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Van_0S wrote: »
    Molag_Crow wrote: »
    There is one benefit to spamming it while people are at full health. People are terrified of it. You can stop a dozen people at an outpost door just by shooting a few lasers. Guarenteed someone in area chat screams "JESUS BEAM!" and then they all scurry like rats even though nobody actually died.

    True. It's psychologically-scary for people when they see it lol and I laugh at other Templars who use RD on me while I'm 100% HP like come on, I know you may have clicked the wrong button but I'm no dodging-stam user! ^^

    Ah! You must be a tank! So, you infinite block, heh! :smirk:

    I wear all light armor and do the same thing. At 100% health it's barely worth the time to even heal yourself against it.
  • Molag_Crow
    Molag_Crow
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    Van_0S wrote: »
    Molag_Crow wrote: »
    There is one benefit to spamming it while people are at full health. People are terrified of it. You can stop a dozen people at an outpost door just by shooting a few lasers. Guarenteed someone in area chat screams "JESUS BEAM!" and then they all scurry like rats even though nobody actually died.

    True. It's psychologically-scary for people when they see it lol and I laugh at other Templars who use RD on me while I'm 100% HP like come on, I know you may have clicked the wrong button but I'm no dodging-stam user! ^^

    Ah! You must be a tank! So, you infinite block, heh! :smirk:

    Nope o.O

    5 Light, 2 Heavy... all divines apart from Impen on 2 heavy. RD at 100% Health barely does anything, well.. on my NB, it messes me up in Werewolf form but I mostly try to just LoS it because from what I've learned on this game, if you don't LoS, you're basically dead.

    Example: I was traveling from an outpost to a keep one time and 4 weapon-damage-stacking Nightblades were ganking on the route, so after dying 3 times in a row trying to get the better of them in the open field, I kited them all the way to some big tree and eventually killed them all. Blazing Spear & LoS FTW! but sometimes, I forget to LoS and it's extremely important, of course. Especially when you go vs Dizzying Swing spammers :lol:
    Edited by Molag_Crow on July 4, 2016 1:04PM
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  • frozywozy
    frozywozy
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    Buff magplar. nuff said
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  • Zheg
    Zheg
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    Zheg wrote: »
    <--- still curious about whats bugged with the skill that both of them would be using the unmorphed version of the skill.

    BwB? Or both are re-rolling fotm and haven't levelled it up yet.

    No it's morphed -__-

    Seeing as how one of us is an Overlord, and I have two Templars at decently high rank, I wouldn't say FOTM reroll Dx

    Ahem, which is more likely, that ZOS has a bugged death recap, or good ol' ernie figured out a way to get ground oils to work and became a grand overlord in the spam of a few weeks.

    hail-hyrda-bert-ernie.jpg
  • DisgracefulMind
    DisgracefulMind
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    Zheg wrote: »
    Zheg wrote: »
    <--- still curious about whats bugged with the skill that both of them would be using the unmorphed version of the skill.

    BwB? Or both are re-rolling fotm and haven't levelled it up yet.

    No it's morphed -__-

    Seeing as how one of us is an Overlord, and I have two Templars at decently high rank, I wouldn't say FOTM reroll Dx

    Ahem, which is more likely, that ZOS has a bugged death recap, or good ol' ernie figured out a way to get ground oils to work and became a grand overlord in the spam of a few weeks.

    hail-hyrda-bert-ernie.jpg

    Definitely the latter.
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  • Bramir
    Bramir
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    The best part (and by best I don't actually mean good) is that if you do your defense right, and avoid the worst of one RD, they just do it again. Spammable ultimates are stupid.
  • Lokey0024
    Lokey0024
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    Bramir wrote: »
    The best part (and by best I don't actually mean good) is that if you do your defense right, and avoid the worst of one RD, they just do it again. Spammable ultimates are stupid.

    No you ignore the NB spamming the 5k light weaved suprise attacks like a methed out humming bird to "counterplay" the guy 40 meters away.

    Lowerd

    Raaiinnjjjee

    Pllleeeaaazzzz

    !@!
  • KenaPKK
    KenaPKK
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    Lokey0024 wrote: »
    Bramir wrote: »
    The best part (and by best I don't actually mean good) is that if you do your defense right, and avoid the worst of one RD, they just do it again. Spammable ultimates are stupid.

    No you ignore the NB spamming the 5k light weaved suprise attacks like a methed out humming bird to "counterplay" the guy 40 meters away.

    Lowerd

    Raaiinnjjjee

    Pllleeeaaazzzz

    !@!

    :lol:

    I love these threads.

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  • Esgameplaya1
    Esgameplaya1
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    ZM30XS8.png

    for the lolz, and truth of the matter
    Edited by Esgameplaya1 on July 6, 2016 10:23PM
  • Justice31st
    Justice31st
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    Make RD an instant execute ability like the other class executes; not a channeled ability but an instant one, then you can go ahead and nerf the range and make it dodge able all you want. Right now it is a trade off, channeled abilities make you vulnerable to damage. I have over 5k+ spell damage 41k+ Max Magicka, and I can tell you from experience RD( Radiant Oppression morph) damage is crap without execution range, and it doesn't matter if 4 Templars are channeling it at the same time with 90%+ health of opponents.
    Edited by Justice31st on July 6, 2016 10:27PM
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  • BRogueNZ
    BRogueNZ
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    I have over 5k+ spell damage 41k+ Max Magicka, and I can tell you from experience RD( Radiant Oppression morph) damage is crap without execution range, and it doesn't matter if 4 Templars are channeling it at the same time with 90%+ health of opponents.

    correct

    x Templars .. and at least x others doing nothing but hitting poison injection.

    We have our counter but as usual its just the noisy few who want no obstacle at all in the way of their derpy AP
  • Molag_Crow
    Molag_Crow
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    My RD does nothing to targets above 50%, sure, that's also why I suggested that the Battle Spirit buff could tone RD's execute range down from 50% to 30% or something, but I know that's a band-aid fix and I don't want PvE to get effected.
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  • KisoValley
    KisoValley
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    Make RD an instant execute ability like the other class executes; not a channeled ability but an instant one, then you can go ahead and nerf the range and make it dodge able all you want. Right now it is a trade off, channeled abilities make you vulnerable to damage. I have over 5k+ spell damage 41k+ Max Magicka, and I can tell you from experience RD( Radiant Oppression morph) damage is crap without execution range, and it doesn't matter if 4 Templars are channeling it at the same time with 90%+ health of opponents.
    Why you *** you lying
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  • sluice
    sluice
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    It's about time there's finally a thread on dah Jesus Beam...

    Edited by sluice on July 7, 2016 1:53PM
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Make RD an instant execute ability like the other class executes; not a channeled ability but an instant one, then you can go ahead and nerf the range and make it dodge able all you want. Right now it is a trade off, channeled abilities make you vulnerable to damage. I have over 5k+ spell damage 41k+ Max Magicka, and I can tell you from experience RD( Radiant Oppression morph) damage is crap without execution range, and it doesn't matter if 4 Templars are channeling it at the same time with 90%+ health of opponents.

    This is the point exactly. I don't even have a magicka Templar, and haven't for a year or more. Well, to be fair I do have a new magicka Templar that I mess around with on blackwater blade, but please don't suggest any wrongdoing here, because I'm a long way from having Radiant Destruction in my arsenal. I'm pvp-ing the character up, and the tools I have to work with are more related to things like Dark Flare, which by the way is generally more useful anyway. The main point is this: If you aren't actually interested in gutting the Templar class, because you're unhappy that they're finally not a class that you just kill with ease, then you need to have a balanced approach. IF RD is dodgeable or if you kill its range, you might as well just make it instant cast and lower its cost accordingly. Essentially make it a golden impale. If not you need to leave it alone, and people need to start suggesting an adjustment of BLOCKING which I would argue is the real problem here. The nerf to blocking has had a lot of ramifications, many of which I personally feel are not good. Blocking is an important skill, and it can be powerful, but the player needs to have SOME stamina regen while using it. This would make it a little easier for people to deal with RD as well.
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